# data[].attributes.body
1.Object: is an object of a class
2.Class: it is a model of a thing that includes its characteristics and metods

3.Instance: is a object of a class
4.Method: it is a function that do an action
5.Encapsulation:
6.Abstraction:
7.GUI: it is what the user see (not the code)
8.Integrated Development Environment:
9.Logical programming languages:

# data[].attributes.body
1) Object: a block of data that stored a class information.
2) Class: is a data structure which can store many types of information and has some functions, called methods, to be able to read and write these information.
3) Instance: is the present data structure stored in ram.
4) Method: is a function of a class.
5) Encapsulation: is a logic way to include information into a data structure.
6) Abstraction: is a way to semplify lower layers to high levels.
7) Graphical user interface: is what it showns to the final user and it is composed by windows, buttons, text areas and etc.
8) Integrated development environment: is the program that programmers use to develop their programs.
9) Local programming language: are programming languages that use logic to develop algorithms.

# data[].attributes.body
Definitions:
1-Object: a object is the virtual rapresentation of a real o abstract things.
2-Class: a class is used in the OOP, that allows you to reuse the code, that is use to create a custom tipe of variable.  For example you can represent a car with a class and it contain all the information of the car
3-Istance: is when you create a object of a class
4-Method: you can write a method for reuse the code, with a method you can change the variable at the start and every time you can have a result
5-Encapsulation: allows you to protect the data in a class
6-Abstraction: when you find the common information of multiple object and separate it. For example, every vehicle have main characteristics, like engine type, max speed ecc. but we can have many kid of vehicles, like bike, car ecc.
7-GUI: the graphical user interface is the most easier way to use a software, it's all we can see when we launch a program
8-IDE: it's the program that you can use to write and run your code, the are many tipe of IDE for programming
9-i don't know

# data[].attributes.body
Filippo Catto
1.An object an be a days, a function or a variable and it refers to a instance of a class
2.A class is used to create object, it’s used in object-oriented programming
3.An instance is the process who create an object
4.
5.
6.
7.
8.

# data[].attributes.body
1.an object can be a variable,is a value in memory referenced by an identifier.

2.a class is an extensible program-code-template for creating objects

3.an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program.

4. a method is a procedure associated with a message and an object.

5.encapsulation describes the idea of bundling data and methods that work on that data within one unit

6.

7.The graphical user interface is a form of user interface that allows users to interact whit a graphical icons

8. IDE is a software application that provides comprehensive facilities to computer programmers for software development.

9.

# data[].attributes.body
1. With object I means memory region is meant in a       more general manner.
2. A class is a construct of a programming language       used as a model for creating objects.
3.
5.
6.
7.
8.
9.

# data[].attributes.body
1 istance of a class
2 category of things having some property or attribute    in common
3 concrete occurrence of any object during the run time
4 functions that allow you to perform actions on class objects
5 the action of enclosing something in or as if in a class
6  is a process of hiding the implementation details
7  allows users to interact with the program
8

# data[].attributes.body
Irene
1. You can use it for simulation real object (for example a car) , with attributes and function.
2. The class describe the object's data and behaviors.
3. Is a variable of type's class.
4. The method is an action

# data[].attributes.body
Object: it's an instance of a class
Class: it's a template with attributes and methods that describes how an object works
Instance: it's the name of the object when is created runtime
Method: it's a function of the class, it can modify the attributes and other things
Encapsulation: it's a way of protecting data in a class
Abstraction: it's an attribute or a method that is created but it's not usable in the same class it's created
GUI: it's the interface that the costumer sees when using a program
IDE: it's a tool that the programmer uses to facilitate his work
Logical programming languages: I don't know

# data[].attributes.body
1) An instance of a class
2) An abstract definition of a data type that has its own attributes and methods
3) A  concrete occurrence of an object during runtime
4) A function of a class, defines a procedure
5) Principle of OOP that restricts direct access to some attributes or methods (by declaring them as private or protected)
6) The process of modelling something that works in the general situation by focussing only the relevant information
7) It's the interface that the user can interact with (by clicking on icons, buttons, ecc)
8) A software used by programmers to debug, write code and compile programs
9) Rule-based programming languages

# data[].attributes.body
Sheshi, Baillaoui
1) An object is a thing that has attributes and methods.
2) A class is a group of objects.
3) An object defined in the main.
4) A method is an action with parameters of the class.
5) Encapsulation is a technique of programming.
6)
7) Is the interface that the user can interact with.
8) IDE is a program that makes the work simple.
9)

# data[].attributes.body
Nespolo Matteo
1. An object is a value in memory referenced by an identifier
2. A class is a defined structure in an object oriented programming language
3. An instance is an occurrence of any object, that exist during the runtime
4. A method is a procedure defined into the class
5. Encapsulation is used to hide the values or state of an object to protect it
6. Abstraction is used to make easier and allow efficient
7.
8.
9.

# data[].attributes.body
Chen Stefano
1- Is something that you can represent using class
2- is a costruct that represent a real object
3- is object of a class
4- is an action that the object can do.
5- is a way to protect the class attribute from not allowed access
6- is a way to generalize a class and allow the programmer to reuse the code
7- is a interface that allow an user to interact with the program
8- is software that helps the programmer, with a compiler, a debugger etc...
9- idk

# data[].attributes.body
1) Object: One Object has some features for example, One cat that It has two eyes end four paws.
2) Classe:
3) Instance:
4) Method:
5) Encapsulation: for example, the letter inside there Is other letter with text and you pull out letter.
6) Abstraction:
7) Graphical user interfacce: when everyone using One programming, he using cours to do some action.
8) Integrated Developer Environment:
9) Logical programming languages: there are c++, c#, Java end other languages programming, that they not have tag but codes.

# data[].attributes.body
Write here your own definitions and share with the class