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The 10 Commandments of Computer Ethics were developed by the Computer Ethics Institute and are as follows:

1. Thou shalt not use a computer to harm other people

2. Thou shalt not interfere with other people's computer work

3. Thou shalt not snoop around in other people's files

4. Thou shalt not use a computer to steal

5. Thou shalt not use a computer to bear false witness

6. Thou shalt not use or copy software for which you have not paid

7. Thou shalt not use other people's computer resources without authorization

8. Thou shalt not appropriate other people's intellectual output

9. Thou shalt think about the social consequences of the program you write

10. Thou shalt use a computer in ways that show consideration and respect

The above information was provided by the Computer Ethics Institute: http://cpsr.org/issues/ethics/cei/

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Understanding Computer Ethics and How to Comply with Ethical Standards

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Understanding Computer Ethics and How to Comply with Ethical Standards

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The video above is an interactive means of reinforcing the Ten Commandments of Computer Ethics to assist one in learning the Ten Commandments of Computer Ethics and general computer ethics.

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Computer Ethics : The Ten Commandments of Computer Ethics

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Question 1: Which of the Ten Ethical Computing Guidelines do you think students violate most often?

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Question 1: Which of the Ten Ethical Computing Guidelines do you think students violate most often?

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I believe students violate the arguably most important commandment, that being the First Commandment of the Ten Ethical Computing Guidelines. The First Commandment of the Ten Ethical Computing Guidelines states: "Thou shalt not use a computer to harm other people."  This is one of the most important of the ten commandments because it deals with how one's own computer usage affects other's in their computer usage. If one engages in harmful activities toward others when using computers and technology, it can ruin the experience for the other party and lead to harmful activities, such as cyberbullying, occurring online and an unsafe environment.

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Question 2: Why do you think these violations occur?

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Question 2: Why do you think these violations occur?

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I believe students violate the First Commandment of the Ten Ethical Computing Guidelines most often because their access to social media platforms using computers is extremely high, and social media is often a breeding ground for harmful activity toward others online. Students often succumb to peer pressure and create accounts on social media platforms using their computing devices. Quite often, students do not fully think through the consequences of their actions on social media and may post harmful comments about others or may post harmful pictures of others online using their computers. This goes in direct violation of the First Commandment in that it leads to disrespectful behavior, bullying behaviors, hate speech, and more. Personally, I have witnessed cyberbullying online, both on social media platforms and education platforms, such as over Instagram and Microsoft Teams messaging. Many times, students do not believe they will be caught engaging in this behavior and do not believe their activity is truly monitored online, so they continue to engage in risky, harmful online behaviors on their computers. Finally, they may engage in these behaviors because they simply cannot accept differences of opinions that they read online or may wish to gain an advantage above another student by tarnishing their reputation online.

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Question 3: What do you think could be done to reduce or eliminate unethical behavior?

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Question 3: What do you think could be done to reduce or eliminate unethical behavior?

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In order to reduce violations of the First Commandment of the Ten Ethical Computing Guidelines online or eliminate this unethical behavior, students need to feel as though activity on their computers and the websites they access using those computers is being heavily monitored by supervisors, University personnel, and other professionals. Currently, most students feel as though they are not monitored closely and will not be caught engaging in harmful behaviors toward others online. This increases the likelihood of a student taking a "risk" and engaging in harmful toward behaviors others online. University officials and government bodies need to work together to establish stricter guidelines surrounding student computer usage and should considering implementing software that prevents or blocks access via a school-issued computer to certain websites where cyberbullying has a high likelihood of occurring, such Facebook, Instagram, or Twitter. While this does not prevent a student from engaging in such activities on their own personal devices, it does limit the occurrence of this harmful behavior by blocking them from engaging in this activity using school-issued or school-owned devices. More generally, local and federal governments should promote ethical practices across all forms of devices and websites online through new and improved education legislation.

