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I am currently designing a product that combines the functions of a suitcase and furniture. The motivation behind the design is to provide both storage and practical use in the home, addressing the issue of suitcases taking up space.

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My design was inspired by Plants that do not photosynthesize—mushroom.

They convert waste into nutrients.

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Station was inspired by the simple dream of experiencing space even just for five minutes. In this short VR journey, you float through a quiet space station, searching for keys to unlock the central command and return home before time runs out.

Application: Designed for short VR sessions in classrooms, museums, or exhibitions.

Uniqueness: Combines exploration with a light time-based mission, making players feel both relaxed and engaged like a gentle space escape with purpose.

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1. My inspiration comes from personal experiences and stories of reconciliation that show how even the deepest rifts can be healed with empathy and communication.

2. This comic book can be used as a gentle tool for readers to reflect on their own relationships and find hope or strategies for mending them.

3. What makes it unique is its visual storytelling approach that blends emotional depth with relatable characters, making complex feelings more accessible and impactful.

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My game is inspired by the difference between the past and our modern world. In the old days, buildings, clothing, and environments were often more colorful and expressive. But with modernization, we’ve moved towards a more minimal, neutral palette, with mostly whites, greys, and muted coloes.

This inspired me to design a game where players experience a world drained of color. And their mission is to bring color back to the black and white world.

The game uses interactive components like buttons, speakers, and lights to enhance the gsme. Depending on the choices players make, such as which buttons they press, different colors begin to reappear, gradually transforming the world. Every decision effects the colors, and the final palette of the world reflects the player's unique journey.

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Inspired by military cyberpunk aesthetics, this men’s digital thermometer combines rugged utility with futuristic design. It features a wearable, modular form with a detachable sensor and OLED display for versatile, on-the-go use. The materials and UI evoke tactical gear, offering a sci-fi experience in everyday health monitoring.

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These wooden toy animals are inspired by the need for more sustainable toys nowadays and also the idea of bringing back the old way of playing, through own imagination.

This is why I decided to make the toys from wood and also made them be able to switch limbs, heads and accessories so the kids can imagine their own unique animal.

The toys are specifically made for an easy grip for children due to the open belly in the middle of all the animals. This makes it easyer for them to detach limbs and accessories. They are made with plugs so they can be clicked in and out and also still be able to move when it is attached to the body.

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I’m currently designing a product that merges a suitcase with furniture, aiming to solve the problem of suitcases occupying space by transforming them into functional home items that also offer storage.

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Our design is a rocking chair that incorporates the concept of traditional Chinese acupoints. The inspiration came from observing that the elderly at home often suffered from back and waist pain, leading them to frequently pat or massage themselves to relieve the pain.

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My design is inspired by communication challenges between different generations, aiming to promote interaction between grandparents and grandchildren and bridge the gap between them.

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Our VR game was inspired by a scene in a movie in which the main character is lost in space and is trying to survive while being far away from home.

With this in mind, we wanted to bring players along in an adventure where the fate of their survival is left on their hands as they explore an abandoned space station and try to make their way back home.

Even though sci-fi and outer space has been explored in various media throughout the years, our main purpose is to provide a unique experience where players can use their wit to help our lost astronaut find his way back home as they solve challenges around the station. We also want to challenge our players by making this a mission where failure is not an option as time works against our players and the fate of our brave astronaut stranded in orbit.

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My design is inspired by an interactive virtual concert that is very abstract and a few interactive story games like that dragon,cancer.

therefore I tried applying the abstract usage of images and some gameplay interaction to convey the meaning of the artist's songs.

I also wanted it to have more emotional depth. so since the artist mainly write songs about life, we decided to create an emotional story that may relate to our everyday lives, to make it more engaging and relatable.

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Inspiration

The book BEAST was inspired desire to tell stories of animals in a way that is emotional, surprising, and visually engaging.

Application

The book is designed for readers of all ages who are curious about animals and enjoy short, illustrated stories.

