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This is one of the more advanced writing traits. Sentence fluency involves correct word order (subject, verb, object) and correct spelling. However, a sentence can still be fluent without correct spelling as long as it is spelled phonetically! Many students cannot write advanced sentences until around second grade, so our early writers should not be expected to excel at sentence fluency from the very beginning.

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Word choice relates to vocabulary and how an author uses their words to paint a picture! Vocabulary use can really make or break a story, so it's critically important as a writer to examine your choice of vocabulary and how it can be improved! You must be careful to find a balance between not too simple and not too difficult for your intended audience.

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Similar to presentation, organization looks at how IDEAS are presented, not just the overall body of text. Organization is key to having a story flow. Without proper organization- such as beginning, middle, and end- a story can't be followed.

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Conventions can be described as the rules and tools of writing that make a piece of written work make sense. Without the appropriate use of conventions, we would have no consistency in how we present our writing, leading to discomfort and confusion in everyone! We want to emphasize to our students why conventions are important in their writing and how they help convey meaning.

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Presentation involves HOW writing looks. Drawing is a form of writing presented in an illustration. Some poets write their lines to create certain shapes, and some authors write in nontraditional ways, such as top to bottom. There are many ways to creatively present writing; it shouldn't always have to be left to right in even lines!

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Ideas involve how clearly a writer's...well, ideas are expressed! We see this referred to in writing as a "main idea" or "main topic." However, there are many ideas that go into writing! After all, you can't even begin picking up a pencil without having the idea to! It's important to teach to our students that they can and should write about anything that comes to mind; it doesn't always have to be academic! Only then will we be able to nurture a passion for writing.

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Voice is present in all forms of writing! An author's voice comes through their writing when we feel a strong connection to what we are reading. Voice can take the role of persuasive, informative, or explanatory (also known as perspective). We can almost hear the author's voice in our heads as we follow along with their writing. Oftentimes with students, their voice shows through their writing depending on the confidence present in their writing and how they form their sentences (everyone, especially children, put their personality into their writing!). As teachers, we will likely be able to tell exactly which student wrote what simply based on the voice of their writing.

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This category is where I house books (and non-books!) that don't particularly fit into any of the VIP COWS sections :)

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Write Write Write! by Amy Ludwig VanDerwater

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Write Write Write! by Amy Ludwig VanDerwater

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This is a great story for multiple reasons; not only is it a way to explain the writing process for children, but it also demonstrates sentence fluency! This story uses a poetic flow, following the abab rhyming pattern. This book is a fun way to introduce different writing concepts by using said concepts in its own story!

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2021 NCTE Notable Poetry Book

2021 NCTE/CLA Notable Children's Book in the Language Arts

"Here's hoping this will inspire many children to joyfully engage in writing."

The New York Times Review

April 20, 2020 HERE .

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WRITE! WRITE! WRITE!

WRITE! WRITE! WRITE!

by Amy Ludwig VanDerwater

illustrated by Ryan O'Rourke

ISBN-10: 168437362X

ISBN-13: 9781684373628

For Readers

Butterfly Pencil Craft HERE .

Twenty-two poems capture the amazing power of writing and will inspire even the most reluctant writer to begin putting words to paper.

Write! Write! Write! is a poetry collection that explores every stage and every aspect of the writing process, from learning the alphabet to the thrilling moment of writing a thought for the first time, from writer's block to finding inspiration, and from revision to stapling your finished work into a book. These poems also celebrate how writing teaches patience, helps express opinions, and allows us to imagine the impossible. This book, brimming with imagination and wonder, will leave readers eager to grab a pen, pencil, or keyboard--and write!

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WRITE! WRITE! WRITE! | Amy Ludwig VanDerwater

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Twenty-two poems capture the amazing power of writing and will inspire even the most reluctant writer to begin putting words to paper. Write! Write! Write! is a poetry collection that explores every stage and every aspect of the writing process, from learning the alphabet to the thrilling moment of writing a thought for the first time, from writer's block to finding inspiration, and from revision to stapling your finished work into a book.

