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Virtual is not as good as real life interaction. Kids nowadays are glued to their computer screens.

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Twohy might answer the question, " What is the value of the virtual?" by saying that the value of virtual is that is shows how different everyone grew up with or without technology that everyone doesn't need the internet but it's a good resource for things.

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mike twohy might say that the value of virtual is that its amazing how we can do mostly everything online, but we can miss out on the ¨real world¨

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i think he would say that the virtual world is worse than reality because people dont make real relations with eachother

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the value of virtual learning

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Mike Twothy would say that the value of virtual is equal than real interactions, there both have good things and bad things.

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He might say its valueble because you can connect to people even away from them.

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The value of virtual shows the difference between some interactions and how they would be different from real life interactions

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The artist might answer this question: "Virtuals value is containing important information and communication from a greater distance.

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Mike Twohy might say real life interactions are better than virtual, so the value of virtual is not that great.

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I feel Mike Twohy would say Virtual allows new perspective and opportunities, but too much causes a disconnect from the people around you.

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Mike Twohy would say virtual emphasizes the idea of lack of human connections.

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in the image, I think that the artist thinks the value of virtual is aimed towards more younger people.

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Twohy might answer this question by being able to communicate at a distance, but be limited to human to human interactions.

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Mike Twohy might say that in person would be better because you'd make an in person connection rather than just communicating on screen.

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The value of virtual is very minimal. At most it is replacing the physical.

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Cartoon artist Mike Twohy would answer the question "What is the value of virtual" by comparing old generations to how  new generations depend on technology for their everyday needs

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Cartoon artist Mike Twohy would answer the question "What is the value of virtual" by comparing old generations to how  new generations depend on technology for their everyday needs

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The artist of this cartoon might answer this question by saying people are now missing out on the real world through being virtual.

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Virtual relationships may be differently valued among each generations, and that it may be more important for younger people than the older class.

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Mike Twhoy would say the value of virtual isn't a lot, because it takes up the value of real life.

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The value of virtual is that it's gonna be in our future and in the next generations are gonna be raised around technology

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Mike Twohy would probably say it causes people to miss the real experience of things because they'd rather do it virtualy.

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The value of virtual is not too important since it takes time away from real life

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Mike Twohy might say that the value of virtual is important but it can't compare to the experiences real life brings and it just stand in the way of that lifestyle.

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Twohy might say that the value of virtue might not be as good as the real world because you miss out.

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Twohy probably means that sometimes people get too dependent on the internet.

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he might say that in person would be more better because doesnt want to comunicate in a screen

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mike twohy would say that virtual reality is not a good study for the big world

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I think McGonigal would say that there is a lot of value in virtual, and just that it goes misunderstood by most. She would say that it is as much of a creative outlet as making art or making music; it also takes commitment and time, and it is also an expression of one's self.

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I think McGonial would say that virtual is very valuble beccause it distracts a lot of people from their problems.

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mike twohy would say that the virtual world is not the best as the real world

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His value of virtual may be that people are using virtual too much, and that it prevents real relations with one another.

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I think McGonigal would say that the value of virtual isn't a very good thing because people constantly are in front of something virtual at some point in time and it's distracting and some people think it's a way to escape something when it's not it's just you trying to prevent something that still might happen.

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Twohy would say the value of virtual is far less than in person because it isn't a real connection.

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Virtual is never as good as the real world because you miss out

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McGonigal would value virtual greatly because she understands the reason behind the mass number of gamers, and that virtual reality isn't worse than reality.

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I think McGonigal would value virtual, because it can bring the greater, creative, smarter side of people.

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mcgonial would say that the real world is not the best and the virtual is better

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He would say that virtual is taking a lot of time from people and is taking up the chances of real life.

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He would probably say that kids these days are really attached to their screens, and that it detaches you from the real world.

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Virtual is a way of escaping your problems and he rather people face them face to face.

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I think Mcgonigal would think that virtual is good.

