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Farma jelena i muflona - OPG Perhoč " Nature " Natural heritage " Protected natural areas

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Farma jelena i muflona - OPG Perhoč Nature | Natural heritage | Protected natural areas

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Life is a game. Learn to
Educational boardgames to transform how we learn about personal finances and global conflicts. Developed by strategic partnership involving educational organisations from ten countries. Handmade creating employability in local communities.

Testimonials

The Real iDeal game made me think about what to prioritise in life. It is about managing your own life, as everybody has their own ideals

The Real iDeal game can be used successfully in schools, I think. It contains many elements that can make young people think about their future and what they need to consider.

Although complex, I think that the Real iDeal game is very interesting, and instructive. It teaches us how our every decision has consequences, and as adults, in life we have to know how to make them.

Offers

Order Our Games Order Games

You can order complete sets of our games to rent or buy. Contact Borderline Boardgames partners in specific countries to know their game distribution policies....

Book a Game Workshop Game Workshops

You can book a game workshop for your organisation. Contact Borderline Boardgames partners in specific countries to know when you want to book a game...

Organise a Training with Us Trainings

You can organise a training activity centred around one of our educational boardgames. Contact Borderline Boardgames professional training team to co-design and organise a local...

Organisations using games
Schools use games to make their lessons interactive. Not-for-profit organisations include games to address relevant topics. Companies train their staff to improve their performance.

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Educational boardgames to transform how we learn about personal finances and global conflicts. Developed by strategic partnership involving educational organisations from ten countries. Handmade creating employability in local communities. The Real iDeal game made me think about what to prioritise in life.

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THE PROJECT

About Us

The Heart Of Reflection is a project co-funded by European Commission under Erasmus+: Youth in Action Programme. It was implemented by 3 partner organisations from Portugal and Croatia: Posejdon, Produções Fixe and Ha Moment.

Our History

This was a 16 month project focusing on developing 3 products with the focus on 'reflecting and debriefing'. During the process, a 4th product was born: a web app, to facilitate the use of the tool for self-reflection. Adaptation needed due to COVID-19 pandemic and how that affected our international work.
The tools passed by several stages starting by research, ideation, planning, creating, testing, improving and adapting towards the final result, following the methodology of Design Thinking.

Our Team

A consortium build by a NGO, a cooperative and a social company from Croatia and Portugal have engaged together to develop this project. Inside the team we had educators/ facilitators/ trainers, designers, project managers and youth workers. All with different backgrounds from Sociology, to Education, that were the perfect match to achieve the results planned.

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The Heart of Reflection - From Self-Reflection to big groups Reflection and debriefing

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THE PROJECT The Heart Of Reflection is a project co-funded by European Commission under Erasmus+: Youth in Action Programme. It was implemented by 3 partner organisations from Portugal and Croatia: Posejdon, Produções Fixe and Ha Moment. This was a 16 month project focusing on developing 3 products with the focus on 'reflecting and debriefing'.

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THE PROJECT

EMPLOYABILITY TOOLS is a transnational project focused on creating friendly and useful tools for young adults to develop their employability competences. It was supported by Erasmus + / Youth in Action, European Commission.

A group of trainers, youth workers, community workers, career counsellors and project managers from 6 different organisations in Portugal, Belgium and Italy joined ideas to build 4 tools are aimed at different targets

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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EMPLOYABILITY TOOLS is a transnational project focused on creating friendly and useful tools for young adults to develop their employability competences. It was supported by Erasmus + / Youth in Action, European Commission.

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Log into Facebook to start sharing and connecting with your friends, family, and people you know.

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PDF - Compass - Manual for Human Rights Education with Young People (2nd edition updated in 2020)

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Human rights cannot be defended by legal measures alone. They need to be protected and safeguarded by everyone, including young people. Human rights are best respected and appreciated when we know them, stand up for them and apply them in our lives.

