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I am a digital art student that's interested in combining both traditional and digital forms of media. This year I have gained an interest in photoshop and visuals and enjoy creating graphic collages and films. I am moving on to study second year graphic design at Edinburgh College of art.

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https://carlamazzolini7.wixsite.com/digitalart

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https://www.instagram.com/cop.uo/?hl=en

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I created a map based off of my experience as I travelled through an area of the urban edge lands. I made paintings and drawings that I then took into photoshop and created a digital map with. The map can be read with the key and corresponds to how I felt as I transitioned through the space.

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I enjoy the more odder things of life if it isn't weird or creepy, its not for me. on my free time, I enjoy urban exploring, enjoy crating little worlds with characters in 3D, and playing video games to explore worlds that don't exist. I will be studying at abrety to percept my passion for video games and creating.

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I am a digital art student who's main interests lay in digital collage, mixed media and illustration. I enjoy combining traditional approaches with digital methods. I am moving onto second year at UWS studying Computer Animation Arts.

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This HND (formerly HND Digital Arts) course provides a foundation in art and design and the opportunity for you to develop project-based work in mixed media, digital video, digital sound, interactive media, creative coding and other forms of computer-based art.

The primary focus of the course is to give you the knowledge and skills to move onto further study at University and/or Art School.  This will include an understanding of the role that research plays in art and design and is reflective of your own creative practice. Due to the on-going success of the course, we are working towards formalising both 2nd and 3rd year entry to BA (Hons) Interaction Design at Glasgow School of Art. On the course, we continually underpin the importance of developing an individual art and/or design process rather than copying existing styles and ideas.

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Overview

This HND (formerly HND Digital Arts) course provides a foundation in art and design and the opportunity for you to develop project-based work in mixed media, digital video, digital sound, interactive media, creative coding and other forms of computer-based art.

The primary focus of the course is to give you the knowledge and skills to move onto further study at University and/or Art School. This will include an understanding of the role that research plays in art and design and is reflective of your own creative practice. Due to the on-going success of the course, we are working towards formalising both 2nd and 3rd year entry to BA (Hons) Interaction Design at Glasgow School of Art. On the course, we continually underpin the importance of developing an individual art and/or design process rather than copying existing styles and ideas.

This course is placed on the Scottish Credit Qualifications Framework at Level 8.

Follow the latest trends in new media, animation and other forms of computer art on our

The following videos show the range of projects and processes that our students work on while they are on the course:

What do our students think?

Ryan Ferguson, HND New Media Art

"What surprised me the most about the course was just how much variety there was, going from sound design and visualisation to life drawing with various media to coding and creating our own autonomous drawing machines all while being taught by some amazing lecturers each eager to help each of us when we needed guidance."

Kacper Kulaszka, HND New Media Art

"During the two-year HND course, I tried out many disciplines with art and design, that helped me build strong fundamental skills. The knowledge from many different fields allowed me find what I enjoy the most and then apply for suitable courses at the best universities. I have been excepted at Glasgow School of Art for Interaction Design and Product Design as well as Edinburgh School of Art to study Graphic Design  I have received amazing support, for which I am very grateful."

Entry requirements

Minimum entry requirements

Higher Art and Design at Grade C or above AND National 5 English at Grade C or above; OR

NC Art and Design or related subject; OR

Other equivalent qualifications or experience.

Additional selection requirements

You'll be invited for a group and/or individual interview where you can find out more about the course and tell us why you're interested in this subject area. Where COVID restrictions are in place we will invite you to either a video meeting, telephone conference call or make an offer based on your application form.

You'll be asked to provide examples of your art and design work.

ESOL entry requirements

Applicants whose first language is not English should have minimum ESOL Intermediate level 2 or equivalent for NC/NQ courses and ESOL Higher for HNC/D courses.

What you study

Traditional Drawing Skills

Life Drawing.

Development Drawing.

Observational Drawing.

Mixed Media.

Creative Digital Literacy

Digital Design & Drawing.

Cybernetics & Interaction Design.

Creative Coding.

Physical Computing.

Robots/Avatars.

Drawing Machines.

Visualising Data as an Artist.

Hacking.

Computational Design.

Virtual and Augmented Reality.

Contextual Skills

Art & Design History and Context.

Visual Philosophy.

Professional Practice.

Industry Awareness.

After the course

Careers

This course will create career opportunities in cross-media art interactive digital media, film and moving image, time-based art, education and community arts.