Uniqueness

Unlike traditional animal books, this project focuses on storytelling. It combines short texts with bold visuals and a playful design. The mix of real facts and emotional tone makes the book feel personal, creative, and memorable.

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1. Inspiration:

3D models are hard to make so by using AI, we can try to make that easier, same as how AI helps us do other things

2. Application:

Make good and detailed 3D models easier

3. Uniqueness:

Easy to use and convenient

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Inspiration
The inspiration behind “Fur You” comes from the emotional bond between humans and their pets, especially for those living alone. In today’s fast-paced urban life, many individuals experience loneliness or detachment in their living spaces. “Fur You” was born out of a desire to create a home that not only fulfills functional needs, but also nurtures emotional well-being—for both people and their furry companions.

Application
“Fur You” is designed as a residential space primarily for singles and pet owners. The layout, materials, and atmosphere are all thoughtfully planned to provide comfort, security, and warmth. Features include pet-friendly furniture, cozy nooks for shared quiet moments, and an overall ambiance that supports relaxation and emotional connection.

Uniqueness
What makes “Fur You” stand out is its dual focus on solitude and companionship. Unlike conventional pet-friendly homes that prioritize only practicality, this design integrates emotional design principles to create a space where residents feel truly at home. It doesn’t just accommodate pets—it celebrates the relationship between owner and animal, offering a sanctuary where joy can be found in both quiet moments and shared experiences.

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My design was inspired by the growing issue of plastic pollution. In our daily lives, we inevitably generate plastic waste, yet public awareness of its environmental impact remains limited.

To communicate this concern, I designed the chair in the form of a sea turtle entangled in fishing nets — a powerful symbol of how marine life is affected by human behavior. Interactive elements are also embedded in the design to prompt users to reflect on their environmental impact and to learn more about ocean ecosystems.

What truly sets this chair apart is its educational purpose. In order to sit on it, users must first complete a series of ocean-themed quizzes to unlock the seat.

Marine animal plush toys are also hung around the chair, each featuring fun facts about the species. By scanning the QR codes attached to the toys, users can access mini-games that make learning about marine life more engaging and memorable.

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Introduction

This project was inspired by the work of a renowned Japanese artist, aiming to transform one of his emotionally rich performances into an immersive virtual experience. The artist’s unique blend of music, visuals, and storytelling deeply influenced our design direction, which seeks to translate that same atmosphere into an interactive space that users can explore and feel.

Application

To bring the story to life, we designed a virtual environment that mirrors the setting of the artist’s original narrative. Rather than passively consuming the story, users are able to step into its world—walking through symbolic locations, interacting with visual metaphors, and feeling the emotional progression unfold firsthand. This method adds depth and personal connection to the experience, making the story not just something to be read, but something to be lived.

Uniqueness

What sets this project apart is our use of the actual voice of the artist’s actor, paired with a custom-written English script that captures the tone and rhythm of the original performance. The show behind the story carries a surreal and fragmented narrative—one that jumps between disconnected dreams and locations. We chose to preserve this chaos rather than simplify it, embracing the unpredictability as part of the storytelling. It not only adds authenticity but also highlights the layers of meaning behind how the show was created and what it represents emotionally.

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Inspiration: My inspiration for this project is my future job. As a student majoring in Finance and Information Management, I will be working a lot with data and visual data. Therefore, I am practicing making visually pleasing graphs of information.

How can it be used: My project can be used in any project that needs to be reviewed by people who don’t know how to manage data. It is built so that it is easy to understand and very easy and useful.

what makes it unique: The data inputted into it. Every chart is unique to the data that was inputted.

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My design was inspired by a gaming gadget that my brother enjoys using while on his computer. I wanted to create a product that integrates a gaming system to help address health problems caused by a sedentary lifestyle, especially those related to long gaming sessions.

Many teenagers today love gaming, but often suffer from issues such as back pain, office syndrome, or poor blood circulation, which can lead to physical stress. My goal was to design a product that supports healthier habits without interrupting the gaming experience.

