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Tetris: ability

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When i was younger i used to play a lot with educational cd-rom. I had one about exploring a castle and the medieval age that i liked very much. The name is "Castelo Virtual".

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I have tried many easy games like cards, flying boxes, pacman, and others I can't even remember. I used to get addicted to it becuase I spent hours without even realizing it. In special occasions I allowed my SS to play football computer games and could notice their enthusiasm. I have to learn HOW I can use them and WHICH ones in particular in my classroom for my subject, English...

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Video Game :
I often play video games. What i prefer is car race games, but I think some games like Assassin's Creed or Call of Duty can be very immersive and the player can discover a period of history, a town, a country and so on

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Computer Games: The Sims

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minecraft.

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I tried Minercraft!

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Computer Games
I play some computer games.
Usually play cards on the computer.
https://lh5.ggpht.com/SVxedhtifiKAbZ0_lOVpnSGFm36tysMFFYgByRjyjpTok5mU0rMrR9Tb76d2MNgxLO4=h900
On the internet usually play sudoku, game 24, and others where the computer opponent.
https://cardgames.io/sudoku/
https://www.google.pt/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjCl6z25_fMAhXHMBoKHZlGBnIQjRwIBw&url=https%3A%2F%2Fplay.google.com%2Fstore%2Fapps%2Fdetails%3Fid%3Dair.JogoDo24%26hl%3Dpt_BR&bvm=bv.122852650,d.d2s&psig=AFQjCNG_RyDGLP_m3wdRSG53U3tgj_2kJA&ust=1464354543610157
In this type of game I have to push myself to get rousing the goal, but I can keep improving and always hear the cry "won" ie "you are very good". It is the same as the students like to hear.
I think it is always possible to make the connection between a game and a part of mathematics, we need imagination and the will to do or change the traditional classes.

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Tooooo many games; I still play when I have the time! Ones that stand out: Deus Ex - Gene therapy, Osmos - Forces and Motion, any command and conquer game - project management, any mmorpg - patience and resilience! https://www.deusex.com/m/home

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I really want to use minecraft, I think it has lots of potential.  I just need to demonstrate to others the impact it could have

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I have used battleship to teach coordinates in maths.  I made a game on the IWB and the children had to guess where the ships were and mark on their own grids using marker pens.  The children became much better at coordinates.

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I played and i play a lot of computer games. There a lot of argument treated inside this fiction products and many many things that a player can learn.
The real problem is that how can i use one videogame to teach subjects like, for example, history, anthropology, philosopy or sociology. I played generally games who needs many hours, rarely less then ten hours, and i have some problem to imagine how use this game with a group of student. They can find boring the game, or maybe is too long to use and for many games it is impossible (for many reasons) use just a small piece of the adventure for my purpose.

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I used to play a lot of computer games, but i don't really have a clue on how to use them in classroom, except maybe for improving the ability to focus on tasks.

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Sorry to say, I didn't play any computer games. But I love the possibilities of MineCraft for its challenges (surival settings), relationships building and creativity. You can easily ad up all 21st century skill in this kind of game. using History or geography lessons with math together in projectmanagement and solution way of thinking etc. Tons of possibilities.

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Pacman as everyone I guess... I don't really know what was interesting in that except the fact that one could easyly improve at no risk and gain confidence.

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I used to play SIMs with my children when they grew up - also Super Mario, Parappa the Rapper, Tetris, Prince of Persia, nowadays I watch my grownup daughter play League of Legends - I love games

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Infortunately I've never played computer games.....but my students do this so i would learn something about that.

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I've played hours to this game as a teenager !
You have to manage a life and make life choices.

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I did not use to play computer games.

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Livesaver https://vimeo.com/65653781

is a movie you play like a game. It thows you into diferent situations where people are choking, and having cardiac arrests, and you have to make the reight choices to sabe their lives.
You learn by doing.
it is a web and mobile -based interactive game. Although it is an application for training purposes it is recommended in the PE lesson or in the English classroom.As it is in English students can improve their language skills and learn by doing

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I was not a really computer game fan. I prefered playing outside or a board game.

