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Why technology was used?

To understand the procedures and regulations and planning needed for travelling.

Problem addressed

it made the travel process much easier. like budgeting and itinerary planning

Positive Impacts

locating hotels and restaurants, budgeting fo the trip, etc.

Negative Impacts

AI can plan trips, but it can't be trusted for visa rules, flight changes, or critical documents

Digital Skills/ Competencies required

information search, critical evaluation, privacy awareness

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1. Why Technology Was Used

The digital developers introduced ancient Indian mythology and contemporary issues to modern generation and make aware of them through modern video games, sci-fi, music and AI art.

2. Problem Addressed

Which issue in society/sector was solved or improved through this tachnology?

Introducing indian history, legends and it's setting to the whole digital world. It also satirises current issues and make them familiar to the new generation. It also deals with the creating avatars, building setting and selecting the suitable characters for different aspects, adventures and level of the game.

3. Positive Impacts

Benefits for individuals, communities, or institutions.

4. Negative Impacts

o Limitations, risks, or unintended consequences.

5. Digital Skills/Competencies Required

Which digital skills would a citizen need to function effectively in this context (e.g., information search, online payments, critical evaluation, data entry, privacy awareness)?

Step 4. Review other groups' posts

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There are skills that today's AI-first world is bringing

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There are skills that today's AI-first world is bringing

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1. AI productivity tools were used to help with work, study and research

2. Especially during work or research, manually checking through multiple sources to get or verify information can be a tedious task. AI tools help to gather the specific information you're looking for and help in content creation.

3. AI tools help in more simple and efficient work. It reduces the workload of people who are navigating information or creating content.

4. None in particular except not everyone having the same accessibility to AI tools.

5. The digital skills/competencies required for using AI tools would be information search, critical evaluation and privacy awareness.

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1 - It gave rebirth five historical sites which were not there in the present. It can also allow young people and artists to learn and engage with heritage and stories that might having forgotten.

2 - Museums are crowded and young people are not interested in going to museum. Artists are benefited because of the virtual viewers.

3 - Sufficient museums were not there in India. The museums are crowded, people who want to feel the immersive environment can go for virtual reality and augmented reality.

4 - Artists have also raised questions about authenticity and duplication of existing artworks. Lack of a legal structure to govern this is adding to their woes. Some may take quick gains through AI-generated art.

5 - Ability to use the AR and VR device tools, software and ICT.

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Why technology was used?

to understand future fashion, designer akshat bansal blended fashion with AI.

made futuristic fashion pieces to show how the future of fashion might look.

Problem addressed

fashion is no longer just about clothing; it is an evolving cross cultural dialogue between innovation, technology and self - expression.

Positive Impacts

the synatx of design was pushed by blending unconventional and organic earth materials to create something transformative.

Negative Impacts

creativity of designers will be hindered.

specific cultural contexts is ignored by AI

Digital Skills/ Competencies required

information search, critical evaluation,

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1-

AI technology was used to digitally alter the ending of the film Raanjhanaa for its Tamil re-release.The aim was to reimagine the climax and attract new audiences with alternate ending

2-

Producers wanted to revive interest in an old film and increase its market reach.

AI provided a quick way to create a new version without reshooting.

3-

Brings older films back into discussion and introduces them to younger views also shows how technology can create innovative possibilities.

4-

Violates moral rights of film makers if done without consent and it also risks erasing original artistic intent and it's also negative for future films

5-

Understanding AI tools and their limitations to avoid misuse

Awareness of copyright, consent and digital rights and also critical evaluation of media to recognize ethical issues in AI altered content.

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AI agents represent a transformative leap 

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AI agents represent a transformative leap 

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1. Lack of digital labor and inharmonious AI capabilities

2. Lack of efficiency, proactive actions,  and proper decision-making

3. Enhancing the workplace, creating a path of autonomy

4. Replacement of employees and human resources

5. Functional skills, technical skills, and information search

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Why technology used?

Using AI to deal with the real life situations

Problems addressed?

📌Requirement of tools and platforms to address localised and complex challenges.

🛑Positive impacts?

📌Developing custom AI agents

📌AI PCs

📌AI powered financial activities, like conduct transactions through voice interactions

🛑Negative impacts?

📌Large AI developers and data providers are already facing pushback from artists, musicians, and consumers as they use more and more human created content to train their models.

📌AI models are pushed to evolve beyond human language as the demanded data is enormous.

🛑Digital Skills?

Crtical thinking

Communication skills

Functional skills

Creativity

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Why technology was used?

For ublicity and promotions.

building hype and fan base before the movie is released.

to create new age posters

Problem addressed

in this increasingly digital age more attention is garnered for an instagram post than a physical one.

in past they can't undo a complete poster if mistake is there. but digitally we can.

Positive Impacts

more fanbase and engagement

fan created posters are encouraged. and talent is scouted online.

Negative Impacts

backlash and hatred from public.

traditional artists going out of job

Digital Skills/ Competencies required

critical evaluation,

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1. Why was technology used?

-> Since not everyone has access to art supplies or is proficient in art, the availability of AI made it more readily available.

2. Problem addressed

-> It's a monetarily cheap alternative to art commissions and a lack of talent.

3. Positive Impacts

-> None

4. Negative Impacts

-> Disregards the human hardwork put behind the Ghibli art style.

-> people will show less creativity for work in the part of art

-> Lesser respect for artists and their years of practice and work.