The result is a gadget that installs on top of a computer monitor. At the end of each game, the user pulls down a slot machine-style arm to reveal their rank or score. In addition to this interactive feature, the device also functions as a digital clock and allows users to control basic computer settings like screen brightness and sound volume.

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My design was inspired by Playstation switch that people like to play with and the idea that they feel comfortable holding it for a long period of time.

Therefore, I tried applying the idea of playstation and made the braille keyboard folded in several ways in order to fulfill different purpose of uses. Such as when put it in the pocket, holding it in hands and also placing it on the table like a regular keyboard.

Since blind people tend to have a hard Time typing, I made this device in order for them to type the way they learned and are use to. With having the difficulty of recognizing letters in mind, I installed a haptic feedback on each button to let them know what they pressed. Of course, adding a more rounded and slightly curved ends, the grip on this device makes it more comfortable for people to actually use it and the flat surface makes it easier to slip inside the pocket or bags so it is more portable

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“Immersive reef room”

My teammate mentioned about coral reefs in Belize and how touching them can damage them.That inspired us to create a safe, visual way for people to experience the underwater world’s beauty and fragility.

We used TouchDesigner to build an interactive room where visuals react to your movements. As you move, the lights and shapes shift, like you’re swimming through or lightly touching coral.

The project lets people feel connected to nature without causing any damage. The motion-based interaction helps you feel part of the reef and reminds you to treat marine life with care.

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LifeSync Sphere was inspired by the idea of creating a tech companion that truly cares about the user, not just a functional gadget. In a fast-paced world where people often feel disconnected and overwhelmed, we wanted to design a device that brings warmth and support to daily life.

Therefore, we developed LifeSync Sphere as a smart, interactive device that adapts to your mood, environment, and daily routines. It can sense your emotional state, adjust your home settings like lights and music, and even remind you to take breaks or hydrate. It aims to be more than just a smart home hub — it’s a true lifestyle assistant.

What makes LifeSync Sphere unique is its ability to learn from your habits and respond to your emotional needs. It combines cutting-edge AI, sleek design, and personalized interactions, creating a more human-like connection with technology. The fun part is that it doesn’t just follow commands but actively supports a healthier, more balanced life, making it feel less like a gadget and more like a caring companion.

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My inspiration comes from SCP and Resident Evil.

To simulate a first-person perspective, I used a mask to hide monsters outside the player's field of view while keeping the environment visible to help players avoid losing their sense of direction.

In addition to the tension created by limited visibility, the gun has recoil, requiring players to control their shooting rhythm. Various SCPs will also be introduced to diversify combat strategies. On top of that, a SAN (sanity) system is implemented, so players need to manage more than just their health.

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The inspiration for this project came from my curiosity about how emerging technologies like AI can enhance, rather than replace, the creative process. I wanted to explore how AI could act as a collaborative tool.

In terms of application, this workflow can be useful in a variety of fields, from game design and animation to product visualization and interactive experiences. By speeding up the initial stages of modeling, it gives designers more room to experiment, iterate, and refine their ideas. It’s especially valuable in fast-paced environments where time and flexibility are crucial.

What makes this project unique is how it bridges automation and intentional design. It’s not about letting the AI do everything, but about using it strategically to support the design process. Each final render is still deeply personal, shaped by my choices in lighting, composition, and form. This balance between efficiency and individuality is what I find most exciting.

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Our game project is inspired by the concert of the Japanese Band called Yorushika. The concert name was Moon and Cat dance. It is a story of a painter who cannot find inspiration to paint. We based our game story on this concert. However, we added some twists to make the story more interesting and makes more sense. So, it is gonna be interesting even for the people who have already seen the concert.

The uniqueness of this project is that it is not quite like the normal exciting game. You are going to become the main character of the story and go through his journey.

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Inspiration - I was inspired by Heineken Tower in Vietnam when I visited Vietnam. It is such a part of a tower and includes beer pouring service, personalized bottle and some showcases, etc.As for me, I do like wine. So I want to make a place of all about wine in my country.