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I used to play Pacman and I think these games could be used for young learners who like playing competitive games.

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Monkey Island is one of my favourite games. It is a game full of fun and adventure. Now you can find the xbox version of it too. It is a role-play game which can be used to enrich the vocabulary knowledge of the students

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Super Mario and Pac Man. I think all these games are great for hand and eye co-ordination and achievement of goals

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https://romania.triviador.com/
It is a game of knowledge, strategy,
amusement

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Well, I spent my childhood with the boom of the first electronic games: Pong, Pac Man, Space Invaders.
Maybe the one that stressed me most was:

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I loved to play Cultures, a great strategic game. You build a village, fight with enemies, care about your people.You must be a good menager...

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When I was young I played Tetris. Now I could allow to play Tetris in my classes in geometric  activities that concern polygon traslation/rotation or perimeter/area problems, or issue about same area or same perimeter shapes.

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I spent loads of hours playing tetrys and another game alike to Mario Bross, in this game I had to move boxes as fast as possible.
Obviously tetrys could be a great tool in my maths classes

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I've spent hours and hours playing Civilization II. In this game you start building your own civilization from the bronze era up to our era and to the future. By playing the game you gain lots of knowledge related to civilazation advances, ancient tribes and civilizations, wonders of the world, and so on. You build your cities and your economy, you make alliances  and enemies.  Knowledge and strategy is crucial to survive. Students through such a game could learn history, economy, management and develop critical thinking and problem solving skills.

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I have played countless electronic games on handheld devices, ATARI, Nintendo Game Boy, Nintendo DS, PC, Tablet,Mobile phone... But the love of my life is Super Mario. I have spent endless nights on a Game Boy B&W screen trying to save the princess, to jump higher on the flag, waiting for the perfect timing to gain more points. I don't know how I could use this in class, but its power to engage me for so long, to set goals and repeatedly try to achieve them is memorable. Not to mention the joy of putting down a dragon and moving on to the net level. And (oh!) the disappointment when there were no more episodes left! Maybe that's why I am a fan of Angry Birds and Candy Crush Saga now, the number of episodes never ends!

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An interesting computer game is ,,Dawn of the modern world".It"s a strategy game.

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There were'nt any computergames when I was young and no ICT courses in the curriculum either ... !
I tried to play Mario with my children : very funny and driving me crazy with the races in impossible worlds !
Here I found a video on Youtube about Mario in Dutch : https://www.youtube.com/watch?v=6ANtCrPqN5c for DFL.

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I never really played electronic games as a child...maybe a bit of donkey kong, pacman, tetris, space invaders (shows our age!!!) but I use a lot of computer games with my students to test vocab, grammar, reading skills :)
As an adult I enjoy playing word games and locked rooms/ hidden objects.

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I have always liked detective games and recently I used 39 clues in the classroom. It's great to practice language and to explore historical facts.

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Space Invaders, Pacman, Defender, Pong and a number of others until the early eighties. Some games on Zx Spectrum, Commodore 64 and PCs.  Tetris and derivatives. Recently 1024.

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One lovely, funny and challenging game: x box and especially...Just dance!

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I have never used the computer game, my children and I remember that they enjoyed and were fascinated by these games.

I remember the Nintendo games, Super Mario etc ..

I think these games for children are not the games, instead need evaluate them as their most serious actions, and I think that these games are meant to develop the cognitive skills that enable the child to see the link between cause and effect.

The experience of the game teaches the child to be persevering and to have confidence in their own abilities; It is a process through which it becomes aware of its own world  inward and the outer one, beginning to accept the legitimate needs of these his two realities.

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As I said before I loved The sims. I think it stimlate imagination, creativity and control

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I' ve played many quiz games when I was younger and I still do with my students. I particularly like the immediate response of digital quizzes. We have created some simple quizzes with my students in class on various school subjects,
but I feel the need for something more advanced.

