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Questions in quiz

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pin number: 08624441

Unfortunately, because I didn't pay, so it can only play this test 10 times. :((((

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Join a game of kahoot here. Kahoot! is a free game-based learning platform that makes it fun to learn - any subject, in any language, on any device, for all ages!

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the examination of violence and gender role portrayals in video games of more aggressive behaviour
Dietz, T.L., 1998. An examination of violence and gender role portrayals in video games: Implications for gender socialization and aggressive behaviour. Sex roles, 38(5-6), pp.425–442. 10.1023/A:1018709905920.

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Identity and representation in video games have received more public attention in recent years, with journalists and bloggers holding the industry responsible for the prejudice that female, LGBT, and gamers of colour frequently face. However, scholarly study of representation in games has fallen far behind. Video game makers are responding to these criticisms. Gaming Representation looks at how race, gender, and sexual orientation are portrayed in a variety of games, including casual ones like Diner Dash, independent ones like Journey and The Binding of Isaac, and popular ones from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne series. claiming that identity and representation in games are systems with a closer relationship to code and platforms

Malkowski, J. and Russworm, T.A.M. (2017) Gaming representation: Race, gender, and sexuality in video games. Bloomington, Indiana: Indiana University Press.

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The difference between masculine characters and feminine characters

A content analysis of images of video game characters from top-selling American gaming magazines showed male characters (83%) are more likely than female characters (62%) to be portrayed as aggressive. Female characters are more likely than male characters to be portrayed as sexualized (60% versus 1%), scantily clad (39% versus 8%) and as showing a mix of sex and aggression (39 versus 1%).

Reference:
DILL, & THILL, K. P. (2007). Video Game Characters and the Socialization of Gender Roles : Young People’s Perceptions Mirror Sexist Media Depictions. Sex Roles, 57(11-12), 851–864. https://doi.org/10.1007/s11199-007-9278-1

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Discover Ex Libris integrated library system that empowers libraries to enhance education, research impact, expand collaboration, & increase productivity

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Games can frustrate players and affect their emotions.

Many games are based on aggression and conflict. Sometimes it exercises the player's mental strategy, and sometimes it makes people full of aggression.

References:
Chumbley, J. and Griffiths, M.D. (2006). CyberPsychology & Behavior [online]. NTU. Available at: Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play - IRep - Nottingham Trent University

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Chumbley, J. and Griffiths, M.D. ORCID: 0000-0001-8880-6524 , 2006. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. CyberPsychology & Behavior, 9 (3), pp. 308-316. ISSN 1094-9313

Abstract

Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and examines the effect of personality, in-game reinforcement characteristics, gender, and skill on the emotional state of the game-player. Results demonstrated that in-game reinforcement characteristics and skill significantly effect a number of affective measures (most notably excitement and frustration). The implications of the impact of game-play on affect are discussed with reference to the concepts of "addiction" and "aggression."

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Views per month over past year

Downloads per month over past year

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Chumbley, J. and Griffiths, M.D. ORCID: 0000-0001-8880-6524 , 2006. Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play. CyberPsychology & Behavior, 9 (3), pp. 308-316. ISSN 1094-9313 Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression).

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Girls considerably more often than boys choose to portray a character who is of their own gender, according to the concept of gender roles.

Games with a female lead typically have lower marketing budgets and sell fewer copies than games with a male lead.

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The portrayal of men and women in video games and other media is a topic of inquiry in gender studies and is studied in the context of sexism in gaming.

Women are frequently portrayed in video games in a way that adheres to gender norms, sexual objectification, or tropes like the "damsel in distress." Due to the heteronormativity of the gaming industry, LGBT characters have been slow to make an appearance in video games. Male characters are frequently prototypically portrayed as big and muscular.

Kondrat, Xeniya (2015). "Gender and video games: How is female gender generally represented in various genres of video games?". Journal of Comparative Research in Anthropology and Sociology. 6 (1): 171–193. ISSN 2068-0317.

