# data[].attributes.body
E20181021235
Group A
According to my research, Serious gaming can be applied to all kinds of fields to better humanity. Aside from the obvious like education, psychology, and computer science, other organizations wishes to intergrate serious gaming into their workflow like the military, healthcare and exploration.

For the military, they will want to use Serious gaming for the troops deployed in the field and the cadets training in boot camps. For decades, video games have been providing players with HUD and additional assistance by the computer. It's not a surprise for the military to use this as inspiration for cadets to simulate combat in every conceivable situation. As for the soldiers on the battlefield, this technique is implemented through a HUD or something similar.

The medical field would benefit greatly through the implementation of serious gaming. From trauma surgeons to medical students, the use of gamification in simulated surgery or the effects of certain medical techniques can be demonstrated to the patient with great clarity without having to administer doses of it into the patient and hope it's effective.

The navigation industry are interested in serious gaming in hopes it could decrease workload for them in the future. The Earth they live on is still a mystery in certain parts of the world. New technology from the gaming industry might be retroactively fitted into their line of work. Virtual and augmented reality will record and store data faster and will increase accuracy and authenticity.

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E20181021159
GROUP C
In my own opinion, serious games also important to experimenting or practicing perspective. This is because the teaching session could be adapted through the learner's needs and situation. As an example, a doctor could experience a real situation where he needs to operate his patient through a simulation game. Therefore, the doctor can learn through trial and error without damaging a real patient.

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E20181021333
GROUP B
In my opinion, besides educational, psychology and computer science, military applications also one of the most important in serious game. One of these changes is the use of serious games for simulating the real military environment. For example, bringing together the capacity to inform, educate, and train their users through the interaction with the player and simulation environments very close to reality will become the ideal tool for training military personnel as well as for improving their techniques.

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E20181021397
GROUP B
Pada pendapat saya, selain pendidikan, psikologi dan sains komputer. Saya fikir Kerajaan penting untuk Permainan Serius. Ini kerana pasaran yang serius dijangka berkembang dalam dekad yang akan datang. Tambahan pula, permainan yang serius boleh mencipta pengalaman pengguna yang positif dan berpotensi seperti membolehkan data dan analisis masa nyata, melampaui kandungan untuk membolehkan masalah.

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E20181021305
GROUP A
In my opinion, besides educational, psychology and computer science, health care is also important to serious game. Using serious game, they can create simulations or virtual reality to the patients. These technologies can be useful for patients, in order to teach them procedures regarding their health habits. For example, a serious game was used to teach healthy alimentary habits in patient with diabetes. Not only to the patients, we also can create a simulations for healthcare worker. They can training to improve their skills.

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E20181021383
GROUP B
Pada pendapat saya selain pendidikan, psikologi dan sains komputer, bidang sukan juga penting untuk Serius Permainan. Hal ini demikian kerana, para atlet dapat menjalani latihan tanpa rasa risau tentang kesihatan kerana dengan adanya alat simulasi dapat mengelakkan mereka daripada kecedaraan serius. Selain itu, atlet juga dapat melatih bila-bila masa sama keadaan cuaca yang tidak baik ataupun melakukannya di rumah agar dapat mengekalkan stamina mereka. Jurulatih juga dapat melihat data-data atau rekod kecergasan atlet dengan melihat data daripada alat simulasi sukan. Dengan cara itu, data-data yang tepat akan membantu jurulatih untuk menilai dan melatih atletnya dengan lebih berkesan. Hasilnya, negara kita dapat melahirkan atlet yang bertaraf antarabangsa.

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E20181021821
GROUP B
In my opinion,other perspectives beside educational, psychology and Computer science that you think it is important to Serious Games,marketing is also important in serious games as it can improve the game.The higher the marketing,the better the video game can be.

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E20181021346
Group B
https://monzoapp.com/ Pada pendapat saya, ini adalah salah satu permainan yang terletak dalam perspektif selain daripada pendidikan psikologi dan sains komputer. Iaitu dalam perspektif engineering. Permainan seperti ini dapat membantu pemain untuk memasang komponen-komponen kecil menjadi satu alat yang lengkap. Contohnya pemain dapat belajar cara membuat sebuah kereta dengan menggunakan permainan seperti ini.

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E20181021182
Group B
Pada pendapat saya perspektif lain ialah dapat membantu manusia dalam membina kemahiran dalam melakukan sesuatu seperti permainan simulasi yang dapat memberikan manusia pengalaman sebenar melakukan dalam melakukan sesuatu. Contohnya apabila seseorang bermian permainan simulasi kapal terbang dia akan dapat mnegenal dan belajar cara untuk mengawal kapal terbang sebenar, dapat mengenal fungsi button teretntu dan dapat merasai fizik sbenar ketika di udara.

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E20181021190
Group B

I think that serious game can be used in investment simulation. This can help investor to train their skill without risking any real money. The best investment sector is Forex Trading and Stock Market. This is because these two market is a very active market compare to other. Developer can take past year or even decade trend and compile it into a different level, for example modern day, recession and many more. I am sure this will become a great platform for new comer.

