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Europeana Mosaic - Photo Mosaic - Mosaically

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5/29/2018 8:53:56 AM This mosaic has been created as part of the Europeana in your classroom: building 21st-century competences with digital cultural heritage course of the European Schoonet Academy, to celebrate the European Year of Cultural Heritage

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RubiStar is a tool to help the teacher who wants to use rubrics, but does not have the time to develop them from scratch.

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An hour of code
https://www.ucl.ac.uk/learning-designer/viewer.php?uri=%2Flost_found%2Ffid%2Fc6e43d152c4c6854e5ac0329ead4d882050537345a02706d1b7953f237ac4cbe

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Why use Europeana in IBSE methodology?

Nowadays, inquiry is easier to implement in classrooms thanks to digital resources, and this is exactly what Europeana provides. Thanks to the use of digital material in the classroom, students engage effortlessly with activities, precisely because the scenario includes stimulating images and sounds. Europeana provides material that can be used to implement different kinds of IBSE activities in your classroom, and digital material that can be used to help carry out the experiment or present the results of an activity based on an IBSE methodology.

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Inquiry-based learning (IBL) is an educational strategy through which students follow methods and practices similar to those of professional scientists in order to construct knowledge (Keselman, 2003). One of the benefits of using IBL is that the students are an active part of their own learning process: they must suggest an experimental activity to peers and design it. IBL is organised into different steps, in which teachers guide the students to think about an experimental idea, design the experiment and present the results to their peers.
There are four levels of inquiry-based learning:

1. Confirmation inquiry: At this level, the teacher uses inquiry as confirmation for already acquired knowledge. For example, the teacher gives a lesson about a topic, then prepares an activity by posing questions and guides students through it to an answer that is already known by them.

2. Structured inquiry: The teacher provides the scientific question and guidelines or structure to the investigation. Students are required to explain their findings.

3. Guided inquiry: The teacher only provides the research question. Students are responsible for designing their own experiments and validating data at the end of the process.

4. Open inquiry: Students formulate their own research questions, design the experiment and present their findings.

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We help educators around the world use technology to solve tough problems.

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Use these resources to bring augmented reality to your classroom | ISTE

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The use of augmented reality in classrooms is growing, as more educators discover this affordable option for bringing a new dimension to the printed page - and to physical objects - in a way that can engage and motivate learners.

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Project Based Learning for all. We build the capacity of teachers and school leaders to design and facilitate quality Project Based Learning.

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Project-based learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge. Wikipediadefines augmented reality as a direct or indirect live view of a physical, real-world environment whose elements are "augmented" by computer-generated perceptual information, thus altering one’s current perception of a real-world environment.
Using both PBL and AR claim that their use in the classroom is beneficial, as augmented reality changes the way that students interact with their world and the way they learn their subject matter. Besides, if you work with printed AR-enabled worksheets, you allow students to keep working with AR from home, which will keep their interest and engagement alive outside school. This aspect is very important, as it enables students to foster a positive relationship with education and technology, and they can advance at their own pace.
Students have also become more motivated and engaged thanks to augmented reality. The combination of these two approaches makes teaching and learning more rewarding, as they help to connect students and schools with communities and the real world, which boosts students' engagement and motivation to work.

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Module 4-Design learning scenarios with Europeana content and resources

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Module 4-Design learning scenarios with Europeana content and resources

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In May 2017, Texas-based Triseum joined the Future Classroom Lab and became the first industry partner to have game-based learning as its core business. As part of its membership of the Future Classroom Lab, Triseum asked European Schoolnet to run a validation pilot involving use of two of its learning games (ARTé: Mecenas™ and Variant: Limits™) in schools in several European countries.

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This playlist draws from the Europeana Natural History Collections' great number of bird recordings. The recordings come from Europeana partners the British Library and the Natural History Museum of Berlin. Some birds that feature in this playlist are the Song Thrush, the Blackbird, the Thrush Nightingale,

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Greetings from Zagreb App - Time travel with old postcards of Zagreb

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Send up to 5 old postcards per location to friends and family. You can write a personalised message just like on a real postcard - but this time it will arrive in seconds!

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VanGoYourself is a different and surprisingly deep way for visitors to engage with heritage, based on emotion, playfulness and curiosity. Recreate a painting or historic photo with your friends, then upload and share your photograph, twinned with the original, for others to enjoy.

The service, built on the WordPress platform, is free and very simple to use by everyone with a smartphone, tablet or desktop computer. Simply choose an artwork to recreate. Take and upload a picture, and the service will twin it with the original. You can then share your new Van Gogh through your preferred digital channels.
Tired of just looking at paintings?
The service can also be used by tourist offices, museums, cities, tour guides, etc. to promote specific destinations, sites and events.

