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(CMC)Communication that takes place using computers or digital devices, such as emails, chats, or forums.

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The use of technology and software to support and improve language learning.

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Awareness or discussion of how language is used in social contexts (talking about how we talk).

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discusión de how language in many context 

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Online platforms like Facebook, Instagram, or X (Twitter), where people share content and communicate.

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A classification of learning objectives, from basic (remembering) to advanced (creating), used to guide teaching and assessment.

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A tool used in pragmatics research where learners complete dialogues to show how they would respond in specific situations

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DCT (Discourse Completion Task)          

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DCT (Discourse Completion Task)          

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The practice of switching between two or more languages or language varieties in a single conversation.

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Limitations or weaknesses in a method, system, or tool.

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Communication that doesn’t happen in real time—participants reply at different times (e.g., emails or discussion boards).

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Using mobile devices like smartphones or tablets to learn a language anytime and anywhere.

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estudiante usando una app de idiomas como Duolingo en su celular.

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(Seems like a typo; possibly meant "Telecollaborative Classroom")A learning environment where students from different places collaborate online through video calls, chats, or shared projects.

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A 3D virtual world where users interact through avatars, often used for education or simulation.

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Using video games or digital games as part of the learning process, especially for motivation and interaction.

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Education or training delivered over the internet using websites or online platforms.

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It is the name of a virtual environment used in early research on L2 (second language) pragmatic development through games and virtual worlds.