# data[].attributes.body
Have a back-up plan for technology in case it doesn't work especially if meeting with students in real time / synchronously.

# data[].attributes.body
Resources, Infastructure, People, Policies, Learning, Evaluation, and Support from:

Surry, D. W., Ensminger, D. C. and Haab, M. (2005). A model for integrating instructional​

technology into higher education. British Journal of Educational Technology, 36: 327-329.​

doi:10.1111/j.1467-8535.2005.00461.x

# data[].attributes.body
Introduce the value added to students and the "why?" vs. more traditional technologies in this space of Zoom, Microsoft Teams, or Google Hangouts. Clearly articulate the purpose of the use of technology to the students and how it will help them achieve particular outcomes.

# data[].attributes.body
What resources do you need including any funding to cover costs of the technology?

# data[].attributes.body
What hardware, software, and network capabilities do you need as the instructor and do students need? Are you going to utilize the virtual reality (VR) aspect of these spaces via VR aspects?

# data[].attributes.body
Who are the key individuals that are needed and their roles for the successful implementation? Possibly administration for funding and are okay with these teaching methods, other faculty if you are going to do it across a department, information technology support for technical assistance, maybe an instructional designer / technologist for lesson planning, any staff for student training if the VR equipment is involved, etc.

# data[].attributes.body
Is there any additional policies that should be put into place beyond those that exist at your institution of academic integrity, computer/internet usage, possibly online nettiquitte, etc.? Possibly consider a statement in the syllabus about appropriate virtual attire on the avatar's and online communication if you do not already have one.

# data[].attributes.body
What are the learning benefits of the technology? As part of the presentation portion what was mentioned included one "literature review paper 48% found impact on learning performance, 42% impact of perceptions and satisfaction, and 30% had impact on collaboration (Mystakidis et al., 2021)"

# data[].attributes.body
How will you evaluate the successful implementation of the technology? Possibly consider student-facing surveys, instructor surveys if implementing department wide, and comparison of similar examinations semester of implementation to prior semesters.

# data[].attributes.body
Think about the training, technical support, pedagogical support, and administrative support need. Will there need to b training of other faculty? How will students be introduced and learn the technology? What is the information technology department's role? If you are tech savvy and don't need their support, maybe consider letting them know in case students come to the Help Desk. Consider an instructional designer to guide through the pedagogical aspect and if doing department wide peer-to-peer pedagogical support. What additional items might be useful from your supervisor/administration?

# data[].attributes.body
Give any background information of the content or technology for context

# data[].attributes.body
Prior to lesson, conduct preparation including a checklist of items to do right before the activity starts / prior to the experience, during the experience, and after the experience. During the lesson follow the checklist with some examples including:

Prior to experience – Ensure directions are clear for each student. If using VR devices, have them set-up for students.

During the experience – Provide context of the interface give audio and text chat guidance of students, give ideas of additional controlled guidance – where they can look, etc.​

After the experience​ - Hold student accountable (quiz, reflection activity, some generic include “what are five new facts they learned through the experience?” or the See, Think, Wonder reflection activity covered during the presentation part of this session.​