VanGoYourself.com was successfully launched during the Museums at Night / International Museums Day on May 15, 2014, and introduced to the world through three VanGoYourself (VGY) events organised with the help of Culture24 and Plurio.net in the UK and in Luxembourg.

At the time of launch, users could recreate more than 50 paintings, from 12 collections. Most of the items are from Europeana. The media response was overwhelming (BBC, Telegraph, Newsweek, artsnet, etc.) with around 40 articles on VGY. It also went viral on social media with a Twitter reach of around five million potential users during the launch weekend, according to tweetbinder stats.
Building the case for sharing masterpieces
The Tourism Pilot encountered challenges related to content and content sourcing. Often it is only a few masterpieces that build the fame of a huge collection. Unfortunately, this "last one percent" is often not made available by providers via Europeana. Or the items have rights statements that do not allow reuse.

This pilot could change all that. Its tremendous success has helped to build a case for opening up a collection for reuse by creative industries and the tourism sector.

The Challenge Event for the Tourism and Social Networks themes took place in September 2014 in Barcelona. In January 2015 the " Embed VanGoYourself On Your Site " widget was launched. It allows users to embed either a single re-creation or choose a feed of VanGo'd images. A VanGoYourself shop has been set up on the CafePress platform where VGY merchandising articles are available. The team is also negotiating promising partnerships with museums and city marketing initiatives all over the world.

The twinning tool is also available for developers as a WordPress plugin: wordpress.org/plugins/image-twinning/

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VanGoYourself is a different and surprisingly deep way for visitors to engage with heritage, based on emotion, playfulness and curiosity. Recreate a painting or historic photo with your friends, then upload and share your photograph, twinned with the original, for others to enjoy.

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Title:

A screenshot of Sourcera.

Sourcera is an add-on that lets you search in many of the world's largest and richest archives (including Europeana) for images that are free to reuse. With a single click, you can insert an image with caption, attribution and link to source into a Google document or slide. Take also a look at the original web version of the project, Culture Collage.

Download Sourcera for free from the Chrome Webstore - you can use it for Google documents and slides!

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Empowering digital change for the cultural heritage sector

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In times of selfies and overwhelming images, Art Stories FACES takes children to a virtual gallery, where they discover 30 paintings, exhibited in famous collections such as the Rijksmuseum in Amsterdam and the Metropolitan Museum in New York. Children play with ancient and modern paintings, getting to learn the basics of visual art.

Different activities, each connected to a portrait, challenge children: they need to be recompose some of the paintings, to select the correct items, to analyze patterns and brushstrokes, to discover even the smallest details.

A final quiz helps disclosing a timeline with all portraits and their peculiarities.

Art Stories FACES is developed with the support of Europeana Labs, and illustrations are by Cinzia Franceschini.

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In times of selfies and overwhelming images, Art Stories FACES takes children to a virtual gallery, where they discover 30 paintings, exhibited in famous collections such as the Rijksmuseum in Amsterdam and the Metropolitan Museum in New York. Children play with ancient and modern paintings, getting to learn the basics of visual art.

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Module 3 Explore Europeana educational tools and resources

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Module 3 Explore Europeana educational tools and resources

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This is an online collaborative tool designed with the partner Facts & Files, which allows students to transcribe and annotate documents related to the First World War, like diaries, letters, etc.

The possibilities offered by this tool are numerous, as you can choose from a large variety of handwritten texts and primary sources and use these documents in the context of any subject of your choice. This could be, for example, in History (related to WW1 and national/regional history), specific language classes, or in Civic, Social and Political Education programmes.

Transcribathon can be used in a wide variety of educational settings (from secondary to university level) and it allows students to work either in groups or individually. Besides, the tool is available in various languages, which helps students to engage even more fully with their heritage or to use it for language learning.

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The second workshop in 2016 was based primarily on transcription, in which students divided themselves into teams and worked together to transcribe a particular source. After a long day of transcribing, they presented their results and summarised their experiences in front of their classmates. The best transcribers and presenters were awarded prizes.

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Module 2-Search and use Europeana Collections to teach your subject

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Module 2-Search and use Europeana Collections to teach your subject

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Europeana Collections is Europe’s digital library, museum, gallery and archive that provides online access to a vast store of cultural heritage material from across Europe. Through this multilingual platform, individuals and professionals can discover, research, share and enjoy Europe’s wealth of digital cultural resources such as books, photos, paintings, television broadcasts and 3D objects.

