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LEO’S ADVENTURES CHARACTER CRITIQUE FORM :)

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Splash (A poster)

• It helps to convey the mood and personality of your game world and character design.

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THIEF KING

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ELDER MIRA

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PIP

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Player character (The best pose)

• A stand–alone figure with background

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DALL·E 2024-11-25 05.38.07 - A pixelated running character sprite of a young, adventurous boy named Leo, designed in a 2D retro style. He has spiky hair, a red shirt, brown shorts

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Develop at least four expressive drawings to showcase Dash’s emotions, like excitement, determination, relief, and surprise. This helps convey personality to players.

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Variations

• Exploration of different colours, costumes, silhouettes, weapons, etc.

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Part III: Using a Character’s Social Equipment

• The Body

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Part III: Using a Character’s Social Equipment

• The Face

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Part II: Focus on the Player

• Culture

• Gender

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Part I: First Impressions • Social Surface • Practical Questions—Dominance, Friendliness, and Personality

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a) Game Title

Leo's Adventures

b) Game Genre

2D Platformer with Educational Elements.

The gameplay combines jumping and exploration with physics-based puzzles and logical problem-solving that introduce real-world concepts like trajectory, force, and problem-solving techniques.

c) Target Gamers

Kids aged 8-14, fans of puzzle-platformers, and players interested in learning while gaming.

d) Synopsis

Leo, a young adventurer, is tasked with retrieving stolen relics from the evil Thief King. With his companion Pip, Leo must jump through obstacles, solve puzzles, and defeat enemies, all while learning valuable real-world skills like logic, problem-solving, and basic physics.

e) Characters

Main Character: Leo (the player’s avatar).

NPCs:

Pip (a cute talking bird companion that helps with hints and encouragement).

Elder Mira (the wise mentor figure who sends Leo on the quest).

Thief King (main villain; Leo’s enemy throughout the game).

f) Main Character Details

Part I: First Impressions:

Social Surface: Leo appears energetic and brave, with a positive outlook. He’s a natural problem solver and always up for a challenge. His cartoony look (big eyes, youthful appearance, and expressive face) is designed to appeal to young players, making him friendly and relatable.

Practical Questions:

Dominance: Leo is assertive and takes charge, never afraid to face a challenge. His confidence is conveyed through his bold jumps, agile movements, and determined posture.

Friendliness: He’s highly approachable. His interactions with NPCs and Pip are positive, always seeking to help others.

Personality: Optimistic, curious, adventurous, and determined to succeed.

Part II: Focus on the Player:

Culture: Leo’s world is a mixture of medieval fantasy and pixel-style environments. The game’s environment is designed to be colorful and adventurous, evoking a sense of exploration.

Gender: Leo is male, though the design could be made gender-neutral or customizable if desired to make the character more relatable to different players.

Part III: Using a Character’s Social Equipment:

The Face: Leo’s expressions are highly animated, showing clear emotions like surprise, joy, determination, or confusion when solving puzzles.

The Body: He has an athletic build, emphasizing agility. His movements (running, jumping, grappling) are fluid and exaggerated to show his energy and enthusiasm.