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I think Mr Twohy has a more negative opinion about technology and I think for him the value of tech would be a waste for the youth because they should interact more.

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I think Mcgonigal would value the virtual a lot because she understands how it presents an entirely new way for people to escape reality and enjoy life in their own way.

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McGonigal would say that virtual is very valuable because it gives people an escape from the real world.

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Twohy may say the value of virtual comes from us being able to talk to one another from farther away and also being able to escape

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Sara Garcia                           Mike Twohy would have a more negative connotation in his answer. He would understand that the influence of the virtual is increasing, but he would see this as a bad thing. He would see it as if it's taking over and as an interference with our experience with reality.         

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Sara Garcia                           Mike Twohy would have a more negative connotation in his answer. He would understand that the influence of the virtual is increasing, but he would see this as a bad thing. He would see it as if it's taking over and as an interference with our experience with reality.         

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Mcgonigal would say virtual has a great value because she sees its entertainment and connects lots of different people.

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Twohy sees virtual as unfulfilling and something that cant compare to the real experience due to the lack of connection between people.

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i think mike twohy would say virtual is not valuble because you can experience the real world

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McGonigal would value virtue because it distracts people from their own problems

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McGonigal would value virtue because it distracts people from their own problems

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Mike Twohy's opinion on the value of virtual would say something about people growing up with different technology and how it's a big contributing factor on how this generation only wants to spend time online/virtual world rather than doing something physical.

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Mcgonigal would talk about how valuable virtual should be. Since she is a gamer she would think virtual is better.

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McGonigal would answer the question "What is the value of virtual' by explaining how long as a society we have tried to escape the harsh reality of our world, and virtual has finally provided a solution to not only distract from our problems, but also make connections with others through it.

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McGonigal would answer the question "What is the value of virtual' by explaining how long as a society we have tried to escape the harsh reality of our world, and virtual has finally provided a solution to not only distract from our problems, but also make connections with others through it.

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I think that Twohy would say that virtual is never as good as the real world, because you miss out on things.

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McGonial would say that desperate times call for desperate measures and for the time being, it isn´t safe to interact with people and virtual learning might be the best option yet

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McGonigal would say the value of virtual is so we can get through problems that we have on daily bases

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Mike Twohy could answer the question by saying" it brings communication from a far distance to just a screen in front of someone".

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He would say cartoons are a fun distraction that helps time pass by faster rather than dealing with your problems.

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She would say that virtual life does have its ups and downs, but virtual does have an increasing influence, and she shes that as valuable.

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McGonigal acknowledges that virtual can bring people together and provides a sense of fulfillment and accomplishment that isn't always present in everyday life.

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McGonigal would answer that the value of virtual for some people is very important due to the commitment and dedication given to the virtual world.

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She would say that virtual life does have value because it lets you show and discover more of skills and about yourself through gaming.

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McGonial would have a more positive response to this question. She also agrees that the influence of the virtual is increasing, but she would see it as valuable. She would see it as a way for people to escape reality. She would believe the virtual helps with our experience with reality and fulfills some needed sense of living.

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mcgonical would say that there´s no point of virtual when you have the real world right under your face

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McGonigal would say that virtual brings people together and shows a sense of commitment.

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Mike Twohy might say that the value of virtual has some benefits, but it could never surpass real interaction in the real world.

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McGonigal would say that the virtual world is much more rewarding than the real world.

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I think McGonigal values the virtual world a lot because it offers people a easier way to interact with others and helps them distract themselves.

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I think McGonigal would say that the value of virtual is something positive because it helps us escape from reality and gives us as a sense of meaning to life

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I thing McGonigal would say that virtual is very valuable. Virtual can be an escape from reality and some people would rather live their life virtually because of how much it can help or everyday experiences

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Mike Twohy might answer the question "What is the value of virtual?" with a negative perspective. His text portrays virtual as not only a distraction , but something that steals away from real world experiences and feelings.

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Mike Twohy might answer the question "What is the value of virtual?" with a negative perspective. His text portrays virtual as not only a distraction , but something that steals away from real world experiences and feelings.

