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I personally thought article 1 was a very credible source as there were many different quotes and citations in the text itself. As well as a list references

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Hello Students! Follow the directions below:

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Hello Students! Follow the directions below:

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1. Comment below whether or not you thought Article #1 was a credible source or not

2. Wait until we've discussed Article #1 as a class before moving onto Article #2 and Article #3

Be ready to share your thoughts to the class?

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Kelly Marie Tran stars as a Southeast Asian princess on a quest, center, in "Raya and the Last Dragon." (Disney)

Taking its core inspiration from the naga of Asian folklore - semi-divine beings that shapeshift between serpent and human form, a la Nagini of the Harry Potter universe, which most famously borrowed the idea - Disney's gorgeously animated, entertainingly told fantasia " Raya and the Last Dragon " is a visual feast. If the ingredients of the story itself, which centers on a plucky warrior princess on a quest to unite five widely scattered pieces of a magical, broken gemstone, are a bit familiar, the stirring sweep of this adventure, set in the fictional Southeast Asian land of Kumandra, and told with both cheeky humor and heart, is transporting.

Its titular teen heroine (voice of Kelly Marie Tran) is, along with her father, Benja (Daniel Dae Kim), a guardian of the aforementioned power-stone: the sole remnant of a battle that took place some 500 years before the main action of the film begins. In response to an assault by sinister beings called Druun, we learn from a prologue that several benevolent dragons once sacrificed themselves to save Kumandra, leaving behind only that mystical crystal - and a legend that one of the dragons, a water spirit named Sisu, may have somehow survived.

In the aftermath, Kumandra has fragmented into five separate kingdoms, each maintaining a kind of cold war with the other four. When peace talks organized by Benja collapse, and an attempt to steal the stone causes it to break apart into chunks - each of which is spirited away to a different kingdom - action must be taken.

That mission falls to Raya when the Druun - described as a plague "born of human discord" - return, transforming Raya's father and many others into stone statuary. (The textures of this world are vividly rendered. But be advised. The Druun are the scariest: Dementor-like swarms of swirling, dark, destructive evil. They're an effective, and chillingly relevant, metaphor for human divisiveness.) Armed with a sword and a piece of the stone, which has the ability to repel Druun, and riding a giant pill bug named Tuk Tuk (Alan Tudyk, making, um, giant pill bug sounds), Raya sets out to find Sisu, steal back the other bits of crystal and save the world.

As with many a heist film before it, this film's protagonist accumulates a few accomplices along the way: an orphaned boy-chef (Izaac Wang), a gentle man-mountain (Benedict Wong), a baby con-artist (Thalia Tran) and several adorably acrobatic, monkey-like sidekicks.

Oh, and a dragon.

Raya finds and resuscitates Sisu (Awkwafina) early on - which is great because the character is a gem herself. Morphing between dragon and somewhat goofy adolescent human with a mop of blue hair and oversize clothing that make her look like a cartoon cousin of Billie Eilish, Sisu brings spunk and comedy to the dark tale. Awkwafina's raspy, endearingly dim-bulb performance adds enormous, quirky charm to the film.

Awkwafina is here to steal scenes and change the way you see Asian American women

Of course, besides the Druun, there's also a human nemesis: Namaari (Gemma Chan), a warrior princess from another kingdom who's a complicated foil to Raya: part Sisu fangirl, part frenemy.

In its broadest contours, "Raya" isn't all that different from stories we've seen before, echoing the Lord of the Rings cycle and the Infinity Stone plot line of the Marvel Cinematic Universe. But it also evokes a world, one of sight and sound - even, at times, of smells and tastes - that we haven't seen before. Kumandra feels vibrantly real, even in, say, scenes in which we watch, with awe, a dragon prance on raindrops. Its overarching theme of sacrifice is also a powerful one.

In that sense, it's an aspirational movie with its feet planted firmly in the soil of the real world: one in which the plague of human discord is sorely in need of a little magic right now.

PG.  At area theaters; also available on Disney Plus Premier Access. Contains some violence, action and mature thematic elements. 90 minutes.

