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I usually start off lessons with a Brainpop jr video. The students really like them and they love the quizzes afterwards. Kahoots are also fun to make and its a quick check in.

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i’ve noticed that adding quick movement breaks during transitions helps keep my students motivated and reading to work. Students return to task with better focus and higher enegergy.

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I have found that when I Gamify learning or review, students are more motivated to participate. Using games like Kahoot makes learning fun and they enjoy competing against their friends. It is a great way to review for an upcoming test.

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In my observations of my teachers, I have seen excellent implementation of student center stations. The stations have been arranged based on learning levels, student interests and opportunities to move students from one level to the next if they wish to give it a try. My plan is to encourage peer to peer observations more often so other staff members can see these rotations in play and hopefully take some of the fear out of trying it, at least once.

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Firstly, I like to approach my students with topics they are familiar with, soccer, k-pop, singers, football, basketball, I mean, things they enjoy. I usually get great responses. I also give them choice, they can decide the game we are playing and sometimes, the order of the lesson. They feel more motivated like that. This approach works for Online and face to face as well.

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During our improvised shift to online learning in 2020, we had to try different strategies without proper preparation. Eventually, I combined a flipped classroom approach with small-group sessions to boost engagement and work completion. Students accessed materials and instructions in advance via Google Classroom, allowing us to use live sessions on Google Meet for practice and feedback. Given connectivity issues and potential disengagement, I divided the class into smaller groups and scheduled separate video calls. This structure provided personalized support, increased motivation, and helped students thrive while meeting our goals.

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I have found that giving students more choice and control over their learning activities greatly increases their motivation and engagement. Using tools like choice boards and playlists allows students to select tasks that match their interests and learning styles while still meeting learning objectives. Additionally, incorporating regular, meaningful feedback and opportunities for self-reflection helps students build self-efficacy and stay committed to completing their work. Creating a supportive and flexible learning environment where students feel empowered leads to better completion rates and deeper learning.

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After developing a language function I use an online platform to assess my studentts. The platform provides a gaming environment while students taking the test. That platform is Waygroud. My students love it. They always ask me for assessing that way.

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The strategy that worked for me was implementing short, interactive polls and quizzes during online lessons. This kept students engaged, allowed them to immediately check their understanding, and motivated them to participate more actively. It also helped me monitor progress and adjust the lesson based on their responses. CANDY MAMANI

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The strategy that worked for me was implementing short, interactive polls and quizzes during online lessons. This kept students engaged, allowed them to immediately check their understanding, and motivated them to participate more actively. It also helped me monitor progress and adjust the lesson based on their responses. CANDY MAMANI

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Sometimes it is really hard to catch our students' attention. I know about that, well I like to play some games that might result fun for them and there is always a winner for some extra points that fits good for some students, here is one of them:

VOCABULARY BINGO

It depends always on the topic your are focusing with your students, make your students complete a 4x4 square on their notebooks and let them complete with the focus vocabulary. Once they are all done, you have 2 options: You can eaither use L1 and say the words so ss can check on their notebooks written in L2 or you can use synonims with the same process.

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I use an app called Quizziz (Wayground) to teach face to face and assess them at the same time. This app allows me to assign self-paced task ass well. My students love to play and learn at the same time.

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One strategy I have found effective to improve student engagement and work completion in digital learning activities is breaking larger tasks into smaller, trackable milestones with quick feedback at each step. For example, instead of asking students to submit a full project online at the end, I set up short checkpoints (draft, peer review, reflection) using digital tools. This gave students a clear sense of progress, kept motivation high, and reduced procrastination. It also allowed me to celebrate small wins along the way, which boosted both confidence and accountability.

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I used breakout rooms in Zoom with guiding questions and collaborative tasks. This kept students engaged, encouraged peer discussion, and improved completion of digital activities.

