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Effective goals …

Separate the means from the ends

Focus on flexibility, learner engagement, appropriate level of challenge.

avoid only focusing only on reaching the end of the goal, instead think about the process

Consider all 3 learning networks

Affective networks

the "why" of learning

considers emotions, feelings, values, enthusiasm

Recognition networks

the "what" of learning

identifying info, categorizing, understanding specific content and general info

Strategic Networks

the "how" of learning

planning, execution, learning, developing

Challenge all learners

avoid over or under challenging

appropriate level of difficulty/struggle

avoid boredom or frustration

Actively involve learners

talk to class about goals

get student feedback and ideas

have students set their own personal goals

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Information about student learning and progress

Two main types: formative and summative

Formative:

during instruction

info about progress

allows teacher to adjust strategy as needed

group work, observation, student feedback

Summative:

after instruction is over

assess how much student learned

used along with formative assessment, capture the big picture, compare results among schools/districts

EXAMPLES: Standardized testing such as the SAT, ACT, AP

UDL favors formative testing for its flexibility and variety, as well as the opportunities for students to self assess.

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"Universal Design for Learning (UDL) is a framework for designing curricula that enable all individuals to gain knowledge, skills, and enthusiasm for learning. UDL provides rich supports for learning and reduces barriers to the curriculum while maintaining high achievement standards for all." (CAST)

UDL Explained by Chris Bugaj

Digital tools facilitate flexibility, offering multiple ways

Each individual needs to assemble a set of
learning tools to meet his or her unique needs.

"Toolbelt Theory" is based around the idea that as humans we are tool users, and that we choose tools most effectively when that choice begins with the Task at hand, and then considers the Environment in which that task must be performed, the Skill set of the individual (the tool chooser), and the Tools which are available (Thus the acronyn TEST)." --Ira Socol

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"Universal Design for Learning (UDL) is a framework for designing curricula that enable all individuals to gain knowledge, skills, and enthusiasm for learning. UDL provides rich supports for learning and reduces barriers to the curriculum while maintaining high achievement standards for all."