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Students sort social/political issue cards to scaffold their choice. Students could sort them from least to most meaningful, for example.

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Example 1: Self-designed Australian democracy board game

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Example 1: Self-designed Australian democracy board game

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Example 2: Self-designed history trading game

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Example 2: Self-designed history trading game

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Activity 3: Digital mind mapping using MindMeister

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Activity 3: Digital mind mapping using MindMeister