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I teach English and psychology at Piarist grammar school of St. J. Calazans in Nitra. My students are 12-18 years old. In my lessons I use technologies such as the Internet, interactive board and mobile phones. I am looking forward to this course and learning new ways of using technologies.

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My name is Marcela. I live in a nice historical town Nitra in Slovakia.

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During this module, we will:

1. Discuss and explore what cultural heritage is, and its importance (including the 2018 European Year of cultural heritage)

2. Become familiar with the Europeana platform, and its work in education

3. Explore the first part of the Learning Scenario

Cultural heritage links Europe with a common history and values. It also represents the richness and diversity of our cultural traditions. Our shared cultural heritage must be understood, weighing it and celebrating it. However, cultural heritage is not just a reference to the past. It also shows us the way forward and helps us to create our future. Cultural heritage brings people closer and contributes to a more cohesive society. It supports growth and creates jobs in cities and regions and is key to Europe's relations with the rest of the world. It has enormous potential for Europe, but it must be better exploited - and it can help us this year.Europe's cultural heritage faces many challenges - from changes in people's participation in cultural events to environmental threats and illicit trafficking in cultural objects.

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During this module, we will:

1. Understand what the Europeana Collections are and the benefits of using them in your lessons;

2. Learn how to search the Europeana Collections for relevant content, navigate copyright information and correctly attribute cultural records;

3. Explore Europeana’s curated resources (thematic collections, online exhibitions and galleries) and the possibilities for using them in teaching;

4. Continue to explore the learning scenario.

Europeana Collection is Europe’s digital library, museum, gallery and archive that provides online access to a vast store of cultural heritage material from across Europe. Through this multilingual platform, individuals and professionals can discover, research, share and enjoy Europe’s wealth of digital cultural resources such as books, photos, paintings, television broadcasts and 3D objects.

Europeana Collections provides access to over 50 million digitised with sophisticated search and filter tools to help you find what you are looking for. The resources that can be found in Europeana include:texts, images, videos, sound and 3D.

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During this module we will:

1. Learn about ready-to-use digital learning resources and tools available for teaching, developed by Europeana and selected partners.

2. Continue exploring the learning scenario, step 3.

3. Have the opportunity to participate in a TeachMeet where part of the Developer Group will present their Learning Scenarios.

Europeana has also created – in collaboration with selected partners – numerous ready-to-use digital learning resources and tools that you can easily try and implement in your classroom.
The first resource we would like to mention is Transcribathon for education. This is an online collaborative tool designed with the partner Facts & Files, which allows students to transcribe and annotate documents related to the First World War, like diaries, letters, etc.
Some other tools worth mentioning are the following:

The Historiana platform, an initiative of the European Association of History Educators (EUROCLIO), was founded to bring supplementary pan-European resources (from curated collections to e-learning activities) to history educators and students in secondary education.

The free iTunes U course and Multi-Touch book World War I: A battle of perspectives with content from Europeana’s unique 1914-1918 collection, for secondary education and lifelong learning. Learners are encouraged to develop their own understanding of events leading to the war.

The Art Stories FACES app and game for primary education developed by the Italian start-up Art Stories, which uses paintings from the Europeana Collections to encourage kids (5-10 years old) to learn about visual arts while having fun. Help your students to learn the basics of visual art with this tool. Have a look at this video to learn how.

Animals in the Great War: The eBook Animals in the Great War is a free, bilingual resource for secondary education teachers and students. It was developed by the Associazione culturale Se and is available in Italian and English. The eBook studies the First World War from the standpoint of the animals that took part in it, using openly licensed resources from the Europeana 1914-18 collection.

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During this module we will:

1. Explore 5 learning scenarios which use Europeana resources

2. Learn about tools and selected methodologies, such as PBL, Augmented Reality or STEAM subjects

3. Find examples of 21st-century skills for students in the context of learning scenarios, and how Europeana can contribute to their development

The aim of the Europeana DSI-3 project (September 2017 – August 2018) is to continue reaching educators and mainstreaming the use of cultural heritage in the classroom. To accomplish this, it organised a Developer Group of teachers (18 teachers from across Europe) who produced a set of learning scenarios, and open source, professional development materials for teachers based on the Europeana Collections. The 18 teachers from Finland, France, Italy, Poland, Portugal and Spain cover a range of disciplines and curriculum topics in primary and secondary education, such as STEM (science, technology, engineering, and mathematics) subjects, but also art and languages.
Project-based learning is a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging and complex question, problem, or challenge. Augmented reality is  a direct or indirect live view of a physical, real-world environment whose elements are "augmented" by computer-generated perceptual information, thus altering one’s current perception of a real-world environment. Inquiry-based learning (IBL) is an educational strategy through which students follow methods and practices similar to those of professional scientists in order to construct knowledge

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During this module we will:

1. Receive an introduction to general assessment approaches

2. Understand possible ways to assess 21st-century skills in your students

3. Become familiar with a self-assessment rubric for your cultural heritage lesson plans

4. Become familiar with a student assessment rubric for cultural heritage lessons

5. Take part in the final course activity