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Game-based learning is an active learning technique that uses games to improve student learning. The learning, in this case, comes from playing the game, which promotes critical thinking and problem-solving skills.

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1. Games improve attention, concentration, and memory.

Whenever we tell students that we’re playing a game, the excitement always increases and kids want to participate. This excitement will almost always lead to better attention and concentration being paid to that day’s lesson.

Through games, we can also help to improve and increase working memory.

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2. Games improve critical thinking.

In most games, kids have to work through and problem solve.

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3.Games help to build language skills.

While playing games, students need to communicate with each other. They need to use both their expressive and their receptive language skills.

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4. Games bring out kids’ creativity.

In many games, students must use their creativity, for example, explain a word using the body, words.

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What types of games can be used for extracurricular activities?

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What types of games can be used for extracurricular activities?

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• Real-Life Games

•Game-Based Learning In A Hybrid Space

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Apps that can be used for extracurricular activities

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Apps that can be used for extracurricular activities

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Kahoot! is an educational game-based platform that makes learning fun. With Kahoot!, you can create and play games in the classroom with students. Teachers can quickly generate quizzes and collaborative puzzles or choose from a library of existing games created by other teachers worldwide.

Canva is an app that lets you design professional visual materials without needing much in the way of graphic design skills. The tool can be used to create social media posts, videos, presentations, slides, posters, art, drawings and many other visual assets.

JeopardyLabs allows you to create quiz. The games you make can be played online from anywhere in the world. Building your own jeopardy template is easy. Just use the simple editor to get your game up and running.

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Gaming activities in the classroom promote the development of memory, perception, attention, help regulate the mental and emotional state of students. Thanks to the game, you can learn new skills, develop the necessary skills and, finally, just relax.