Europeana Collections provides access to over 50 million digitised with sophisticated search and filter tools to help you find what you are looking for. The resources that can be found in Europeana include:

Texts: books, letters, archival papers, dissertations, poems, newspaper articles, facsimiles, manuscripts and music scores

Images: paintings, drawings, prints, photographs, pictures of museum objects, maps, graphic designs, plans and musical notation

Video: films, news broadcasts and television programmes

Sound: music and spoken word from cylinders, tapes, discs and radio broadcasts

3D: virtual 3D representations of objects, architecture or places

The Collections include topics such as:

• 1914-1918 | • Music
• Arts | • Natural history
• Fashion | • Photography
• Maps and Geography | • Sport
• Migration

The Europeana Collections are created in collaboration with cultural heritage institutions around the world and include a refined filter tools option to provide better and more user-friendly search.

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A guide to using Europeana for education

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EUROPEANA EDUCATION A guide to using Europeana for education Esbjörn at the Study Corner Carl Larsson, 1912 National Museum, Sweden Public Domain Europeana in...

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http://www.artstories.it/en/faces/

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Europe's cultural heritage is a rich and diverse mosaic of cultural and creative expressions, an inheritance from previous generations of Europeans and a legacy for those to come. It includes natural, built and archaeological sites, museums, monuments, artworks, historic cities, literary, musical and audiovisual works, and the knowledge, practices and traditions of European citizens.

While policy in this area is primarily the responsibility of Member States, regional and local authorities, the EU is committed to safeguarding and enhancing Europe's cultural heritage through a number of policies and programmes.

Find detailed information about these policies and programmes in the following sections:

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Europe's cultural heritage is a rich and diverse mosaic of cultural and creative expressions, an inheritance from previous generations of Europeans and a legacy for those to come. It includes natural, built and archaeological sites, museums, monuments, artworks, historic cities, literary, musical and audiovisual works, and the knowledge, practices and traditions of European citizens.

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European Year of Cultural Heritage - European Commission

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Our heritage: where the past meets the future

Celebrating the past to build the future - discover what is cultural heritage and why it is important.
About the year

Throughout the year events and initiatives celebrating Europe's diverse cultural heritage will take place all around Europe.
Discover events near you

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Celebrating the past to build the future - discover what is cultural heritage and why it is important. About the year Throughout the year events and initiatives celebrating Europe's diverse cultural heritage will take place all around Europe. Discover events near you

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Cultural heritage is a complex system, often based on values and emotions rather than objects. Therefore, it can be broken down to further categories.

Tangible, or physical cultural heritage includes objects, buildings and works of art. These are further divided into movable and immovable cultural heritage. Immovable heritage consists of buildings and monuments, which themselves can contain works of art, such as frescos, carvings, stained glass windows or organs. Movable heritage includes – amongst others – books, documents and clothing.

Intangible cultural heritage consists of non-physical aspects of culture, such as social customs at a particular time in history, social values, spiritual beliefs, etc. Tangible cultural heritage (physical objects) can always be interpreted alongside intangible cultural heritage (political, philosophical, social or spiritual values at a certain point in history). Intangible cultural heritage is more difficult to preserve.

Digital cultural heritage can be defined as embracing “cultural, educational, scientific and administrative resources, as well as technical, legal, medical and other kinds of information created digitally, or converted into digital form from existing analogue resources” (The Charter on the Preservation of Digital Heritage of UNESCO).

Natural heritage is also an important part of a society's heritage, including the countryside and natural environment or natural reserves.

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Module 1-Europeana: transform education with digital culture 

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Module 1-Europeana: transform education with digital culture 

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Official statistics also suggest that the preservation of heritage is vital: more than eight in ten European citizens think cultural heritage is important to them personally, and eight in ten citizens think cultural heritage is important for the European Union. The same proportion agrees that Europe's cultural heritage and related activities create jobs in the EU (79%)
According to the Council of Europe (2005), “cultural heritage is a group of resources inherited from the past which people identify, independently of ownership, as a reflection and expression of their constantly evolving values, beliefs, knowledge and traditions. It includes all aspects of the environment resulting from the interaction between people and places through time.”

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I am a fan of EUN Academy courses, an autodidact and a long life learner.
I am Emilia and I teach English and Romanian in a lower-secondary school in a village near Bucharest, Romania.

I am interested in collaborative school projects and in developing my career as I am a long life learner and an autodidact.My school has just been awarded the eTwinning School Label and we are all pride.

My school has around 200 students.We have got 2 laptops and two video projectors. For lessons students bring their own devices if the teachers ask to