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-Video games double the risk of obesity, especially in children
-Promotes consuming amounts of time with very little physical activity while gaming and prolonged time in front of a screen
-Some argue that video games do the opposite, claiming that more interactive games promote physical activity
-Video games could replace the active play of sports or playing outside with the inactive play of sitting and gaming

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Studies have shown that video games affect ones vision in both a positive and negative way. To ensure the continued health and wellness of the eyes, continuous breaks while gaming are recommended. Otherwise the risks that follow include: headaches, blurry vision, nearsightedness, and sensitivity to light. However the benefits of video games are as follows: hand-eye-coordination, visual attention, visual reaction time, and contrast sensitivity function.

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-A good form of exercise for the brain
-Assists in the refining of skills that have been learned and hardwired
-Gaming directly impacts areas of the brain that are responsible for memory, information organizations, and fine motor skills
-A study conducted proved that gaming for just 30 minutes a day increases the size of the brain
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Excessive video game playing (2 hours or more) has been widely linked to musculoskeletal issues such as: pain in the hands, wrists, back, neck, and poor posture. Numerous reports of these related issues has caused terms for gaming injuries such as, Nintendonitis, which describes tendon injuries in the hands and wrists. As well as, the Playstation thumb, which refers to the numbness and blisters caused by friction between the thumb and controller.

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-Gaming for long periods of time at night is linked to having a bad sleep
-Participating in video games before bed makes it harder to fall asleep and has proven that it also makes reaching a deep sleep a challenge
-Blue light electronics emit is a major factor in the sleep difficulties

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There have been reports of video games inducing seizures in those with epilepsy since 1981. Some of these cases have even resulted in death. For safety reasons and to lessen the risk of this occurring in epileptic gamers, it is recommended that they play video games at least 10 feet away from the screen and wear sunglasses.

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The relation between video games and behavior depends entirely on the amount of time spent gaming and the types of games played. Teens who play 3 hours or more a day display higher odds of having behavioral issues and performing more poorly in school than those who play less. However, games that exercise the brain can result in good academic performance and good relationships. Contrary to common belief, no link has been found between violence in video games and violent behavior.

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-Compulsively and addictively participating in gaming is considered a mental health condition
-Can also have positive affect on mental health; used to treat PTSD and other mental illnesses such as anxiety
-Have been linked with lessening effects of schizophrenia and calming those who have the condition

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Gaming has been developed to help those who are beginning to suffer hearing loss, particularly in older people. All of the different sounds in games can help them to differentiate the sounds within the real world. There are even games that are made specifically for these purposes, and those who played for 3 week were able to correctly identify 25% more words and sound.

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-Some studies claim there is no link between video games causing a lack of social skills, but that those who already have poor social skills turn to gaming
-The lack of face-to-face interaction that video games consist of is appealing to those who struggle socially
-Games that incorporate teamwork and helping others can provide these skills in the real world