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E20181021270
GROUP B

In my opinion, besides than educational, psychology and Computer science, marketing is another important perspective to serious game that we need to look into. We need to let all the people out there to realise that this serious game is real and not just a play thing. we need to catch their eyes so that they will be interested in this serious game. The reason why serious game is not used or known by a huge number of people is because they are lack of exposure to this new kind of thing. Serious game need to be introduced to all people and not to just a certain group of people only.

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NORAEKA BINTI ALIAS
E20181021294
GROUP B

In my opinion, apart from education, psychology and computer science serious games can be launched in the employment sector such as supermarkets because the simulation system there makes it easier for shopping customers and workers. It can also be launched at the factory as it facilitates the manufacture of goods by simply looking at the simulation of the condition of the goods.

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MOHD HAZIQ BIN NOU BAL (E20181021388) GROUP B

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MOHD HAZIQ BIN NOU BAL (E20181021388) GROUP B

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In my opinion, A serious game can be be taken advantage by various industries such as defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.

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NUR ASYIKIN BT CHE ROHALIM (E20181021367)

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NUR ASYIKIN BT CHE ROHALIM (E20181021367)

# data[].attributes.body
Group B

My opinion, scientific study of human learning. The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning

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E20181021395
GROUP B

In my opinion, other perspectives besides education, psychology and computer science, which are important in serious games are in the field of architecture and development. They can produce 3d models in no time and at low cost. Customers will be able to view the model in 3d and be able to explain their ideas for updating the design.

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E20181021392
GROUP A

In my opinion, beside educational,psychology and computer science. I think Goverment is important to Serious Game. This is because the serious market is expected to grow over the next decade. In additon, serious game can create positive user experiences and potentially like enable real-time data and analysis, go beyond content to enable problem.

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E20181021396
GROUP A
Besides educational, psychology and computer science, Serious Games is also important in field work. Basically, field work is the process of observing and collecting data about people, cultures, and natural environments. Field work is conducted in the wild of our everyday surroundings rather than in the semi-controlled environments of a lab or classroom. It is often used to indicate a specific occupational area or academic branch such as civil engineering, physics, marine science. Using Serious Game, field work will be less stressful and enjoyable for people to collect raw data outside a laboratory, library, or workplace setting. This will help them to improve their way in working and it will be easier for them to organize the data by using Serious Game. They would not be collecting the same data all over again and this will reduce the time needed for it.

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E20181021168
GROUP B
Based on my opinion, besides educational, psychology and computer science, Serious games can be important at Business Training. Business Training is for high achievers and  for those  who want  to  make  rapid  gains in  a short  period of  time. Vision, leadership and strategy are required to get business to the next level.  Frameworks  of success  can be  found  in  many  places, but  it  sometimes  takes  massive  action  to  make  them  work. However,  a  lot  of  organizations  today,  like  Renault,  are including  serious  games  in  their  business  process  for  the various possibilities of coaching with regard to the training of soft  skills and  communication  behaviors.  There  are a  lot  of applications dedicated to business process.

# data[].attributes.body
E20181021299
GROUP A
In my opinion, other perspectives beside educational, psychology and Computer science that I think it is important to Serious Games is in working industries. Right now, there are a lot of jobs that need field skills. So, companies can train their worker by using simulation. This also can reduce the damage cost if there any casualties happened during the training. By using serious games, worker can easily train their skills even at home if they have the tools. If the worker make any mistakes, they just have to simply do it again without worry about the damage of the equipment.

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E20181021176
GROUP A
Pada pendapat saya, serius game boleh diaplikasikan dalam bidang pengembaraan atau pendakian bukit dengan cara memberi simulasi kepada pengguna untuk melakukan perkara yang sepatutnya. Sebagai contoh boleh membantu sebagai panduan dalam perjalanan dan memberi arahan agar mengelak persekitaran yang bahaya kepada pengguna. Oleh itu, AR lebih membantu pendaki agar lebih peka dengan situasi bahaya dan memudahkan pendakian mereka.

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E20181021152
Group A

In my opinion, besides educational, psychology and computer science, Serious games can be important at Hospital/Health Care. I think company must start to develop the game that support healthy lifestyle. This is because people nowaday not care about their  health and dont have much knowlege about healthy lifestyle and cause many people become fat and sicked. So, to fixed this problem ,many company must give a lot effort and company also should provide game that can measure health and fitness levels of patient to make people become more helthy in this world.

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E20181021320
GROUP A
Pada pendapat saya, perspektif lain selain pendidikan, psikologi dan sains komputer, yang penting dalam serius game adalah dalam bidang Reka Bentuk Dalaman. Sebagai contoh sesiapa yang berminat untuk menjadi seorang profesional pereka bentuk dalaman, kita boleh melatihkan mereka dengan menggunakkan serious game seperti aplikasi VR atau AR untuk berlatih menyusun atur sesuatu. Contohnya, pereka bentuk dalaman  akan terlibat dalam bahagian menyusun atur seperti menyusun atur ruangan dalaman sebuah rumah, pejabat, hotel, restoran, pusat membeli-belah, sekolah dan rumah kediaman. Oleh itu, melalui aplikasi ini mereka dapat mengetahui langkah-langkah dan boleh melihat, mencuba, dan menyusun atur dengan lebih terperinci. Contohnya, mengenai kesesuaian perabot dan hiasan  tersebut di sudut-sudut tertentu mengikut kehendak pelanggan mereka. Selain itu, mereka juga akan dapat keputusan yang lebih baik, jimat masa, lebih menyakinkan diri sendiri dalam reka sesuatu dan cepat mengikut kehendak pelanggan. Oleh itu , dengan adanya serious game dalam bidang reka bentuk dalaman ini, setiap orang yang ingin menjadi profesional pereka bentuk dalaman akan dapat melatihkan diri mereka
sebelum berada disituasi yang realiti.