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During 2020, online lesson were the only way I could teach. In order to keep the students' interest, I tried to keep the camera on. Unfortunatly, the quality of our sign was weak. As I really wanted to keep students' attention, every time their answers were right, I rewarded them with emojis, not just any emoji, but the ones related to things they liked.

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I try to implement a lot of the strategies that have already been mentioned previously - FlipGrid, voice and choice, group learning, games, escape rooms, etc. I find that also having a relaxed environment for overall learning is key and important for engagement and can help students.

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In high school, I encourage my students to do their best. They know that at the end of each project, I like to show all the projects to the class. We usually bring snacks to share a nice moment together while we admire all students' effort. This way students feel that they job is important and they try to improve with every project.

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One effective strategy I have implemented involves empowering students to design innovative activities aimed at teaching their peers.
Each week, student groups are responsible for presenting an activity, which is displayed on a designated on the google classroom table. This dual responsibility—preparing the content and ensuring it is engaging—encourages creativity and fosters active participation from the entire class.
This approach not only promotes collaborative learning but also creates a dynamic and enjoyable classroom environment.

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Strategies for Student Motivation, Engagement, and Work Completion

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Strategies for Student Motivation, Engagement, and Work Completion

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Well, as I worked for an international English courses corporation, all of the material is already done and it is very static, so it is sometimes hard to modify lesson or adjust topics, however I consider it becomes nice when my students present some information about themselves and then we play a kind of memory game in order to check what they understood from each other. On the other hand, opposite to what flipped classrooms do, we usually learn the topic during the sessions and then they have to put it in practice at home by completing their platform, now, what has been useful there is having TASK GROUPING, in this case, students join in order to complete and share their activities, so those who could not be clear, receive some help for the ones with more knowledge or patience.

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A game based strategy to motivate my students

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A game based strategy to motivate my students

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One strategy I tried to improve student engagement is using interactive games like (Kahoot and Quizizz) during my lessons. My students are much more motivated to participate because the activities fell like a game rather than a test. This strategy helped them stay focused, practice the vocabulary in a fun way, and also encouraged teamwork. I noticed that even the quieter students became more involved when we used this approach

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Being close to what matters and what is meaningful to them

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Being close to what matters and what is meaningful to them

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One thing I like to do with students is to get to know their interests, so that I can contextualize learning within something that is familiar to them. I love working with movie trailers as I believe it has many characteristics that are enticing to them and go hand in hand with the kind of content they consume: they are short, flashy, dynamic, contain a lot of info, etc. I ask them about their preferences in terms of music, movies, books, etc, and use this info in the design.

Of course, I always request feedback from them and try to assess their progress through games like Kahoot, blooket, and the like.

Getting to know your students and what matters to them is key, either online or on ground.

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I have used the flipped classroom strategy often times with my blended classes. I usually used a Google classroom to shared material with my students so that they are able read it before coming to the face-to-face sessions. This way they have more information about what they are going to discuss and work with in advance. Both, I the learners have got good results from it.

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Use Curipod to promote active participation 

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Use Curipod to promote active participation 

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During the pandemic, my school switched to online learning, and my worst problem was to make ALL my students participate. So, I decided to research tools that could help me with that and I found Curipod. This tool was new to my students, but they loved it, because they felt included in the lessons. They loved drawing, and sharing with their classmates, because that interaction was lost on the online classes.

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I always give voice and choice on learning tasks to students. The idea is to allow students to choose how they demonstrate learning and they have many options like videos, slideshows, podcasts, or interactive digital projects; I strongly believe students should be able to choose a path in which they can present their newly acquired knowledge and we have many types of students that have talents is many different areas. I think this strategy provides autonomy and ownership on their evaluation process which as a result increases motivation and engagement since students can now connect learning with their interests and strengths rather than just a test.

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Students are engaged when they identify an issue within their community and develop solutions for it. We often use a human-centered design thinking process. Students love feeling like they can make a positive impact within their communities.

