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Stage management is quite subjective in nature. Slightly on the harder side to gamify
Mathematics is objective in nature. Slightly easy to gamify with more choices on manipulation of problems

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Activity LU1
Points are given based on marks - will be carried over to activity LU2.

Activity  LU2
Group point will be rewarded based on accumulated achievement of all quizzes on all scenario.

Total points / score:
Accumulation between LU1 and LU2

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To enhance students understanding by role play
- students can relate theory and practice

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Selected Course: Engineering Mathematics
Selected Learning Unit:
1. Linear and Quadratic Functions
2. Engineering Applications
Mode:
LU1 - Individual
LU2 - Team / Group

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Make math become interesting.
Hands on exercise in class. Students tend to copy paste if we are using conventional way of teaching math (exercises)

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1 - Meaning - application of knowledge to real environment
2 - Accomplishment - reward of points and marks contributing to overall progress in the course
3 - Social influence - conduct as group activities
4 - empowerment - options for students in selecting the route of the problem solving
5 - Unpredictability - students will not be informed that the points for activity 1 will be carried over to activity 2
6 - Avoidance - game rules: deduction of marks for wrong answer

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Linear and Quadratic Functions - Week 1
Engineering applications - Week 2

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1. Engineering Mathematics
2. Stage Management

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My suggestion is to employ Math as a platform for gamification.

We could use car uniform velocity and acceleration as analogy for showing direct impacts of linear and quadratic equations

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Learning Unit 1 - Linear and Quadratic Functions
1. Briefing - 5 min
2. Video on introduction to linear functions with quizzes using Edpuzzle (10 questions): individual - 35 min
3. Lecture on quadratic functions followed by quiz on Kahoot (10 questions): individual - 60 min
4. Review and Summary - 10 min
Meaning
Accomplishment
Avoidance

Learning Unit 2 - Engineering Applications
1. Briefing - 5 min
2. Group selection using eLEAP - 5 min
3. Inform students on mark carry forward from activities in LU1. - 2 min
4. Presentation of scenario 1 by using Powtoon - 5 min
5. Kahoot quiz on scenario 1 (3 questions) - 15 min
6. Presentation of scenario 2 by using Powtoon - 5 min
7. Kahoot quiz on scenario 2 (3 questions) - 15 min
8. Presentation of scenario 3 by using Powtoon - 5 min
9. Kahoot quiz on scenario 3 (3 questions) - 15 min
10. Review and summary - 10 min
Meaning
Accomplishment
Social Influence
Unpredictabiity