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E20181021312
GROUP B

Based on my opinion, the other perspectives besides educational, psychology and computer science that I think important to Serious Games is judicial. Persuasive games are developed for policy makers, cultural institutions and to study case before doing judgement. They are politically and socially motivated games that serve social communication. They cover areas such as crime, judgement and tribunal. The aim is to introduce new ways of thinking through experience beside studying crime and prevent from defending criminal. Through Serious Game, lawyer and judge can study more details and experience the crime situation. Serious games provide a risk free environment to practice essential skills and discover the truth behind a crime.

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E20181021237
GROUP A
In my opinion, apart from education, psychology and computer science serious games are also important in agriculture. With serious games, they will facilitate more effective and effective planting processes that allow them to grow more and produce better quality crops. this could improve the country's economy in the future.

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E20181021254
GROUP A
In addition to education, psychology and computer science, serious games can be used in the field of heavy industry. Examples of projects include construction of large buildings, chemical plants, H-IIA rockets and also the production of construction equipment such as cranes and bulldozers. so it can be simplified with ease in serious games like simulations and so on

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fields. Moreover, music can be characterized by heterogeneous multimedia contents. Among the different facets music information is made of it is worth citing music symbols, their graphical representations as scores, their audio renderings as tracks, etc. The international standard known as IEEE 1599 is an XML multilayer format for heterogeneous music contents, and describes such different aspects in an integrated and synchronized context.  Making relationships among music contents explicit provides a potentially rich educational environment. 

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E20181021287
GROUP A

Selain pendidikan, psikologi dan sains komputer yang saya fikir penting untuk Serius Permainan adalah dalam bidang masakan. Pada era globalisasi sekarang ,dunia kita semakin pesat membangun dengan teknologi yang canggih dan hebat seperti penggunaan robot sebagai pembantu mengemas rumah. Pada pendapat saya ,seorang wanita yang bekerja sebagai suri rumah juga mampu meringankan kerja mereka dengan menggunakan teknologi AR yang mampu berfungsi untuk menjimatkan masa dan lebih kreatif dalam penyediaan makanan. Selain itu teknologi AR juga mampu membantu chef atau tukang masak melihat sesuatu yang lebih dekat untuk hidangan para VIP dan lebih canggih lagi mampu menyajikan resepi resepi baru melalui teknologi AR.

# data[].attributes.body
E20181021342
GROUP A

Beside educational, psychology and Computer science, Serious games can be used for exercise therapy. These include serious games that animate the player to sport and movement.  For example, hand-eye coordination and upper body muscles can be trained using Wii sports, regardless of age and physical disabilities, alone or with others. Even simple  Jump-'n'-Run games can have an educational purpose, depending on the user. They are partly used in rehabilitation therapies to restore the user's finger mobility, reaction speed and eye-finger coordination.

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E20181021379
GROUP A

.Beside educational ,phychology and computer science, serious games are developed for advertisers, policy makers, news organizations and cultural institutions. They are politically and socially motivated games that serve social communication. They cover areas such as politics, religion, environment, urban planning and tourism. The aim is to lead to create a demand for product due to a generated positive exposure to the product in the game or introduce new ways of thinking through experience

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E20181022779
GROUP B
Beside educational, psychology and computer science that i think it is important to Serious Games is education. They can be an alternative aid for teachers to educate their pupils and have even enabled governments to make learning about policies more engaging.

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E20181021232
GROUP A
In addition to education, psychology and computer science, Serious is also important in the automotive field. By using AR technology we can make vehicles more detailed and easy to use than ever before. The use of AR in the field of maintenance can enhance the mechanical capabilities of vehicle maintenance.Once, with serious games, employees can take a little time to think about vehicle design over time as they can use serious games.

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E20181021161
GROUP A
Assalamualaikum, in my opinion Serious Games like AR can be apply in medicine as simulations for treatments such as surgical training. With this AR can enhance the students' own skills. AR is also very relevant today because it is in line with the rapid development of technology. In addition, AR also helps many student in this field of medicine.

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E20181022817
GROUP B

Beside educational, psychology and computer science, serious game can also be implemented in art game. An art game uses the medium of computer games to create interactive and multimedia art. For the first time, the term was described scientifically in 2002 to emphasize games that attach more importance to art than to game mechanics. Mostly they convince by a special aesthetics and atmosphere and use the interactivity for creativity and the thought stimulation of the player. Art created by or through computer games is also called art game.

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E20181021165
GROUP A

Besides educational, psychology and computer science Serious Games also important as an Innovative Way for Workplace Learning.  It is important in this connection that Serious Games are slightly adaptable, so that they can be adapted on the one hand very smoothly on the situation by the enterprise and, on the other hand, the development expenses remain within the scope.  Hence, it becomes more and more important to develop actual and efficient methods which bundle up the different competences of Serious Game developers (professional expert, educational experts and IT developers) and support with the help of a structured action. The challenges they face should match their developed skills so that they can experience attainable challenges, but with some uncertainty of outcomes .