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I try to connect the topics with things my students are already familiar with. For example, I teach 12-year-olds, and we use a platform that can feel a bit childish to them. To avoid their boredom with some of the songs they need to listen to during activities, I refer to the music as “the latest Bizarrap song.” This usually makes the students laugh and pay more attention.

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That's an excellent idea for a collaborative activity! It's a great way to tap into the collective knowledge and experience of a group. Since I don't have access to your specific Padlet, I can't add a post directly. However, I can offer a strategy that you could use as inspiration for your own post on the Padlet.

A powerful strategy for improving student engagement in a digital environment is to gamify the learning experience. Gamification doesn't necessarily mean building a full-on video game; it's about applying game-like elements to non-game activities.

Here's how this strategy works and why it's effective:

Create a "Quest" for Students: Instead of just a list of assignments, frame the learning activities as a series of quests or challenges. This could be as simple as naming a module "The Great Grammar Quest" or a unit "Solving the Mysteries of Ancient Rome." This narrative approach makes the work feel more purposeful and exciting.

Use Points, Badges, and Leaderboards: Award points for completing tasks, submitting work on time, or participating in discussions. Students can earn digital badges for mastering specific skills, and you can create a class leaderboard (using pseudonyms to protect privacy) to track progress. This taps into students' natural competitive spirit and provides a clear, visual representation of their accomplishments.

Offer "Power-ups" and "Bonus Quests": Provide students with "power-ups" like a "one-time-only" extension on an assignment or an opportunity to redo a quiz. Offer "bonus quests" for those who finish their work early or want to explore a topic in greater depth. This gives students a sense of agency and allows for differentiated learning.

Reward Collaboration: Create team-based challenges or group projects where students can earn points together. This encourages peer-to-peer collaboration and helps build a sense of community, which is often a challenge in online and blended environments.

This approach works because it provides immediate feedback, rewards effort, and makes learning feel less like a chore and more like a game. It gives students a tangible way to see their progress, which can be a huge motivator. This strategy can be easily adapted for any subject and can even be used in a traditional classroom to boost engagement.

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Before COVID, I was beginning to implement a flipped classroom for my 12:1:1 Math class. I had students watch my lesson online in class and then work on practice questions. At the end of the lesson, each student completed a Google Forms to assess their learning (completed after doing what was traditionally be the homework assignment/independent practice). All materials were linked on a Google Doc (hyperdoc) to make learning easy to access for all learners. Students had a packet with their note sheets and practice problems in them.

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Group work with student choice and interaction ads to the motivation and buy in.

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I've used voice and choice to improve student engagement, motivation, and work completion. As an example, I've worked voice and choice into project based learning which provides for differentiation around student ability, interest, etc.

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Student engagement for AP high school students increases when they genuinely care about an issue. Often, I will start with a few quotes or a current event, and then they will create arguments. They love to share their arguments with their peers and usually after that, we can have a very lively discussion.

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I love using fun tools to engage students, especially my freshman. I like to use Gimkit because it allows for students to play a ton of different games similar to the ones the play online (like Farmville) while studding and reviewing material. I am also a HUGE fan of escape rooms but they are such a pain to make which is why I love love Genially. It is really easy to use and comes with templates for escape rooms and other lessons. I use it for my online lessons and then have an escape room at the end to review what students learned. Bonus is that in Canvas the assignments are self graded which I obviously love. My two favorite lesson tools by far and my student's favorite things activities in class according to my end of the year polls.

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Strategy for Enhancing Student Engagement, Motivation, and Work Completion in Digital Learning

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Strategy for Enhancing Student Engagement, Motivation, and Work Completion in Digital Learning

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One strategy I implemented to improve student engagement and work completion during digital learning activities was the use of Choice Boards. I created digital choice boards that offered students a variety of tasks aligned with the learning objectives, allowing them to choose how they demonstrated their understanding. Options included creating a digital presentation, recording a video explanation, designing an infographic, or completing an interactive quiz. This element of choice empowered students to take ownership of their learning, tapping into their interests and strengths.

