# data[].attributes.body
What is the Insight:

What insight do you have about the target audience that might help us/you better understand their needs?

Write down your insights here.

# data[].attributes.body
Who is the User:

First year students...

What is the Need:

Create excitement & interest.

What is the desired outcome :

To feel positive and leave the class wanting to know more.

# data[].attributes.body
Layered Motivation

Instant Reward: Candy/food for quick fun.

Long-term Reward: Accumulated points toward bigger prizes (movie day, extra break time, vouchers).

Intrinsic Reward: Give students choice in topics/questions so they feel ownership of learning

# data[].attributes.body
1. More hands-on learning activities

2. Mini group activities

3. More frequent short breaks

4. Kahoot, Mentimeter, and Online activities that involve the students

5. Gifts, rewards, and incentives that encourage participation

6. Make learning content that is tailored to students

# data[].attributes.body
Gamified Learning Platform (like Kahoot, but 10x deeper):

Uses AI to adapt questions to each student’s strengths and weaknesses.

Instant feedback loops (like SpaceX test iterations → learn, fail, retry).

A “mission-based” system: instead of random quizzes, students complete quests that feel purposeful (e.g., “Build a Mars colony plan” = science + math + history).

Real-world Rewards (beyond candy):

Credits earned could unlock real opportunities (like shadowing professionals, participating in a mini project, or access to cool tech).

Tie learning to something aspirational, like contributing to a bigger project (e.g., designing a sustainable city model).

# data[].attributes.headline
Elon musk should give each student a Tesla Roadster

# data[].attributes.subject
Elon musk should give each student a Tesla Roadster