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This brief project was to explore using sounds to enhance a boring video each group was given a theme my group was given newsroom at first we didn't like it so we struggled with it, but my group still had fun getting creative with sound choices.

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Johnny for me was such an interesting guy, down to earth never liked to sugar coat stuff this talk give me an insight into what the industry professional is like and his views on things. Especially in the workshop where we came up with quick ideas to discus he was very critical but this workshop showed me sometimes think through an ideas fist before presenting it, but overall the workshop and talk were fun.

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Long before the days of hi-tech special effects, Norman Taylor accidentally created the swirling "howl-around" visual seen in the original, 1963 title sequence of Doctor Who - by pointing a camera at a monitor showing its own picture.

"I got the usual effect of diminishing images of the monitor disappearing into limbo when, suddenly, some stray light hit the monitor screen and the whole picture went mobile, with swirling patterns of black and white," explained Taylor, who was working as a technical operations manager at the BBC. "Later, I repeated the experiment but fed a black-and-white caption, mixed with the camera output, to the monitor and very soon got the Doctor Who effect. However, I was somewhat miffed to find that Bernard Lodge got the credit on every episode of Doctor Who when all he did was to produce one white-on-black caption."

The visuals were combined with music written by Ron Grainer and performed by the BBC Radiophonic Workshop to create one of the most memorable title sequences of the day, with Taylor lighting matches to trigger the effects when it was recorded. The "howl-around", which lasted for 10 years, was modified twice, including a colourisation of the images in 1970. Doctor Who went on to become the world's longest-running science-fiction programme.

Born in London in 1928, the son of a travelling salesman, Taylor won a scholarship to the Latymer School. He joined the BBC in 1943 to train as a technical assistant and spent his entire career there, with a break for National Service, as a radio mechanic in the Navy (1946-49). He became a vision control engineer in 1950, then supervisor two years later. He rose to technical operations manager, working in that role on the new current affairs programme Tonight during its first year, 1957.

"Norman achieved miracles and brought us things in one afternoon that would normally have taken an engineer a week's work," recalled Alasdair Milne, one of Tonight's founding producers and directors.

Taylor gained different experience on a six-month attachment in 1961 as a production assistant on Maigret and in 1964 he helped plan the general election programme, the first of several on which he worked. He was involved in other special broadcasts, such as the 1964 US presidential election, four summer and two winter Olympics, two football World Cups and four Apollo space missions. He became assistant controller of engineering for television international operations in 1982 and retired four years later.
Anthony Hayward Norman Houghton Taylor, television engineer: born London 21 February 1928; married 1959 Monique Legrand (two daughters); died Southampton 13 January 2011.

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Norman Taylor: Creator of the 'howl-around' visual in the original 'Dr

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Long before the days of hi-tech special effects, Norman Taylor accidentally created the swirling "howl-around" visual seen in the original, 1963 title sequence of Doctor Who - by pointing a camera at a monitor showing its own picture.

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Doctor Who and the use of the howlround( Video Feedback)

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Doctor Who and the use of the howlround( Video Feedback)

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Video feedback is something I always knew about but i wanted to experiment with this more and development my style this video explains the process of video feedback

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BBC One - 2002-2006 - 'Rhythm & Movement' Idents: Compilation

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I was mostly drawn towards more experimental approaches to visual media examples this brockhampton video is nuts filled with 3d animation, crazy animation just really crazy, this is the perfect place to start with my in tail thought s to the brief. Experimentation with crazy visual and just go crazy with it

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Doctor Who (1963) -  Original Theme music video

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BUZZCUT FEAT. DANNY BROWN - BROCKHAMPTON

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Examples of the process of video feedback 

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Examples of the process of video feedback 

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Photos taken at a campus session showing the process of video feedback exploring using different sizes of screens etc

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For the process of video feedback I experimented with using incense sticks and a lighter and place them into front of the lens creating weird movements and colors. Also played around with the exposure and stuff
Later on to developed them even more I use GIF makers to add more effects onto them such as VHS glitch and bad TV and glitch effects