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CPSR - The Ten Commandments of Computer Ethics

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Written by the Computer Ethics Institute

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What is the opposite of Computer Ethics?: Understanding Hacker "Ethic"

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What is the opposite of Computer Ethics?: Understanding Hacker "Ethic"

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Interestingly, in contrast to the standards set forth in the 10 Commandment of Computer Ethics, computer hackers have their own set of "ethics" that go directly against the ethics set in place by the Computer Ethics Institute. The idea of a "hacker ethic" was formulated by Steven Levy in his book, Hackers: Heroes of the Computer Revolution. More information on this can be found at the following link: https://ualr.edu/computerscience-5dove/files/2014/01/IFSC-2200-Computer-Ethics-Student-Paper-1.pdf

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An editable PowerPoint lesson presentation

Editable revision handouts

A glossary which covers the key terminologies of the module

Topic mindmaps for visualising the key concepts

Printable flashcards to help students engage active recall and confidence-based repetition

A quiz with accompanying answer key to test knowledge and understanding of the module

A-Level Ethical Issues (16-18 years)

An editable PowerPoint lesson presentation

Editable revision handouts

A glossary which covers the key terminologies of the module

Topic mindmaps for visualising the key concepts

Printable flashcards to help students engage active recall and confidence-based repetition

A quiz with accompanying answer key to test knowledge and understanding of the module

What are Ethics?

Ethics are a structure of standards and practices that influence how people lead their lives. It is not strictly implemented to follow these ethics, but it is basically for the benefit of everyone that we do.

Ethics are unlike laws that legally mandate what is right or wrong. Ethics illustrate society's views about what is right and what is wrong.

Computer Ethics

Computer ethics are a set of moral standards that govern the use of computers. It is society's views about the use of computers, both hardware and software. Privacy concerns, intellectual property rights and effects on the society are some of the common issues of computer ethics.

Privacy Concerns

Hacking - is unlawful intrusion into a computer or a network. A hacker can intrude through the security levels of a computer system or network and can acquire unauthorised access to other computers.

Malware - means malicious software which is created to impair a computer system. Common malware are viruses, spyware, worms and trojan horses. A virus can delete files from a hard drive while a spyware can collect data from a computer.

Data Protection - also known as information privacy or data privacy is the process of safeguarding data which intends to influence a balance between individual privacy rights while still authorising data to be used for business purposes.

Anonymity - is a way of keeping a user's identity masked through various applications.

Intellectual Property Rights

Copyright - is a form of intellectual property that gives proprietary publication, distribution and usage rights for the author. This means that whatever idea the author created cannot be employed or disseminated by anyone else without the permission of the author.

Plagiarism - is an act of copying and publishing another person's work without proper citation. It's like stealing someone else's work and releasing it as your own work.

Cracking - is a way of breaking into a system by getting past the security features of the system. It's a way of skipping the registration and authentication steps when installing a software.

Software License - allows the use of digital material by following the license agreement. Ownership remains with the original copyright owner, users are just granted licenses to use the material based on the agreement.

Effects on Society

Jobs - Some jobs have been abolished while some jobs have become simpler as computers have taken over companies and businesses. Things can now be done in just one click whereas before it takes multiple steps to perform a task. This change may be considered unethical as it limits the skills of the employees.
There are also ethical concerns on health and safety of employees getting sick from constant sitting, staring at computer screens and typing on the keyboard or clicking on the mouse.

Environmental Impact - Environment has been affected by computers and the internet since so much time spent using computers increases energy usage which in turn increases the emission of greenhouse gases.
There are ways where we can save energy like limiting computer time and turning off the computer or putting on sleep mode when not in use. Buying energy efficient computers with Energy Star label can also help save the environment.

Social Impact - Computers and the internet help people stay in touch with family and friends. Social media has been very popular nowadays.

Computer gaming influenced society both positively and negatively. Positive effects are improved hand-eye coordination, stress relief and improved strategic thinking. Negative effects are addiction of gamers, isolation from the real world and exposure to violence.

Computer technology helps the government in improving services to its citizens. Advanced database can hold huge data being collected and analysed by the government.

Computer technology aids businesses by automating processes, reports and analysis.

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Computer Ethics | Ethics, Laws, Definition & Privacy

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An editable PowerPoint lesson presentation Editable revision handouts A glossary which covers the key terminologies of the module Topic mindmaps for visualising the key concepts Printable flashcards to help students engage active recall and confidence-based repetition A quiz with accompanying answer key to test knowledge and understanding of the module