To keep students motivated, I set clear goals and milestones, providing regular feedback through Google Classroom and quick one-on-one check-ins. I also incorporated a "Showcase Day," where students could present their chosen projects to their peers, celebrating their creativity and hard work. This not only boosted motivation but also fostered a sense of community and accountability.

Overall, the combination of choice, regular feedback, and opportunities for peer sharing significantly increased student engagement and completion rates.

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Both motivation and engagement are crucial for student success, and educators should focus on creating a learning environment that fosters both. I used games and involved students in almost all decisions on their learning. i gave them choices on projects, songs that they wanted to learn etc.

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I’ve used choice boards with students in the past, and the most engaging approach was providing a list of task options, each assigned a different point value based on its level of difficulty. Students were given a target number of points to complete, which allowed for both structure and flexibility. I also included a timeline to help keep them on track throughout the process.

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When working with students and their parents I learned quickly that emails, google text and phone calls were not the same. Our district decided to get us youcanbook.me where students and their families could check out our availability and pick a time that works for them. This helped because parents and students could be involved. I still use this because we do have parents that work during school hours and zooming in really helps them to be present for their students.

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I have noticed student engagement increase during mini lessons when their are questions included that they can race their peers to answer. Using Quizizz and Peardeck gets students active and also provides additional opportunities to assess understanding and for students to self-regulate their learning during the lesson.

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The more student voice can be in the work and the more choice is part of the process the more engaged students are. With the advent of AI and new technologies students need to be about the PROCESS, not the PRODUCT.

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Teaching completely online and how to keeps students engaged

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Teaching completely online and how to keeps students engaged

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I use to teach 5th grade online even when we came back some face to face. Since I had the students that were complete online, keeping them engaged was a struggle at times. We used a google slide template that had our lesson plans and everything required for students to do that day. Even though they had to stay online with us during a certain amount of time, the students that wanted to move ahead of us and go on through the slide to complete activities were able to do this. This helps with our higher students especially and our low students are they were able to go back after that day and complete any assignments they may have not been able to complete in the class time. We also played various online games such as quizizz, quizlet, and kahoot. The students love to be competitive and this gave them the chance to do this.

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Choice boards was a game changer for me because as soon as I started using them my students' engagement significantly. I think it was because they could choose a task that appealed to them and it was at the right difficulty level.

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To keep my students engaged on a topic, I would use a variety of games. Sometimes they would choose which game to play.

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When I taught remotely, I had students that would be super engaged when they knew that they would be playing a fun, game-like activity during our morning meetings. It set a good precedent for the rest of the day and it would get them engaged/talking!

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For engagement I have used EdPuzzle and Bookwidgets, the simplest games, the more they were engaged and having entrance tickets to achieve points towards their grades. The completion of these on-line activities would be the entrance ticket to their face-to-face activities.

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The Media Center has not been open for much student use within the past couple of years since the pandemic by creating an open environment students know that if they have the opportunity the media center is there for them to use with digital tools as well as a Makerspace in order to enhance their learning and so that teachers can see that using choice boards and playlists might be a better way to engagement

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During distance learning, we used a variety Ogi engagement techniques including “digital shout out boards”, digital marble jars for class completion of projects and we created a game day at the end of the trimester where student chose different break out rooms to play digital games like, boggle, chess, guess who, etc.

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I asked students to turn on their cameras for the first five minutes of our virtual class so we could see each other's faces. It filled a need to make that human connection. We used the first five minutes to chat, laugh, show off our pets or our families, etc. It made us feel like we were still a part of a classroom when we were missing that social piece.

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Students love to get up and move around so incorporating learning and work makes it fun and educational.

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A tried and true chestnut! Reminding students what's due each week has helped them feel like they understand and can meet expectations to be successful.

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We have created escape rooms  We have created escape rooms (live and digital) and similar activities. These have been adapted for students in various grades in our Learning Commons.  Students collaborate and use individual strengths and interests to help their team complete the tasks. 

