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code NSFB20

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Tools to transform your world. Paint an interactive mural, create a smart prototype, lead a creative workshop. Bring your project to life with our electrically conductive paint, hardware, and kits.

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beam me up - Siedepunkt Kreativagentur GmbH

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Storytelling und die Reduktion individueller Inhalte auf das Wesentliche - der interaktive Tisch ist eine Lösung, die Themen aufmerksamkeitsstark und leicht

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Thanks to:
Willy Brauner: drums / percussions / composition / arrangement
Rémy Kaprielan: arrangement / production / mix

and our clients: Opera de Lyon - La Maison de la Vache qui rit - Konbini - Dior - L'institut Français - We are Social - Havas - Warner Music - Fondation Cartier - Buzzman - Numéro 10

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superlucid Interactive Wall / ISPO Munich 2018

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Sometimes there are communication measures that break the mold. Projects that are special because they should be especially 'something'. Especially stand out. Convey an important brand message or new brand mark up. These are referred to as beacon projects, benchmark communication, communicative highlights.

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Sometimes there are communication measures that break the mold. Projects that are special because they should be especially 'something'. Especially stand out. Convey an important brand message or new brand mark up. These are referred to as beacon projects, benchmark communication, communicative highlights.

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fresque avec effets sonores uniquement

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Events are a one-time deal, so you need to make yours eye-catching and memorable. Murals aren't just for walls, but also for displays and panels that can be stationary or movable. Talk to us about the look and feel you want to create, the product/service you want to promote, the audience you want to attract; we'll put together custom display for your event that'll draw a crowd.

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An interview with Creative Design Studio Wall and Wall, discussing the creative potential of interactive murals

We collaborated with Creative Design Studio, Wall and Wall to design a projection mapping installation using the new Interactive Wall Kit .

Read the full interview and learn more about how they created this amazing interactive mural.

Wall and Wall is a creative studio based in San Francisco. We firmly believe that a well-designed space can inspire, change-makers, build creativity and engage in community interaction. We are a group of artists who enjoy painting and creating artwork and aim to push the boundaries of visual communication through technology and public art.

Together, our team is passionate about transforming and building spaces to inspire community engagement. Our art comes in many forms, including large scale wall murals, interactive murals (light and sound) and now projection mapping, 3D art installations, and live painting events. We consider ourselves visual storytellers, so our inspiration comes from the context of the project, brand or client. Whether it's an office space, public park, airport, or a hotel lobby - our hope is to bring a fresh and positive impact on the walls we are painting and create an immersive experience.

We've been wanting to implement more video mapping and animation into our work, however, there were a lot of barriers into making it affordable and feasible for our clients, so this was the first thing we thought of with this kit. We would love to integrate light as a medium and video mapping into more of our projects and live events.

The new kit was really thought through and included everything you need to set up a simple project, even down to the screws for the Electrode Pads and cable management for the back of your piece. We were excited about the simplicity of the kit and the resources online to help bring our idea to life. We did run into a couple of issues with the computer programming side, however, with a few emails to the Bare Conductive team, it was up and running.

It opens up an affordable and feasible solution to interactive art installations. This kit makes it easier for designers and artists to bring their ideas to life so we can spend more time on the idea, images and content, and less time on the technical production. This helps us to focus more on the interactivity that the visitors want.

It took about a day to paint the mural and about 2-3 days make the animation and to program everything. The physical set up only took a few hours, but there was a lot of testing and alignment to get it perfect.

Projection mapping, in our case, is the art of using light has a medium for our murals. We first think about what we want the experience to be like, what the mural is going to convey and then how the projection mapping will play into this. With the use of animations, a projector, and the MadMapper software we mapped all the touch points and we were able to project objects and words to help with our storytelling process.

We have been working with Bare Conductive products for a while, and one improvement for us is to use the Electrode Pads, which are super easy to connect to the back of the mural as well as to the Touch Board, sometimes we faced challenges for running long cables and losing conductivity.

The main challenge was to scale the animations to the right size on MadMapper, or any other mapping software that you might use. We wanted the lettering animation to fit perfectly and that was tricky to accomplish, however it was trial and error. Once we found the right scale, we did not move the projector until we were done with the project. Also, getting more into the Arduino coding side was a learning experience for us.

We have used other products on the market however Bare Conductive and especially the Touch Board has been the most reliable and most versatile for our projects. We have been able to use different components from Bare Conductive to create unique interactive installations for our clients and offer an immersive experience to the audience.

Don't be afraid to try new things! Projection mapping, at this scale, is new for us and we are learning a lot by just testing and experimenting with new products.

We have several interactive projects in the pipeline and now that we've tested this kit, we are able to offer our clients projection mapping at a more affordable rate with this technology, something that will also open the way for deeper interaction with the audience.

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An Impressive Projection-Mapping Installation with the Interactive Wall Kit

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An interview with Creative Design Studio Wall and Wall, discussing the creative potential of interactive murals We collaborated with Creative Design Studio, Wall and Wall to design a projection mapping installation using the new Interactive Wall Kit. Read the full interview and learn more about how they created this am

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How the Urban Conga uses our Interactive Wall Kit in their large-scale installations to create magical experiences

We caught up with Ryan Swanson from The Urban Conga , a multidisciplinary design firm promoting community activity and social interaction through open-ended play. They've achieved this by creating interactive installations, custom playable products, and immersive spaces that spark creativity, exploration, and free-choice learning into the built environment.