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E20181021347
GROUP A

In my opinion, cyber security is important to serious games beside educational, psychology and computer science. Security research and training is attracting a lot of investment and interest from governments and the private sector. Most efforts have focused on physical security, while cyber security or digital security has been given less importance. With recent high-profile attacks it has become clear that training in cyber security is needed. Serious Games have the capability to be effective tools for public engagement and behavioural change and role play games, are already used by security professionals. Thus cyber security seems especially well-suited to Serious Games. This paper investigates whether games can be effective cyber security training tools. The study is conducted by means of a structured literature review supplemented with a general web search.While there are early positive indications there is not yet enough evidence to draw any definite conclusions. There is a clear gap in target audience with almost all products and studies targeting the general public and very little attention given to IT professionals and managers. The products and studies also mostly work over a short period, while it is known that short-term interventions are not particularly effective at affecting behavioural change.

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E20181021351
GROUP A

Besides educational, psychology and computer science, serious game also important to the health field. Games that are made in order to help people heal. The existence of these games are one of the most important reasons why the accessibility of games for people with disabilities has become something that should really be seen as an urgent matter. People with disabilities can after all become ill or wounded as easily (or even easier) as the rest of the population.

These days, with our many movement sensors and VR harnesses, there are for example games that can help patients with physical therapy by making the often painful actions that the patient has to repeat into a game. A similar game format can also be used when exercising and following a training regime when the player is healthy. There are games meant to help with physical pain, mainly by distraction. And then there are games to help people with specific psychological issues that have already proven their effectiveness. Most of the health problems that these games were made to assist with can just as easily occur in someone with a pre-existing disability as in someone without.

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E20181021340
GROUP A
Besides educational, psychology and Computer science, Serious Games can also be important to the architecture field. This is because it provides a solution to the problem and demonstrates how it was used to develop the new architecture. For instance, A new architecture for allowing games to be portable between game engines is developed using the practices identified above. A sample training game was then built using the new architecture to demonstrate how that is possible . It also saves a lot of time to develop project. At that same time, They also can earn new experience in developing a project with the help of the serious game. In short, architecture field for portable Serious Games because it is very important in the development of the future.

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E20181021357
GROUP B
Selain pendidikan, psikologi dan sains komputer permainan serius juga boleh diletakkan dalam bidang penerbangan .Kerana ia dapat membantu juruterbang melakukan sebarang simulasi menggunakan permainan serius.Selain itu ia juga mampu meningkatkan taraf ekonomi sesebuah negara

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E20181021171
GROUP A
Pada pendapat saya, selain dari pendidikan, psikologi dan sains komputer, permainan serius juga amat penting dalam bidang pendidikan terutamanya guru boleh menggunakan AR untuk menunjukkan contoh kepada pelajar.Contohnya,bidang Sains dan teknologi,dimana pelajar boleh melihat dengan jarak yang lebih dekat tentang mikroorganisma atau planet dengan hanya menggunakan AR.Bagi saya amat relevan untuk para guru terutamanya guru Sains untuk menggunakan AR dalam pendidikan semasa PnP agar pelajar dapat melihat dengan lebih jelas tentang dunia sains yang sebenar walaupun hanya menggunakan AR.

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E20181021179
GROUP A
Besides educational,psychology and Computer science, Serious Games can also be important to security. Serious games in the field of security are aimed at disaster control, the defense sector and recruitment. Scenarios such as natural disasters, acts of terrorism, danger prevention and emergency care are simulated.  An example of serious games from this sector is the Emergency game series or the possibility to explore the response of communities in a game in disaster management. Psychological effect that exist in real life-threatening situation are not realistic in a serious game but the training in a serious game and exposure to the requirements in disaster management can prepare to a better response of the teams in a real disaster management case .

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E20181022757
GROUP C

In addition, the military can apply this game once in a while to exercise this skill to enhance their skills while fighting on the battlefield. This reduces the risk of military life and can be carried out at any time.

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E20181021276
GROUP C
Besides educational, psychology and computer science, Serious Games can also be used for rehabilitation. The main aim of these games is to improve cognitive and motor skills of patients during the rehabilitation process by making the exercises easier and more fun compared with the traditional methods through using simulation and virtual reality (VR) environments. Computer Assisted Rehabilitation Environment (CAREN) is an example of use of serious games in rehabilitation.

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E20181022787
GROUP C
Other perspectives beside educational, psychology and Computer science that you think it is important to Serious Games is Interior Designing. Nowadays, technology have become very advance and blueprints or interior prototype can be implemented in Augmented Reality and Virtual Reality.These will definitely help Architects and Designers to focus more easily and also it will be cost-efficiency.The time it takes to draw and design things by hand can be very hard and displeasing. With AR and VR, it can be done more easily. We can easily update our design without any hesitation and we can also backup it without losing any previous prototype.

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E20181022557
GROUP C

Serious game can be used in the design industry as well especially design that works around building things in real life as the game can be used as an early prototype for these designs.

