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I chose Gamification learning tool.

Gamification in learning means implementing game like system in learning. Like using points, leaderboards, badges etc. Examples can be using game like points during learning sessions. When a student answers a question he or she gets points. Those with the highest points win. In 21st century, from kids to teens everyone loves to play video games so almost everyone who is studying in educational institutions can relate better with this method.

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Gamification is not only relevant in education but also in other aspects like police academies. Gamification can be implemented in police academies. The trainees are mostly young people who may enjoy this leaderboard, point, badge system training.

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Who is the inventor and when it was invented?

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Who is the inventor and when it was invented?

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Gamification does not have a single inventor but Nick Pelling, a british computer programmer coined this term in 2002. During the 21st century it grew. Companies like Duolingo and Kahoot played a huge role in Gamification learning flourishing.

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It helps me a lot to learn. I like the competitive system in games where you get points for excelling or finish a level. So when this system is used in education and learning, I can learn more easily. That's why I prefer apps like Kahoot.

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One of the biggest problems of this generation is that we find everything boring including traditional way of learning. So when a method like Gamification is introduced, we enjoy the learning so we can learn everything easily.