5. Digital skills/ Competencies Required

-> Functional skills

-> Cultural and social understanding

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1. Holding a wide range of informations in one thing led to adopting technology, in this case e-books.

2. The problem of carrying a load of books is addressed here.

3. Benefits - We can have multiple books, articles and magazines in one device; we can have a check of the work before getting a paper copy; we can access the sources anywhere at anytime.

4. Limitations - Reading in e-books is distracting,and has negative impact on vision.

5. Digital skills or competencies required - We have to download e-book, there we have to enter the title of the book and then simply read it. We have to keep an eye on our data privacy.

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Millions dig happily to ‘grow a garden’ in virtual universe.

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Millions dig happily to ‘grow a garden’ in virtual universe.

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Why technology was used - Technology helped to create a soothing game that promotes mental well being in such a subtle yet impactful way.

Problem addressed - Shooting games or battling monsters or racing cars usually exhaust the children but grow a garden promotes patience and creativity with promotion of mental well being.

Positive impacts - The game provided children and even adults with a meaningful, low pressure way to express creativity and experience emotional regulation.

Negative impacts - The adult didn’t allow the children to play the game more than an hour though it has benefits.

Digital skills - Communication and collaboration

Safety

Problem solving

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1.      Why was technology used?

To show how artificial intelligence (AI) is transforming the beauty and skincare industry.

AI helps to Diagnose skin conditions more

accurately and quickly and offers personalized skincare treatments

Provide virtual try-on experiences for beauty products.

2. problem addressed

Delayed or inaccurate skin diagnosis, especially in remote areas.

Lack of personalized skincare advice for different skin types.

Limited access to dermatologists and beauty experts in small towns.

Trial-and-error buying of makeup without knowing what suits you.

3.possitive Impacts

Faster and more accurate diagnosis of skin problems. Personalized skincare routines based on individual needs. Virtual try-on tools make online shopping more convenient. Access to expert-level tools for people in rural or smaller cities. Support for dermatologists in making better treatment plans.

4.Negative Impacts:

AI cannot replace the deep knowledge of human dermatologists. Complex skin conditions still need expert interpretation. Risk of misdiagnosis if people rely only on technology without consulting a doctor.4.What digital skills or competencies are required? To effectively use these technologies, both users and professionals need certain digital skills: For Consumers/Users:

Basic digital literacy (using apps and mobile tools). Understanding how to use AI-based skincare apps and virtual try-on tools. Ability to assess online product recommendations.

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1. Why Technology Was Used
AI was utilized in filmmaking to reduce production costs, expedite scriptwriting, and generate visuals or storyboards that typically require significant time and manpower.

2. Problem Addressed
The technology addresses challenges such as limited budgets, lengthy pre-production timelines, and the need for rapid creative outputs in the film industry.

3. Positive Impacts

Makes filmmaking more accessible for independent creators with smaller budgets.

Provides tools for faster visualization and experimentation with story ideas.

Can support scriptwriters and directors by suggesting alternatives.

4. Negative Impacts

Risk of over-reliance on AI leading to loss of originality and creativity.

Possible job displacement for scriptwriters, storyboard artists, and VFX teams.

Raises ethical concerns about ownership and copyright of AI-generated content.

5. Digital Skills / Competencies Required

Ability to use AI tools for scriptwriting, editing, and visual generation.

Critical thinking to evaluate AI-generated content for creativity and originality.

Understanding of copyright, plagiarism, and ethical issues in digital production.

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1. The problem of emotional ambiguity, linguistics barrier, and representation.

2. The use of emojis to convey emotions, and gestures. and to speed up the mode of communication in all settings.

3. Strengthen social bones, enhance communication, and better self expression.

4. Formal context risk in official settings, different interpretations due to cultural sensitivity, and miscommunication due to the ambiguity.

5. Cultural and social understandings, critical thinking and evaluation, and effective communication.

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New-Age Tech Is Gearing Up To Transform Lives

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New-Age Tech Is Gearing Up To Transform Lives

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1. Technology provide assistance and security through AI power robots that can move, monitor, and offer mobility with daily tasks.

2. It addresses blind spots insecurity, reduce the constant human supervision, assists paralyzed people, conveniences and finishing tasks faster.

3. Enhance home safety, improve efficiency by merging human brain with AI, and hands-free communication.

4. Robots are not glitchy free, invades privacy, expensive for average costumers, and may cause injuries i font used properly.

5. Functional skills, E-safety, technical skills, operating smart devices, media literacy.

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The World of Indo futurism

1. Why Technology Was Used

The digital developers introduced ancient Indian mythology and contemporary issues to modern generation and make aware of them through modern video games, sci-fi, music and AI art.

2. Problem Addressed

Which issue in society/sector was solved or improved through this tachnology?

Introducing indian history, legends and it's setting to the whole digital world. It also satirises current issues and make them familiar to the new generation. It also deals with the creating avatars, building setting and selecting the suitable characters for different aspects, adventures and level of the game.

3. Positive Impacts

This platform works towards multi-cultural heritage, free speech and throwing light on underserved community and planetary issues. At the same indofuturist musicians used sonic landscapes that blend tradition with innovation.

4. Negative Impacts

Introduction of these concepts in video games is appreciated, where the digital harms in a future society can also be occurred. Monocultural thinking and impacts and gender bias are the challenges.

5. Digital Skills/Competencies Required

Information search, parenting on screen times, web and app developing and also critical thinking are required here