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We have created escape rooms  We have created escape rooms (live and digital) and similar activities. These have been adapted for students in various grades in our Learning Commons.  Students collaborate and use individual strengths and interests to help their team complete the tasks. 

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Escape rooms have been a great tool to engage students with a mix of digital and hands on tools.

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https://www.flip-genius.com/ Flipped learning allows for students to own their learning. It affords time for teachers to really engage with their students as well as time to implement SEL and guided practice.

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Welcome to Flip Genius

Welcome to Flip Genius Innovative Consultancy, your school partner in bringing innovative practices to your school organization. We believe that in today's rapidly changing school business environment, it's not enough to simply keep up with the latest trends - you must be ahead of the curve to stay competitive.

Our team of experts has years of experience in various industries, and we are dedicated to helping our clients achieve their goals and stay ahead of the competition. We offer various consulting services tailored to each client's unique needs.

Our areas of expertise include:

Innovation strategy: We help you develop an innovation strategy that aligns with your business objectives and drives growth and competitive advantage.

Design thinking: Our design thinking approach helps you create user-centred solutions that meet your customers' needs and deliver a great user experience.

Agile innovation: We help you adopt agile methodologies to speed up your innovation processes, increase collaboration, and deliver results faster.

Innovation workshops: Our innovation workshops help your team develop new ideas and solutions in a fun and collaborative environment.

At Innovative Consultancy, we take a collaborative approach, working closely with our clients to identify areas for improvement and develop customized solutions to meet their specific needs. We are committed to delivering measurable results and helping our clients achieve their goals.

If you're ready to bring about innovative change through administrative and teaching practices in your organization, contact us today to schedule a consultation. We look forward to working with you!

​

Here is an example of our thoughtful work

A Flipped School Story

Our Flipped School Project

" I was amazed at what our students could do. It was so easy once Flip Genius showed us."

-

Dean Owen ,Teacher
UC International School

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Welcome to Flip Genius Innovation strategy: We help you develop an innovation strategy that aligns with your business objectives and drives growth and competitive advantage. Design thinking: Our design thinking approach helps you create user-centred solutions that meet your customers' needs and deliver a great user experience.

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My classroom is a place where students can choose which learning activities they complete. The activities are online and are differentiated. Students are encouraged to work with one another. I have found that students challenge themselves and often complete lessons that cause them to "stretch" their abilities.

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For my entirely asynchronous class, I added live office hours on Zoom once per week. The students who take advantage of that interactive meeting with me showed greater engagement and resilience in the course. I'd like to encourage more students to take advantage of it in future.

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I created a Web Quest for one of our units of study. Students were allowed to choose their order, choose to work with someone or not, and had a due date. The activities that were required varied from creating cartoons, completing charts, composing text conversations, to filling in blanks. We had a label on a poster for each section of the quest on the wall. When students completed a part of the quest, they wrote their names on sticky notes and put them on the appropriate sections. The students enjoyed the freedom and the visual reminder of the progress of others.

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I provided various opportunities for my students to collaborate with one another whether through groups games, breakout rooms, interactive whiteboards, etc. Students were more motivated to work when they were able to discuss the subject matter with their peers.

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I have been teaching long enough that I have collections of activities for almost every topic that I teach and so providing a choice can be a powerful engagement tool. When I survey students, some say they like the curriculum's interactivities and others strongly dislike them, so letting students choose is key. I also like letting students choose to work alone or with a partner. Their choice can vary with their mood.

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I work more with educators and leaders, and took to include brain breaks, videos of stretching at the start of meetings, having care questions that were more about well being. I also did a couple of games such as a scavenger hunt during a meeting to help build connections and make the meeting fun.

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I pay attention to what students are interested in and passionate about. Then I try to incorporate that into my big picture planning.

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I allowed students to chose their own book and create their own way of presenting their book story to the class. So, they felt empowered to select a book of their own choosing as well as an option of presentation formats.This worked well with my students.