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This is another one of my personal favorites! In this story, Ramon loves drawing, and he draws all the time! However, after consistent ridicule about his artworks, he tosses them out, only to realize his sister has kept them! When he confronts her about how his works aren't perfect, his sister tells him that they're "-ish." This story demonstrates presentation by informing our students that their art doesn't have to be "perfect," whether they're writing or drawing because EVERY art piece has some worth. I'm not an established artist, so many of my drawings are also "-ish!"

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Read 1,258 reviews from the world’s largest community for readers. A creative spirit learns that thinking “ish-ly” is far more wonderful than “getting it r…

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This is another story that follows a poetic pattern! This story follows the abcb rhyming pattern and contains advanced vocabulary that encourages students to think about what they're reading! This is a great story to introduce sentence fluency because it provides great models for sentences that are easy to read and understand.

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Read 157 reviews from the world’s largest community for readers. A young boy on a crowded bus discovers that, after some wiggles and giggles, there’s room …

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A Squiggly Story by Andrew Larsen and Mike Lowery

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A Squiggly Story by Andrew Larsen and Mike Lowery

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This is another favorite! In this story, we follow a boy as he creates a story with the help of his big sister. However, we can see that his story doesn't follow traditional writing rules. Despite this, both his sister and his teacher encourage his writing, and even though he doesn't follow the "correct" rules, we can still clearly follow his story! This is a good story to introduce organization because it shows students the order in which a story should progress!

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Read 180 reviews from the world’s largest community for readers. A young boy wants to write a story, just like his big sister. But there’s a problem, he te…

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This is one of my absolute favorites! In this story, we follow the journey of Vashti as she goes form feeling discouraged from drawing to creating masterpieces! All it takes is Vashti's teacher telling her to start with a dot, and suddenly Vashti realized she could draw anything! This is a good story to introduce ideas because every drawing Vashti created is representative of an idea she had, even if it isn't explicit. Having an idea is the very first step in writing; how you communicate that idea is totally up to you!

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Read 2,166 reviews from the world’s largest community for readers. With a simple, witty story and free-spirited illustrations, Peter H. Reynolds entices ev…

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This story follows an egocentric story who believes that it is the best and should be the only story to exist. One by one, the story swallows up all the other stories to become the ONLY story. However, the stories it swallowed revealed to it that not only is it the only story, it's EVERY story! This is a good book to use for ideas because it uses illustrations to show just how many ideas exist in the world; people of all backgrounds have ideas, and by putting pencils to paper they can share them with the world! Students will understand that all ideas have some merit, and any idea can become a story!

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Read 28 reviews from the world’s largest community for readers. Fine artist Sam Winston, cocreator of the New York Times best-selling A Child of Books, cel…

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Henry's Amazing Imagination by Nancy Carlson

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Henry's Amazing Imagination by Nancy Carlson

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This story follows a mouse who loves telling stories! However, many times his imagination gets mixed up with the truth, and his peers call him a liar. Undeterred, Henry is still determined to share his ideas, so he begins writing stories! His peers know that the stories are unmistakably Henry, but they begin to enjoy them as they realize he's not lying; he's merely telling a story! This is a good story to introduce the concept of voice because we can see how Henry puts his unique ideas and uses his imagination in creating his stories.

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Read 18 reviews from the world's largest community for readers. When Henry's imagination gets mixed up with the truth during show and tell, his teacher sug...

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This is a powerful story that demonstrates to students how important reading and writing are! In this story, we follow a book that has been donated to a library and worries that it will never be read again. This story invokes a feeling of empathy for the book, and students will likely feel attached to the book in the story as they follow its journey. Using a physical book as a main character is a great way to emphasize to students how books are a part of us and encourages and nurtures a love for reading!

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Find out what happens to a beloved book sent to a new home in this sweet and hopeful picture book from award-winning author of Warning: Do Not Open…

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This story is exactly what it sounds like! It teaches students how to write a poem, by following the rules of writing a poem! The story itself is written as if it were a poem, and uses rhyming rules and stanzas to teach students the parts of a poem! This is great for organization because it provides students with a way to organize their ideas!

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Read 132 reviews from the world’s largest community for readers. In this companion to the picture book How to Read a BookKwame Alexander teams up with poet…

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Unlike many other stories, this book tells the story primarily through its images! This story is a great way to introduce students to the idea that drawing is another form of writing; you're showcasing your voice and ideas, and you're creating a specific presentation of these factors.