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I played Pacman  and tetris, but I can't think of an effective use of them in my teaching. Anyway these computer games developed a quick body reaction to the visual stimuli.
I also played solitaires and they are a good logic training, but as I teach English I cannot think about a useful application of them in class.

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Pac Man: it can be helpful for students who don't use computer games at all because it was so easy.

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I use playing wi party with my two daughters and I enjoy so much.
You have to consider the different size of different people to prevent the shipwreck

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I like City Game

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zoombinis : a ludo educative game, with adventure.What i liked in this game is that you were in a imaginary world, with a quest. you had to read, to search, to try.

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A lot of plays on Commodore 64; Sims, Super Mario, Hopper Copper...

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I played a lot of hidden objects games and I still do when I have some time to kill

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When I was a student (the years 1991 and 1992) I had a commodore computer. I played "boulder Dash" and to be honest, I was crazy about that game. I played it day and night. Why? Because it was a challenge and every time I went a little bit forward. I never play in that way again, but as a teacher today, I think that this is a good way to engage people: always try to go forward, to become better etc.

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I loved to play Civilization beacause it was challenging and progressive.

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I used to play all kinds of Hidden Object online games, which improved my concentration, kept me engaged for a long time and made me learn new words, by trying to find that object for 15 minutes and giving up, trying to find it again later and so on.

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I have played The Sims. This game could be used by student, assigning each a character. This character will be progressing along the course, achievement improvements and evolving.

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I played Nancy Drew. She is a detective. These games are good for problem solving.

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Travian-Legends for strategic thinking and learning how to work as a team.

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I have played many computer games, from Atari games to Playstation games. In class I have used Minecraft and Angry birds, among others, to teach them about programming, creating a game (phases), using their fantasy, collaborating and working as a team etc. Most of pupils (primary school) were intrigued and continued or started a new project at their home.

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As a "child" too , i like playing games in my computer or ipad. I like puzzles and game cards. As A PE teacher, I had the chance to use wii in my classroom only twice, as is an expensive console and the school cant buy it. So, one of my students who had a wii console, bring it at school and we had a great motivated lesson! Using wii students have health benefits. They set up goals they have to reach, there is a social interaction, self esteem is increased and development of  spatial awareness.

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I used to play Myst a lot when it came out, it is a mystery-adventure. In the language classroom, it can be played effectively in the Foreign language in pairs to discuss strategies. It could also be adapted to explore narratives set in relevant historical periods or solve science-related problems.

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I played with my sister at Secret of Mana.

We had to play together to win victories and advance in the game.

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" C'est un des jeux les plus importants de ma mémoire de gamer. En tout cas, c'est sans doute celui auquel j'ai eu le plus de plaisir à rejouer dans mes moments de nostalgie de la manette ", confie Jérémy, 34 ans, de Rueil-Malmaison au Monde.fr. " Je pourrais en parler des heures ", ajoute Louis, 25 ans, à Paris. Deux témoignages parmi d'autres de l'engouement que suscite toujours le jeu Secret of Mana, qui célèbre lundi 24 novembre le vingtième anniversaire de sa sortie française.

Dans "Secret of Mana", le joueur explore un monde vaste et haut en couleurs. Square Enix

À mi-chemin entre les premiers Zelda, pour sa carte à explorer et les combats en temps réel, et les Final Fantasy (à l'époque encore inédits en Europe), Secret of Mana sur Super Nintendo, a joué un rôle charnière dans la démocratisation des jeux de rôle à la japonaise, ces aventures amples, fantaisistes et lyriques qui s'étendent sur des dizaines d'heures de jeu.

La découverte d'un genre

Sur les consoles Nintendo de l'époque, à l'exception de l'adaptation des Chevaliers du zodiaque sur NES ou de Mystic Quest sur Game Boy (dont Secret of Mana est en fait la suite), peu de titres s'approchaient de ce style de jeu : les plus préparés ont surtout été les connaisseurs de Zelda.

