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Interaction Kinect - Particules et caméra

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Interaction Kinect - Particules et caméra

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Serait-il possible d'avoir quelques chose comme ça mais au lieu que se soit des sensors directement attachés au corps que se soit détrecté par la kinect selon le mvmnt des bras et des mains qui s'ouvrent et qui se ferment ?

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View this post on Instagram

A post shared by TouchDesigner (@touchdesigner)

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https://forums.depthkit.tv/t/getting-started-with-the-depthkit-core-expansion-package/865

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This guide includes how to import and work with the Depthkit Core Expansion packages for Unity. It also includes how to create Depthkit clips in your scene.

The Depthkit Core Expansion Package is made up of three packages.

Depthkit.core v0.4.1

Depthkit.core.shadergraph v0.1.1

Depthkit.core.vfx v0.1.1

The Depthkit Core package provides a direct integration with Unity, with a focus on optimized performance and quality. This package is required and must be imported into your project prior to importing the Shader Graph of VFX Graph packages. Depthkit Core supports the Built-in Render Pipeline.

The Depthkit Core Shader Graph package provides compatibility with Unity's Scriptable Render Pipelines, including URP and HDRP. This package unlocks Depthkit's support for the Shader Graph. Import this package via the Package Manager after importing the Depthkit Core package.

The Depthkit Core VFX package unlocks Depthkit's support for the Visual Effect Graph. This package is compatible with Unity's Scriptable Render Pipelines, including URP and HDRP. Import this package via the Package Manager after importing the Depthkit Core package.

How to Import Packages via the Project Manager

Now you are ready to get started in Unity with the Built-in Render Pipeline! For expanded render pipeline support and compatibility with the Shader Graph, repeat the import steps for the Depthkit Core Shader Graph package. To explore compatibility with the Visual Effect graph along with expanded render pipeline support, repeat these steps for the Depthkit Core VFX package.

Creating a Depthkit Clip in your Scene

You can create a Depthkit clip in two ways: by using the Depthkit Core prefab provided in the package or by creating a clip via a game object.

Depthkit Prefabs
Each Depthkit Core package comes with pre-configured Depthkit clip to get you up and running immediately. Prefabs can be imported via the Package Manager. Once imported, the prefabs become available in your assets folder, in Samples.

For each package, prefabs are available as a Depthkit Clip + Look and for the Look alone. To get started in your scene, simply drag Depthkit Clip + Core Built-in RP Look (or other desired Look) into the Hierarchy.

When experimenting with the Visual Effect Graph, get started with the Depthkit Clip + Core VFX Look prefab. To customize your Depthkit clip with the Shader Graph, begin with the provided Depthkit Clip + Core Shader Graph Look.

Creating a Depthkit Clip from a Game Object
If you don't want to start with a prefab, you can create a fresh Depthkit clip and assign your desired Look via the Component menu.

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Getting Started with The Depthkit Core Expansion Package

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This guide includes how to import and work with the Depthkit Core Expansion packages for Unity. It also includes how to create Depthkit clips in your scene. The Depthkit Core Expansion Package is made up of three packages. Depthkit.core v0.4.1 Depthkit.core.shadergraph v0.1.1 Depthkit.core.vfx v0.1.1 The Depthkit Core package provides a direct integration with Unity, with a focus on optimized performance and quality.

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Tester la sortie NDI à Touch.Designer avec un cable internet cat-6.

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Does it work with ply. files and VFX Graph particles ?

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verif for dome projection, conversion 2D->dome

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Delicious Dome Mapping - Michael McKellar

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Conceptualisation de personnage 1

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Conceptualisation de personnages fait à partir de vidéométrie - Kinect

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This is real-time, jamming and layering with Kinect-controlled audio/visual instruments, and not a pre-scripted show.

1:34 - "Tekhnology"
3:10 - Scratch solo
5:20 - Playing music with a beer :)
11:34 - "All Frequencies"
15:00 - Guy walks in front of the Kinect :)

INFO

Ethno Tekh | ethnotekh.com | is a collaboration between Brad Hammond and Chris Vik, in a motion-controlled, A/V act. Our performances are totally live, using the Kinect, Ableton Live and a number of custom tools built in Unity3D and Max/MSP/M4L.

The audio is built by using the Kinect to play and loop synths and other sound generating VSTs with Chris' software "Kinectar". Along with the live instruments there are backing drum loops and buildup sounds which are triggered the foot switches (FCB1010) to provide an extra layering to the tracks that can't be controlled live with the kinect alone. Scripted sounds are kept to an absolute minimum, with the flow of the pieces and the layering completely controlled by Chris.