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OUT THE DOOR is written and illustrated by Christy Hale and published by Neal Porter Books/ Holiday House.

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Interestingly enough, this story is almost like a NON-example of sentence fluency! This story consists of a few sentences; about 2 long run-on sentences, and then a final sentence to tie everything up! Reading this story is a great way for students to see how sentences shouldn't be constructed, and also shows students how repetition can be important in emphasizing an idea!

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Another joyous romp from this multi-award winning pictu…

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This is actually a video game that involves writing rather than a story! Within this game, students can connect with people all over the world by writing each other letters or talking through messages in a community area! This game helps students practice writing through typing, and it's a wonderful way to introduce students to the concept of writing in a digital space!

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Write Nice Letters to People and Get Stickers

Has something got you down? Stressed you out? Scared you? That's pretty normal.
It might help you to talk about it.
In Kind Words, players anonymously write out their concerns and sorrows by making short requests for letters.

Receive Comforting Letters

Everyone can respond to requests with letters of comfort, sympathy or gentle advice. Kind Words is a positive context; a warm, cozy mood. A place to feel centered and focused on the opportunity presented:

Use your words to lift others and be lifted in return.

Oh, and There's Stickers!

You start the game with a couple random stickers in their inventory. Stickers can be placed on letters written to others or sent as an appreciative response to a letter that has been received. Once you get a new sticker, you can make copies of that sticker to send out to other players. Each sticker also comes with a 3D toy that you can put on display in your room.

Swap letters to build up your collection of stickers and room decorations!

Kind Words and Popcannibal Logo ©2019 Popcannibal LLC. TWITTER, TWEET, RETWEET and the Twitter logo are trademarks of Twitter, Inc. or its affiliates. ©2016 Valve Corporation Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All rights reserved.

Thanks! We'll be in touch!

In the meantime, you can follow us on twitter.

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Has something got you down? Stressed you out? Scared you? That's pretty normal. It might help you to talk about it. In Kind Words, players anonymously write out their concerns and sorrows by making short requests for letters. Everyone can respond to requests with letters of comfort, sympathy or gentle advice.

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If Found...by DREAMFEEL and Annapurna Interactive

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If Found...by DREAMFEEL and Annapurna Interactive

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This is an interactive game where players get to tell a story by adding and erasing journal entries. The lives of the characters are interwoven with each other, although they are on two separate paths. It is a powerful way to show how people's stories are told through writing, and how there is so much weight in words.

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Reviews

"Through expressive minimalist illustrations, ethereal sound design, sharp writing, and thematic coherence, the chaos and serenity of young adulthood jumps out of its pages for a story that's heartbreaking, heartwarming, and wholly affecting."
9/10 - Gamespot

"If Found bridges the gaps between a handful of different mediums and artistic disciplines to create a sad, poignant, ultimately uplifting tale."
9/10 - Paste Magazine

"There's a stunning beauty to If Found, and it goes further than the gorgeous painting aesthetic of Kasio's journey."
9/10 - USgamer

About This Game

If Found... is a game about searching for connection.

On December 31st 1993 in the crumbling ruins of a mansion on Achill Island, Kasio destroys her diary.

It tells the story of her return home to the West of Ireland, her conflict with her family, the friends she makes, and the challenges she goes through.

Everything leads to this night when a black hole will destroy the entire world. Where did it come from? Is there any way to stop it?

With brand new gameplay mechanics, beautiful hand-drawn art, and a stunning soundtrack, players will relive Kasio's experiences and see the moments both happy and painful that make up the month of December 1993.

Features include: awkward crushes, the planet Jupiter, many kisses, a punk concert, confusion, happiness, a cute dog, and a break in.

© 2020 Dreamfeel Ltd. Published by Annapurna Interactive under exclusive license. All rights reserved.

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If Found... is a game about going home, coming out and erasing everything.

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Writing doesn't always have to be in words in a modern language; sometimes it can be through pictures! In this interactive game, you work as an archaeologist discovering and translating hieroglyphics left behind by ancient civilizations, unlocking secrets and history along the way! This is a great way to show how writing can take many more forms than what students may think.