" A l'époque, The Adventure of Zelda III, A Link to the Past était très populaire dans la cour de récré du collège. Quand un nouveau jeu du même type a été annoncé, avec sa vue du dessus et ses combats à l'épée, notre bande de potes était très excitée ", se rappelle Jean-Baptiste, de Lyon.

" Je ne connaissais pas du tout les jeux de rôle japonais, ni même leur existence,. Ce qui m'a frappé au premier abord, c'était le sentiment d'immensité. Cela peut sembler ridicule mais je n'imaginais pas qu'on puisse finir " Secret of Mana " ou tout voir, donc ça ne m'intéressait pas. Je trouvais ça complètement fou, interminable, un vrai monde entier ouvert... Le fait de ne pas pouvoir " tout voir " ne me plaisait pas du tout. " - Johan, 31 ans

Des premières secondes envoûtantes

La plupart des joueurs n'ont pas été déçus devant l'histoire du jeu : celle d'un orphelin qui trouve une épée magique et doit sauver le monde de puissances maléfiques, avec en toile de fond un légendaire arbre magique, l'arbre Mana, que le héros devra retrouver.

Une fois la cartouche lancée, Secret of Mana a, pour beaucoup, exercé un extraordinaire pouvoir d'ensorcellement. " Dans les premières secondes, l'intro m'a happé. Ces notes de piano, cette jungle luxuriante avec des personnages de dos qui regardent une envolée de grands oiseaux rouges... ", décrit Jérémy.

Un système de jeu peu commun

Une fois la manette en main, certains joueurs se sont pourtant retrouvés désarçonnés par l'avalanche de données affichées, comme les dégâts chiffrés des coups assénés aux ennemis, ou les compétences des héros. Ces fameuses feuilles de statistiques de personnages, communes aux jeux de rôle, étaient alors peu connues des joueurs français. " Le déluge de stats me donnait le tournis, confirme Jean-Baptiste. Comment tout gérer correctement ? "

"Secret of Mana" était jouable à trois, une rareté parmi les jeux de rôle à la japonaise. Square Enix

Il s'agissait pourtant d'une des nombreuses saveurs d'un jeu complexe. " Le sentiment de toute-puissance avec les différentes magies et leur traduction graphique à l'écran était jouissif, continue Jean-Baptiste. Même si j'ai aussi découvert les aspects plus rébarbatifs comme le leveling [les combats à répétition pour gagner des points d'expérience] ou les longues minutes dans les menus de gestion, ainsi que l'action interrompue sans cesse par ses partenaires de jeu et le menu en forme de cercle autour des héros. "

Secret of Mana a également marqué les esprits par une option qui reste rare aujourd'hui encore : la possibilité de jouer l'aventure à trois en même temps, sur la même télévision, en incarnant chacun un personnage différent.

" J'ai découvert le jeu, comme beaucoup d'autres, chez des potes, confirme Louis. C'était l'un de ses gros points positifs : il suffisait de brancher une manette pour prendre le contrôle d'un des trois personnages et partir chasser le monstre dans les donjons et les temples. " " Voilà qui allait nous changer des marathons Zelda où nous nous relayions les uns après les autres à la manette ", se réjouissait alors Jean-Baptiste.

" Aller où bon me semble à dos de dragon "

Certains retiennent davantage l'ambiance. " Ce que Secret of Mana m'évoque, en dehors de ses plaines verdoyantes peuplées de lapins agressifs, des forêts, des déserts, des montagnes et de cet arnaqueur de Chacha [un chat commerçant vagabond aux prix prohibitifs], c'est avant tout sa bande-son magique. Plus particulièrement la musique cristalline des forêts enneigées du Nord ", se rappelle Jérémy.