They've collaborated with public and private organizations, brands, governments, and universities all around the US as well as in Australia, Canada, Ireland, South Africa, Japan, Mexico, Nigeria, and the UK delivering workshops, lectures, urban interventions, playable products, custom installations, development plans, and public policy recommendations. Through their work, they continue to push the power of play for all within the development of their built environment.

Lets Create a Playable City Exhibition from THE URBAN CONGA on Vimeo.

The key is to find what it is you want to communicate and as Plato once said "You can discover more about a person in an hour of play than a year of conversation" , and these are the exact moments The Urban Conga strives to create and advocate for all demographics to share through their work.

They've used Bare Conductive products in several projects before, so Ryan was one of the first people that explored the Interactive Wall's capabilities. It was a lot cleaner and easier to use, something that allowed them to take less time figuring out the setup and more time designing the overall piece they were creating.

Ryan says that the first idea that came to mind with the new kit was to create an interactive environment. It had been something they wanted to do for a while and the new kit came out right when they were in the process of designing this playable exhibition.

We also talked about the exhibition and how they used the new kit to design it. They created the "Let's create a playable city" exhibition to promote the value and impact of implementing play within the development of an interactive environment of our cities and communities. It explores the idea for play to exist in everyday spaces, and encourages people to think about these spaces that could become PLAYces: like a crosswalk, park bench, street light, building facade, sidewalk, bus stop, or just the everyday space in-between.

Looking at how these often once boring or under-utilised situations can turn into stimulating creative outlets for social interaction and community activity through open-ended play. The exhibition uses both qualitative and quantitative data to walk a visitor through the impact play has on the health, identity, economic, and social value of a city. The exhibition was sparked by their soon to be released " Guide for creating a Playable City " that people can download for free.

The Interactive Wall Kit allowed them to enable learning in a playable way and helped them to expand the mind of the user in how to use technology and play to create more playful and communal, smart cities.

The new kit allows them to create cleaner concepts and express the technology of the work in a different way. With their work, they like to use technology, but they want to make sure all of their work is inclusive and usable for everyone. The great thing about using this kit and the touch sensor technology is people don't need tools like a phone or an app to engage with the work. The kit allows to use tech and make an interface that is accessible for everyone.

The new kit was designed with the ease of use in mind, as well as how fast people can create the project they have in mind through a seamless process. Ryan says that it took them about two months to fully design and build. Of course, this can take less depending on the project you're working on. They wanted to design this exhibition as a kit of parts that allows us to take it down and show it in new cities around the world.

The Urban Conga takes the exhibition onto another level by adding projection mapping, using MadMapper. When the user walks up to the piece, they can interact with a certain section and it triggers that area of the city to come to life through different animated projections. The projections also reveal data and facts based on the value in which you are reading about in the exhibition. The projections along with the sounds bring a 2-dimensional exhibition to life and create a 3-dimensional experience.

Having the ability to just plug the auxiliary cords directly in without soldering was a huge thing for them. This made the process seamless and less finicky. It also allowed for easy construction on site, and also enabled them to easily disassemble and reassemble the installed piece in a new location.

What makes them choose Bare Conductive products? Ryan says that they enjoy using Bare Conductive technology because of the simplicity it creates on their end to adapt their work. In their mission to create a more interactive environment and playable cities, the technology created by Bare Conductive allows more people to explore new ways of doing this. It opens up so many doors to what playable interventions can begin to be implemented within their urban infrastructure.

Currently, they are working on projects in the US and Mexico, and they also have one of their installations titled "Oscillation" which is on tour with . This installation uses adapted Touch Boards and proximity sensors to create a piece that acts similar to that of a theremin. People can dance and play around the interface changing the colours and sounds of the installation.

You can find them either in their offices at Tampa, Florida or their new office in Brooklyn, New York. They're always looking for new clients to explore new ideas with on creating custom installations, products, and learning environment that use play and interaction.

We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.

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Designing a Beautiful Immersive Environment with the Interactive Wall Kit

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How the Urban Conga uses our Interactive Wall Kit in their large-scale installations to create magical experiences We caught up with Ryan Swanson from The Urban Conga, a multidisciplinary design firm promoting community activity and social interaction through open-ended play. They've achieved this by creating interacti

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attention au vp peu puissant sur bois

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This is an exhibition we designed for the City of Clearwater, FL to begin to explore the idea for play to exist in everyday spaces, and encourage people to think about these spaces that could become PLAYces: like a crosswalk, laundromat, building facade, sidewalk, bus stop, or just the everyday space in-between. These often once boring or underutilized situations can turn into stimulating, creative outlets for social interaction and community activity through the idea of open ended play. It looks at both the qualitative and quantitative data around the impact play has on the built environment. Within the exhibition we get the visitors to explore the impact of play on the value of health, identity, social, and economics within the development of the the urban fabric.

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video qui illustre très bien les différentes étapes pour la construction

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Interactive Wall design & production with conductive paint for Rabobank

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Interactive murals are a proven way to attract visitors to an exhibition stand and keep them there longer

Interactive installations and projection mapping gain ground in the exhibition stand industry. The audience is more familiar interacting with smart surfaces than ever and we see that more businesses focus on the interactivity to offer a unique experience to their potential customers.

We caught up with , Netherlands-based creative agency to find out more about the custom exhibition stand they built, using the Bare Conductive Technology.