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About This Game

From the creators of massively-branching interactive adventure 80 Days.
Winner - IGF Excellence in Narrative award 2019
Nomination -BAFTA for Best British Game 2020
Story

Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past. When a roboticist from the University of Iox goes missing, Aliya begins a trail of discoveries that will lead to the very edge of her world - and the ancient secret of Heaven's Vault.

Gameplay

Explore ancient sites, discover lost ruins

Find artefacts and translate their strange hieroglyphics

Sail an open-world of fast flowing space-rivers

Piece together the history of the world and an entire ancient language

Diverse cast of characters that remember everything you say

Heaven's Vault is not your usual linear adventure game. Progress through the game in any order you choose - the game's fully adaptive narrative remembers every choice you make, every discovery and every action you take, influencing what happens next. Meet a diverse cast of characters who remember everything you say, and who's attitude to you will change with how you act. Some are friendly, some are cautious, and some are out to trick you.

Who will you trust? What will you find? What will you learn? What will you risk? What will you lose?

Translate Ancient Hieroglyphs

An entire ancient hieroglyphic language awaits to be deciphered. A puzzle mechanic with a twist: solutions are narratively significant and further the story - but the wrong translation might send you down the wrong track!

Critically Acclaimed

"One of the most well-realized video game worlds ever, with your curiosity and personality molding your story through the Nebula" - USGamer

"Heaven's Vault is both ambitious and beautiful. It conjures a world rich with life... I don't hesitate to recommend Heaven's Vault." - Game Informer

"Heaven's Vault is one of the most enthralling narrative-driven adventure games I've played" - Wired

Industry leading narrative engine

Powered by the ink engine, the narrative technology behind 80 Days, Sorcery!, NeoCab, Sable, Where the Water Tastes Like Wine and many more, Heaven's Vault is a dynamically constructed adventure game that responds to every move you make.

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From the creators of massively-branching interactive adventure 80 Days. Winner - IGF Excellence in Narrative award 2019 Nomination -BAFTA for Best British Game 2020 Aliya Elasra is an archaeologist, exploring a strange region of space called the Nebula with her robot sidekick Six, hoping to uncover the secrets of the long-forgotten past.

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Journey by thatgamecompany and Annapurna Interactive

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Journey by thatgamecompany and Annapurna Interactive

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Similar to a wordless picture book, this game has no speaking or writing to be found! The whole purpose of this game is to demonstrate how stories can be told arbitrarily and their meanings will still resonate with countless people.

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Reviews

"Journey stands as a prime example of the truly remarkable things that can be done via this medium."
10/10 - Giant Bomb

"The mechanics are simple, but they establish a direct connection to the heart."
10/10 - Gamespot

"Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time."
10/10 - The Guardian

About This Game

Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets. Play alone or in the company of a fellow traveler and explore its vast world together. Featuring stunning visuals and a Grammy-nominated musical score, Journey delivers a breathtaking experience like no other.

© 2012-2020 Sony Interactive Entertainment LLC. Journey is a trademark of Sony Interactive Entertainment LLC. Developed by thatgamecompany.
Conversion development by Inline Assembly Ltd. Published by Annapurna Interactive.

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Explore the ancient, mysterious world of Journey as you soar above ruins and glide across sands to discover its secrets.

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A multimedia board book that shows many different ways of writing! It emphasizes creativity and making writing your own through the use of any materials you wish!

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Epistory by Fishing Cactus and PID Games

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Epistory by Fishing Cactus and PID Games

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Writing takes many forms, both in penmanship and in typing! In this game, the player embarks on an adventure as the story and world unfolds around their character. You watch the story happen in real time!

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Join the community

About This Game

Epistory is an atmospheric adventure typing game that tells the story of a writer lacking inspiration who asks her muse to help write her latest book.

In Epistory you play the muse, a fictional character in a world where everything is untold. Your adventure begins on a blank page, but the world will soon become larger and livelier as you gather inspiration, solve its mysteries and defeat its enemies. From movement to opening chests and fighting in epic battles, every element in the game is controlled exclusively with the keyboard.

As you progress and explore the fantasy origami world, the story literally unfolds in the writer's mind and the mysteries of the magic power of the words are revealed.

