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Classroom Screen is an app designed to enhance classroom management and promote student engagement. It provides teachers with a variety of tools and resources to create an organized and interactive learning environment.

Specific competences fostered by Classroom Screen include time management, visual communication, and attention regulation. The app offers features such as a timer, random name generator, noise level meter, and virtual whiteboard, which can be utilized to improve students' time management skills, encourage participation, and maintain a focused classroom atmosphere.

In English classes, Classroom Screen can be used in several ways. The timer feature can help teachers set time limits for activities like writing exercises or class discussions, promoting efficient time management. The random name generator can facilitate equitable participation by randomly selecting students to contribute or answer questions. The noise level meter can encourage students to regulate their volume during group work or presentations. The virtual whiteboard can be utilized for brainstorming, vocabulary activities, or collaborative writing exercises.

Pros of Classroom Screen:

1. Simplicity: The app has a user-friendly interface that is easy to navigate, making it accessible for both teachers and students.

2. Visual organization: The app provides visual cues and tools that aid in maintaining an organized classroom environment.

3. Engagement: The interactive features of Classroom Screen can help capture students' attention and encourage active participation.

4. Flexibility: The app offers a range of customizable tools, allowing teachers to adapt them to their specific classroom needs.

Cons of Classroom Screen:

1. Limited features: While Classroom Screen provides useful tools, it may not have all the functionalities that some teachers might require. Similarly, the free version does not allow you to use it and then save the changes for the next class: the page you use or write it, will be lost once you close the window. So you have to prepare it in the blackboard right before the class starts and not in your home as you will lose it.

2. Device dependency: Classroom Screen relies on technology and devices, which can present challenges in classrooms with limited access to technology or inconsistent internet connectivity.

3. Learning curve: Although the app is generally intuitive, some teachers may require time to familiarize themselves with its features and make the most of its potential.

Exemple of Use:
In the photo you can see an exemple as well as in my blog, in the evidences pictures. It has been of great help for my intervention to summarize how the classes were going to happen and with its corresponding time. This way pupils knew how much time they had for each activity and could see the timer at the same time.

Link: https://classroomscreen.com

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Bouncy Balls is an interactive app that captures sounds and noises in the classroom, which makes the bubbles in the screen jump once it detects a loud sound.
This app is very useful for students' self-consciousness about their own voice tones and classroom environment.

Pros:
-Multimodal uses
- Meta-cognition of students' self-regulation of voice.

Link: https://bouncyballs.org/

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Arloopa is an augmented reality (AR) app designed to enhance the learning experience for primary students. It is used as an educational tool that combines real-world objects with interactive digital content, bringing subjects like science, mathematics, history, and geography to life.

The app works by using the device's camera to scan a specific marker, such as a printed image or QR code. Once the marker is recognized, Arloopa overlays digital elements on top of the real-world environment visible through the camera. These elements can include 3D models, animations, interactive quizzes, and informative texts.

Advantages:
- makes learning more engaging and interactive
- capturing students' attention and increasing their motivation.
- a visual and immersive experience

Disadvantages:
- One limitation is that it requires access to compatible devices

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https://www.storyjumper.com/

StoryJumper is an online resource to create animated story books. Like any regular book, you can create a cover, characters, you can use your own drawings and you can even record your own voice.

It can easily be applied to language teaching, as it is similar to a writing practice, with the added element that is giving it life with the use of animations, which can enhance children's motivation when writing their own stories.

The resource is mostly used by primary school students but it has also been used by adults before when writing picture books, in fact, many of them have become published authors.

Overall, I believe this is a great tool for English, specially in classes where there is lack of motivation and engagement.

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StoryJumper: #1 rated site for creating story books

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Easiest way to create, narrate, and publish your own hardcover and paperback books. Read and listen to books from our worldwide community.

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This tool is called story generator, and anyone who has access to the internet can use it.

This tool is useful especially to reinforce verbs, adjectives, and it fosters creative writing.