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Review | Disney's 'Raya and the Last Dragon' dazzles and delights the senses

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Taking its core inspiration from the naga of Asian folklore - semi-divine beings that shapeshift between serpent and human form, a la Nagini of the Harry Potter universe, which most famously borrowed the idea - Disney's gorgeously animated, entertainingly told fantasia " Raya and the Last Dragon " is a visual feast.

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BURBANK, CA-Taking a huge step toward adding more diversity to their films, Disney announced Friday that the company's next movie would feature a princess with a never-before-seen ethnicity. "The film will tell the story of a young girl who grows up in the traditions of a storied culture no one in the world has ever heard of before," said Disney CEO Bob Chapek, explaining that audiences will be introduced to this completely original ethnic group through the princess's coming-of-age story living among a group of people sharing a common set of traditions unexplored until now. "The story itself will celebrate the music, art, and folklore of the princess's ancestors, which we think everyone will find new and unfamiliar. This culture is so rare and unknown, in fact, that I promise you not one child will see themselves represented by this princess." At press time, Disney reported the film and its line of merchandise had already grossed $350 million dollars worldwide.

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Disney Announces Next Movie Will Feature Princess With Never-Before-Seen Ethnicity

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BURBANK, CA-Taking a huge step toward adding more diversity to their films, Disney announced Friday that the company's next movie would feature a princess with a never-before-seen ethnicity.

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Playing video games may improve your mental health and make you happier, according to a scientific study that used industry data from gaming companies to analyze players' wellbeing.

The research by the University of Oxford analyzed the effects of playing two popular video games: Nintendo's " Animal Crossing: New Horizons " and Electronic Arts' "Plants vs Zombies: Battle for Neighborville."

It found that time spent playing the games was associated with players reporting that they felt happier.

But the study was limited to those two titles, and researchers did not explicitly conclude that increased play time was what caused participants to experience better mental health.

"Our findings show video games aren't necessarily bad for your health; there are other psychological factors which have a significant effect on a person's well-being," Andrew Przybylski, director of research at the Oxford Internet Institute and the study's lead author, said.

"In fact, play can be an activity that relates positively to people's mental health - and regulating video games could withhold those benefits from players."

The study used data and survey responses from 518 players of "Plants vs. Zombies" and 2,756 players of "Animal Crossing: New Horizons."

The games' developers shared anonymous data about people's playing habits, and researchers surveyed those gamers separately about their wellbeing.

The approach marked the first time that developers have shared their own data with academics for a major study on the impact of video games.

Previous research on the issue "has almost exclusively relied on self-reports of play behaviour, which are known to be inaccurate," the authors wrote in the study, which was published on the PsyArXiv Preprints platform.

It comes after years of debate about the impact of video games on the mental health of young people, and amid a pandemic that has caused sales of some titles to skyrocket.

"Animal Crossing: New Horizons," released in March, has found particular success. That month it sold 5 million digital copies, the most digital copies of a console title in a single month, according to Nielsen's SuperData, which analyzes the gaming industry.

The social simulation game places a central character in a village populated by animals, and features its own version of the stock market, where users can sell their turnips to raccoon characters at five or six times the going rate to get rich.

"Plants vs Zombies" is a third-person shooter in which players can control either of the titular creatures.

Researchers suggested that the "experiences of competence and social connection with others" offered by the games may have contributed to the results.

But the study's focus on just two games meant they couldn't draw conclusions about the impact of other genres or gaming platforms.

And authors stressed that further collaborative research should be done to determine whether it was the games themselves that caused improved mental wellbeing.

"We are optimistic that collaborations of this sort will deliver the evidence required to advance our understanding of human play and provide policymakers the insights into how they might shape, for good or ill, our health," they added.

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computer science and information technology

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Playing video games may make you happier, study finds | CNN

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Playing video games may improve your mental health and make you happier, according to a scientific study that used industry data from gaming companies to analyze players' wellbeing. The research by the University of Oxford analyzed the effects of playing two popular video games: Nintendo's " Animal Crossing: New Horizons " and Electronic Arts' "Plants vs Zombies: Battle for Neighborville."