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Yup! thanks for reminding us, we completely forgot to add that in despite already taking it into consideration. We plan to have a guider whose job is not only to guide the participants and dictate the game but to act as an active announcer so that the participants know what is going on

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We are using a foam basketball for bowling which it is soft and light, as compared to a real bowling ball. Hence, throwing it will be a lot less hazardous than throwing a bowling ball.

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Need to consider the teaming up of 2 VI players due to the activities chosen. As the activities needs to have a certain level of visual to be completed. For Eg. 2 VI players(or Blindfolded) swinging their arms around trying to hit the bowling will be dangerous.
7/10

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need to be more specific with their profile chosen. Other than that everything is well organised and well explained:) 7.5/10

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- How are they going to know much much they get after rolling the dice ?
- Creative and unique idea for people to take part in. It would be fun and engaging to do this activities.
- Our rating - 7/10

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They are visually impaired, so how they know what number on the dice they get? They would not know how many steps to the next board. The idea is good but maybe have people at the side to guide them.  7/10!

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Indoor Basketball courts, Hall 1, OCBC Arena

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Justifications why play/game is selected (Functional)

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Justifications why play/game is selected (Functional)

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1. Physical skills: The activities allow the participants to improve select skills like throwing.
2. Social and psychological dynamics: The visually impaired will be paired up and hence can hone their communication skills and promote social interaction. These activities can also improve their self-esteem and self-confidence by carrying out in the activities and succeeding.
3. Cognitive skills: The game of monopoly with our modified rules can improve strategy development and content knowledge of the game. Hence, it helps to exercise the part of the brain that manages cognitive skills development.

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6 participants
Visually impaired players
Abled-players with blind folds

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- Context, Task modifications

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Mixture of different skills; walking, hoping , throwing

Game will be played in a clockwise direction

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-2 small cones are set on a table
-3 meters away from the participants
-They must throw the foam baseball and hit the cones with one throw each
-If both cones are hit, 4 points awarded
-If one cone is hit, 2 points awarded
-If none are hit, 0 points awarded

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- 2 cones are set up on a table
- Participants have to throw gym rings on the cones to get 3 points
- there are 3 gym rings for each participant to try

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-6 giant bowling pins are placed 5 meters from the participants
-The participants get 2 tries to knock down all the pins using a foam basketball
- 1 pin =1 point
- Strike = x2
- Spare = 6 points

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- Visually impaired
normal
partially sighted
mild vision
no vision
- capability differences
Hand-eye-coordination
Sight

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1x Giant Dice
1x DIY Modified Monopoly Board
4x Small Cones
1x Foam Baseball
1x Foam Basketball
6x Blindfolds
6x Bowling Pins

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Step 1: Underlying Skills required (Movement Pattern)

Step 2: Profiles of chosen group

Step 3: Modifications made ( equipments, players , organization and rules)

Step 4: Evaluation of the mods

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- Complete 2 cycles
- Players are to roll the dice and whatever number they get, they will move according to the number of the dice.
- At selected tiles, participants are required to take on challenges and games.
- Points will be awarded for completion of the challenges
- Game currency will be the point system
- The activities are bowling, ring toss, hit the target
- There are properties to purchase on the board and if an opponent lands on the purchased property, they have to pay rent (points) to the owner
- All players must wear a blind fold
- Most points after 2 cycles win
- tiles that indicate just the addition or subtraction of numbers shows that you have to move according to the
number
- There will be a guider to guide the participants and announce what happens during the game.