Features

Explore a beautiful paper craft world: play as the muse riding a giant three tailed fox, lost in a fantasy 3D world

More than just typing: solve mysterious puzzles, unlock magic powers and defeat enemies in adrenaline pumping epic combats

A writer's block? Collect fragments and inspirations points to unfold the story as you explore the origami world in the writer's head. But there is more to the story than meets the eye...

All in keyboard: from movements, combats to even menus, control everything with a keyboard

Adaptive difficulty: if your hands fly around the keyboard or if you are a slow typist, the game features a dynamic difficulty system that evolves to fit each players' skill set

Competitive Arena Mode: challenge other players for the top spot in the arena leaderboards

Play in your own language: game texts are localized in English, French, German, Spanish, Portuguese (Brazil), Russian, Polish with voice overs in English. The game supports several keyboard layouts (QWERTY, QWERTZ, AZERTY, BEPO, Dvorak, Workman and Colemak)

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Epistory immerses you in an atmospheric action/adventure game where you play a girl riding a giant fox who fights an insectile corruption from an origami world. As you progress and explore this world, the story literally unfolds and the mysteries of the magic power of the words are revealed.

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This is a powerful story that tells the story of the unknown fallen American soldiers and those who guard them. The story uses repeating phrases in a pattern to emphasize their importance. I believe this is a great way to demonstrate sentence fluency as these repeating phrases contribute to the overall flow of the story.

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Jeff Gottesfeld (Author), Matt Tavares (Illustrator)

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Twenty-One Steps: Guarding the Tomb of the Unknown Soldier

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Twenty-One Steps: Guarding the Tomb of the Unknown Soldier [Gottesfeld, Jeff, Tavares, Matt] on Amazon.com. *FREE* shipping on qualifying offers. Twenty-One Steps: Guarding the Tomb of the Unknown Soldier

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This is a fun story that turns traditional storytelling on its head! Using nothing but illustrations, it is up to the reader to make their own story from the information provided in the drawings! There are so many different stories to be told, and so many different voices to be heard in this fun and engaging book!

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Robert Munsch (Author), Michael Martchenko (Illustrator)

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The Paper Bag Princess (Classic Munsch) [Munsch, Robert, Martchenko, Michael] on Amazon.com. *FREE* shipping on qualifying offers. The Paper Bag Princess (Classic Munsch)

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One of my favorites!!! In this story, you follow the points of view and perspective of different characters in the story! From just the first perspective, you begin to make assumptions about characters, but as you read their stories you realize that what you first thought isn't true! I think this is a great way to teach voice and how certain voices will portray stories in certain ways.

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This is a sweet story about how you find an idea and what you use it for! The formatting of this book makes it seem like it was handwritten and drawn by the author himself, which shows students that writing isn't always picture-perfect with even font and symmetrical images. All writing starts with an idea - big or small, good or bad. This helps our students recognize that anything and everything can be an idea to share!

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An interactive picture book from Hervé Tullet the creator of the New York Times bestsellers Press Here and Mix It Up! Join the magical hunt for one little idea: From one of the true creative geniuses of this generation comes a unique meditation on and celebration of the magic of the birth of a simple idea. Sparkling with visual wit and bubbling with imagination, I Have an Idea! is a richly emotional exploration of the creative process: from an initial tentative inkling, to the frustration of chasing the wrong notion, to finally the exhilaration of capturing-and nurturing-just the right idea. I Have an Idea! is a scrumptious cloth-spined package of color and inspiration equally at home on a child's bookshelf, in a new graduate's backpack, or atop a creative's desk.

The perfect book of color and inspiration for children and those young at heart.

Answers the questions "how do you find an idea?", "what does it feel like?", "what can you do with an idea?" in a simple and inspiring way.

Known as the "Prince of Preschool," the versatile Hervé Tullet has been an art director at various ad agencies, a magazine illustrator, and for the past 15 years, a creator of children's books.

Fans of Beautiful Oops! , The Day the Crayons Quit , and Iggy Peck, Architect will love I Have an Idea !'s introduction to creative thought. The perfect gift to inspire creativity in young readers, new graduates, and budding artists.

