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BEHOLD

I have captured Cameron inside a drum kit, huzzah!

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For your viewing pleasure

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For my Step Sequencer project, I set out to create a playable drum kit using only noises produced by my friend Cameron. This was more difficult than I had anticipated, and while the final product isn't everything I'd imagined, it was a great way to acquaint myself with the world of sampling, and the end result is still quite spectacular. The audio starts with a short demonstration of the different drum kit sounds I have created. It then has a short sequence of an electronic drum beat at 120 BPM. The project then switches to 90 BPM, and demonstrates a half-time shuffle.

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Once I got the recording into Logic Pro, I clipped all the best sounds into one audio clip, and then used the stem splitter tool to assign each to a MIDI note which I could then play on the keyboard. Once this was set up, I was able to use the step sequencer tool to easily build drum beats out of Cameron's dulcet tones. 

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Yes! I am required to state what I found challenging, to which I say the following; I'd anticipated using the Stem Splitter for this purpose to be far easier than it actually turned out to be, based on how easy it was to extract drums from recorded music. The same did not apply to my audio clip and getting the MIDI notes assigned correctly did turn out to be quite tricky.

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I might pick a less ridiculous concept, for a start. I'd also do some research and see if there was a better tool than the Stem Splitter for my intended purpose, but on the whole it wasn't too bad.

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I asked Cameron nicely if he would be the muse of my project and he kindly obliged. I gave him a list of sounds to say out loud in a voce message on WhatsApp, such as 'tss', 'boom', 'crash' etc.

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For my Movie Composition, I set out to soundtrack the film using only sounds made on a drum kit. I got off to a good start, but around the 15 second mark realised this would be impossible and started to use sounds I found from various sites on the internet.

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I started to find things challenging. For example, there is no way to lock the video track in place, and my hard work of precisely lining up the sounds to the video would be shattered to pieces when I tried to move the playhead and instead knocked the video out of line. I even asked Scott if there was any way to help this from happening and he said no, which was emotionally quite devastating.

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Yes, I have to say what I would do differently next time. My tracks were a bit all over the place, and I used some lazy techniques to achieve my desired results, so next time I would try to be less rushed in my approach and define the best possible method before embarking on a new thing. For example, I was often creating a whole new track for one sound that I wanted quieter and reducing the track volume, rather than figuring out how to reduce the gain on the individual sounds within a track (something I learned was possible only after my project was complete).

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The drum kit sounds were recorded on my phone and uploaded to OneDrive. Once in Logic Pro, I clipped them up and started to implement them. Some were easy to implement, some sounded strange unless I processed them (i.e. the scanner door opening/shutting required a hi-hat sound played in reverse).