Kaitlin Tremblay (1 June 2012). "Intro to Gender Criticism for Gamers: From Princess Peach, to Claire Redfield, to FemSheps". Gamasutra. Retrieved 8 October 2013.

Consalvo, Mia (2003). Hot Dates and Fairytale Romances: Studying Sexuality in Video Games. New York, NY: Routledge. pp. 172–191. ISBN 978-0415965781.

Martins N, Williams DC, Ratan RA, Harrison K (2011). "Virtual muscularity: a content analysis of male video game characters". Body Image. 8 (1): 43–51. doi:10.1016/j.bodyim.2010.10.002. PMID 21093394.

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Back then in video games or phone games (like episode) people were only given two options white male or white female. The games have now been more inclusive by adding more race options and character features that are more suitable.

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- Our poll mostly consisted of mostly males compared to females. Though it was closer then we expected
- Looking at the analysis of the results, we can conclude that female characters are usually not the protagonist of the game

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How Women are conveyed in games often reflects stereotypical gender roles, sexual objectification, or traditional for example "damsel in distress".

References:
Tremblay, K., 2012, 2012. Intro to Gender Criticism for Gamers: From Princess Peach, to Claire R [online]. Game Developer. Available at: https://www.gamedeveloper.com/design/intro-to-gender-criticism-for-gamers-from-princess-peach-to-claire-redfield-to-femsheps-.

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- Sadly in the video game world, most of character design has to be marketable as well
- With the world not being as progressive in the 2010s, most protagonists were white men while female characters were the supporting cast and were always basically sexualized

References:
Tompkins, J. E., & Martins, N. (2022). Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry. Games and Culture, 17(3), 399–420. https://doi-org.ntu.idm.oclc.org/10.1177/15554120211034760

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There are still benefits to playing games.

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There are still benefits to playing games.

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Gamers can exercise players' concentration, and gamers tend to be more focused than the average person.

Gamers have better reflexes, which helps them both in life and school.

Video games have been shown not to necessarily reduce vision, but to train the eyes to maintain vision.

Reference:
TED. (2012, 19 November). Your brain on video games | Daphne Bavelier [YouTube video]. Retrieved from: https://youtu.be/FktsFcooIG8

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Your brain on video games | Daphne Bavelier

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https://forms.office.com/e/u5VgkJ9FsS

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How Feminine game characters are created

Essentially most of the Female Characters are feminized imitations or derivative copies of already known male characters.

Using feminine gender labels on top of male characters to make them "female characters".

Like red bow, red lipstick, an eye with makeup, long lashes, etc.

Reference:
Feminist Frequency. (2013, November 18). Ms. male character - tropes vs women in video games. YouTube. https://youtu.be/eYqYLfm1rWA

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Looking at the design of half the characters, basically a lot of their outfits have no practical usage in the game

When compared to the male counterparts/male protagonist of the video game we can see the different situation

In the past, lot of female characters were given the role of damsel of distress

Modern day, the female market is slowly being targeted, with characters that are more relatable and some cases where strong female characters are the focus

Jinx(from arcane) being a very good example of this, with a female character that does not follow the traditional stereotypes/tropes of a female

References:
Ryan, J., 2016. 30 best female video game characters, ranked [online]. CNET. Available at: https://www.cnet.com/pictures/20-best-female-video-game-characters-ever-ranked/2/.

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The Influence of Video Games on the Development of children

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The Influence of Video Games on the Development of children

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Studies have shown that through the influence of the occupation setting and type of game characters, children will think that the occupations they are exposed to are suitable for their gender, so as to avoid trying opportunities that are considered unsuitable.

Game build a child's perception of the world, and when there are stereotypes and gender biases in games, children are affected by them.

References:
Emily, F. C. & Lynn, S. L., 2016. Affecting Girls' Activity and Job Interests Through Play: The Moderating Roles of Personal Gender Salience and Game Characteristics [online]. JSTOR. Available at: Affecting Girls' Activity and Job Interests Through Play: The Moderating Roles of Personal Gender Salience and Game Characteristics on JSTOR

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- Character Design
- Representation
- Feminine and Masculine
- What video games does this gender play?