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E20181022850
GROUP C

Serious Games could be used anywhere that required skills for example to become a pilot, it helps the person to become better by using serious games as their main thing to do before becoming a real pilot. It would help them by sharpening their skills without needing to go and drive a real aeroplane. It would be a disaster to let an inexperienced pilot to go and drive an aircraft that holds many people lives.

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E20181021278
Group C

Other perspectives is in business. This is because you can easily spread pedagogical content in front of your learners, so that they discover and understand the core principles of the topic. After theory came practice that is put your learners in front of practical situations, and above all to put them in front of difficult decision to make, in order to improve their decision making process, thus making them more efficient and skilled in what they do. Last but not least: Serious games for business create momentum within the staff. People love challenge, and will try to compete with other learners in order to reach the highest possible score.

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E20181022809
Group C

Pada pendapat saya, selain dari pendidikan, psikologi dan sains komputer, permainan serius juga amat penting dalam bidang arkitek kerana AR dapat memberikan suasana atau simulasi sebenar dalam melaksanakan tugas di tapak pembinaan. Para pelajar jurusan arkitek juga tidak perlu bersusah payah untuk pergi ke tapak pembinaan untuk melakukan kerja lapangan kerana ianya amat berbahaya dan dapat menjimatkan masa juga. Seperti mana yang kita tahu pelajar jurusan arkitek mempunyai jadual yang sangat padat dan juga banyak tugasan yang perlu diselesaikan. Amat relevanlah sekiranya AR dapat digunakan di dalam bidang ini.

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E20181021315
Group C

Beside educational, psychology and Computer science that I think it is important to Serious Games is how to get the driving license. The beginner driver need to be test and make himself comfortable with environment and surrounding in the car. This thing is important for an example they can learn how to change  the gear or any other simple rules so they will not doing a simple mistakes  in advance.

So AR or VR must get featured in license industry that need it.

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E20181021228
GROUP C
In my opinion Serious Games is also important in carpentry. Carpenters need AR or VR features to get the idea on how to construct, erect, install, and repair structures and fixtures that way they could cut off time in planning and as well as not to waste any wood supplies as wood cost a lot based on their type of materials. Not only that, carpenters could also share their ideas first with their customers to get on the same page and also let the customers know how will it look like once it is done carpentering.

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E20181021211
GROUP A
Assalamualaikum. Other perscpective beside educational,psychology and computer science that i think it is important to Seriuos Game is Fashion. Fashion actually is a serious thing or a serious job when we actually inside that scope. For fashion student or something near to that need a serious game that teach about fashion more likely for them to understand what to do. Nowadays this scope become more bigger as we know, all of us really take thing serious about fashion.

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E20181021239
GROUP C
Pada pendapat saya, selain pendidikan, psikologi dan sains komputer bidang yang sesuai untuk permainan serius ialah bidang arkitek dan pembangunan. Mereka dapat menghasilkan model secara 3D dalam masa yang singkat dan kos yang rendah. Pelanggan dapat melihat model itu dalam bentuk 3D dan dapat menerangkan tentang pendapat mereka untuk memperbaharui design tersebut.

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E20181021216
GROUP C
Pada pendapat saya, selain pendidikan, psikologi dan sains komputer yang saya fikir penting untuk permainan serius adalah dalam bidang sukan dan latihan. Ini dapat menghidupkan pemain untuk bergerak dan bersukan. selain itu, pemain dapat mengetahui cara dan peraturan setiap acara tanpa perlu pergi ke pusat latihan sukan. Dengan ini sukan akan terus maju dan melahirkan atlet negara

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E20181021252
GROUP B

Besides educational, psychology and computer science, a perspective that is important to Serious Games is in the medical segment. We can take advantage of the technology of virtual reality to train surgeons in performing surgeries. This allows surgeons to develop their skills and gain experience without performing surgeries on a real human being.

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E20181021192
GROUP C

Besides educational, psychology and computer science, Serious games can be important towards the automotive industry as well. Serious games can be applied during the manufacturing of vehicles fairing, engine, and other crucial parts of building our day to day vehicle. The use of Augmented and Virtual Reality in manufacturing is the future of engineering and designing.

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E20181022762
GROUP C

Other perspective besides educational, psychology and computer science that I think is important to Serious Games is internship at every companies out there. As it could be a very good practice for these interns to learn everything they should know. It could be useful for future employees.

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E20181021147
Group A
Assalamualaikum , in my opinion ,beside educational, psychology and Computer science there is other field that important to use serious game is Military.NASA AND US Army adopted serious gaming several years ago and are reaping rich benefits. They have turned to elearning providers for development of high perfoming games. The games try to represent warfare as realistically as possible in order to familiarize users with the dangers, strategies, weapons, tactics and vehicles.

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E20181021377
GROUP C
Pada pendapat saya selain pendidikan, psikologi dan sains komputer, aplikasi AR juga penting dalam bidang pembikinan atau rekaan pakaian. seperti yang kita maklum pada masa kini terdapat pelbagai jenis pakaian yang baru dan juga trending. jadi dengan adanya aplikasi ini kita dapat menghasilkan rekaan yang lebih menarik dan baru dengan cara yang mudah. selain itu, dengan adanya AR ini, para pereka pakaian lebih senang dan yakin untuk melakukan kerja tanpa rasa tertekan.