I found this app while trying to find one similar to a webpage I used when I was a primary education student. I remember this webpage fondly, as I had a great time playing with it.

The main use for this tool is to generate random stories based on the information and words you add to the different slots. At the end of the activity, you end up having a crazy story that may or may not make sense.

Some of the pros I have found on this app are the following:

It is easy to use, it is a user-friendly website, and it is easy for students to navigate and generate stories quickly

It is customizable, as the website allows choosing different genres and themes, which can help engage students.

Some of the downsides are the following:

There is not a wide variety of options regarding the opening scene, the conflict and the resolution.

There is a risk that students may just copy and paste the stories without understanding the underlying elements that make a good story.

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Want to write a customised short story really quickly? Choose a style, opening and type of ending, name your character, choose a few adjectives and we write a story for you. Use the form below for your tailer-made tale.

Please keep your input family friendly.

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story idea generator / random story generator / story writer

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Automatic short story generator tool. Choose some keywords and we will automatically create a short story in seconds.

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Hi, I’m rewriting this post because it won’t let me edit the previous one as I wasn’t signed in before.

Plickers is a website that provides an interactive and engaging way for teachers to assess their students' understanding of various educational topics. Teachers can create multiple-choice questions and print out corresponding "Plickers cards" for each student. The cards have unique QR codes that the teacher scans using a mobile device while the students hold up their cards. The teacher can then instantly see the students' responses on their device, allowing for quick and efficient assessment.

Specific competences:

1. Critical thinking: Plickers allows students to analyze and evaluate information presented in multiple-choice questions.

2. Communication: Students can discuss their answers with their peers and the teacher.

3. Problem-solving: Plickers provides immediate feedback on student responses, allowing them to identify and correct mistakes.

4. Technology literacy: By using Plickers, students are exposed to technology and can learn how to use mobile devices and QR codes.

5. Collaboration: Plickers encourages collaboration between students and teachers, which can help improve teamwork skills.

In the English classroom Plickers can be used to work on typical topics related to vocabulary development (students can see the words with contextualized pictures and choose the correct one, or not, and learn it again); grammar practice (through multiple-choice questions focused on grammar concepts, such as verb tense or subject-verb agreement, students can practice identifying and correcting grammar mistakes); reading comprehension (based on a reading in the class, the teacher can use multiple-choice questions to create an engaging and fun way to assess their comprehension of such readings); and pronunciation (as there is the option to record or import audio for the questions or answers, students can practice identifying the correct pronunciation of words and phrases worked on in class).

Pros:
- Engaging and interactive
- Immediate feedback
- Time efficient (quick way to assess student understanding)
- Free
- Easy to use
- Anonymous responses
- Real-time data

Cons:
- Limited question types
- Dependent on technology (mobile device with a camera and access to the internet)
- Limited student feedback (may not allow an in-depth reflection on students’ learning outcomes)
- Limited data analysis (may not allow teachers to track students progress over time or identify patterns in student learning outcomes)

Example of use:
For my intervention I will use Plickers to work on vocabulary and pronunciation revision. Students will have to answer which food picture corresponds to the word or vice versa, as well as listening to audio and having to choose the correct one. This is the link of a picture of my presentation: https://drive.google.com/file/d/157pSOLrhh42iqU5fHRtzIvnCQxZCAkpR/view?usp=drivesdk

I hope you enjoy this website, it is very easy, fun, dynamic, engaging, and students love it, it’s similar to a kahoot but with a bit more of a serious component to it :)

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How to best explain what this resource is, would be to compare it with kahoot. It can be used for fun, but also to evaluate and assess your students. From simple questions to more complex questions where students need to think about their answers and answer when ready. It is a website that allows you to create questions with 2 to 4 answers. Students have a piece of paper each with their designated QR code. When students are ready to answer the teacher, using their phone or tablet, will scan the class and on the projector, the results will appear in grid format or in percentage of rights and wrongs (with or without student annonimity). How can students answer? Well, depending on how they are holding the paper (with A at the top, B on the left, C at the bottom, and D at the right) that will determine their answer, which will be scanned with the teachers’ phone.

