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My first piece of first hand research is watching a tutorial on creating a modular asset kit.

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Modular Environments - Part 1 - The Grid

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Modular Environments - Part 1 - The Grid In this video I will show you the basics of using the grid to create modular environments in 3D Studio Max. If you find my videos and giveaways helpful please consider supporting me at http://www.patreon.com/Arrimus3D. If you need a question answered send me an email at 3dtut@outlook.com.

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This is a large collage of a lot of the different types of materials and colours that could be used in this unit. This ranges from leaves to different types of metal and wood and gives me a good foundation and visual library to base some of my work off. Using these for inspiration I can have more professional grade work in the end and I think this serves as a good exercise for material research and reference library building for the future.

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This is a secondary part of my research process, this includes these bushes/trees that I want to figure out their shapes/textures/materials etc. for aesthetic and decorative touches to my final render. The reason its not a priority is because this is unit for me is based around modular asset sets and material/textures.

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This is my secondary research for modern buildings. In this collage of images I show examples of modular building kits that can be used to create variations quickly as well as buildings that have very clear points of similarity where they can be created with a relatively small amount of assets

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This is my secondary research for classic-fantasy buildings. Like my modern building research, its mostly focused on modular sets of assets that can be put together and buildings that again, have a relative ease in creation.