Application - I put some functions like winery, gallery, restaurant and wine shops for the building. As I chose hillside area, I made a building kinda like vernacular architecture, not a modern one.

Uniqueness- The design’s uniqueness is that it can provide a full wine journey experience from vineyard to wineglass. And also, visitors can get multi sensory thing that combines sight, sound, smell, and touch to tell the story of wine in my country.

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Inspiration

My design was inspired by the beauty of different skin tones. I wanted to create furniture that, like people, comes in many colors—so everyone feels included and welcomed.

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Mine is inspired by automotive car parking devices. It likewise uses pressure sensing to raise a ramp and prevent others from forcing their scooters into the parking space. However, unlike a car’s system, the ramp only stays raised as long as the wheel continues to press the sensor.

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Inspiration

My part of the group project was inspired by our story — a story that shows the hardships of life, but also reminds us that all struggles eventually come to an end.

Application

Since my task is to illustrate our story and create visual content such as posters, I started working on illustrations that reflect the narrative. To make the story easy to follow, I chose to present it in the form of a comic.

Uniqueness

What makes it unique is the color palette, which is inspired by the music videos of the artist Fujii Kaze. Each page reflects certain lyrics from his songs, allowing the viewer to dive into his vibe and aesthetic. This helps the audience feel the emotional message he tries to convey, while at the same time following the journey of our own story.

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Intergenerational parenting is becoming a trend, but there are so many differences between young children and the elderly. How can we break down the barriers between them and enable them to connect and understand each other...

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The inspiration for this project came from my interest in nature, sustainable design, and how organic elements can be represented using modern technology. I wanted to explore the connection between natural forms and digital fabrication.

This miniature tree can be used as a decorative piece for desks or models, as an educational element in architecture or design, or even as a symbolic gift. It also serves as a practical step in learning how to use 3D printing technology for future sustainable and functional projects.

What makes this project unique is the blend of natural inspiration, digital creation, and a strong focus on sustainability. It’s not just a decorative object, it reflects a learning process and a commitment to creating eco-friendly, custom-designed items.

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This healing model was inspired by the idea of helping cancer patients relax and stay focused during treatment. It gives them something creative to do with their hands, which can bring comfort. Designed to be used during hospital stays or treatment time, the model helps pass time in a calm and engaging way. Its shopping street theme is unique and detailed, offering a sense of peace and connection to everyday life, unlike regular toys.

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The inspiration for this product comes from the concept of “escapism.” Using it feels like taking a gentle walk through a warm and charming little shopping street.

This shopping street is combined with the idea of blind boxes. There are six different themed shops, and patients can place the objects from each shop wherever they like. It also includes ten tiny cats that can be arranged freely, adding a stronger sense of storytelling. The blind box element enhances curiosity and surprise — after opening it, users can slowly arrange, observe, and touch the items, and even create their own little stories. Through this kind of interaction, they can temporarily forget about pain and stress.

Unlike typical relaxation products, this design doesn’t rely on technology. Instead, it uses surprise, storytelling, and imagination to bring comfort. The overall style is soft and warm, and everything is easy to interact with, allowing patients to enter their own personal healing space anytime they need it.

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I got insipired by Taiwan's plastic pollution. Since I’ve been living here for so long I got to feel Taiwan as my home, therefore i want to use my career to help take care of it. I came up with modular wall tiles made from recycled ocean plastic, designed to combat indoor humidity by incorporating natural moisture-absorbing materials. watery look with smooth color blends in blues and teals, giving off a calm, ocean-inspired vibe while also helping to reduce indoor humidity. Their combination of sustainability, humidity control, and ocean-inspired design makes them a unique addition to modern interiors.

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🟨 Inspiration

My design was inspired by the common phenomenon of sedentary lifestyles among students and office workers, and the idea of using "snacking" as a fun and effective motivation to encourage people to stand up.

🟨 Application

Therefore, I tried applying the concept of movement-triggered reward and designed a smart snack dispenser that only activates when the user stands up. It uses dual-sensor logic to detect posture and combines visual and timing cues to form a healthy routine at the desk.