Continuing study

An impressively high number of successful students have gone onto further study at degree level at top universities and art schools:-

BA Filmmaking at Royal Conservatoire of Scotland.

BSc Games Development (3rd year) and BSc Computer Animation Arts - University of the West of Scotland.

BSc Interaction Design (3rd year) - Napier University.

BA Hons Interaction Design (2nd year) - Glasgow School of Art.

BA Hons Computer Arts (2nd year) - Abertay University.

BA Hons Fine Art Photography (2nd year) - Glasgow School of Art.

BA (Hons) Art & Philosophy or BSc (Hons) Digital Interaction Design - University of Dundee.

BA (Hons) Fine Art Sculpture and Environmental Art, or BA (Hons) Interaction Design - Glasgow School of Art.

BSc (Hons) 3D Animation and Visualisation, or BSc (Hons) Computer Games (Art & Animation) - Glasgow Caledonian University.

BA (Hons) Digital Art & Design, or BSc (Hons) Computer Animation (with an option in Digital Art) - University of the West of Scotland.

Teaching

How the course is taught

The course is taught through a series of practical studio-based projects, theoretical study and lectures. There are opportunities to work on live projects and take part in national student competitions. Throughout the year there are visits to exhibitions and professional studios. In addition, we have a robust programme of visiting professionals and guest speakers, providing insight into the real world aspects of working in the creative industries.

Assessment methods

Coursework is continually assessed throughout the academic year. The year is divided into 3 teaching blocks and so assessment is spread evenly throughout the course. There are opportunities for re-assessment throughout the year. There are no end of term exams.

Additional Information

Materials

You'll be expected to provide your own basic materials including a USB pen drive or other storage devices; steel ruler; craft knife & blades; glue stick; scissors; pencils & eraser, masking tape, paints, inks and brushes.

You'll need notebooks/sketchbooks for research and development work.

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HND Computer Arts and Design/HND New Media Art (SCQF Level 8) - 2021-08-30 | City of Glasgow College

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This HND (formerly HND Digital Arts) course provides a foundation in art and design and the opportunity for you to develop project-based work in mixed media, digital video, digital sound, interactive media, creative coding and other forms of computer-based art.

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I am a 3D artist who loves fantasy and horror, I work in blender during my free time to practice animating and modelling.  Video games are a big inspiration for most of my render art,digital drawings and so on.
This year I am going onto study 3rd year Computer Game Arts and animation at Glasgow Caledonian University.

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Pass.

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https://matthewwtennant.wixsite.com/starsignature

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Decision made to link this with Psychogeography project and decided to create a model as faithful as possible to create Red Nintendo DS Lite.

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this is where the 3D project is.

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hello there...

Due to the current pandemic this page was used to showcase my work, a digital portfolio if you will. Here you can find out what I have been working on, what I have been doing and what my projects are.

What has been going on

everything I have been doing

Game Plan

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hello there... Due to the current pandemic this page was used to showcase my work, a digital portfolio if you will. Here you can find out what I have been working on, what I have been doing and what my projects are.

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The 3D response project was definitely my favorite to work on, we were tasked with creating a digital response to our project. So I went with creating the scene of a local church I live nearby as it was the main cover for my edgelands website.

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For this project I chose to create a website based off places I had visited which look as though they have negative feelings around them . Such as churches, dark alleyways and so on.

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Here we had to make a drawing machine that creates art without having any interaction from ourselves. It was a fairly fun project to do, despite all the mess my drawing machine made.

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we breathily learnt about motion with animation.

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first time making a room in 3D for a game idea.

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this program tracking anyone that walks past and records the amount of people it has tracked.

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I am a queer non-binary artist that focuses on 3D modelling primarily with a lean to a soft brutalist aesthetic.
Next year i will be moving on to Abertay University to study 2nd Year Computer Arts.

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https://5ffc7d0c7a2ca.site123.me/

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I am a video editor by formation, since the earliest I can remember I was involved with the family photo studio. I was always keen on music and programming, and during the college years I have developed a bigger interest towards visuals and computer graphics. I have enlarged my fields of knowledge to include conceptual sounds, animation, VFX's, creative coding and abstract formalist video. I will immediately take a sabbatical year off study after college, will keep working and developing a personal portfolio of videos online to apply for a job in the industry/create my own free-lancing networking.