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25 Things to Know about Medjimurje, Croatia’s Smallest County - Total Croatia

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Continuing the popular TCN series 25 Things to Know on July 23, 2016, a visit to the very north of the country – delightful Medjimurje. Nestled between two rivers Drava and Mura, the Medjimurje region is located in the northernmost part of Croatia with rich plains and lush green hills and is often called the ... Read more

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What's the secret?

Until very recently, few people in Croatia thought of Čakovec when someone mentioned tourism. For many, thinking about visiting northern Croatia meant thinking about the nearby Varaždin and the picturesque Zagorje hills, the Međimurje vineyards or perhaps the Trakošćan Castle. However, in recent years, it is Čakovec which has seen some of the highest increases in tourism results, reports tportal.hr on August 27, 2018.

"Since my student days, I have known that my town had something to show and offer to its guests. Tourism here cannot be the key economic branch we are going to live from, but it can really bring us an increase in living standard, employment, investments, budgetary income, and, perhaps the most importantly, improvement of our local pride. People are delighted to see international and Croatian tourists who come to see our town. The people of Dubrovnik and Split have gotten used to it, in the last decade the inhabitants of Zagreb are also proud of tourists coming from all over the world, and now we, the people of Međimurje, feel the same way," said Mayor of Čakovec, Stjepan Kovač.

Current figures are quite impressive - as of August 22, there has been 46.04 percent more overnight stays and 26.97 percent more tourist arrivals in the Čakovec area than in the same period last year. Kovač said that the main reasons are investments, given that Hotel Castellum, a 20 million kuna investment, was opened in spring. It is expected that the four-star hotel will attract guests with more spending power, and also become a focus of business activities.

"The first problem we encountered was the lack of a strong tourism tradition, but that was a partial problem. Although Čakovec never was a serious tourist destination, it was the centre of Međimurje and attracted guests from the immediate vicinity. This tradition resulted in the Porcijunkulovo fair, which started as a traditional crafts fair in 1964. This year, ahead of its 54th edition, Porcijunkulovo was declared 'a top event' by the Croatian National Tourist Board. It brings together more than 300 exhibitors and, in the middle of the summer months, when everyone is fleeing to the Adriatic, it attracts more than 300,000 people from Croatia and the region," said Kovač.

The second reason for the success is industrious and creative local people who want to preserve their heritage and make it appealing to visitors. They have received help in their endeavours from the local tourist board.

"The most important thing is for the traditional tourist offer not to lose its touch with its roots since visitors expect the authenticity and experience which they cannot get anywhere else. For example, visitors to Porcijunkulovo can try old crafts, attend an archery show or taste Međimurje wines and traditional culinary specialties," explained Kovač.

The third important element is to follow the trends. Thus, along with the traditions, Porcijunkulovo visitors can enjoy performances by popular music artists, as well as irresistible umbrellas and other decorations which make for great social network photos. "In 2018, we cannot neglect the fact that people want to share with others how much fun they have and what they have been doing - from free barbecues and visiting art venues to a summer picnic terrace. This is the best authentic and free advertising for our town," added Kovač.

"The Ministry of Tourism announced that, in the coming period, it would focus on building the image of Croatia as a quality year-round destination, which we can only welcome," concluded the mayor.

Translated from tportal.hr.

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Čakovec - Croatia's Latest Tourist Hit - Total Croatia

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What's the secret? Until very recently, few people in Croatia thought of Čakovec when someone mentioned tourism. For many, thinking about visiting northern Croatia meant thinking about the nearby Varaždin and the picturesque Zagorje hills, the Međimurje vineyards or perhaps the Trakošćan Castle. However, in recent years, it is Čakovec which has seen some of ...

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LUMEN                                         Facebook: facebook.com/lumenngo

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LUMEN                                         Facebook: facebook.com/lumenngo

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Instagram: @lumen_ngo

Web: www.udruga-lumen.hr

Email: info@udruga-lumen.hr

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Igor

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Sveti Martin na Muri 20 - 28 January 2024

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YOUcreaTH app, aka facebook for artists and artlovers. Result of KA2 project

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YOUcreaTH app, aka facebook for artists and artlovers. Result of KA2 project

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YouCreath

Breaking the gap between local Artists & Young People

Starting a meaningful project is always very exciting, especially when the objectives of the project are aimed at improving the possibilities and the environment of young people with few resources. For the organisations that support those young people, creating the opportunity for them to participate in a European project is to make a difference in their lives, to open up a world of possibilities and to create and introduce them with new tools. In addition, starting this European project is also a new educational and cultural adventure for the organisations involved.

