# data[].attributes.body
+to let pupils design their own learning environment suitable for 21st learning
+ in design process - take into consideration the possibility to put their ideas into practice

# data[].attributes.body
+ solving problems
+ critical thinking
+peer learning
+collaboration
+taking responsibility
+making compromises
+ 21st century learning
+ boosting creativity
+improving foreign language skills
+ developing marketing skill

# data[].attributes.body
+Introduction
+ Sharing pictures of their present classroom and pointing out the drawbacks
+The students will brainstorm what they want
+Afterwards they interview the teachers about their needs
+They will then compromise between the needs of the teachers and themselves
+They also need to plan having a budget - researching for different solutions to stay
+Practical work on designing
+ Sharing outcomes and discussion
+ Evaluation

# data[].attributes.body
+ Slovakia
+ Estonia
+ the Czech Republic

# data[].attributes.body
Languages, art, design, maths, ICT, handywork

# data[].attributes.body
+Twinspace
+Internet access
+ Video conferencing tools
+ 3D design - Sketchup
+ Photo galleries
+Brainstorming tools - Padlet, Thinglink, Tricider
+

# data[].attributes.body
How would You like to learn?

Where would You like to learn?

How should the classroom be set up?

What is the teachers role?

What is the learners role?

What would be the outcomes?

What are the components of the classroom? Furniture, ICT tools, learning areas etc

What could be the possible risks for changes?

What changes can be done without

# data[].attributes.body
+ classroom designed for real learning/ prototype
+meaningful discussion of today's learning/teaching needs
+students - active participants in teaching/learning process