The team at Boldly XR brought into this process by a partnership they had with a Dutch stand builder, KopExpo, which they supplied the Rabobank stands for their exhibitions and Boldly recently started a partnership with them to mutually bring booths to the next level with the help of creative technology.

The exhibition stand was for Rabobank IT, which is one of the largest recruiters of IT personnel in the Netherlands. Boldly's vision was to differentiate vastly from most other things out there, in their field, they tend to visit trade fairs a lot with their clients and what they see are heaps and heaps of missed opportunities.

Usually, interactive technology is slapped onto a stand to make a company seem more "innovative", but it's hardly ever a seamless experience, skill-fully intertwined and part of the corporate identity. This makes for pretty jarring, janky experiences that miss out on the one thing that they were designed to do; create meaningful impact.

They suggested building a wall, that would make use of conductive surfaces and projection mapping on the technical side. While the conceptual side they wanted to break many of the conventions that usually come with corporate recruitment; envisioning a picture perfectly, heavily moderated and a clean look at the mere exterior of a company. Yannick Boers, the XR Designer says that they wanted to tell the story from the perspective of the people that actually work there, designing the wall and functionality based around their input, what would they have wanted to know about their future employer if they were out there, looking for a job.

Based on that they decided they wanted to take a two-pronged approach with the wall. To be able to show how each specialisation contributes to the products used by millions of clients of the bank and they also wanted to distil the conversations they've had with developers to core values that mattered to them.

Designing interactive projection walls is truly unlike anything else. It's quite a challenge to create a design that is a beautiful marriage of both the digital and physical components, which depending on the input of the user, could be literally any combination of projected designs on the wall. Especially as these components are animated and move around the wall, the effective use of blank space is crucial.

On the left side of the wall, they envisioned the outline of a smartphone, to display the contents of the Rabobank app and use as a storytelling medium/output for a row of the 7 major specialisations of IT at Rabobank. On the right side, they wanted to show the core values featuring animation and short text per element plus face to face interviews they shot with the developers talking about their job at Rabobank.

The difference in the design process of this exhibition project compared to other projects is the fact that one has to get quite 'nitty-gritty' on the technical requirements right away, more so than in-app/web design as conductive paint is way more permanent. For instance, they'd had to think immediately about the capabilities of the projectors for the placement and quality of the design.

Because while Ultra-Short throw projectors have become increasingly impressive over the last couple of years, and they could quite comfortably cover the whole 4 metres on the X-axis with a distance of only 60 cm, the Y-axis was a lot more limited at only 150 cm of the total height of 244. That meant they had to centralise all content that was to be projected, while not giving the design a "boxed" feel (they found that projecting edges would decrease the "magical" aspects of the wall. So they opted for elements outside the projected area as well, that would only produce sound when touched).

Next to the interactive installations, they also built VR/AR installations, so they're quite adept in rendering 3D scenes. To help visualise the end result for their client before production began, they created several renders of the design. Instead of 6 weeks, the team had to do the entire production of the wall installation in only 7 consecutive days, so the installation is ready for the event.

They looked into how to best transfer the design they created digitally to a physical wall. For which they considered several options: projection painting, stencilling and screen printing. It was vital to the design team that the digital design would be transferred to the wall as faithfully as possible, as the accuracy of the animation elements interacting with the physical elements depended on it.Projection wasn't ideal for them, because the biggest part of the design they made featured nice clean edges, that would be hard to nearly impossible for someone to trace accurately. Neither was screen printing, as the sizes, they needed for the wall would be hard to pull off within screen printing techniques, especially fitting multiple windows together would be nearly impossible.

So they settled on stencilling. Which meant they converted the digital design to cutting lines for a cutter, which would cut out the stencil from large vinyl sheets. After removing the stencil sheets, it was time to stick the vinyl to the surface.

They thoroughly brushed the surface to make sure it would stick properly. They created small dovetails in the design file earlier so that they could accurately fit together the large sheets like puzzle pieces. Laser alignment was used to make sure the placement would be exact. They had to make sure that everything works perfectly, as the animations were already in production too.

They used Electric Paint by laying all the panels flat on the ground and covered them with two small rollers, making sure we lay down a thick, even coat. Not everything they painted was going to be used as a conductive surface and the paint is quite precious, but they opted to use Electric Paint for those areas as well as it's so incredibly black that other paints would stick out.

After peeling the vinyl, all the lines were incredibly smooth, the paint hadn't crept at all, the panels looked like they've been printed and not painted. All the animations on the surface were custom and handmade specifically for KOPexpo and the Rabobank. They would tell the story about the benefits of working as a developer for Rabobank and the amazing impact they have on the products global customers use.

For the interactive installation, they drilled holes into the walls and connect the front of the wall to the back with stripped wires. At the back, the wires were held in place with nails and a bit of hot glue and on the front, the wires were cut so that they were flushed and then painted over with Electric Paint. They created overall, 35 touchpoints for their wall.

Two ultra-short Optoma projectors were used and the projectors were attached to custom-made beams that could be extended or shortened in order to adjust the image. Due to the weight of the projectors, they had to be counterbalanced with weights. As the projectors had 4000 lumens, they were bright enough to work in any environment.