Specific competences:
Ss

In the English Class:

Pro’s:

Con’s:

Example:

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Catchy words is an augmented reality free app that allows teachers and students learn new words in a technological-dynamic way. It combines learning new vocabulary with the movement of the students around the classroom. It mainly forsters the digital competence.

With this app, students need to “catch” letters by moving their phone or tablet around the class. Then, letters appear in the screen, and with the movement of the tablet, they need to put every letter in the right place (which are some floating squares) to create a word. We can use it to introduce and review vocabulary, to practice the spelling of the words and also, to read them.

Pros:
It is very engaging and it makes the students move around. This app is also very easy to use and it helps the younger students learning how to spell words in a more dynamic way.

Cons:
As a teacher, you can’t see what words the students are spelling if you don’t go to them and look at their tablets. So, it’s hard to keep track on the words that they are learning if they don’t remember and share them afterwards.

I would use the app in my teaching unit in order to revise specific vocabulary that we have been going through and that I think that has more trouble with the spelling.

https://twiceapps.com/catchy/catchy.html

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Catchy Words

 Download from the App Store

Meet a new word game made specifically with augmented reality in mind! Immersive experience without touching the screen. Just walk around, catch the letters with your device and solve the word!

Catchy Words was build from the ground-up as an AR experience. We have spend most of the time designing perfect interactions for playing the game.

Loved by everyone! Catchy can be enjoyed by the whole family, regardless of age. Kids will solve the words and remember the spelling, but adults can help and show off their skills.

Each interaction feels familiar and fluid making it a truly physical experience and connects you with the virtual world.

Inspiring Feedback

Tweets by CatchyWordsApp

Made with ♥ by Gleb Revkov & Vladislav Simanovich.

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 Download from the App Store Meet a new word game made specifically with augmented reality in mind! Immersive experience without touching the screen. Just walk around, catch the letters with your device and solve the word! Catchy Words was build from the ground-up as an AR experience.

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What is Goosechase?
Inspired by scavenger hunts, Goosechase is an online platform that helps you create interactive experiences. It allows us to create customized treasure hunts with AR, photos and videos that are played through the application on smartphones, tablets and other mobile devices.

Using Goosechase, students can take photos or videos of scavenger hunt items, solve riddles and word puzzles, and tag themselves at a GPS location, such as a historical monument. Students are able to compete either individually or in teams in order to earn points for different missions they complete. They can also see a live leaderboard, which adds a competitive component to the activity. Scavenger Hunts can be an active way to engage students in exploring content, especially on field trips. Scavenger hunts allow students to find information for themselves, work in teams, and enjoy an authentic learning experience.

How to use Goosechase?
1. Go to https://www.goosechase.com
2. Press "Sign Up" in the top-right corner: Create a username and password.
3. On the "My Games" screen, press "New Game". Create a name and description of your game: Upload a photo for your game. Make a game location or password (optional).
4. On the Missions page, click "Add Mission to List": Choose to use a photo/video, text, or GPS mission. Create a mission name and description. Choose the point value for that mission.
5. Continue adding missions until you have completed your scavenger hunt.
6. Optionally, go to the "Game Script" screen to set expiration times/automatic messages.
7. Click on the Participants page. Choose to use teams or individual players. In teams, you have the option to pre-select team members.
8. Go to "Start & Stop".
9. Choose manual or automatic timing.
10. Press "Start Game"
11. Give students the game code found in the bottom left corner of the page
12. Use the "In-Game" section to see live updates on submissions and the leaderboard.

The types of scavenger hunts you can create with GooseChase EDU are limited only by your creativity.

During a scavenger hunt, a teacher can monitor all activity from the GooseChase EDU website. Many extremely useful features are available to teachers, such s removing submissions that miss the mark or awarding bonus points to teams. Most important, teachers can send messages to teams, a great option for communication when a scavenger hunt is taking place over a large area. Teachers can also decide whether students can see each other's submissions during the game, or if they will remain private. This is a handy feature for shy students or when GooseChase, it's a good idea to bring the class together to process some of the findings.