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ArcGIS story boards are a great way for the students to take a blank canvas and make it theirs by retelling the subject matter using geographical maps, memes, videos, text, music, art, etc. The end project is a personal trip through the subject matter. The students love looking at their classmates' story boards as well.

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My students really love digital choice boards as it gives them lots of options to present their understanding of material in a digital format that can be easily shared.

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During remote learning I would incroporate virtual brain breaks to get students up and moving. Doing these activities would give students more motivation to continue learning.

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In addition to providing regular options for my students in terms of how to access and share their work, I also employ many different ways to keep class fun and engaging. Students don't know if they will be coming in and engaging in a fun physical activity or if they will participate in a kahoot. Changing up the activities with regularity keeps it exciting for my students and ensures that they don't get tired of repeat activity types.

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I love putting funny and relevant memes in my lessons. I find it always interests students and often students will make memes for me to hang in the library.

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One strategy I have used to encourage students to complete assignments or maintain motivation is to play a "Gummy Quiz" game before the end of a unit. They all share one device in groups of 3 to complete an assigned Quiziz and the top two teams gets a gummies.

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One strategy I have used to increase student engagement is using Kahoot with some friendly competition. Students work in groups while I project the Kahoot, and each group compete to get the highest score.

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I need to teach students to be self directed learners because research is an important element of the course I teach. Students are taught smaller skills over time in which they are given choices from lists that I give of articles to read or topics to investigate. As the year goes on, they are taught how to develop their own questions and access relevant resources. By the end of the year, they are creating their own questions and setting up their own research projects. This keep students engaged in the issues and developing self motivation skills.

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Giving students the flexibility to choose something that they feel they have questions with on want to challenge themselves is powerful.
I would like to find more ways to implement more student choice.

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I have found that student engagement is increased when I create a scavenger hunt that students complete using a mixture of in-person tools and online tools. I hope to expand this strategy to become more of a model for learning throughout.

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Introducing options for student choice significantly impacted student engagement in my courses. As a technology teacher I learned that students preferred to have autonomous choice in demonstrating their understandings of content introduced; often producing artifacts that demonstrated their an application of inherent creativity beyond academic expectations.

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I aim to provide students with timely feedback and reminders as private comments on Google Classroom assignments, to let them know that I am checking their work and available to support them if questions come up. I will post reminders about both classwork and school-wide events on the stream for the whole group as well, to keep things active and fresh in everyone's minds.

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Student choice...you own it when you choose it.

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During remote learning, I used Nearpod, Padlet, FlipGrid, BookCreator, and Canva to increase student motivation. We continue to use these platforms in-person as options for student choice. I also engaged students by providing them with virtual manipulatives and created interactive Bitmoji classrooms!

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During remote learning I would use the wheel of names to randomly select students to participate during class discussions. The students enjoyed guessing who was going to be picked next.

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During remote learning, I used Nearpod a lot with my students, especially the Time to Climb feature. Despite being high school students, they loved the competitive aspect of it and I was able to measure student learning and receive data in real time to see if students understood material. I also created a lot of choice boards for students to complete activities of their choice on a particular unit.

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I feel like our students are more engaged when they feel empowered by the work.

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Our students are more engaged when we incorporate Project Based Learning. They love making choices as creators and designers to find much needed solutions for their community.

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I started incorporating more music, visuals, and tactile devices/tools whenever possible. It took more prep work but the result was a boost in student interest and engagement. However, it wasn't enough to maintain their engagement consistently, so I started looking for new strategies that I could use.

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Jamboard is a great tool for students to share their thoughts and ideas.

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Padlet definitely worked to get more input from my students in class. When they were not in class, I would send google forms to get more of their input

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One activity that my students loved completing virtually was working collaboratively to try to solve a real world problem with creative solutions. Students worked in breakout rooms to research the problem and how it has been attempted to be solved in the past. Next, students brainstormed creative solutions and possible inventions that could help the issue. Students used various technology platforms to collaborate such as Google Slides, Canva, and Zoom - Stephanie Theodorou NYC

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Increasing the use of online platforms that students can use has really helped engage my students. Having students work on shared documents, google slides and working collaboratively on a topic, jamboards, google classroom responding to question posed, and padlets have really sparked great conversations and kept students engaged.