Et puis, il y a Flammy, le dragon blanc qui apparaît dans la seconde moitié de l'aventure et permet de survoler l'ensemble de la carte. " Ces passages me paraissaient tout simplement ahurissants ", confirme Louis. " L'apothéose ! s'enflamme Jérémy. C'était incroyable, un jeu-monde fait de vrais continents, d'îles mystérieuses et d'immenses océans. Et moi, je pouvais survoler tout ça et aller où bon me semblait à dos de dragon... La classe ! "

" Vingt ans après, c'est toujours un plaisir "

Malgré un succès critique et commercial et un statut immédiat de jeu culte, la suite de Secret of Mana ne sortira jamais en France. Elle est connue sous son nom japonais, Seiken Densetsu 3. Les plus passionnés parviendront tout de même à y jouer grâce au système D, au développement d'Internetet des émulateurs. " J e reconnais que l'équipe a amélioré beaucoup de points mais ils n'ont pas réussi à égaler le premier Secret of Mana à mes yeux ", estime Louis.

Depuis, la série s'est enrichie de nombreux autres titres, comme Legend of Mana, Sword of Mana, Children of Mana ou encore Heroes of Mana. En septembre dernier, au Tokyo Games Show, son éditeur, Square Enix, a même annoncé la sortie prochaine sur PS Vita de Rise of Mana, un épisode initialement conçu pour mobiles japonais. Mais leur distribution est plus confidentielle, leur ambition plus limitée, et aucun n'a connu l'aura du fameux épisode de 1994.

" Aujourd'hui, je joue encore fréquemment à Secret of Mana, confie Louis. Même si le mystère des débuts n'est plus trop présent, c'est toujours un plaisir de brancher une manette et de jouer avec mon petit frère. J'ai encore ma cartouche et ma Super Nintendo de l'époque chez mes parents. Elles ont bientôt vingt ans mais fonctionnent à merveille. "

William Audureau

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" Secret of Mana " sur Super Nintendo : la madeleine de Proust des joueurs français

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" C'est un des jeux les plus importants de ma mémoire de gamer. En tout cas, c'est sans doute celui auquel j'ai eu le plus de plaisir à rejouer dans mes moments de nostalgie de la manette ", confie Jérémy, 34 ans, de Rueil-Malmaison au Monde.fr.

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I didn't play computer games when I was younger, I had a Commodore 64....When I bought a notebook, I played solitaire, and now I prefer Ruzzle and Sudoku: Ruzzle can help to improve the vocabulary, Sudoku helps to improve logic

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I played Tetris.

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I get to know computer games just with my daughters. Before that I played only solitaire on computer.

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Now I'm playing GOW on my tablet. It demands patience, organisation and collaboration. I don't think this kid of game can be used in a classroom. Again the elements I mentioned can be transferred into our classes.

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As a teenager I loved to play Pacman and Mario games, as well as Tetris. It really helped in terms of speed of reaction and space orientation

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My recent passion when I'm moving in town with bus & train is an android game in tablet, "Brain it On" by Unity. An awesome puzzle game challenging the player to imagine and discover quick & effortless solutions.

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Brain It On! - Deceptively challenging puzzles for your brain

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Deceptively challenging puzzles for your brain

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I played Tetris and I liked it a lot. I don't know how could it be used in classroom. I suppose it should increase and improve reactivity.

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I would like to challenge the discussion conserning that it's not proper to use a first person shooter (as Counter Strike) in a school setting. I think there are a lot of math in the game (u need to know what weapens cost ect.) and u will only succeed through good communaction and teamwork.

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This could be used to practise spatial concept.

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I remember having experienced the Wii console that can help in everything that has to do with a more sporting spirit.

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I loved the Dr. Brain Series and also all sorts of crazy machines games.
Riddles to solve and machines to build... :-D

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I have played Simcity 3000. I think it could be great for recreating our town in geography

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I did not used to play computer games when I was young because they didn't exist.Мy children and me played to different computer games :PACMAN. TETRIS,MARIO... SIMS 4.

I don't know exactly, what is the educational function of this game but I remember that I liked.

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i play some atari 2600 game but the real first game i play is transport tycoon.
Very usefull for learn to be patient.
for organisation

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It's really difficult to choose only one game.
Point'n Click games, such as Monkey Island or Day of the Tentacle are great but they have their own logical laguage, intended to artificially rise the time lenght of the game. So you cannot use them to make an approach of logical and scientific method (except if you want to make your students learn how to comprehend a "artificial logical system").