Pros and Cons
Pros

1. Easy to Use: GooseChase has a user-friendly interface that makes it easy for both organizers and participants to use.

2. Customizable: The platform allows users to create custom challenges, themes, and settings to suit their needs.

3. Interactive: GooseChase provides an interactive and engaging experience that encourages participants to interact with each other and their environment.

4. Team building: GooseChase can be used as a team-building activity, as it encourages collaboration and communication among team members.

5. Educational: GooseChase can be used in an educational setting to teach and reinforce concepts, such as history or science.

Cons:

1. Cost: GooseChase is not a free tool, and the cost may be prohibitive for some users, especially for larger groups or organizations.

2. Device Compatibility: The tool requires a mobile device with a camera and internet connectivity, which may limit participation for some individuals.

3. Reliance on Technology: The success of GooseChase depends on the reliability of the participants' mobile devices, as well as the strength of the internet connection.

4. Privacy Concerns: Participants may have concerns about sharing personal information or their location with others, which could be a barrier to participation.

5. Accessibility: Some individuals may have difficulty participating in GooseChase due to physical disabilities or limitations.

How to use it in language learning?
GooseChase can be a useful tool for language learning as it provides an interactive and engaging way to practice language skills. Here are some ways to use GooseChase in language learning:

1. Create language-related challenges: Create challenges that require participants to use and practice their language skills. For example, you could create a challenge that asks participants to take a picture of an object and then describe it in the target language.

2. Incorporate cultural learning: Incorporate cultural learning into the challenges by requiring participants to take pictures of cultural landmarks or events and describe them in the target language.

3. Role-playing challenges: Create challenges that require participants to act out different scenarios in the target language. For example, you could create a challenge where participants have to order food in a restaurant using the target language.

4. Vocabulary challenges: Create challenges that help participants practice their vocabulary in the target language. For example, you could create a challenge where participants have to take pictures of objects and label them with the correct vocabulary word in the target language.

5. Partner or group challenges: Create challenges that require participants to work together in pairs or groups to complete a task using the target language. For example, you could create a challenge where participants have to interview each other in the target language and then present their findings to the group.

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Name of the Tool: Book Creator
This tool can be found on bookcreator.com. It is free to use up to 40 books, however, there is a paid version that provides more resources.
As the name hints, this website allows students and teachers to create books that have typed or written text, figures, pictures, and audio or video. There is also a resources tab which has many project ideas, contests, books from other teachers, etc.
This makes it a great resource to create multimedia stories that cater to many learning needs.
Furthermore,  it can also be used by the teacher to create personalized materials for students with written and oral instructions.

Pros:
- Multiple means of communication
- Easy to use for students
- Compatible with other apps

Cons:
- One book can't be edited at the same time by multiple people
- The full version is paid

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This is a digital tool that allows you to create comics and avatars in different scenarios. Apart from fostering digital competence, it also promotes universality and democratic citizenship, since it is a very inclusive webpage.

Concerning the English language, helps students develop their written production. However, it also promotes oral production since if the students are asked to cocreate a story they will have to interact orally in order to reach agreements. Moreover, if the final product is presented in front of the class, or it is left in the classroom's library, it can also make students develop listening and reading comprehension.

Pros:
- Easy to use (intuitive)
- Very inclusive (non-binary, disabilities...)

Cons:
- A lot of the features require payment.

How to use it:
I will use it in my teaching unit to create avatars and promote physical descriptions.

Link: https://app-es.pixton.com/#/

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Write a short description of the digital resource, the specific competence it fosters, how it can be used in the English class and its prons and cons. Provide an example of its use (with a link).

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Write a short description of the digital resource, the specific competence it fosters, how it can be used in the English class and its prons and cons. Provide an example of its use (with a link).