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Giving students flexibility and choices to voice their questions, findings, challenges and results. Students need access to different types of digital platforms to learn, create, and apply their understandings. I love the use of digital choice boards and multimodal presentations for students.

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I see a lot of talk of Blooket I agree with what others have said. Additionally, Jamboards and students working on shared documents I have found to increase engagement. I create choice boards for final products and let them have a shared document to collaborate on shared topic as a resource before completing final product. The key to engagement I have found is giving ample time for collaboration and choice.

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One think that I have used in the classroom for engagement is Blooket. It is very similar to kahoot and student love the game. One game we do is the gold mining.

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The strategies that I use in my classroom revolve around SEL. I work with students with disabilities and it is important to understand how they're feeling and where they're at during a lesson. So I work SEL check-ins to all of my lessons as well as movement breaks to break up the lesson so that way they are able to regain control of themselves and regulate their emotions during the lesson. My students call them Shake breaks but they look forward to it and work harder just to get to them.

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a strategy that I tried that worked to improve student engagement is adding competitions such as jeopardy or Kahoot

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During blended learning, on the days I was in person, I just...chatted with children about their lives. Students had so much going on... Connecting in real ways made them WANT to do the remote and in person work for my classes.

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Some of the things I used that helped my students stay engaged included the use of whiteboard, videos from YouTube, Math games, digital checklists, censored music to relax kids, and playlists giving the students a choice of what we did for the day were all a big hit for my self-contained middle school Math class that I taught during the pandemic.

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I find that when I make things a game or infuse competetive nature kids motivation and engagement increases.

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Allowing student to chose a path and follow it up by creating a product ( video/ flyer /directions ) that is beneficial to the community they live in.

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I teach kindergarten and my kids are highly motivated to earn caught being good bucks. They shop for prizes at the end of the month that don't cost me anything. Special visitor pass, swip swap desks, dress down pass, no homework pass, morning announcements, reading buddy (stuffed animal)day, show and tell etc.

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Students can be motivated to work for longer periods of time using token boards.

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When students have the power of choice it gives them a voice and allows them to play an active role in their education.

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Online games have been a great motivator for students. I usually start off by assessing skill acquisition through a game, but work towards an extension of them creating their own game (Kahoot)

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Google forms are a great way to send out surveys and to read the room.

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I work with students in an alternative setting and they come in with a variety of learning styles and academic levels. We have created a Bingo Choice Board for students that allow them to go at their pace, differentiate, and personalize their learning.

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Mentimeter is an interactive presentation tool that enables teachers to create engaging and interactive classroom experiences. The platform offers a range of features, including live polls, quizzes, word clouds, and open-ended questions, which help to increase engagement and participation among students. One way in which Mentimeter has increased engagement in the classroom is by allowing students to express their opinions and ideas anonymously. This can be particularly helpful for shy or introverted students who may be reluctant to share their thoughts in a traditional classroom setting. With Mentimeter, students can respond to questions and prompts without fear of judgment or criticism, which can encourage more participation and discussion.

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I work with students in the OCS program and they really like review games. I create lots of online review games to help them practice for the assessments we take in class, drastically increasing student achievement.

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During the third marking period, I give my students the opportunities to move to a variety of stations/centers. There are success criteria for each station on a double- sided sheet. They have a few weeks to complete a minimum number of activities and need to make 3 digital journal entries discussing their experiences and what they learned. They can choose who the work with and what they do. I also provide a few brain break activities because in March, April, and May the kids just need them some days.

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I have always found that students are more engaged when they have choice. Freedom to create using digital technology or hands-on laboratory resources motivate students. Small group lab work and digital tools allows students to take ownership.