Behind the wall, the microcontrollers and projectors were connected to a computer, which ran the projection mapping software MadMapper. Any interaction with the Touch Boards sent a MIDI signal to the computer and triggered the animation within MadMapper. Simultaneously, the computer was connected to a stereo system through an amplifier to play sounds along with the animations.

In the end, the interactive wall was received with great enthusiasm by all attendees of the Rabobank IT recruitment exhibition event. Due to the design of it, it was possible to de-and reassemble the installation over 8 times so far.
We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.

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Adding interactivity into an exhibition stand with the Interactive Wall Kit

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Interactive murals are a proven way to attract visitors to an exhibition stand and keep them there longer Interactive installations and projection mapping gain ground in the exhibition stand industry.

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Electric Paint and our Pi Cap can take projection mapping to the next level by creating magical interactive installations. In this tutorial we'll show you how to use Electric Paint to create sensors on a wall and use them to drive projected animations via a Pi Cap and Raspberry Pi.

You can use any Raspberry Pi that has a 40-pin GPIO, but we use the Raspberry Pi Zero W as it allows us to connect directly to the Pi Cap on a flat surface and cold solder to the Pi Cap. The Raspberry Pi Zero W is connected to a computer via SSH and takes OSC commands via Processing. These OSC commands are sent to the projection mapping software, in this case, MadMapper. You can download Processing for free from the Processing website and a trial version of the mapping software MadMapper from the MadMapper website .

We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.

You will need:

1 x Electric Paint 10ml1 x Raspberry Pi Zero W1 x Raspberry Pi power supply1 x Projector and associated cables

1 x Computer running Mac OS, Windows or Linux

Step 1 Set up the Pi Cap and computer

The code we are running is "datastream-osc.py". Before you can run it, you need to know the hostname of the computer that is going to run the projection mapping software and is receiving the commands from the Raspberry Pi. The hostname depends on which operating system you are using, so we recommend doing a quick Google search in order to find out the name. Once you have the name, run the code on the Raspberry Pi Zero W with

./PiCapExamples/Python/picap-datastream-osc-py/run -h HOSTNAME

where "HOSTNAME" is the hostname of your computer.

Step 2 Set up Processing and run the code

In the search field, look for "oscP5" then click "Install". Once you have installed the libraries, click on run to launch the sketch. When you touch electrodes 0 or 1 on your Pi Cap, it should write "Electrode 0 was touched" and "Electrode 1 was touched" in the console window.

Step 3 Connect the Pi Cap to MadMapper

Next, you need to set-up your projection mapping software. We're using MadMapper, for which you can download a trial version from the MadMapper website . If you want you can download two sample animations .

Change the play setting of the videos to "Play the movie to the end of the loop and pause". Touch the electrode E0 and E1 again, you should see the animation play in MadMapper!

Step 4 Prepare the surface

With most of the hardware done, we now need to make art and create the interactive surface, where you want projection mapping to take place. In this example, we use a piece of white cardboard. We are going to paint the artwork with the help of two stencils, which we attach to the wall.

Before we apply the paint, we need to create a connection to the back and to the Pi Cap. In order to do so, we use two black nails and pierce the cardboard somewhere within our stencils. On the backside of the cardboard, we need to connect the nails to the Pi Cap with a conductive material.

Attach the Pi Cap somewhere along the bottom of the wall where you can still connect it to power later. We use copper tape to connect to the Pi Cap; pierce the tape through the screws, and add a bit of Electric Paint to hold the connection. Cold solder the other end of the copper tape to the Pi Cap with Electric Paint.

Step 5 Prepare the animations in MadMapper

Back on your computer, position the projector so that it shines onto your surface and connect it to your computer. Open MadMapper and enter the "Full Screen Mode" of MadMapper. Move and scale the video to your liking, checking with the output of the projector if the visual is fitting nicely with the sensor.

Step 6 Touch the paint and watch the animation

Now everything has been assembled and we can give the projection mapping a test. Remember, at this point, we should have the OSC code running on the Pi Cap, the Processing sketch running on your computer and have MadMapper open with the animations. Try touching the paint on your surface and watch the animation unfold!

Step 7 Next steps

If you want to change one video animation or more, then have a look inside the Processing sketch. If you look inside the code you can find the lines "mediasList[0] = "bubble_animation.mp4 ″ ;" and "mediasList[1] = "bubble_animation.mp4 ″ ;". The number inside the square bracket corresponds to the electrode that is touched, so for example when touching electrode 0, MadMapper will play "bubble_animation.mp4". If you want to use your own animation, you need to change the name in Processing. Therefore, if you want to include "animation1.mp4", you need to include this filename in the Processing sketch, e.g. "mediasList[0] = "animation1.mp4 ″ ;".

If you want to add sound to the project, just add the sound to the animation and let the projection mapping software play it.

There are so many possibilities to take this project further, for example, instead of having the surface vertically, you can have it horizontally, and have an interactive table. You could even embed the paint in a sculpture!

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How to do projection mapping with the Pi Cap and Raspberry Pi

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Create an engaging and interactive project for events, retail and more Chances are you have seen projection mapping either in a video or in real life. There are some amazing videos of projection mapping.

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We have an interdisciplinary team with international perspective, providing professional and efficient design in various areas such as user experience design, interactive...

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Control interactive animations with the Touch Board

Projection mapping, also known as video mapping or spatial augmented reality, allows you to make your surroundings come alive. It involves taking a video, animation, images, or any other visual material and project them onto a surface or objects to provide context or information or create an immersive experience. In the simplest form, projection mapping requires a computer, mapping software, a projector, and video content mapped onto a surface.