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This is a collage of my favourite images produced during the first project of the first year in college: 6 postcards, 1 drawing spawned by the arrangement of collected data on notes, 1 background image which is just the dirty scanner from class.

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The complainy solar system (Creative Coding)

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The complainy solar system (Creative Coding)

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This is a screenshot from the live rendition of my most ambitious coding project. The image has been generated by a series of data from a file, that got arranged on screen and presented as gravitating around the centre. Adding to the image there is a decorative touch taken from the original (manually drawn) Dear Data postcard and blended in seamlessly at the edges.

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This is a poster produced with the aim to publicise the Cybernetic Serendipity show and, therefore, created via arranging various automated visual creations to a pleasant final work. All of the elements (aside from the text) were generated by code, with quite a high degree of randomness in it, and some general rules negotiating the limits of shapes, sizes, shades and positioning. All of the elements were then manipulated manually via Photoshop to reach a higher harmony together

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I am an artist meandering through life that's interested in many things, particularly the weird and wonderful. Hopefully in September I will be studying second year Computer arts at Abertay University
@Walks_On_Sky

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You are required to create an interactive artwork/s based on your experience of visiting and urban/suburban environment. However as the title suggests you should take inspiration from the idea of the edge lands and use the concept of concept of psychogeography as a theoretical starting point.

Your art works can be either influenced by the places you visit or site specific to a certain location. The nature of the work and the chosen media is your decision, for example you may wish to work with film, sound, VR, 3D, code, the web and or traditional forms of media. The only criteria placed on you is that the work should be interactive and respond to the given theme. You should think about how your chosen media can be used to interpret and or respond to the places you visit. Or perhaps record things that you might make (sculpture and or interventions) in these environments.

so, what does that mean?

Well I've got to make an artwork based on the theme of psychogeography as a starting point. which means that the art will be inspired initially by a journey.

the art can be in any form, but should be interactive.

interaction could be physical , communicative or internal.

Now to go on a psychogeography journey and find inspiration. how its going to be interactive I shal l figure out later.

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You are required to create an interactive artwork/s based on your experience of visiting and urban/suburban environment. However as the title suggests you should take inspiration from the idea of the edge lands and use the concept of concept of psychogeography as a theoretical starting point.

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an alternate transport device I designed for 1st year graded unit

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one of my final renders for the virtual environment project

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an automaton I made for my final project

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I am a versatile designer from Poland, based in Glasgow since 2018, and this year I am progressing to Graphic Design year 2 at ECA.
In my works, I like to combine various fields of art, both digital and traditional, which allows me to explore their intersections or synthesize ideas and skills.
My other passions are away from the computer, I enjoy adventurous traveling, wild camping, martial art and extreme sports. Connection with nature is my essential.

@kulaszka.kacper link to my new instagram

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Collages digitally created on photoshop made from initial drawings and paintings. The final collages are my interpretation of the area that I visited from  the urban edgle lands

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I'm a new media designer based in Glasgow.
My interests and skills are based around digital creations, this can range from film and photography to web design. I'm really into graphics  and I get a lot of my influences from design magazines like 'Eye.'
My main goal when designing is to create some cool stuff people like to look at and interact with.
This year i'll be going to GSA to study Interactive Design in 2nd year.
:)

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I'm a freelance designer that uses a blend of traditional and digital media to create art, graphics, film and more! Matthew Rose Design is the website for the documentation of my online portfolio and creative processes.

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My final project where I created paintings that have the ability to speak to viewers when interacted with.

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https://books.apple.com/gb/book/interconnected/id1548570851

For the Urban Edgelands project I wrote a book where I was exploring the West End lanes. I made this into a digital book so I could incorporate some interactivity for readers through digital art/gifs and augmented reality models accessible through QR codes.

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http://www.louiseurbanedgelandproject.com/

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This website is the core destination of my work this year.
Here is where you will find my practical work, written work, progress and final pieces.
This is where the work for all classes to cause less confusion.

What Is Expression?
Expression by definition is the action of making known one's thoughts or feelings. Most often in people expression is a look on someone's face that conveys a particular emotion. In art expression is the conveying of feeling in a work of art, in a performance, in a piece of music and in many other mediums.1
The main theory of expression in art is that Expressionism focuses on the function of artworks as vehicles for artists' emotions, allowing their emotions to be communicated to audiences.
Is x an artwork if it transmits emotion?

18:36 - Is it possible for an artwork's purpose to be indeterminable? If so, does this make it impossible to appreciate?