But maybe I would use Mass Effect, to introduce Science Fiction, or what movies have given to video games.

Or Tomb Raider, Portal and Bayonnetta to reflect on the gender stereotyps in video games.

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I've mentioned The Games Machine as logic game, but I prefer Professor Layton (on Nintendo DS): an adventure game with a lot of puzzles and riddles to solve and complete the story.

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I can't think of any digital game that I would use in classroom.

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Just TETRIS. I was never a fun.

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I played MMORPG Lineage II twelve years ago.
It´was online fantasy game, where could play thousands people from whole world in the same time. They created clans and alliances. They must speak together in coomon English, improved theirs cooperation skills. In this game was competion ipmortant the same as cooperation.

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I was fascinated by Super Mario Nintento and maj-jong on-line

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I started playing games on Zx Spectrum and learned BASIC language also. Chuckie egg was definitely my favourite.
http://torinak.com/qaop#!chuckieegg

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Definitely Tetris .....May be in history course to see how children played in the previous century  :)

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I used to play many computers games. My favourite was Tomb Raider(TheLast Revelation). It is a series of game and still have the new ones. The best thing it contributed to me  was that it was in English and I had to understand the characters when they spoke, and also I had to read a lot in English so as to learn the hints :)) Also, I had to be careful , to decide reasonably and quickly in order to solve the puzzles for escape. And the game takes place in diffent countries and places,so you learn alot about different places and cultures. Adventure games (maybe not the ones too long but the ones finish in a few episodes ) can be used in learning environment.

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You'll have to stop me... I played videogames all my life!
My favourite games are graphic adventures, like Monkey Island, The Dig, Grim Fandango, Sam&Max and recently Life Is Strange.
Graphic adventures played a pivotal role in my language learning experience. Text based games that I played in the 80's, like The Hobbit or Aztec Tomb, taught me loads of vocabulary that still impress my acquaintances. Modern games with dialogue and deeper choices were great for refining communication skills.
Learning apportunities are huge!

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When i was young I'd like very much play Lemmings. The aim of this game is to rescue the lemmings from difficults situations. You mus use problem solving, creative thinking. It's amazing!!! And it's possible use it in classsroom individually or in group.

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The King is Tetris is the most adicting game, or this is that I think, of course, the classic strategy games, Populus, Age of empires, Comand and Conquer, in these games I've played with my friends in coperative mode or in competitive mode.

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When I was younger I liked the game "The Secrets of Monkey Island" very much. I think I could use the german version of the game in my classroom, since I am a german language teacher. It is very interactive and language focused, since the dialogues are very intelligent. I also liked "Age of Empire" "Age of Mythology" and "The Sims" but I don´t think thy could take the language lesson any further since there is little language and they require too much time.

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IWhen I was a much younger I used to play Tetris, but not on the computer. I think Tetris gives you visual perception and you have to be quick.

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I play a lot of Zelda because i like the story and explore the different environment.

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The first computer games i played was Age of Mythology and Age of Empires. Great strategy games that stimulate thinking and lead the player to seeing things from different perspectives. Its excellent for risk taking, resources management and taking initiatives.

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I agree with Teresa from Portugal and Eleni from Greece.

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I am a little confused about the topic we are discussing about. Naturally the computer games that they have made for pedagogical purposes offer many chalenges to the students.Such games someone finds in the market  like physical laboratory simulations or lots of games that officially our ministry

gives in our schools( xefteris,logomatheia,wandering in the year and place)
But I have seen my daughters played computer games for entertainement purposes only( I add bad entertainement) such as "Mortal Kombat" that is a violent game with violent characters.Is it possible a teacher use this  game for pedagogical purposes?  i Think no.

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Tetris is the 1st computer game I remember playing. It helps to develop visual motor coordination and it's of course very engaging, you always want to reach another level.

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Well, the only game I played was Prehistoric, and recently online Farm Ville which I also found interesting to learn and teach vocabulary.