Kids of all ages will turn the pages with anticipation trying to catch that elusive idea

Children's picture book for K-3

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Amazon.com: I Have an Idea! (Herve Tullet): 9781452178585: Tullet, Herve: Books

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...I could talk about this beautiful game for hours. I ADORE this and it is one of my all-time favorites. Extremely player-driven, it is a choice-based game where you decide the story of 3 separate characters who are unknown to each other until their stories overlap at different points. It is a beautiful exploration of how stories are driven by emotion, and how one decision can drastically change everything.

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Detroit: Become Human puts the destiny of both mankind and androids in your hands, taking you to a near future where machines have become more intelligent than humans. Every choice you make affects the outcome of the game, with one of the most intricately branching narratives ever created.

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Milo Imagines the World by Matt de la Peña

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Milo Imagines the World by Matt de la Peña

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This story is a great example of presentation because you don't expect the twist at the end! While not intended to be a story filled with suspense, the ending will have you rereading the story to look for clues! I think this is important to keep in mind with writing; you don't want to give anything away, but you want the story to flow smoothly to its ending.

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This is Not a Picture Book! by Sergio Ruzzier

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This is Not a Picture Book! by Sergio Ruzzier

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The title is actually counterintuitive to the content of the story, as there are pictures in the book! However, the point of the title is to emphasize the power of words, and how words themselves can create pictures for you. That's how powerful they are!

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My website: http://www.ruzzier.com

My blog: http://www.ruzzier.com/category/blog/

I was born in Milan, Italy, in 1966.

I grew up reading comics and picture books.

Among my favorite books were the Minarik/Sendak's Little Bear series, Bruno Munari's "Cappuccetto Verde" ("Little Green Riding Hood"), and Dino Buzzati's "La famosa invasione degli orsi in Sicilia".

As a young teenager, I discovered and fell in love with the old American comics: Krazy Kat, Popeye, Dick Tracy, and many more.

At the same time, I was surrounded and fascinated by Medieval and Early Renaissance art, especially Giotto, Simone Martini, Ambrogio and Pietro Lorenzetti, and many other wonderful, lesser-known painters and illuminators. But before all this, my first, true love was for Hieronymus Bosch. I spent hours studying his paintings in a book that now shows more wear than any other, in my father's well-supplied art library.

In 1989 I started to collaborate to the Italian leading comics magazine "Linus", with a series of comic strips, and then I went on to create the character Bruno, for "Lupo Alberto Magazine".

In 1994 I came to New York, where I immediately had the fortune to receive my first editorial commission from The New Yorker. That very drawing, an imaginary portrait of Dante Alighieri, was chosen the same year by American Illustration. From then on, I began my career as an editorial illustrator.

But what I really wanted to do was picture books, and I tried to enter that world. Compare to Italy, the American market offered an incredible quantity and variety of books, and I was excited to discover Arnold Lobel, Edward Gorey, James Marshall, William Steig...

It was not easy at the beginning getting the attention and the trust of editors and art directors, but then I had the luck to meet Frances Foster, and later Laura Geringer, Christy Ottaviano, Neal Porter, and others, who believed in my sensibility and graciously gave me the opportunity to show my ideas and my imagination on the printed page.

In 2011, Maurice Sendak invited me to spend one month at his place in Connecticut as one of that year's Sendak Fellows.

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In this quirky yet sweet picture book about the joy and power of reading, Duck learns that even books without pictures can be fun. While he and his friend Bug may struggle at first to decipher their book, they stick with it, and before long they discover that not only can they read it, but it des...

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What are Words Really? by Alexi Lubomirski

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What are Words Really? by Alexi Lubomirski

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This story explains how the meanings of words impact the meaning of a story! If an author wants a negative tone, they will use words such as melancholy or somber to get the reader in the right mood. The opposite is true, too! Never underestimate the power of words!

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A renowned photographer and a Pura Belpré Honor-winning illustrator join forces for a playful and stylish picture book that's destined to make the world a better place, one word at a time.

Perfectly pitched to the youngest child, Alexi Lubomirski's whimsical text is a gentle reminder that words have power-the power to hurt or to heal, to make someone feel small or feel tall. Carlos Aponte's buoyant illustrations, in dazzling primary colors and bold black line, pair with a dynamic text design to create a visual symphony. An eye-catching appeal to our better natures, this inspired meditation on the purpose and power of words encourages children to choose them well-and use them wisely-to spread kindness, joy, and love.