And with the Touch Board and Electric Paint, you can make projection mapping immersive! You can extend the Touch Board's twelve capacitive sensors with the Electric Paint to create points of interaction on the projection surface. Touching your Electric Paint designs sends a signal to the software and triggers an animation or video. We've seen incredible projection mapping projects on walls, floors, and even 3D objects. Electric Paint and the Touch Board make it possible to transform any surface into a stunning, interactive projection-mapped project!

In this tutorial, we explain how to set up projection mapping with the Touch Board and make an interactive wall. We use the tools that come with the Interactive Wall Kit and use MadMapper as the mapping software, but you can use other mapping software, like Resolume or any other software that can take MIDI signals as inputs. You can download a trial version for MadMapper from the MadMapper website.

For projection mapping to be most effective, you need to choose a bright projector. If you have a short distance between where you place the projector and where you want your projection mapping to happen, you need a short-throw projector. One of the most popular choices is the Epson 1060 projector, which is bright enough to work in daylight.

Many artists and advertising agencies have created projection mapping installations with our Touch Board, making their event and brand more engaging. You can find these projects in our Blog section.
We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.
You will need:

1 x Interactive Wall Kit
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1 x PC or Laptop running your chosen projection mapping software

1 x Projector

Step 1 Set up your Wall

We designed the Interactive Wall Kit to create interactive walls with sensors painted with Electric Paint. When these sensors are touched, the projection mapping software plays the associated video or animation.

So that your project can get off to a great start, we've designed a unique Electric Paint stencil that will align with the projected video later in the tutorial. Using the stencil will help the painted and projected shapes to line up perfectly. You can download our stencil here. Want to bring your designs to life with Electric Paint? No problem. Get creative with what you paint. Just make sure to follow the connection instructions below.

Whether using our stencil to paint your wall or using your design, you'll need to follow similar steps.

Connect the Electrode Pad from the Interactive Wall Kit through your wall, then paint your Electric Paint design on the front of the wall. For a tutorial on this process, take a look here. Finally, connect your Electrode Pad to the Touch Board. In this tutorial, we're going to connect to Electrode 0.

Step 2 Set up the Touch Board

If you haven't already learned how to reprogram your Touch Board, make sure to follow the steps here and then return to this tutorial. With the Touch Board attached to the wall, upload the "Midi_interface_generic" code to the board. You'll find it under File→Sketchbook→Touch Board Examples→Midi_interface_generic. Make sure that you have selected the right settings for the Touch Board, including "Bare Conductive Touch Board (USB MIDI, iPad compatible)" in

Tools → Board

This code will send MIDI messages to the computer, so you need to keep the Touch Board connected to the computer.

Step 3 Set up the video in Mad Mapper

Connect your projector to your computer and turn it on. Ensure that your computer isn't mirroring its display and that the projected display is larger than the sensor.

In this tutorial, we are using a trial version of MadMapper. You can download it from the MadMapper website.

We have a sample video that you can download here, but you can also design your own. We used Adobe After Effects to create this video, but you can use any specialized software that allows you to create a video, including Adobe Photoshop. Make sure to leave an empty frame at the beginning and the end of the video.

With your projector connected to your computer, open MadMapper and drag and drop the video into the workspace. Next, we want to scale and transform the video to fit with the sensor we painted. Pause the video and drag the play head to the start of the animation. Enter the "Full-Screen Mode" of MadMapper and then move and scale the video to your liking, checking that the images you are projecting are fitting nicely with the sensor.

Step 4 Set up the Touch Board with MadMapper

When you have the video on the workspace, make sure the Touch Board is still connected and is running the MIDI interface code.

Then, change the video's play settings to "Play the movie to the end of the loop and pause." Now, open the MIDI control settings in MadMapper. Select the video, then click the "Goto beginning" button, then touch the sensor on your wall. The "Goto beginning" button should now be grey and have something written across it, like "1/C2".

Exit the MIDI mode and touch the sensor again. You should see the projection mapping experience unfold!

Step 5 Next steps

Projection mapping is not limited to a wall as a canvas. You can also use objects. The Interactive Wall Kit isn't limited to walls either. The kit works great with 3D objects too. Remember that you don't always need to drill a connection for the Interactive Wall Kit. You can also make wall sensors with copper tape. Click here to find out more. Ultimately, you could even use a building or a facade to act as a sensor!

To take your project to the next level, you could map imagery and sound simultaneously. We've seen some fantastic interactive projection mapping projects, from retail displays to student projects to tradeshow stands. Interactive projection mapping is a unique way to give viewers a self-directed experience that you can populate with fun or informative effects.

If you run into any problems, please check out the Touch Board troubleshooting guide. If you are a Raspberry Pi user, check out our projection mapping with the Pi Cap tutorial. The Pi Cap is a Raspberry Pi add-on and allows you to combine projection mapping with more technology.

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Create a projection mapping project with the Touch Board

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Control interactive animations with the Touch Board Projection mapping, also known as video mapping or spatial augmented reality, allows you to make your surroundings come alive. It involves taking a video, animation, images, or any other visual material and project them onto a surface or objects to provide context or

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This ambitious installation uses Touch Board MIDI functions to power an interactive wall with a powerful narrative

We've just finished our new projection mapping tutorial, so it couldn't be a better time for us to share this really cool interactive experience that uses the Touch Board's MIDI feature to do just that! This fantastic project was created by , a multimedia company which specialises in interactive design, media technology and branding development.

