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The teacher prepares a range of questions (either pertaining to a certain topic or just a set of random questions ) and creates a wheel. Students spin it in pairs or small groups and answer the questions orally.

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emoji spinning wheel - Movement cool down wheel. - Random but fun questions - Feelings wheel

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The teacher prepares a set of cards for students with different time-travel scenarios. Each small group is assigned a time period. Alternatively, students can choose their preferred time period. Students must discuss and plan their travel so that they survive and return home safely. A set of questions/challenges, such as food, shelter, or communication with the locals, is also presented to the students. After the task is discussed in small groups, the groups share their findings with the whole class.

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In this activity, students imagine they have time-travelled to a historical period and must find ways to survive, communicate, and return to the present.

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The teacher provides each student with printed cards featuring unique products.

The student reads the card, creates an advert, and explains why the product is useful or exciting, using the suggested phrases.

After presentations, classmates can respond with questions or feedback, encouraging active participation.

The activity can be carried out in small groups as well.

Resource: https://enghub.pro/advertise-it

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This activity helps students practise persuasive speaking, build vocabulary, and engage in creative discussions. They will explore imaginative products, describe their features and benefits, and persuade others to buy them.

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Students sit in a circle.

The teacher starts a story with a sentence/ a few sentences.

The students continue telling the story in the same manner.

The number of sentences per student is discussed at the beginning of the activity.

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social organization speaking project ideas

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Guess Who is a fun game where each student gets a secret identity (a famous person, character, or classmate) written on a card. They can’t see their own card and must ask yes/no questions to figure out who they are. For example, if a student has "Lionel Messi," they might ask, Am I an athlete? Do I play football? The game helps with question formation, listening, and descriptive vocabulary.

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Hot Seat (Vocabulary) is a fast-paced team game. One student sits with their back to the board while their teammates describe a word written by the teacher. The student must guess the word in 30 seconds. For example, if the word is elephant, teammates might say, It’s a big animal with a trunk! This activity builds fluency, teamwork, and paraphrasing skills.

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Mystery Box is a sensory game where a student feels an object inside a box and describes it without looking. The class must guess what it is based on the description. For example, if the object is a pencil, the student might say, It’s long, thin, and made of wood. This game strengthens descriptive language, speaking confidence, and vocabulary.