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A slide from a SpatialChat session attended by 87 participants, titled Experiential Learning in Business Education: Simulating Real-World Challenges to Enhance Learning and Engagement. Presented by Ilva Navarro Bateman and Asad Ghalib of Liverpool Hope Business School. The background shows a Ferris wheel and avatars of participants floating around the screen.

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A SpatialChat session with 92 participants showing a presentation slide titled What are game mechanics? The text defines game mechanics as rules for interaction, requiring a human, action, consequence, and resulting change. The accompanying image features colorful board game pieces and a red dice, emphasizing the playful, game-based learning context of the event.

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A dynamic presentation slide titled Cut, Paste and Learn: Integrating Collage into Teaching and Learning Practice by Simon Abbott (City St Georges) and Charlotte Stevens (University of Warwick). The collage-themed visual outlines educational uses of collage—communication, collaboration, reflection, and production—with references to academic sources at the bottom. Displayed within a busy SpatialChat room of 89 participants.

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A storytelling visualization slide from a SpatialChat session with 84 participants. The graphic represents a narrative arc with phases: Setting (professional context), Characters (learners), Conflict (learning gap), Rising Action (learning activities), Challenge (assessment), and Resolution (learning outcomes). The slide title is “Storytelling capturing – Telling the story of the course,” with branding from the University of Cambridge and AO Foundation.

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A digital feedback board in SpatialChat titled “Gift Shop & Evaluation” during the "Theme Park Islands of Innovation 2025" session, showing 72 participants. Columns include "Postcard to a Friend," "Monkey Mischief," "Rollercoaster & Rides," "Storybook Village," and "Arcade." Participants are invited to leave reflective comments under each theme, simulating the experience of sending a postcard about their visit. The interface is colorful, with pinned images and comments representing different thematic experi

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A presentation slide titled What do algorithms do? with bullet points listing: "Find patterns in data, Find consistency, Find inconsistency." Accompanied by a scatter plot graph visualizing categorized data points (blue, red, and gray dots). The background features a Ferris wheel image, and the SpatialChat session has 87 participants.

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A SpatialChat presentation slide with the title "Escape Rooms," joined by 90 participants. The slide highlights the educational benefits of escape rooms—peer learning, riddles, puzzles, audio/video content, problem-solving, teamwork, and cohort building. It includes photographs of students working collaboratively in a classroom and a link to a University of Liverpool blog about language learning escape rooms.

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A slide from the "Monkey Battle" activity (Goethe Institut Sweden), showcased in the SpatialChat room with 87 participants. The slide explains how the game can be used for subjects like history, politics, and science, played in pairs with adaptable content. The visual includes a tropical island, monkey icons, and cards like “British women over the age of 30 obtain the right to vote” and “H₂O.” Notes explain that it can be played cooperatively or competitively, and online via Miro, courtesy of CIE.

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A virtual SpatialChat environment titled "Theme Park Islands of Innovation 2025" with 89 participants. The screen share displays a Mentimeter question: "What steps do you take when you research?" Responses include a range of reflective statements such as "Watch YouTube videos and then read journal articles," "Think about the problem…," "Google the area I want to research…," and "Identify concepts, read academic literature…" The background features a whimsical sky scene with colorful monkey figures.

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A colorful carousel-themed SpatialChat keynote slide with 89 participants. The session titled Keynote: The Playful University features Professors Rikke Toft Nørgård and Nicola Whitton, scheduled for 09:00 GBT. The carousel is vibrantly decorated, evoking the conference's playful and thematic atmosphere.

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A whimsical illustrated map of a theme park surrounded by water, featuring five named zones connected by sandy paths: Enchanted Forest (a castle nestled in dense trees), Hall of Mirrors (a domed building), Futurisma (a futuristic dome structure), Arcade (a retro purple arcade machine), and Food Court (with icons of a burger, ice cream cone, and food stall). The style mimics a vintage adventure map with muted, earthy tones and playful visuals.

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Navigate back to the main Padlet here

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Really liked looking around the crime scene with Leisa. It must be a very engaging experience for the students in person. I wish it was a longer session.

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Really liked looking around the crime scene with Leisa. It must be a very engaging experience for the students in person. I wish it was a longer session.

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That was awesome! I loved the collaborative aspect and moving between rooms. More time would have been great.

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I loved it all from start to finish, I'm just sad I couldn't experience it all!

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'Lighting the Path to a Digital Tomorrow - The Future of Online Education'

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'Lighting the Path to a Digital Tomorrow - The Future of Online Education'

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Inspiring to get involved, satisfying and worked well!

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Some fantastic ideas and practices shared - I'm leaving with lots of food for thoughts, and a growing "ideas" page in my OneNote notebook.

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Dear Joanne, thanks for starting us off on such a playful journey. As others have said I've never started a conference with such a smile on my face!

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Absolutely loved the Extended Reality experience! Thank you for the inspiration!

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Absolutely loved the Extended Reality experience! Thank you for the inspiration!

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very physical game ideas in the Monkey Mischief session - for language learning - but also applicable in other subjects!

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I loved all the sessions in here today but particularly the games in education one. I am very excited to bring games into learning, and can't wait to see how that area grows over time.

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Was so chilled and relaxed I missed the start of this session :)

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Hopefully not having to put fires out though

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I like that idea of using password protected OneNote sections.

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It's great to have a calm space, even a virtual one!

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It's great to have a calm space, even a virtual one!

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Loved the Crystal Maze example - just a bit more time would be great - this could be a 30 minute workshop.

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Loved the Crystal Maze example - just a bit more time would be great - this could be a 30 minute workshop.

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A fantastic range of examples of how you can be creative and playful and use different approaches to bust some myths, e.g. about Research Methodologies - we all have our (his)stories on what we think is the right route. Be inspired to try something different!

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Share your thoughts about the Hall of Mirrors below.

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Share your thoughts about the Food Court below.

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Share your thoughts about the Enchanted Forest below

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Share your thoughts about the Arcade below

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Evaluate Theme Park of Innovation 2025

We are interested in your feedback about joining Islands of Innovation 2025 so that we can improve our participants' experiences for next year.

Please complete our evaluation form here

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Share your thoughts about Storybook Village below

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Share your thoughts about Rollercoaster and Rides below

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Share your thoughts about Futurisma below

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Share your thoughts about Monkey Mischief below

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Participants are invited to share your comments underneath each image/column, as if you were writing a postcard about your theme park experience.

Revisit the schedule if you need a refresher on what you have seen.

Don't forget to pick up your free digital souvenir in the final column!

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Select 'more post actions' next to 'Islands 2025 Snowglobe' and then select 'Download attachment' from the menu.

Share your snowglobe on Social Media and don't forget to tag @livunicie on Bluesky or LinkedIn.