22:30 - Is it possible to create an artwork without any purpose?

Is x a work of art if it communicates and transmits the intended emotion by the artist?

we know have three conditions for an artwork

3 a shared state or feeling

23:14 - What do we do if we cannot trust an artist's explanation of the purpose of their artwork?

25:26 - Could one artwork be considered better than another if they're both fulfilling their purposes effectively, but one has better purposes than the other? 2

With the turn of the century in Europe, shifts in artistic styles and vision erupted as a response to the major changes in the atmosphere of society. New technologies and massive urbanization efforts altered the individual's worldview, and artists reflected the psychological impact of these developments by moving away from a realistic representation of what they saw toward an emotional and psychological rendering of how the world affected them. The roots of Expressionism can be traced to certain Post-Impressionist artists like Edvard Munch in Norway, as well as Gustav Klimt of the Vienna Secession.

The late-19th-century Norwegian Edvard Munch emerged as an important source of inspiration for the Expressionists. His vibrant and emotionally charged works opened up new possibilities for introspective expression. In particular, Munch's frenetic canvases expressed the anxiety of the individual within the newly modernized European society; his famous painting The Scream (1893) evidenced the conflict between spirituality and modernity as a central theme of his work. By 1905 Munch's work was well known within Germany and he was spending much of his time there as well, putting him in direct contact with the Expressionists. In addition to Munch, the Flemish James Ensor was also an early influence that was studied and built upon.

Another figure in the late-19th century that had an impact upon the development of Expressionism was Gustav Klimt, who worked in the Austrian Art Nouveau style and led the Vienna Secession. Klimt's lavish mode of rendering his subjects in a bright palette, elaborately patterned surfaces, and elongated bodies was a step toward the exotic colors, gestural brushwork, and jagged forms of the later Expressionists. Klimt was a mentor to painter Egon Schiele, and introduced him to the works of Edvard Munch and Vincent van Gogh, among others, at an exhibition of their work in 1909.

The Advent of Expressionism in Germany

Although it included various artists and styles, Expressionism first emerged in 1905, when a group of four German architecture students who desired to become painters - Ernst Ludwig Kirchner, Fritz Bleyl, Karl Schmidt-Rottluff, and Erich Heckel - formed the group Die Brücke (The Bridge) in the city of Dresden. A few years later, in 1911, a like-minded group of young artists formed Der Blaue Reiter (The Blue Rider) in Munich, after the rejection of Wassily Kandinsky's painting The Last Judgment (1910) from a local exhibition. In addition to Kandinsky, the group included Franz Marc, Paul Klee, and August Macke, among others, all of whom made up the loosely associated group.3

Sources
1 https://languages.oup.com/google-dictionary-en/

2 https://www.youtube.com/watch?v=sJDaM-xyeNw

3 https://m.theartstory.org/movement/expressionism/history-and-concepts/
Image Fabiano Millani Wassily Kandinsky, Cossacks, 1910-1
https://www.tate.org.uk/art/art-terms/e/expressionism
https://useum.org/artwork/Musicos-Fabiano-Millani
Edvard Munch, The Sick Child, 1907
https://www.tate.org.uk/art/artworks/munch-the-sick-child-n05035

What Is Marxism?
Marxism by definition is a social, political, and economic philosophy named after Karl Marx, which examines the effect of capitalism on labour, productivity, and economic development and argues for a worker revolution to overturn capitalism in favour of communism. Marxism posits that the struggle between social classes, specifically between the bourgeoisie, or capitalists, and the proletariat, or workers, defines economic relations in a capitalist economy and will inevitably lead to revolutionary communism.1

'Marxism is a social, political, and economic theory originated by Karl Marx, which focuses on the struggle between capitalists and the working class. ... He believed that this conflict would ultimately lead to a revolution in which the working class would overthrow the capitalist class and seize control of the economy.' 2
How are the arts helping to form ideological attitudes?

Art influences society by changing opinions, instilling values and translating experiences across space and time. Research has shown art affects the fundamental sense of self.

Painting, sculpture, music, literature and the other arts are often considered to be the repository of a society's collective memory. Art preserves what fact-based historical records cannot: how it felt to exist in a particular place at a particular time.

Art in this sense is communication; it allows people from different cultures and different times to communicate with each other via images, sounds and stories. Art is often a vehicle for social change. It can give voice to the politically or socially disenfranchised. A song, film or novel can rouse emotions in those who encounter it, inspiring them to rally for change.