Ctrl+T.lab designed and built the touch-sensitive art for an event, so that visitors could learn about the city of Foshan by interacting with an illustrated history of it. The exhibition was to present the ideas and plans for an innovation park in the city, which is in Guangdong Province, China.

The team at Ctrl+T.lab created their installation in a space 4 meters wide by 3 meters tall, using 6 interactive points. Each point was painted with Electric Paint and was connected to the Touch Board which powered the interactivity.

When the visitors touched the interaction points, motion graphics were projected onto the wall and projection mapping techniques were used to combine them with the painted art.

Several people could interact with the wall simultaneously, providing an immersive way for them to learn during the exhibition.

Watch the video below to see how the installation works.

Are you inspired to create your own interactive installation using the Touch Board or the Pi Cap and projection mapping? To find out how to get started, check out our brand new projection mapping tutorial for the Touch Board and for the Pi Cap !

Foshan Youth Innovation Park Interactive Design from CT.LAB on Vimeo.

If you want to create your own Projection Mapping project, have a look at the tutorial with the Touch Board or the tutorial with the Pi Cap .
We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.

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A Large Scale Interactive Mural for Innovation Center

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This ambitious installation uses Touch Board MIDI functions to power an interactive wall with a powerful narrative We've just finished our new projection mapping tutorial, so it couldn't be a better time for us to share this really cool interactive experience that uses the Touch Board's MIDI feature to do just that!

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Foshan Youth Innovation Park Interactive Design

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Engaging vistors through an interactive table constructed from a Touch Board, Electric Paint, and freely available software tools

There is already a lot of hype around Interactive and projection mapping installations and from all the projects we've seen so far, we're certain that this will be the element that will make companies stand out from their competition. The future is smart and everything is getting smarter around us, so do the exhibition stands, event booths, etc.

The team at siedepunkt* grabbed the opportunity and designed a projection mapping table using our technology and Mad Mapper. We caught up with siedepunkt* to find out more about the interactive projection table and its production.

Dokumentationsvideo des interaktiven Tisches für eine Messeveranstaltung from Siedepunkt on Vimeo.

The team mainly works with internal departments of big companies, that need help communicating with their employees, most of their client projects are subjected to NDAs. That means that they're not allowed to showcase their work.

That's why they try to create showcases so that they can demonstrate their possibilities and showcase new event technologies to potential clients. One repeating important topic for their clients is to communicate new processes to their employees. In that vein, the team used their own internal process as an example demonstration by using an interactive, narrative table.

In the beginning, the ideas were based on their experience of using the Touch Board with Electric Paint . Initially, they just painted their process with the paint and played sounds with the Touch Board . They then decided to incorporate MadMapper, a video mapping software.

They weren't sure what surface to use, either a table, wall or something completely different. They quickly identified the solution to be a table, because it allows people to gather around and discuss.

At this point, there were many open questions regarding any problems they might have with the projector's brightness. Or if the combination of paint and the digital image would work. How were they going to place the animations and how could they show their process and design elements as a concept?

Content-wise, the challenge was to translate their working process into short word combinations while maintaining a balance between quickly delivering the message and not overloading the user with information. Through different layouts and tests, they steered towards using a spaceship as context, which would explain their development on a projection mapping table. It would tell a story of a client who orders a spaceship and receives it in phases.

They first had to test the experience, so they built a prototype of their interactive table and placed it in front of their projection surface in their conference room. They projected their sketches and made sure it was working. Then they built the base of the table with cardboard.

The next step was to set-up the short throw projector so that the projections would be shone onto the surface and wouldn't be interfered with through gestures. This was done by placing the projector on a pillar that is attached to the table.

Once all the illustrations were painted onto the table, they projected the layout onto the table and the parts for the animations were drawn with Edding. They hammered nails through the drawings and painted them over with Electric Paint. The nails were connected to the Touch Board and the cables were secured within the table, to avoid them interfering with each other. A laptop was used within the pillar of the projector. It was connected directly to the Touch Board.

This example was designed for a specific reason, but it also shows how to use new technology tools to design an interactive installation, where the audience can have an immersive experience.
We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.

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Table-based interactive projection mapping for events

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Engaging vistors through an interactive table constructed from a Touch Board, Electric Paint, and freely available software tools There is already a lot of hype around Interactive and projection mapping installations and from all the projects we've seen so far, we're certain that this will be the element that will make

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Ambient play was an interactive environment created by The Urban Conga in collaboration with artists Sebastian Coolidge and Justin Wagher. The experience was about sparking communal play through sight, sound, and touch. The video was filmed by Jordan Hicks

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Beautiful illustrations and an enticing soundscape make this playful installation memorable

Large scale sensors, coatings, an interactive sound mural, wallpaper or prints - there are many great things you can create with 1L of Electric Paint.

' Ambient Play' is a great example of how you can create an engaging experience with Electric Paint. It was created by Tampa-based design firm, the Urban Conga and two muralists Sebastian Coolidge and Justin Wagher .

The installation is an interactive artwork that triggers sounds when touched, so the community can interact and engage with one another through music and art.

Watch the short video below to see the piece in action and learn more about the process of building the installation.