Working in a cross-sectorial team with professionals, bringing different experiences and perspectives, surprising and valuable points of view, make you think, move forward, improve.

There is nothing more satisfying!

Hey! We're the artists. We get lost in the technical and bureaucratic words, but something struck us really hard when the organisations told us they want to give us a bridge to connect ourselves with other artists and with art lovers.

Pandemic times have been horrible. We had time for creation, but no time (or places) for exhibitions and events. We were isolated, not just because of the physical confinement, but for the absence of measures to help art and culture in a realistic way. We were all the time on social networks, watching people give their art for free and that was all you could do. Use your strength to help others with the bad feelings they were having.

And then the light came. And some organisations wanted to change things. They wanted to help us make a strong network of artists throughout Europe. Ofcourse, the only thing we could do is say: YES!

An interactive WebApp for young people to explore and develop cultural interests where young artists exhibit their work and can make themselves known, as well as inform their audience about their events with an updated youth cultural agenda.

Art lovers are able to find places of cultural interest, discover young artists and support their art just by browsing through the WebApp.

Our project, YOUcreaTH, is funded by Erasmus+. This European project started when the involved partners recognized the urgent need identified by young people and young artists through art as a form of expressive communication. The art world is complex and challenging, and opportunities to enter and thrive in the art arena are often nonexistent or misunderstood. The arrival of the pandemic and the confinement measures further exacerbated this problem. Sharing and exchanging art became almost impossible, hindering the reach of young artists in music, exhibition halls, and stages. How can they connect with other young people interested in graphic, performing, musical, urban, and other forms of art? Young people and art. Art and young people. Art as a form of expression, as an escape. Art to interpret and understand the world around us, and to improve it.

With this project, young people get closer with the support of modern technology and get acquainted with various forms of cultural and artistic activities in their local community and at European level.

Working together

The consortium was built through a collaborative effort among various actors, with a focus on local cooperation, sustainability, and a strategic approach. The goal was to work together effectively towards a common goal.

For individuals and organisations working with young people and artists involved in this project, it was very important to talk to them, to know their concerns, to listen to them, to create answers for them but above all work with them. And what have we all done together? Well, keep reading this Project Book, we'll tell you all about it!.

The first step in building the consortium was to identify the various actors that could contribute to the initiative. This involved reaching out to local artists, government agencies, non-profit organisations and community groups to gauge their interest in participating. The goal was to create a diverse group of stakeholders with a wide range of expertise and perspectives.

Once the interested parties had been identified, the consortium began working on building a shared vision and mission. This involved conducting extensive research to identify the key challenges facing the community and developing a strategic approach to address them. The
group also worked to identify shared values and goals, which helped to build trust and establish a foundation for collaboration.

With the vision and mission in place, the consortium began to develop a set of shared objectives and goals. This involved working closely with each actor to identify their areas of expertise and determine how they could best contribute to the initiative. The group also developed a comprehensive plan for implementing the initiative, which included timelines, budgets, and specific action items.

One of the key elements of the consortium was its focus on sustainability. This involved not only ensuring that the initiative was environmentally sustainable, but also socially and economically sustainable. The group worked to ensure that the initiative would have a positive impact on the local community and would be able to continue operating over the long term.

Another important element of the consortium was its focus on local cooperation. The group recognized that local artists had unique insights and perspectives on the challenges facing the community, and worked to build strong relationships among all stakeholders. This involved regular communication and collaboration, as well as a shared commitment to working towards a common goal.

Overall, the success of the consortium was due to the strategic approach taken by the various actors involved. By working together collaboratively, with a focus on sustainability and local cooperation, the group was able to develop a comprehensive initiative that had a positive impact on the local community. Through ongoing communication and collaboration, the consortium continues to evolve and adapt to changing circumstances, ensuring that it remains an effective and sustainable force for positive change.