🟪 Uniqueness

Since people often lose time awareness while sitting for long hours, my design helps reconnect body actions with reward through playful interaction. The device includes a visual hourglass display, responsive LED lighting, and a snack drawer mechanism to provide instant feedback. The fun part is that users feel like they’re "unlocking" a treat by standing, making healthy behavior feel like a satisfying achievement.

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Inspiration – My idea came from combining a portable sketchbook and a wallet.

Application – I applied this idea by including a small compartment for paper and a pen strap. The design of this wallet was entirely based on the needs of my classmate — she wanted a wallet with many compartments, a detachable strap for convenience, and soft, feminine colors.

Uniqueness – I carved Vietnamese-style floral patterns — representing my classmate’s hometown — and designed them like a window frame. That way, whenever she draws a new piece she’s proud of or wants to refresh the look of her wallet, she can replace the artwork in this “window.” I also added bead embroidery details because my classmate really loves feminine touches.

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The inspiration for this virtual experience came from my personal struggle with anxiety and the intense, overwhelming reality of experiencing a panic attack. I wanted to create something that not only simulates the sensations of a panic attack but also guides users through it—showing them that while it may feel terrifying, it’s not the end of the world. This project stands out by using a combination of virtual simulation, dynamic lighting, immersive music, and voice recognition to create a deeply emotional and interactive experience that fosters empathy, understanding, and resilience.

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Inspiration

This project is inspired by the charm of countryside living, offering a refreshing contrast to the fast-paced, crowded, and often overwhelming atmosphere of modern city life.

Application

The design caters to everyone, but especially to working individuals with hectic daily routines. I aim to create a space that brings warmth, comfort, and a sense of peace—allowing people to truly unwind and feel at ease the moment they step into their home.

uniqueness

Considering the typically compact nature of urban houses, I incorporated a mezzanine level to maximize vertical space. This not only adds room for various activities but also encourages more interaction among residents, making the home feel more open, connected, and spacious.

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The Smart Lunchbox, a compact, portable food container that lets you heat your meals anytime and anywhere you need to.

Inspiration

The idea came from a common problem many young adults face, which is them not always having access to a microwave or kitchen, especially in schools, individuals who have a busy lifestyle or people who live in shared living spaces. The goal was to create a simple, flexible solution that fits into their daily lifestyles and is compact enough.

Application

You can fill the compartments with your meal, close the lid securely, and plug it in using either a USB cable or a standard electrical plug, as well as battery input will be available for the product. Within minutes, the built-in heating element gently warms the food. There are two settings quick heat or keep warm, which will be between the temperatures of 40 and 80 Celsius. Each mode is designed to balance power efficiency with safe food heating. The lunchbox also includes auto shut-off and temperature control for added safety, ensuring meals are heated efficiently without risk of overheating, no matter where you are.

Uniqueness

The product is unique because it is a simple, reliable way to enjoy warm meals without a microwave. Unlike most lunchboxes, it offers multiple and convient power options, USB, normal plug, and battery input, making it usable anywhere. Its four-compartment layout, compact design, and smart heating modes set it apart from a normal lunch box, combining a microwave and a lunchbox into one portable product.

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Inspiration

Our project is inspired by the emotional challenges people face as they transition from youth to adulthood. We wanted to create a calming, fairy-tale forest experience that reflects feelings of anxiety, comfort, and healing, using nature as a metaphor for emotional growth.

Application

We created a seasonal world where players journey through Summer, Autumn, Winter, and Spring, each symbolizing emotional states. Through voice control and breathing input, players interact with elements like blooming flowers, falling leaves, and glowing paths, guided by a forest fairy who reacts to their choices and voice.

Uniqueness

This project uniquely blends real-time voice control and breathing based interaction to influence lights, sounds, and story direction. It turns personal emotion into gameplay, using immersive visuals, weather changes, and fairy narration to guide players through a reflective and healing adventure.