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E20181021365
GROUP A
Pada pendapat saya selain pendidikan, psikologi dan sains komputer, aplikasi AR penting dalam bidang kurier. Zaman sekarang rakyat lebih cenderung untuk menggunakan perkhidmatan kurier untuk membeli belah. Oleh itu, reputasi perkhidmatan kurier ini tinggi pada zaman sekarang.Dengan adanya AR ini ia memudahkan untuk penghantaran barang. Selain itu, dalam AR ia mengandungi cara cara untuk pembungkusan dan penghantaran. Di samping itu , ia menyebabkan rakyat lebih yakin dengan perkhidmatan kurier yang adanya AR dan reputasi perkhidmatan kurier akan menjadi lebih tinggi.

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E20181021263
GROUP C
Pada pendapat saya selain yang disebut seperti diatas,aplikasi AR penting dalam bidang seni.Dengan adanya AR dalam seni dapat menambah semangat untuk pelajar menaiktaraf tahap kesenian di dalam setiap lakaran mereka.Mereka dapat menggambarkan hasil kerja mereka dengan lebih jelas.

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E20181021188
GROUP B
Pada pendapat saya, selain pendidikan ,psikologi dan sains komputer ialah dalam bidang perbuatan makanan. dengan adanya apalikasi AR kita dapat melihat sesesuatu makanan dan dapat mengetahui bahan- bahan yang diperlukan untuk membuat makanan tersebut serta cara-cara untuk menghasilkan makanan tersebut sama ada dengan cara menggoreng merebus atau menggunakan wap (stim). Zaman dimana arus teknologi semakin  berkembang sikit sebanyak dapat digunakn dalam pelbagai semua jenis bidang- bidang lain bsebagai contohnya memasak.Hal ini dapat mendedahkan kepada anak muda untuk mendalami bidang IT

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E20181021267
GROUP A

Other perspectives beside educational, psychology and Computer science that i think it is important to Serious Games is in a job like a pilot. A pilot of (an aircraft or ship),  it's very important for this kind of work because it is very dangerous and involved with life if they do the wrong step. So, serious games are great for companies that have a job like that. To those who are just venturing into this field can also experience a taste of the past while on duty and finally if they work, they can face the real situation in an already ready and not a mistake to do things.

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E20181021372
GROUP B

besides educational, psychology and Computer Science, i think serious game is really important to agriculture sector. because it can help a new entrepreneur who wants to involved in the agriculture sector to learn about it. so the serious game can give more details about how to plant, and how to fertilize the soil and plants. as we know, plants are really important for our ecosystems. without plants, we can't get enough fresh air and everything. thats why, serious game is really important in this sector to keep our ecosystems alive

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E20181021204
Group B

Assalamualaikum.
In my opinion, perspectives other than education, psychology and computer science, are important for serious games is drive vehicle. Because, the number of accidents in the country is increasing due to various causes such as not being compliant law. If driver use the serious game, road users more easy to remember the law on the road such as, give signal for turn right or left.After that, with this facility,for community want create a driver's license can use the serious game, road users will be able to learn more effectively before testing with the JPJ when applying for a driver's license.

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E20181021384
Group A

In my opinion, other perspective besides educational, physcology and computer science that i think is important to serious games is military. In military, soldiers need to train in combats and etc. Those days they needed to get physically involved in combat using real guns and battlefield which questions a lot about safety issues. Using AR technology, soldiers could train themselves in a safer situation plus having a realistic view of the combat even though it is not real. AR plays an important role in military field and it could help a lot to bring it to the next level.

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E20181021277
GROUP C

Pada pendapat saya, bidang yang penting selain pendidikan, psikologi dan komputer adalah dalam bidang keselamatan seperti tentera,polis dan bomba. Hal ini kerana ia dapat membantu ahli-ahli ini dalam menjalani latihan mereka dengan baik. Dengan adanya game seperti ini juga ahli-ahli yang dilatih dapat memberi sepenuh fokus mereka terhadap ujian yang dihadapi. Malah mereka tidak mudah putus asa dengan ujian yang diberi kerana ia dapat membantu menambahkan keyakinan kepada ahli-ahli ini berjuang demi memperolehi kejayaan mereka. Selain itu, dalam bidang keselamatan ini juga kita boleh mewujudkan simulation game untuk ahli-ahli ini seperti menembak dengan tepat pada sasaran (tentera & polis) dan  cara menyelamatkan manusia atau haiwan yang dalam kesusahan(bomba).Inilah idea yang sya fikirkan bagi membantu dan memperluaskan serius game dalam bentuk yang berfaedah.

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E20181021951GROUP C
Assalamualaikum, pada pendapat saya, bidang yang penting selain pendidikan, psikologi dan komputer sains adalah Pembinaan perumahan. Hal ini kerana dengan menggunakan AR kita boleh membuat rumah itu lebih terperinci, kemas dan teratur. Saya amat mengesyorkan supaya AR dapat diperluaskan didalam ekonomi sekarang kerana ia amat penting dan dapat menjimatkan masa serta meringankan beban.