Researchers have long been interested in the relationship between art and the human brain. For example, in 2013, researchers from Newcastle University found that viewing contemporary visual art had positive effects on the personal lives of nursing home-bound elders.

Art also has utilitarian influences on society. There is a demonstrable, positive correlation between schoolchildren's grades in math and literacy, and their involvement with drama or music activities.

As the National Art Education Association points out, art is beneficial for the artist as an outlet for work. Art not only fosters the human need for self-expression and fulfillment; it is also economically viable. The creation, management and distribution of art employs many.3

Sources
1 https://www.investopedia.com/terms/m/marxism.asp#:~:text=Marxism%20is%20a%20social%2C%20political,capitalism%20in%20favor%20of%20communism

2 https://www.investopedia.com/terms/m/marxism.asp

3 https://www.masterpiecemixers.com/art-affect-culture-society/

Image
Marxism will give health to the sick, Frida Kahlo, 1954
https://www.culturematters.org.uk/index.php/arts/visual-art/item/2739-marxism-will-heal-the-sick-frida-kahlo-and-karl-marx
Die schlesischen Weber, Carl Wilhelm Hübner, 1846
https://courses.nus.edu.sg/course/elljwp/marxistaesthetics2.htm
Street art in San Francisco's Mission District, 2009 (Dave R / Flickr)
https://www.dissentmagazine.org/article/marxism-for-tomorrow-wendy-brown

What Is Postmodernism?
Postmodernism by definition a late 20th-century style and concept in the arts, architecture, and criticism, which represents a departure from modernism and is characterized by the self-conscious use of earlier styles and conventions, a mixing of different artistic styles and media, and a general distrust of theories.1

Postmodern philosophy is characterized by broad skepticism or relativism and a general suspicion of reason. It also broadly asserts that Western intellectual and cultural norms and values are a product of, or are in some sense influenced by, the ideology of dominant or elite groups and at least indirectly serve their interests.

Postmodernism is largely a reaction against the intellectual assumptions and values of the modern period in the history of Western philosophy (roughly, the 17th through the 19th century). Indeed, many of the doctrines characteristically associated with postmodernism can fairly be described as the straightforward denial of general philosophical viewpoints that were taken for granted during the 18th-century Enlightenment, though they were not unique to that period. The most important of these viewpoints are the following.

1. There is an objective natural reality, a reality whose existence and properties are logically independent of human beings-of their minds, their societies, their social practices, or their investigative techniques. Postmodernists dismiss this idea as a kind of naive realism. Such reality as there is, according to postmodernists, is a conceptual construct, an artifact of scientific practice and language. This point also applies to the investigation of past events by historians and to the description of social institutions, structures, or practices by social scientists.

2. The descriptive and explanatory statements of scientists and historians can, in principle, be objectively true or false. The postmodern denial of this viewpoint-which follows from the rejection of an objective natural reality-is sometimes expressed by saying that there is no such thing as Truth.

3. Through the use of reason and logic, and with the more specialized tools provided by science and technology, human beings are likely to change themselves and their societies for the better. It is reasonable to expect that future societies will be more humane, more just, more enlightened, and more prosperous than they are now. Postmodernists deny this Enlightenment faith in science and technology as instruments of human progress. Indeed, many postmodernists hold that the misguided (or unguided) pursuit of scientific and technological knowledge led to the development of technologies for killing on a massive scale in World War II. Some go so far as to say that science and technology-and even reason and logic-are inherently destructive and oppressive, because they have been used by evil people, especially during the 20th century, to destroy and oppress others.

4. Reason and logic are universally valid-i.e., their laws are the same for, or apply equally to, any thinker and any domain of knowledge. For postmodernists, reason and logic too are merely conceptual constructs and are therefore valid only within the established intellectual traditions in which they are used.

5. There is such a thing as human nature; it consists of faculties, aptitudes, or dispositions that are in some sense present in human beings at birth rather than learned or instilled through social forces. Postmodernists insist that all, or nearly all, aspects of human psychology are completely socially determined.