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McGonigal might answer this question saying that virtuals value is great and it provides so much that reality itself cant.

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Although Muncy doesn't think games help you to be empathetic; she can understand the unity and joy virtual has brought to a community.

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Although Muncy enjoys playing video games she would say that there is little value of virtual because it won't help you build empathy, you have to do that on your own.

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Video games are provided as a medium for another art form, and that it doesn't necessarily make you more susceptible to empathy. Rather, video games are a powerful industry that makes more life tolerable, and allows us to experience things beyond our capabilities.

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While muncy doesn't think gaming rots you brain or makes you empathetic, if she were to answer the question " Whats the value of virtual?' I think her response would be that it gives children/ adults a more creative imagination so the value of virtual would be kind of important

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While Muncy has had the experience of playing videos she doesn't think that they should be that addicting and changes people's perspective in real life.

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Muncy would say that the value of virtual is that it is just another form of art. Though she appreciates the sophistication of the virtual, she doesn't entirely believe that it can help develop character and the the nature of a person.

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Muncy would say that the value of virtual is important but to a certain extent. She believes it's a good way to cope with reality. She simply doesn't believe it makes you a better person or more empathetic. To her it's just some form of art and a great way to explore outside the real world and use our imagination.

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Although Muncy believes that gaming disallows you to develop empathy, she does understand that gaming makes life more tolerable, and livable.

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Although Muncy thinks gaming is important and enjoyable to life, she doesn't think it builds a persons empathy or who they are. She believes that you have to do that on your own.

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While Muncy thinks that games are rotting children's brain, she still understands that some games are fun and can help our emotional feelings get stronger.

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I believe muncy would not find value in virtual because it does not support real life interaction and you can not have empathy for something that you don't care about. That this would promote a lack of empathy.

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Twohy would most likely say that gaming is just a waste of time and that it brings no good to a person and would much rather spend his time enjoying real life

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Twohy would most likely say that gaming is just a waste of time and that it brings no good to a person and would much rather spend his time enjoying real life

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McGonigal would most likely disagree with everyone else and say that there is no actual problem in the gaming world that instead he thinks of gaming as an important source of creativity where people can develop ideas

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Mike Twohy might answer the question "What is the value of virtual" by describing how important it is, but state the lack of connection and real world experience people go through due to being stuck in a virtual world.

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Despite Muncy being able to understand that gaming is not always so bad but can actually help a lot of people better their behavior she still thinks that there is better things in the world that could do you the same favor, not everything can be solved through video games.

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Although Muncy doesn't believe gaming will rot your children brains, she believes that no game can result of empathy due to the reason that empathy you need both mental acuity and change in behavior.

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Ana Martinez - McGonigal would answer the question by defending virtual reality and gaming and state how important it has become in our lives since it is one of the main ways we escape reality

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Ana Martinez - McGonigal would answer the question by defending virtual reality and gaming and state how important it has become in our lives since it is one of the main ways we escape reality

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he would answer it as that its not as good as the real world

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mcgonigal would say that its important that it provides alot

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In the article, she states that, ¨only you can make yourself better, not games¨, so i would say that she values it but not to the extent that she says it would make her more empathetic.

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To Muncy the value of virtual is that it's art and entertainment and nothing else.

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i think she would say that its neutral because she doesnt believe it makes you a better person

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Although games are an interesting media to explore ideas and philosophies, they are just as valuable as a book or a painting: they can help one understand, but they can not force one to truly care about another's experiences.

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Ana Martinez - Muncy would answer the question by stating how important Virtual reality is, but describe its lack of building empathy in users since gaming itself can't build empathy or foster action, that must be the user's own will.

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Ana Martinez - Muncy would answer the question by stating how important Virtual reality is, but describe its lack of building empathy in users since gaming itself can't build empathy or foster action, that must be the user's own will.

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mike twohy would answer the question by saying that the should get back to the real world