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E20181021195
GROUP C

Pada pendapat saya, selain pendidikan, psikologi dan komputer sains, bidang pereka dalama(interior design) juga memerlukan permainan serius ini. Ini kerana ia dapat membantu para pereka mencuba perabot-perabot dan hiasan-hiasan yang terbaik hanya dengan mengugunakan Funsi AR. Ini juga akan memudahkan kerja para pereka kerana dengan fungsi AR ini mereka dapat melihat dan mencuba dengan lebih terperinci mengenai kesesuaian perabot dan hiasan tersebut di sudut-sudut tertentu mengikut kehendak pelanggan mereka. Para pereka ini juga tidak lagi perlu bersusah payah untuk meninjau peralatan ataupun perabot-perabot ini di kedai kerana mereka boleh mendapatkan gambaran perabot dan alatan tersebut hanya dengan menggunakan fungsi AR ini. Dengan ini, mereka akan dapat keputusan yang lebih bagus dan cepat mengikut kehendak pelanggan.

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E20181021245
GROUP C

Assalamualaikum , in my opinion ,beside educational, psychology and Computer science there is other field that important to use serious game is engineering.A Serious Game is all about Leveraging the power of computer games to captivate and engage end-users for a specific purpose, such as to develop new knowledge and skills.This unique feature significantly supports new requirements in engineering education especially those that cannot be taught by traditional means. For example, students can interact in virtual  environments, which will confront them with complicated situations in which they need to gather and analyse information to take critical decisions.To reach this goal they are pushed to improve their soft skills, such as communication and negotiation, as well as technical skills.Experience so far with the use of serious games in the education of engineers has shown a positive effect on the students’ abilities both, to apply the theoretically gained knowledge and to enhance required business skills for a qualified engineer.

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E20181022810
GROUP B

Pada pendapat saya, perspektif lain selain daripada pendidikan, psikologi dan sains komputer adalah dalam bidang juru terbang. Sebagai contoh, kepada sesiapa yang ingin menjadi seorang juru terbang, kita boleh mempratikkan mereka dengan game serious seperti VR yang akan memberikan mereka penggambaran bagaimana untuk membawa sebuah kapal terbang. Dengan game serious VR ini juga, dapat memberikan pengalaman dan pengetahuan kepada mereka sewaktu menghadapi perkara yang tidak diinginkan berlaku seperti cuaca bertukar secara tiba-tiba atau terdapat sistem yang rosak secara tiba-tiba dan lain-lain perkara lagi. Mereka dapat mengetahui langkah-langkah yang mereka perlu lakukan jika perkara tidak diingini berlaku dan mereka jugak dapat mengetahui perkara yang tidak sepatutnya dilakukan untuk mengelakkan perkara tidak baik berlaku. Jadi, dengan adanya serious game dalam bidang ini, setiap orang yang ingin menjadi juru terbang dapat mempratikkan diri sebelum berada disituasi sebenar.

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E20181021380
GROUP C
Pada pendapat saya perspektif lain selain daripada pendidikan,psokologi dan sains komputer ialah didalam bidang penyelamanatau lebih tepat lagi selam skuba.Ianya merupakan sebuah pengalaman yang didimpikan oleh hampir semua orang namun disebab faktor fobiaagak sukar untuk direalisasikan.Sekiranya aktiviti ini dapat direalisasikan didalam sebuah permainan yang serius ramai yang akan dapat mendalaminya secara 'virtual'.Ditambah lagi dengan kecanggihan teknologi kini seperti teknologi "virtual reality" atau lebih dikenali sebagai VR.Ini kerana ianya merupakan sebuah pengalaman dimana anda boleh bergerak secara bebas diapungan dan mampu berinteraksi secara terus dengan hidup laut
yang menarik.Ianya merupakan aktiviti  dibawah air yang dilakukan oleh penyelam dimana sekiranya ianya dilaksanakan secara virtual mampu memberi pengalaman yang menarik kepada pemain.

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E20181021199
Group A

Asslammualaikum dan salam sejahtera, Pada pendapat saya selain pendidikan,psikologi,  sains komputer dan rakan-rakan saya, penggunaan permainan serius dapat digunakan didalam bidang pembinaan pentas. Hal ini kerana untuk mengelakkan daripada berlakunya kesilapan dari segi pembinaan dan tidak menepati keinginan pelanggan. selain itu ia juga dapat mengurangkan kos pembinaan daripada menbina secara terus di dunia sebenar. sekian terima kasih.

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E20181022749
Group A

Selain pendidikan, psikologi dan sains komputer yang saya fikir penting untuk permainan serius adalah di bidang automotif. Ini kerana dalam hal ini pembuat pembuat kereta mengunakan permainan serius dalam merangka kereta. Mereka menggunakan permainan serius dalam pelbagai perkara, antaranya proses pemasangan enjin kereta. Hal ini disebabkan pemasangan pada bahagian enjin amat penting dalam pembuatan kereta kerana jika salah dalam pemasangan enjin kereta ini akan menimbulkan masalah yang amat besar kepada pengeluar kereta. Selain itu, bidang automotif juga menggunakan permainan serius dalam proses memasang badan kereta. Dalam hal ini pengeluar pengeluar kereta membuat  simulasi dalam permainan ini adalah hampir  sama dengan pemasangan kereta secara realiti. Permainan Serius amat membantu pengeluar pengeluar kereta dalam bidang automotif supaya tidak melakukan kesilapan dalam pemasangan komponen komponen kereta. Dengan adanya permainan serius dalam bidang automotif ini amat memudahkan urusan pengeluar pengeluar kereta. Kesimpulannya, permainan serius amat penting di dunia kerana banyak bidang yang menggunakan ia dalam membangunkan industri masing - masing.