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What Are Words, Really? [Lubomirski, Alexi, Aponte, Carlos] on Amazon.com. *FREE* shipping on qualifying offers. What Are Words, Really?

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Punctuation Takes a Vacation by Robin Pulver

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Punctuation Takes a Vacation by Robin Pulver

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This silly story shows how disjointed and uncomfortable writing can become without proper use of conventions! As the punctuation marks leave school, the students and teachers try desperately to get them to return, but their pleas make no sense! The story also shows the punctuation marks in action and emphasizes to readers the importance of these conventions in communicating.

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Oh, no! Mr. Wright's class can't believe it. All the punctuation marks in the classroom have disappeared. Where can they be? What will the class do without them?

After a lesson goes awry on the hottest, stickiest day of the year, Punctuation decides to go on vacation. Maybe if the kids have to live without punctuation for a while, they'll appreciate all the hard work commas, apostrophes, exclamation points, and question marks do!

Chaos erupts! The class can't read their book, and the letters they write to ask punctuation to come back home are a mess.

This clever and funny tale shows just how important punctuation is to reading and writing, and helps illustrate how different types work. From the question mark's inquisitive postcards to the quotations' constant chatter, this story is full of fun detail, elaborated on by bright acrylic illustrations, full of action and personality.

For more language-arts fun, check out Robin Pulver and Lynn Rowe Reed's other collaborations, including Me First, Happy Endings, and Silent Letters, Loud and Clear .

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Punctuation Takes a Vacation [Pulver, Robin, Reed, Lynn Rowe] on Amazon.com. *FREE* shipping on qualifying offers. Punctuation Takes a Vacation

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This story is powerful in the way that the writing is presented with the illustrations. As Nikolai asks his friends questions, their answers all appear above their heads. This presentation choice allows readers to follow the personalities and beliefs of each character.

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The Three Questions [Based on a story by Leo Tolstoy]

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The Three Questions [Based on a story by Leo Tolstoy] [Jon J. Muth] on Amazon.com. *FREE* shipping on qualifying offers. The Three Questions [Based on a story by Leo Tolstoy]

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What Remains of Edith Finch by Giant Sparrow and Annapurna Interactive

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What Remains of Edith Finch by Giant Sparrow and Annapurna Interactive

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Through this game, you play as a girl named Edith Finch who uncovers the stories of her family members who have passed away. She is the last one left of her family, and as she discovers their stories, the players get to live vicariously as them. There are so many stories to be told, but it seems like there's never enough time to tell them.

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What Remains of Edith Finch is a collection of strange tales about a family in Washington state. As Edith, you’ll explore the colossal Finch house, searching for stories as she explores her family history and tries to figure out why she’s the last one in her family left alive.

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Dear Angelica, directed by Saschka Unseld

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Dear Angelica, directed by Saschka Unseld

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A beautiful story that constructs itself around you in real-time! You watch the words spoken by the protagonist float in the air around you, coming together to form three-dimensional drawings representing the events she speaks about. It is powerful and a definite tear-jerker, but shows students how stories come from anywhere and everywhere.

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Dear Angelica (Short 2017) ⭐ 7.7 | Animation, Short, Drama

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I and You and Don't Forget Who: What Is a Pronoun? by Brian P. Cleary

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I and You and Don't Forget Who: What Is a Pronoun? by Brian P. Cleary

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As much discourse there is on the internet nowadays about what pronouns are (and ignorant people fundamentally misunderstand them), pronouns are an essential part of writing! They let us know who is speaking, who is being spoken to, who is being spoken about, and much more! They are an essential convention that make perspective-taking much easier in writing and help readers get a better picture of the roles of different characters!

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Brian P. Cleary (Author), Brian Gable (Illustrator)

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I and You and Don’t Forget Who: What Is a Pronoun? (Words Are CATegorical ®)

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I and You and Don’t Forget Who: What Is a Pronoun? (Words Are CATegorical ®) [Cleary, Brian P., Gable, Brian] on Amazon.com. *FREE* shipping on qualifying offers. I and You and Don’t Forget Who: What Is a Pronoun? (Words Are CATegorical ®)