6. Language refers to and represents a reality outside itself. According to postmodernists, language is not such a "mirror of nature," as the American pragmatist philosopher Richard Rorty characterized the Enlightenment view. Inspired by the work of the Swiss linguist Ferdinand de Saussure, postmodernists claim that language is semantically self-contained, or self-referential: the meaning of a word is not a static thing in the world or even an idea in the mind but rather a range of contrasts and differences with the meanings of other words. Because meanings are in this sense functions of other meanings-which themselves are functions of other meanings, and so on-they are never fully "present" to the speaker or hearer but are endlessly "deferred." Self-reference characterizes not only natural languages but also the more specialized "discourses" of particular communities or traditions; such discourses are embedded in social practices and reflect the conceptual schemes and moral and intellectual values of the community or tradition in which they are used. The postmodern view of language and discourse is due largely to the French philosopher and literary theorist Jacques Derrida (1930-2004), the originator and leading practitioner of deconstruction.

7. Human beings can acquire knowledge about natural reality, and this knowledge can be justified ultimately on the basis of evidence or principles that are, or can be, known immediately, intuitively, or otherwise with certainty. Postmodernists reject philosophical foundationalism-the attempt, perhaps best exemplified by the 17th-century French philosopher René Descartes's dictum cogito, ergo sum ("I think, therefore I am"), to identify a foundation of certainty on which to build the edifice of empirical (including scientific) knowledge.2

Sources
1 https://languages.oup.com/google-dictionary-en/

2 https://www.britannica.com/topic/postmodernism-philosophy
Image
Rectroactive II, Robert Rauschenberg
https://gohighbrow.com/contemporary-art-and-postmodern-art/
Lloyd Toone, Detail from Styling, 1998, Museum Purchase
https://www.reynoldahouse.org/exhibitions/detail/off-the-wall-postmodern-art-at-reynolda-0

25goldfishlarge
http://spokenvision.com/postmodernism-arts-great-beyond-or-great-excuse/

What Is Postcolonialism?
Postcolonialism by definition deals with the effects of colonization on cultures and societies. Unlike "colonialism," this term is of much more recent provenance, emerging in the late 1970s to describe a range of literary and cultural analysis of colonized and formerly colonized societies. As originally used by historians after World War II in terms such as the post‐colonial state, "post‐colonial" had a chronological meaning, designating the post‐independence period. However, from the late 1970s, the term has been used by cultural critics to discuss the various social, political and cultural effects of colonization. It now describes neither a historical period nor a fixed range of societies but is best understood as a discourse generating a specific reading practice.1
Postcolonial theory, which underpins postcolonial art, does not simply relate to the time after which a nation gains independence from its colonial ruler. It analyses and responds to the cultural legacies of colonialism and the human consequences of controlling a country in order to exploit the native people and their land. In doing this it also addresses how the society and culture of non-European peoples were seen from the perspective of Western cultural knowledge; how this was used to subjugate people into a colony of the European Mother Country; and the resulting identities of 'coloniser' and 'colonised'.
Martinique-born intellectual Frantz Fanon was one of the leading anti-colonial thinkers of the twentieth century, and provided a theoretical framework for interpreting the oppression of the individual under imperialism - a significant element of much postcolonial art. An important influence on Fanon's ideas was his teacher and mentor Aimé Césaire one of the leaders of the Négritude movement. In books such as Wretched of the Earth first published in 1961, Fanon analysed the effects of colonialism and decolonization and the role of class, race, national culture and violence in the struggle for national liberation. This and other books initiated the investigation of diversity and hierarchy in postcolonial cultures undertaken by writers such as Edward Said, Stuart Hall and Homi Bhabha.2

Do studies of colonialism and postcolonialism have a future in a world now widely said to require the multidimensional framings provided by today's high-profile theorists of globalization and cosmopolitanism? One sign of the rich potential still offered by the colonialism/postcolonialism field's tools and perspectives is its elasticity, as in the ways its insights have been merged and synthesised with those of other history-conscious areas of research and debate. This includes the work of scholars of socialism and postsocialism who have addressed the transformations and problematic vernacularizations of modernity in their own complex research contexts by reflecting productively on the ways in which key themes from the study of colonialism and postcolonialism can be engaged and expanded on (Bayly 2007; Kandiyoti 2002; Ssorin-Chaikov 2003).
Furthermore, as Ania Loomba has shown, many variants of contemporary globalization studies have absorbed rather than overridden the key elements of colonial and postcolonial studies (2005). Their use has provided a powerful means of avoiding the end-of-history triumphalism and ahistorical thinness with which many commentators have defined, celebrated or demonised the conditions of globalised cultural and economic life in today's world of flexible citizenship and fractured sovereignties. Consciousness of empire and a continuing engagement with the rich and varied literature on its impacts and afterlife thus has the potential to nuance and ground the many ways in which scholars now seek to grasp all that is local, translocal and global in the world today.3