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E20181021391
GROUP A
Beside educational, psychology and computer science, there is other field that important to Serious Game and that is for Palaeontology Field. This is where student of Palaentology course study about dinosaur habitat and fossil. I think by using Serious Game, student that learn about this course will learn faster cause they are so many interactive that student will have with the Serious Game. Such as, student can spawn the dinosaur character and student will have the interaction like put outside the bone of the dinosaur and an info will about that bone will pop up. Next, student can imagine the habitat of dinosaur by Serious Game cause this new millennials use 3D method rather than book that use 2D .This will make student feel excited with their education and this new millennials Serious Game will be used as a new learning material that can be used by teacher and school to attract student's attention.

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GROUP C
E20181021283

Serious games in the field of security are aimed at disaster control, the defense sector and recruitment. Public, private and municipal institutions, such as fire brigades, police, Federal Agency for Technical Relief (Technisches Hilfswerk - Germany THW), DRK as well as crisis centres and NGOs benefit from them. Scenarios such as natural disasters, acts of terrorism, danger prevention and emergency care are simulated. Challenges such as acting under time and pressure to succeed can thus be realistically tested with fewer resources and costs. This area formed the second focal point. An example of serious games from this sector is the Emergency game series or the possibility to explore the response of communities in a game in disaster management. Psychological effect that exist in real life-threatening situation are not realistic in a serious game but the training in a serious game and exposure to the requirements and constraints in disaster management can prepare to a better response of the teams in a real disaster management case and lead to an improved risk mitigation strategies.

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MUHAMMAD QAYYUM BIN MOHAMAD KHAIRUL AZMAN

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MUHAMMAD QAYYUM BIN MOHAMAD KHAIRUL AZMAN

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E20181021274
Selain daripada perspektif yang telah dinyatakan, permainan serius juga penting dalam bidang astronomi dan angkasa lepas kepada manusia. Saintis dalam bidang ini boleh menggunakan permainan serius yang dicipta khas untuk mereka bagi mengkaji alam semesta. Sebagai contoh, permainan serius yang digunakan oleh saintis mempunyai ciri-ciri seperti model planet, bintang, lubang hitam, gas dan partikel angkasa dan lain-lain yang membolehkan mereka meramal sesuatu keadaan dia angkasa lepas. Sebagai contoh, apakah yang akan berlaku kepada 2 bima sakti sekiranya mereka bertembung sesama sendiri. Aktiviti angkasa lepas sebegini semuanya boleh dimainkan dengan permainan serius tanpa memerlukan angkasawan pergi jauh ke angkasa lepas untuk melihat dengan mata mereka sendiri tentang apa yang boleh berlaku di angkasa lepas. Dengan wujudnya permainan serius dalam bidang ini, telah banyak penemuan yang telah ditemukan oleh saintis lebih-lebih lagi setiap item dalam permainan ini dilengkapi dengan ciri-ciri alam yang sebenar. Maka, setiap simulasi dalam permainan ini adalah hampir sangat tepat dengan keadaan dunia sebenar. Dengan wujudnya permainan serius sebegini dalam bidang astronomi, banyak hipotesis dan ramalan yang telah dikeluarkan oleh ahli astronomi, antara salah satu yang terkenal dan dipercayai wujud adalah lubang putih atau 'white hole'. Kesimpulannya, permainan serius adalah penting kepada manusia dan masa depan manusia sebagai spesis yang ingin terus terselamat di planet muka bumi ini.

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E20181021213
GROUP C
Other perspectives beside educational , psychology and computer science that i think it was importan to Serious Games is Exercise Therapy it is because include animate the player to sport and movement. For example, hand-eye coordination and upper body muscles can be trained using Wii Sports, regardless of age and physical disabilities, alone or with others. Even simple Jump-'n'-Run games can have an educational purpose, depending on the user. They are partly used in rehabilitation therapies to restore the user's finger mobility, reaction speed and eye-finger coordination

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E20181022830
GROUP A
Selain daripada perspektif yang terdapat di atas iaitu dalam pendidikan, psikologi dan perkomputeran sains. Media perfileman juga antara salah satu daripada permainan serius yang boleh diterima kerana ini membantu menaikkan nama dalam industri media dan menghiburkan masyarkat. Umumnya ramai yang semakin aktif dalam dunia hiburan sebagai platform mereka berkarya dan beraktiviti dalam industri tanah air.

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E20181021301
GROUP A

Other perspectives beside educational, psychology and computer science that I think is important to serious games is music. This is because, application of music in serious games have proved to be an effective educational tool in many fields. Moreover, music can be characterized by heterogeneous multimedia contents. Among the different facets music information is made of it is worth citing music symbols, their graphical representations as scores, their audio renderings as tracks, etc. The international standard known as IEEE 1599 is an XML multilayer format for heterogeneous music contents, and describes such different aspects in an integrated and synchronized context.  Making relationships among music contents explicit provides a potentially rich educational environment.