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by Mason Park

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I based the game off the popular Tamagotchi from the 90ies to the present time.

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It's like the popular Tamagotchi but there's a twist instead of caring of the animal or creature your character is having a caretaker. You have meter of energy hunger entertainment and cleanliness. The caretaker would ask if you need anything and you can suggest whether you could talk nap eat play or clean up. The game branches out from well the obvious good/bad ending, but the game branches out further. There are many different mechanics as a relationship bar hidden in the game where your choices and such matter most.

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The game is a point and click route. Options will pop up and you get to choose what you feel like doing such as playing cleaning napping etc. The characters are made so the player has some sort of connection with the characters, Maybe you can be mean and choose rude speech options that belittle and patronize the care taker  or you can be nice and choose positive speech options complimenting and/or comforting the caretaker as she is inexperienced in this career funnily enough. The game also has neutral options where it's not bad yet not that good more like a "meh" option when you have heart to heart conversations. The game has many endings Hopefully if players end up with the bad ending feel some sort of remorse or some sort of guilt and if the good ending is achieved it is intended for the players to feel some sort of pride or joy at such a heartfelt ending.

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Well the storyline isn't truly clear as it's based off the popular Tamagotchis from store shelves. But so far the story is you are a lonely cold hearted monster sitting alone in your cave until someone from the monster caretaker agency comes in to care for you introducing themselves and asking what you decide to do and that's where the game starts.

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there are 2 other background characters introduced in the game such as the Caretaker who is assigned to care for your character and is able to build up a relationship with. She serves as a force of pure positive energy with awkward quirky natures meant for players to connect with.

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You play as some furred creature with no name as it' implied you yourself plays as the monsterous creature. What is known they have canine like features like ears snout and eyes and it is also known that they are a male.

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There is another character. A hidden one more of a being in your subconscious. He comes out if your hunger is too low. He is a being with no form but He can be seen when the dialogue turns red and the background turns a deep blue color. It's main purpose is to lead you down the route to the bad ending, and depending on your relation with your caretaker even lock you into the route but if you stay well fed and have a stable relationship with your caretaker he wouldn't be much of a issue.