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These pictures express the idea of colliding the past with the future

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Extra Ident we made over the easter holiday 

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Extra Ident we made over the easter holiday 

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With these video feedback I wanted to add sound effects to them these came out great and can be potential used towards the ident

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After discussing a new plan towards the ident we went to work with creating stuff towards the final ident
The plan to have a zoom call with the group there we can make the final ident together in one session

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The progression of the logo designed by Tudor 

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The progression of the logo designed by Tudor 

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Examples of the different video feedback stuff in the ident 

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Examples of the different video feedback stuff in the ident 

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Improving the original story and the sequences of the ident 

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Improving the original story and the sequences of the ident 

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Looking back at the first mock up it looks good capture all the weirdness we want, but looking at the story of doing a journey of moving image we decided it wouldn't really work, so we decided each time he sneezes a video feedback loop appears over the image, but we thought that the logo should be at the end so when people watch it they think the logo we appear but it wouldn't keeping them interested and still watching it and at the end the logo appears.

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These video is latest mock up of all the elements added together to create the ident in this mock up we didn't really think about story just wanted to see all the elements together

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This video show the footage being overlay with the video feedback and the logo designed by Tudor looking great and it works so great, next stage is to think about how to create a story within the ident

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First meet up we general discuss about the what the ident can be what the channel name is etc, explored different possibility to go into, I showed them the video feedback stuff they liked it and discussed this would be great for overly stuff etc. So the idea of colliding. the past with the future came up the super collider perhaps. So after that we went to explore what we could bring to ident for me it was the video feedback stuff, Devon direction, Lukas sound engineering and Tudor logo design .

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SOME OF MY FAVORITE STILLS FROM THE IDENT 

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SOME OF MY FAVORITE STILLS FROM THE IDENT 

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During the zoom call we made the final ident adding all the elements each member of group made all together, discussing where and which video feedback to use when the guys sneezes and how long it has to be and also the duration of the logo at the end.

The end result is great and captures all the ideas we had at the start of this project and present it in weird cool and interesting piece of visual media

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coughs and sneezes audio edit and DD interjections .mp4

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For the story we discuss maybe the a journey though moving image looking at the different decades e.g like the 1960s psychedelic, 1990s VHS glitch and etc, therefore each time he sneezes represent a different decade of visual advancement

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A massive breakthrough happen we find a perfect video to experiment with a video from the 1940s called cough and sneezes spread disease, we thought this could be a perfect zietgiest with the stuff going on, we decided to focus on the last 30-40 sec as the main part of the ident the guy sneezes an idea of each time he sneezes something happens, and that how the ball started to roll.

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Eventually we came up with a pitch explaining everything

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Experimentation with the logo and the video feedback 

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Experimentation with the logo and the video feedback 

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This was another small investigation to see how the logo would work with the video feedback, therefore then we could build from this with better logo design. I explored the distance between each letter and the placement of them. All together these work well together

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Incorporating music with the video feedback 

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Incorporating music with the video feedback 

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Experiments with music, this was a small investigation to see how the visual and sounds can work together, as this was important to the ident as sound played an important role into the moving image, this was a great success and key stage on the development of my personal progress but as the group all together

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These experiments of video feedback on the left hand side were done before I actually meet up with my group after the sam meech. The workshop really inspired me to explore this and it was to great success. The process of video feedback is simple and the result are amazing.  All I had to do was to connect my camrea through a hdmi cable to my tv and point it to my tv then loop begins, then you can play aorund with the focus and etc put objects in front of the lens

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Me and my group discuses ideas around going expermiental, weired, shocing and etc for the ident. Thinking off idnets from channnel 4 and mtv as starting points.

My intial starting point to this project was to inviestigate video feddback and to see how maybe we can collide this with other people work etc

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At this stage now my group have decided the channel name and purpose of the channel.

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To start off the Unit X Project we had a series of insprorer talsk, these talks were all on zoom and mirsoflt teams. The talks were led by either indirsty professional and other by post graduates. All these talks and workshop I learnt lots of new skills and learned lots of useful information and stuff to push on within the unit x project