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Jacaranda Health & Physical Education 7 & 8 (2nd Edition) – LearnON

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Jacaranda Health & Physical Education 7 & 8 (2nd Edition) – LearnON

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This comprehensive digital resource aligns with the Australian Curriculum Version 9.0 and is designed specifically for Years 7 and 8. It offers ready-made, customisable lessons, interactive multimedia content, and assessment tools. The platform supports both online and offline learning, making it versatile for various teaching environments

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The PE Shed provides a vast array of PE games categorized by type, including warm-up games, tag games, thinking games, and coordination games. Each game comes with clear instructions, required equipment, setup guidelines, and differentiation tips.

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Find Physical Education Warm Up Games, Tag Games, Thinking Games and Coordination Games for children in Foundation through to Grade 10.

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Health and Physical Education Teaching Resources for Year 7

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Health and Physical Education Teaching Resources for Year 7

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Teach Starter provides a variety of downloadable resources tailored for Year 7 HPE, including lesson plans, activity sheets, and assessment trackers. These materials are designed to align with the Australian Curriculum and support both classroom and remote learning.

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Health and Physical Education Teaching Resources for Year 7

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Health and Physical Education teaching resources for primary school students and teachers. This large selection of educational resources includes posters,...

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Queensland Curriculum and Assessment Authority (QCAA) – Years 7–10 Health and Physical Education Curriculum

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Queensland Curriculum and Assessment Authority (QCAA) – Years 7–10 Health and Physical Education Curriculum

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The QCAA provides detailed curriculum planning resources for Years 7–10 HPE, including content descriptions, achievement standards, and assessment guidelines. These documents are essential for ensuring your teaching aligns with state requirements.

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ACARA: Health and Physical Education Curriculum – Years 7–8

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ACARA: Health and Physical Education Curriculum – Years 7–8

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This official resource from the Australian Curriculum, Assessment and Reporting Authority (ACARA) provides comprehensive guidance on the Health and Physical Education curriculum for Years 7 and 8. It outlines the two main strands: Personal, Social and Community Health, and Movement and Physical Activity, each with specific content descriptions and achievement standards. The curriculum emphasizes a strengths-based approach, critical inquiry, and the development of health literacy.

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Queensland Curriculum and Assessment Authority

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The Australian Curriculum achievement standards provide a fixed frame of reference and a shared language to use when describing student achievement. For each learning area or subject, the achievement standards are statements of what students should know and be able to do at the end of a year or a band of years.

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Team Building and Cooperative Games - Physical Education

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40 physical education games and activities for school | 40 hulo hoop games | physEd

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Sport Australia's Playing for Life program offers a comprehensive collection of game-based activities designed to develop students' skills and confidence in a fun, inclusive environment. These activities are adaptable to various sports and are aligned with the Australian Curriculum and the Australian Physical Literacy Framework.

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Sport Australia is determined to have more Australians participating and excelling in sport, from grass-roots right up to the pinnacle of elite competition.

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Hi, I'm Paul Ireland- Sports Coordinator and pre-service HPE teacher based in North Queensland.

In todays classrooms, digital technology is no longer a bonus- it's a vital part of how we engage, differentiate, and empower students. Through this digital learning and teaching unit, I'm exploring how tools like Jacaranda LearnON, Google Classroom, and Kahoot! can transform Health and Physical Education from traditional content delivery into dynamic, student centered learning.

I'm particularly interested in how the SAMR model- Substitution, Augmentation, Modification & Redefinition- can guide the effective integration of digital pedagogy in HPE. At its highest level, digital tools allow students to redefine learning by creating fitness plans, interactive wellbeing campaigns, or reflective mental health strategies that connect classroom knowledge to real-life application. These tasks wouldn't be possible without technology and help develop critical thinking, collaboration, and digital health literacy.

This Padlet showcases the digital resources, teaching ideas, and reflections I'm building as I strengthen my digital pedagogy in Health and Physical Education- aiming to create interactive, inclusive, and future focused learning experiences.