Ambient Play from THE URBAN CONGA on Vimeo.

Sebastian and Justin designed these murals using Electric Paint and the Touch Board . They drew out the imagery by hand and integrated Electric Paint into the visual language. The Electric Paint then connected to the Touch Board to trigger sound through a speaker system. Different parts of the interactive wall produced different sounds. Sebastian described the project as a surreal and multi-dimensional concept, where people had the ability to see and experience what they haven't seen before. Justin also incorporated traditional Japanese illustration into his mural, while keeping it simple and letting the audience interact with it in their own way.

The goal of 'Ambient Play' was to create social interaction through art. Visitors to the exhibition could meet other participants and interact with one another through the sounds of the artwork.

If you're inspired to create your own large scale interactive experience, check out our Electric Paint 1L .
We love it when you share your projects! Post your project on Instagram, YouTube, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com so we can post them on our site for the world to see.

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Ambient Play: An Interactive Sound Mural

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Beautiful illustrations and an enticing soundscape make this playful installation memorable Large scale sensors, coatings, an interactive sound mural, wallpaper or prints - there are many great things you can create with 1L of Electric Paint. 'Ambient Play' is a great example of how you can create an engaging experienc

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superlucid Interactive Wall / ISPO Munich 2017

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dunkelblaufastschwarz, German for "dark blue nearly black", is an advertising, design, and digital agency based in Salzburg, Austria, and they used the Interactive Wall Kit to create their own interactive wall. They created the display for their client Axess AG at the famous Interalpin, a famous trade show event for everything related to skiing in Austria. Knowing that global market leaders require to be ahead of the competition, dunkelblaufastschwarz had to come up with something special.

The team wanted to present the client's USPs and products in a way that visitors at the fair would remember them. After some research, they came up with the idea to create an interactive experience. They created a wall where all the technology was hidden, by embedding the technology behind the wall. The front of the wall was covered by the artwork. By using the capacitive sensors of the Touch Board that is part of the kit, the team at dunkelblaufastschwarz created proximity sensors behind the wall. The Touch Board is connected to a computer, running a projection mapping software, and is connected to a projector. When a user touched the artwork at specific spots, they would trigger an animation that was projected via projection mapping. The Touch Board has 12 sensors so it allows for multiple users to use the wall installation.

The team had to overcome several challenges when implementing this interactive display. The biggest issue was to get all four areas intertwined: content and graphics for the wall, booth design, which included the wooden wall and lighting, animations for the projection mapping, and user experience and interface design. They were able to do most of the aspects in-house, using Bare Conductive technology to create the interactive surface.

The interactive installation was well received by Axess AG's team and got a lot of engagement by their visitors. The Axess AG team noticed how a certain group dynamic evolved: visitors seeing one touching the wall stopped, approached the wall as well, and started interacting with it. The fact that the technology is invisible was the most captivating part, there was no screen and the users did not see the sensors.

The success of the wall lead the dunkelblaufastschwarz team to create "superlucid", interactive walls products that they took to more trade shows, such as the ISPO corporate event in Munich. They are planning on creating many more installations once events are allowed again.

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superlucid - An Interactive Solution For Events and Shows

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dunkelblaufastschwarz, German for "dark blue nearly black", is an advertising, design, and digital agency based in Salzburg, Austria, and they used the Interactive Wall Kit to create their own interactive wall.

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Cher Ami is a small digital production factory based in France and they used our products to create an interactive wall display for the famous cheesemaker, La Vache Qui Rit. The manufacturer has a big museum and public space on site and wanted to create something that told their history and their commitment to the environment. They contacted the team at Cher Ami and asked them to create something astonishing that was engaging to both adults and children.

During the initial thought process, Cher Ami was considering using a screen or tablet at the centerpiece. But realizing they wanted to create something with augmented reality, AR, they moved away from the tablet. Researching AR projects, Cher Ami discovered that most of them were too energy-intensive, which would have been in contrast with the aim of having an installation about the environment. They discovered then Bare Conductive and how it's possible to create interactive walls with our technology, yet being not energy-intensive.

Mur RSE - Maison de la Vache qui RIt from Cher ami, on Vimeo.

Testing out ideas with the Touch Board and after successfully demonstrating the prototype to the director, they quickly came up with the concept of creating an interactive display on wood. Cher Ami's idea was to use wood in order to encapsulate the motivation behind an environment-conscious project. They worked together with an illustrator, Donatelle Liens, to create the design and story for the company and the wood engraving was handled by Arkaic Concept. The sensors on the wall were used to create digital signage and display additional information and give more context. The installation was built with the future in mind: the museum can add more content in 5 to 10 years time the permanent installation, by adding additional animations for the projection mapping.

Cher Ami created proximity sensors with the Touch Board and they used copper plates instead of conductive paint as sensors, installing them behind the wood. The plates are connected to the Touch Board, which in return is connected to a computer, running the projection mapping software, MadMapper. The Touch Board communicates to the software with MIDI signals, triggering animations to start via a projector. The short-throw projectors were hung close to the ceiling as part of the wall installation. The board uses capacitive sensing to create an interactive surface and detect the presence of a hand through the wood. Because Cher Ami is using proximity sensing, they can easily change the content they want to display, just by changing the animation that is being projected! Each Touch Board comes with 12 sensors that can each trigger an animation, so the interactive installation allows for multiple users.