The motion control data as well as audio analysis feed into the visual system which brings to life real time rendered audio reactive abstract visuals. The visuals consist mostly of generative abstract geometry, glitchy shaders and procedural animation produced in Unity.

The audio backing, looped and live content can be seen on screen which is representing FFT data analyzed on the audio-computer and sent via OSC to the visual computer.

There is NO post on this video except editing between the cameras and between the audio captured by the cameras and direct feed. This is literally the performance from start to finish.

Keep up to date with us on facebook.com/EthnoTekh

Cameras: Tania Tobiano and Thom Beever

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ETHNO TEKH | live at Enig'matik Vibrations [Melb,Aus] 2012

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This is real-time, jamming and layering with Kinect-controlled audio/visual instruments, and not a pre-scripted show. 1:34 - "Tekhnology" 3:10 - Scratch solo 5:20 - Playing music with a beer :) 11:34 - "All Frequencies" 15:00 - Guy walks in front of the Kinect :) INFO Ethno Tekh | http://ethnotekh.com | is a collaboration between Brad Hammond and Chris Vik, in a motion-controlled, A/V act.

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Test de particules interactives dans Unity.

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Test de particules interactives dans Unity.

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Test fait dans Unity en utilisant le mouvement de la souris.

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(Tuto) MIDI,Audio and spout - Unity | Touch.

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(Tuto) MIDI,Audio and spout - Unity | Touch.

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Tutorial: MIDI, Audio, and Spout in Unity using Keijiro Plugins and TouchDesigner

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Yakushima Treasure - cineVolumétrique (web-base)

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Yakushima Treasure - cineVolumétrique (web-base)

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YAKUSHIMA TREASURE ANOTHER LIVE from YAKUSHIMA

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YAKUSHIMA TREASURE ANOTHER LIVE from YAKUSHIMA

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"ANOTHER LIVE" offers an interactive, browser-based experience to view the latest live performance by YAKUSHIMA TREASURE in the virgin banyan forests of Yakushima. Unlike a spectacle you would view with the naked eye, and unlike a video recorded with a regular camera, the experience provided by this work is an entirely new way to take in a concert.

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Inspiration sonore et visuel.

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First Contact
Megalopolis MGLP#006
Directed by Benjamin Bardou
Steve Roach & Jorge Reyes / Memories Unsuspended https://www.youtube.com/watch?v=FT60hCCcRgI
Thomas Köner
touch333.bandcamp.com/track/novaya-zemlya-1


English translation of monologue:
"We live in the oblivion of our metamorphosis
But that echo that rolls around all day long
This echo out of time of anguish or caresses
Are we near or far from our consciousness..."

"Your eyes have returned from an arbitrary country where no one has ever known what a look is."

Paul Eluard


Megalopolis is a project born from the fascination of megacities.

Through different durations and forms the MGLP episodes propose an in-depth exploration of the city of Megalopolis.

Each piece, each motif of the city is assembled in a montage that invites memories and dreams.

Please visit benjaminbardou.com for the best experience.

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Script permettant d’avoir une sensibilité différente pour chaque scan / particle system.

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Script permettant d’avoir une sensibilité différente pour chaque scan / particle system.

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Script pour interagir avec l'orientation de la caméra en mouvement.

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Script pour interagir avec l'orientation de la caméra en mouvement.

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Bibliothèque de sons urbains. (fichiers sources)

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Bibliothèque de sons urbains. (fichiers sources)

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Spout for Unity (Texture sharing for other programs) Resolume, Touchdesigner, VVVV

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Demander à LP cmb nous avons de speaker d'accessibles pour la présentation au NAD.

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Demander à LP cmb nous avons de speaker d'accessibles pour la présentation au NAD.

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Inspiration d'environnements pt-clouds en FULLDOME

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Réalisation
Neon minuit (neonminuit.xyz)
Musique
The Science - The Sea And I - Hecq Remix (MethLab)
Time Dilation - Woulg / Last Time LP (MethLab)

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Floral

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Tester l'ensemble des sections en FULLDOME.

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Tester l'ensemble des sections en FULLDOME.

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Camera paths
Timeline events
Particles attributes

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URBANISATION
Représentation figurative du mal "coming from below".
*Timeline events.

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Effet: Ambisonic - Nature to digital.
Avec Kinect ou interface MIDI.

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Établir le protocole OSC accessible via Unity.

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Établir le protocole OSC accessible via Unity.

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Script pour interagir avec les particules en GameView.

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Script pour interagir avec les particules en GameView.

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1.1 via souris
1.2 via kinect