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It seems that with any project, it always comes down to the dollar.

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Investors will budget for a certain amount (usually cost per minute for film) and it's the job of the managers to make sure that money is either more than is needed or take away parts of the film so it can.

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When working with someone on longer projects, its important to establish early on the expectations of how often they need to be present and available.

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Always be kind! You never know where someone will be in the future, and you don't want to burn bridges!

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There is something amazing about working with someone and them being just as exited about the work as you are.

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Just because you are having fun working on something doesn't mean that it looks good. Take time to step away from your work so you can see it with a viewers eyes.

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At the end of the day, its the directors job to make decisions about the film. Even if you have a good idea or a funny joke you know will make the film better, it is ultimately the directors decision and its your job to enact on their vision.

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Don't let time get you by! Stick to a strict schedule and set of deadlines. If you don't break up the work, you won't have an accurate estimate of how long something will take.

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It's not just the adults you worry about...

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It's not just the adults you worry about...

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Kids are difficult to work with in film, and for good reason! Kids were exploited by industry for a long time, and that includes the film industry. As much as filmmakers complain about their limited work field and the short time they get to work, and all the accommodations they have to make, it's their fault for writing kids into their story in the first place! If they want a kid, they better be ready for what it comes with.

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Dogs can be unpredictable to work with, but innovations in training and our understanding of the canine mind have made man's best friend into a starring actor!

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We live in a beautiful world with rich history and artists since the dawn of man. If inspiration is hard to find, just look outside and think of all that is before you, all that is around you, and all that will come after.

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Your first draft is never the best draft. Often we are blind sighted by our work and don't dare destroy it, but that's how you make it better. Revisions!

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What are you giving to the world in your film? How do you get there? From the start of your script, know why it needs to be written.

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Character growth is a key factor in story telling. Its how we connect and relate to the characters so they in turn can grow and teach us something through their journey and resolution.

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Beyond just looking outside, look at yourself. What life have you led? What moments do you regret? can those be a teachable story for others? Now look at the lives and histories of your idols. What trials make them so endearing? The world is rich in story, research it!

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Let me introduce you to a little something called "suspension of disbelief". Take Toy Story for example: we know that toys aren't actually alive (and that people generally aren't as ugly as toy-story 1 Sid), but the audience is willing to believe it for the duration of the film, but it has to be grounded in some reality.

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Just because you tell it one way doesn't mean that the audience will see it the same way. Usually people want to be understood clearly, but we as humans use nuance to convey beliefs and messages. We'd be Vulcan if we didn't!

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Just like you, your characters need to have nuance and beliefs. They need ethics and moods. They don't react the same way to everything. They need... character development.

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We've been through a "Show and Tell". now try "Show, don't Tell". We are visual learners. We don't need someone to tell us they are sad to see them crying. Plus, Imagine a world without expressions. Weird, right? Same applies to making art!