Overall they used 10 wooden panels and created a 9m long giant wall. The wall was finished shortly before the COVID-19 pandemic, but the early engagement was exceedingly positive, with especially children loving the experience. Cher Ami's work was so well received that they have been invited back to create another project for La Vache Qui Rit and won an award by FWA as well.

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Cher Ami - An Interactive Wall in a Museum

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Cher Ami is a small digital production factory based in France and they used our products to create an interactive wall display for the famous cheesemaker, La Vache Qui Rit. The manufacturer has a big museum and public space on site and wanted to create something that told their history and their commitment to the environment.

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Interactive touch and video walls have been incorporated in many museums with the aim to enhance the visitor experience and create an engaging outcome. A touch wall can combine different interaction techniques, technologies and styles in terms of visitor-exhibit interaction and social collaboration in the museum or public settings.

These installations are usually large in size and expensive, while their typical use is to present generic content about the museum. As a result, they may not be easily set-up at multiple locations inside a museum and serve the purpose of just presenting narratives about particular exhibits.

i-Wall is an affordable touch surface built from off-the-shelf components and technologies. It has been designed for the Syros Industrial Museum in Greece and presents a narrative about a particular exhibit, the Enfield E8000, which is the first electric car that reached small-scale production in 1973.

It was designed in the context of the undergraduate course ''Interactive Systems Design'', of the Department of Product and System Design Engineering, Polytechnic School of the University of the Aegean, Syros, Greece.

The team got inspired by the Electric Paint's potential, which enabled them to create a relatively low cost, yet high-quality interactive display that would improve the users' experience inside the museum.

There's also a scientific publication on the subject: i-Wall: A Low-Cost Interactive Wall for Enhancing Visitor Experience and Promoting Industrial Heritage in Museums.

The interactive touch wall provides information to visitors about the concept, the design, the problems, the creators and the socio-political context related to the exhibit, in an interactive and intuitive way. It also allows visitors to appreciate the interior of the car as well as its functions via augmented reality (AR) technology. The design of i-Wall combines interactive storytelling, animations and projection mapping with smart tools such as conductive paint, the Touch Board and AR.

To create this video wall, they used a wooden surface, a Touch Board, Electric Paint, a short-throw projector, wires with alligator clips, nails, wiring, a laptop, a tablet and a speaker.

The animations projected on the wall were created with Adobe After Effects and Illustrator. The projection mapping on the wooden surface was achieved via MadMapper, while the coding of the touchpoints was done using the Arduino IDE software.

The project has an additional augmented reality application, so the visitors can interact with a 3D model of the car and gain further information about it. Four different software applications were used for the completion of the app. All the functions and information were implemented on Unity programme.

Augmented reality was achieved through the service of Vuforia, while the connection with the tablet was made using Android Studio. Lastly, the 3d model of the car was created on Cinema 4D by Maxon. To be able to achieve clear and polished shapes, they used stencils and the conductive paint was applied with a paintbrush no 8.

The creation of the touch wall was a complex process. The journey begins when the users choose to watch something by touching a button, and in this case, the team focused on the touch, thus eliminating the button and replacing it with touchpoints instead. Their aim was always to have a simple yet interesting interaction with the visitor and it was easy to achieve this with conductive paint.

Since the main interaction was through touching and having in mind that they aimed for an aesthetic of the flat design, both the technology and the means used, had to be able to support the audiovisual material and the projection mapping without adding any extra or external sensors.

In order for the touch display to work, the Touch Board was the best solution, because it's compatible with the Arduino software. This particular board gave them the opportunity to turn an ordinary wall into an interactive surface. This is possible because the board has certain sensors that respond when they are connected or painted with conductive paint. When a surface is painted with Electric Paint, it gets transformed into a touch "button".

Indeed, the simple and interactive connectivity of the touch wall, for the Enfield E8000, was achieved largely due to the fact that the touchpoints between the visitor and the "wall" (sensor, button or screen) where replaced by the conductive paint.

Throughout the process of research, design and evaluation, the team realised that there is a need for a different and more participatory approach to the design of interactive systems for museums, exhibitions, product presentations, services etc.

In particular, the i-Wall contributes to a more experiential and engaging experience. A significant feature of the system is the combination of navigation, the sense of touch, sound and observation of the narration as it unfolds. The flow of storytelling directs users as the element of surprise remains throughout the interaction with the display.

Finally, i-Wall is flexible, as it can incorporate different means of interaction, while it can also be adapted to any space when designed appropriately.

Images & Video: Christina Gkiti, Eirini Varia, Chrysi Zikoudi, Athina Kyrmanidou, Io Kyriakati, Spyros Vosinakis, Damianos Gavalas, Modestos Stavrakis, Panayiotis Koutsabasis
We love it when you share your projects! Post your project on Instagram, YouTube, Vimeo, or Twitter, and make sure to tag @bareconductive or use #bareconductive. You can also send your videos and photos to info@bareconductive.com. Submit your project for a chance to be featured and you'll also receive 20% discount.

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Enfield E8000 - An Engaging Interactive Wall For A Greek Industrial Museum

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An interactive touch wall combining projection mapping and augmented reality, telling a story of industrialization in Greece Industrial Museum. Interactive touch and video walls have been incorporated in many museums with the aim to enhance the visitor experience and create an engaging outcome. A touch wall can combine

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Enfield E8000 - Interactive Wall for a Greek Industrial Museum