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Inspiration

-Cultural Heritage：Festivals, architecture, clothing, and arts from around the world—each represents a story shaped by time. This calendar transforms these cultural treasures into a daily source of inspiration.

- Craftsmanship: The hand-drawn details embody artisanal dedication, with each stroke reflecting respect for cultural heritage.

- Nature & Sustainability: Many cultures are deeply connected to nature. The calendar uses eco-friendly materials, reinforcing both cultural values and sustainability.

Application

- Cultural Education Tool: Ideal for schools, libraries, and cultural institutions to help people gain a deeper understanding of various traditions.

- Personalized Gift: Users can customize the calendar by selecting specific cultural themes or incorporating family stories, making it a one-of-a-kind gift.

- Corporate Cultural Promotion: A meaningful corporate gift, especially for cultural organizations, nonprofits, and creative industries.

Uniqueness

- Multidimensional Cultural Immersion: More than a visual delight, each day features cultural insights, allowing users to learn and appreciate traditions.

- Global Cultural Exchange: Cultures from different regions coexist within a single calendar, fostering meaningful dialogue and appreciation.

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I grew up with my grandparents. And I know how seniors feel about new technologies. Also I heard about their young period was really hard and limited. They don’t know how to love themselves and how to figure out their mental health. It is beginning of their bad habits, also diseases. For now, We need to adapt to the changes of technology. It is so hard for our parents and grandparents. That was my inspiration to create a bridge between our seniors and technology.

It is mobile app that can connect to your smart watch. In this app, you can understand how to manage your mental health. (Tutorials) Then you can start your daily meditation based on your mood. Also you can continue until you feel better.

This app has only one button that you can control everything.

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Our design was inspired by the problem many women face when recording their menstrual cycles. We downloaded period tracking apps, but often forgot to use them.

So, we improved the concept of tracking. There’s no need to “remember” to log anything—just take a pad from the box, and the app will automatically record the time for us.

Furthermore, the box can notify us when pads are running low. The app also includes features for partners and family members. They can download the app too, so they’ll be notified when the user is on their period. That way, they can show support without the user needing to explain everything when feeling unwell.

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This project is inspired by many therapies that has been done to many patients with mental illness. We try to apply a therapy that is aimed for people with mental illness to help them overcome their fears and illness but through a fun way with this project.

Therefore we apply the therapy by giving the players a fun and dynamic environment inspired by the dynamic season change we experienced in our life. And we also combine it with some musics depends on each phase, light effects, sound effects, and some guide to help and reassure the players

What's unique from our project is we combine fantasy with real life experience. So people will feel like they are in a fantasy world but still be familiar with each biome they are in. This project is also aiming to be helpful and curing for people with mental illness which also makes the project unique since it helps others.

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My design was inspired by the brand EVOPURE+ having an ergonomic and Simplified design.

Therefore I tried apply my understanding of tableware from my research with my group and further my understandings through more research of pictures.

The unique area for my design is the fact that it accommodates to the brands image with a twist of portability or customaization. The design fully embodies the brand itself hoping to make customers buy it.

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We recognize the harm caused by disposable plastic products to the planet. To align with global SDGs environmental standards, UKL Company is collaborating with us to create sustainable eco-friendly tableware made from pineapple waste. Our design targets working women aged 30 to 40, emphasizing simplicity and strong linear aesthetics to craft a tableware set that stands out from the current market’s lack of beauty and appeal.

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Inspiration

My design is inspired by the growing issues of suicide rates and bullying among teenagers. Through research and data analysis, I discovered that these problems often stem from misunderstandings caused by poor communication among teenagers. Therefore, I hope to incorporate psychological concepts to help teenagers understand their differences and foster mutual understanding.

Application

Therefore, I chose chairs—the piece of furniture they most frequently encounter and interact with—as the medium. Through the design of eight distinct chairs, I aim to help them experience and appreciate each other’s differences.