Sources
1 https://onlinelibrary.wiley.com/doi/abs/10.1002/9780470670590.wbeog466#:~:text=Postcolonialism%20(or%20often%20post%2Dcolonialism,on%20cul%2D%20tures%20and%20societies.&text=As%20originally%20used%20by%20historians,designating%20the%20post%2Dindependence%20period

2 https://www.tate.org.uk/art/art-terms/p/postcolonial-art

3 https://www.anthroencyclopedia.com/entry/colonialism-postcolonialism
Image
Meeting the White Man, by Tommy McRae. Photos: Aboriginal Artists Agency ltd.
https://www.sundayguardianlive.com/culture/postcolonial-gaze-aboriginal-artists-australia-narrate-history Firelei Báez, "How to slip out of your body quietly", 2018. Acrylic and oil on paper.
https://amlatina.contemporaryand.com/editorial/a-postcolonial-paradox/
"The Arrival of Cortés" Diego Rivera, National Palace, Mexico City, 1951
https://www.anthroencyclopedia.com/entry/colonialism-postcolonialism

To make this project more interactive i set up this website with ways to contact and also links to social media accounts dedicated to the project.

Instagram - @urbanedgelandproject
Twitter - @UrbanEdgeLandP1
Facebook - Urban Edge Land Project

These social media platforms can be used for updates on the project and provide a section for feedback in the form of comments.

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This website is the core destination of my work this year.Here is where you will find my practical work, written work, progress and final pieces.This is where the work for all classes to cause less confusion. What Is Expression? Expression by definition is the action of making known one's thoughts or feelings.

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https://vimeo.com/user127566698

^ My film from Y1 on the impact of individual food waste.

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Web design and writing project.
This was for the slavery project where I explored what impact historical slavery has had on online environments.
I managed to find some nasty places online and 'interview' anonymous users to find out more about the alt right and how internet echo chambers are perpetuating racism in the 21st century across the UK.
I designed my site to have some hidden features similar the sites I was accessing and the overall 90's web look to resemble servers like 4chan, 8kun etc. All the articles I posted were an insight into my research into the slave trade.

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In 2019 Ofcom found that 49% of people in the UK now use their social media platforms as their main news source but is the content we’re looking at actually accurate and how dangerous is this new way of communicating information? ‍// The web is a fully tailored user experience so filtration syst…

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Digital Collage done for contraptions project. Poking fun at beauty contraptions aimed at woman in the past.

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Digital Collage, combining the commodities used and traded in the slave trade.

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Short stop motion animation using green screen, film and foam pieces to depict an oil spill.

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slavery project link

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During this project I asked the question; How can we come to terms with our history? How can we make what our ancestors profited off from the slave trade common knowledge and how can we aid putting an end to Scotlands collective amnesia. In response to this I have created a design concept for a light installation using projection mapping to project a mural that will honour the lives of the slaves involved in the trans Atlantic slave trade while also drawing attention to Scotland's widespread participation in it. By proposing the idea to project imagery and information onto the very buildings built by Glasgows tobacco merchants that gained their profits off of the back of the slave trade. My broad aims for the mural is to educate and inform: allowing people come to terms with our history as well as to create a space in the city landscape for people to reflect and repent.

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During this project I asked the question; How can we come to terms with our history? How can we make what our ancestors profited off from the slave trade common knowledge and how can we aid putting an end to Scotlands collective amnesia.

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I created a mock up concept for a mural that could be projected onto a building in merchant city to shed light on Glasgows involvement in the slave trade.

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Sometimes I'm not sure if I'm artist or not, but what I know is that I always have been always interested in literature, music and video/images that moved me and made me think, imagine scenarios and alternate universes, the human nature and the inside mind. I like to combine the past and future, the traditional media, and new and future technologies. I will study Interaction Design from September at GSA.
My website https://sites.google.com/view/gabriel-lazar/home

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A 3D modelling and animation of an organic , self sustainable, smart city administrated by AI, an Quantum Computer . The Mushroom City

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Most of the cities, with a rich history could be read as a kind of palimpsest, one historical layer on top of another, a fascinating time gate through the past. Overlapped images of Glasgow  streets and slaves revealed in Processing 3 with custom cursor .