Uniqueness

The eight chairs I designed all originate from the same circle. I translated Carl Jung’s eight psychological functions into the design of each chair using Disney characters as representations. By experiencing each uniquely designed chair, teenagers can begin to understand one another’s differences. Ultimately, this encourages empathy and inclusion—reminding us that despite our differences, we can all sit together in the same circle.

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Zoning Diagram

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My design is inspired by my own experience of going to the gym. I found that many people are always addicted to their smartphones when they go to the gym, thus occupying the equipment and affecting the use rights of others. Maybe we could confiscate phones when people enter the gym, but that's not a good long-term solution.So I want to design a machine where people could put their phones in and it would trigger the projection, so people could take their attention away from their phones.

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1. Inspiration

• Traditional suitcases are often left unused and take up valuable space when not in use.

• In compact urban living environments, there is growing demand for space-efficient, multi-functional furniture.

• The design aims to reimagine the suitcase as not only a travel tool, but also a practical part of everyday life.

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2. Application

• At Home: Functions as a side table, bench, or storage unit when not in travel use.

• Small Apartments / Dorm Rooms: Ideal for limited spaces, combining storage and utility.

• Frequent Travelers: Offers convenience by eliminating the need to store the suitcase separately after use.

• Temporary Living Spaces: Perfect for people who move frequently, such as students or renters.

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3. Uniqueness

• Dual Functionality: Seamlessly blends the roles of furniture and luggage.

• Aesthetic Integration: Designed to fit harmoniously into interior spaces without looking like a suitcase.

• Sustainable Use: Increases the lifespan and usability of the product by making it relevant year-round.

• Emotional Attachment: Becomes part of daily life, encouraging users to keep and reuse it rather than replace it.

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From this game we can communication between people using different forms.

This difference in perspective is what makes communication powerful.

This difference in perspective is what makes communication powerful. It helps us grow, reflect, and connect more deeply with the world and with who we are.

In every interaction, we discover that:

• Others may see us differently than we see ourselves,

• Our view of others might not match who they really are,

• And our self-understanding can shift through these exchanges.

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My ixd project was inspired by the pc open world bible game, gate zero. The game visualizes how Israel was around the time when the bible was written.

Therefore, me and my team agreed to make a similar themed game with enhanced immersive experience and most importantly, a messege about Christ that we’re trying to convey.

We do this by making a kinect controlled game that let players use gesture to control the character and have physical chips and scanners for the game elements. In the game, players will play as King Saul and he has to avoid enemies on his way to complete different quests. The real challange is that he has to see clearly to be able to spot the enemies on his path but there is fog covering his eyes. This fog is a symbol we put to represent us humans as sinners and that we live our life in a haze and purposeless. Using hand gesture, players need to wipe the fog away once in a while cuz the fog always comes back, and players also use groping gesture (as if visually impaired) to move front left and right.

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Inspiration

Sometimes, when looking to commission a designer, you have to open many different tabs to organize information yourself. Contacting designers also involves various channels, leading to a large and disorganized amount of information.

Application

Design a website where users can browse the portfolios of multiple designers at once and directly contact them on the platform.

Uniqueness

By integrating a social media-like saving feature and personalized functionalities, users can better browse and discover styles they like.

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Inspiration

My design was inspired by the comforting and delightful atmosphere of desserts, which often bring joy and healing. I wanted to create a miniature dessert house that evokes warmth and emotional comfort, especially for people going through difficult times such as hospitalization.

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Application

Therefore, I applied the concept of desserts into a miniature space, designing a cozy and inviting environment using small furniture and dessert-themed decorations. This dessert house can serve as a healing cabin, helping users—particularly cancer patients—feel emotionally accompanied and mentally at ease.

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Uniqueness

The uniqueness of my design lies in its therapeutic purpose and detailed craftsmanship. The house is made of warm materials and filled with carefully arranged miniature sweets. The process of assembling the house encourages focus, creativity, and a sense of control, offering emotional support. Moreover, it can be shared with family and friends as a material pack, strengthening social bonds and providing an experience of “a little safe home.”