Partners in this project analyzed the needs and conducted research. They concluded that art and culture are necessary and worth strengthening, especially considering the setbacks faced by this sector during the COVID situation, as well as the sector of youth work. They envisioned a strong win-win strategy where both sectors could reinforce each other.

The phase of getting to know each other as a consortium was really interesting as challenging and rich. Sharing ideas, different realities, different dynamics/possibilities on an artistic level, reaching out to local youth. We all felt the same needs although we had different realities. Starting the process, we all became closer to each other with a lot of discussions, sharing realities and ideas towards the creation of common project results where everybody is feeling comfortable and really satisfied. We learned by doing and checking with various groups of young people a lot about digital skills, different possibilities in apps, webapps, functionalities. This time-consuming but crucial common participative approach allowed us to create this efficient and effective tool with functionalities for all the needs of our consortium's local realities.

Through many workshops and sharing ideas during the process, new ideas emerging for our own local realities was a direct second effect. The idea of sharing different skills/art/workshops gave us a wider view and new things popped up. We all focused on making the workshops' content very diverse, in order to reach out to different networks and target groups, to have a good start of the use of the WebApp.

The testphase of the WebApp was based upon some of the principles of 'Human Design Thinking' approach! We tested with young artists and art lovers and their feedback gradually constructed the WebApp. A visually attractive, easy to understand and with the functionalities which reach out to the youngsters and artists needs.

During the period of planning and execution of the workshops, several challenges were identified by the artists, for which it was necessary to create solutions. The first of these challenges was reconciling the artists schedules with those of the youth. Some artists have, in addition to the artístic work they develop, other professional activities with fixed working hours, leaving only the night time and weekends free to carry out workshops, while others, as they dedicated exclusively to their artistic activity, could only carry out workshops during the week, since on weekends they would be busy with concerts, exhibitions, etc.. On the other hand, some young people manifested unavailability to participate in this type of activity after a day of work or school classes. This point was overcomed by including some workshops in events that would already have the participation of young people and artists, but also creating partnerships with schools, in order to include the workshops in the school class schedule.

Once this point was solved, the artists focused on the need to create an appealing and dynamic format to approach the themes with young people, adapting the content to their age, since some of them, although they usually have young people as an audience, had never worked with them in this format of non-formal training.

Another successful decision, in this case in younger age workshops, was to adapt the program in order to allow the participation of parents and children, working together and transforming the activity into a family program. In general, we are very satisfied that solutions were created for all the challenges that emerged, serving all the partners involved in the project.

Building a WebApp for young people, organisations, artists and art lovers was a challenging test. Different realities; possibilities; practicalities and creative ideas clashed. App was first designed and tested as a mobile phone application - it took much effort and much time - much ambition. The team made a decision to switch it after testing and complete a more broad and more functioning WebApp - a decision that enabled the creation of something new, exciting and practical.

Some projects undertaken are based upon a very general 'It feels needed.' and 'Ach, why not, it doesn't harm anyone.'. This project however found its concrete origin during and straight after the Covid period. The ongoing (social) isolation led to an increasing disinterest for cultural expression forms. Not from artists themselves, but from the wider public. Not surprising, once cultural expression forms reach out to a public, and not at all exclusively online.

At the same time, youth work suffered equally. Many previous challenges (e.g. limited funds) were successfully faced, but the impossibility of 'groups encounters' was an unforeseen and previously unthinkable challenge.

Both sectors, the cultural artistic and the youth field, crippled. The question raised: how can we turn this downside spiral of a lose-lose situation into a clear win-win position? This challenging but rich project gave us clear answers.

Partners in youth work

More than 80 workshops organised between young people and artists, created a powerful boost in our different realities. A renewed interest of artists to share their own expression forms, combined with engaging directly with young people. More than 'showcasing' the expression form, the workshops lead to a wave of transferring their knowledge and visions. The call for preservation of the richness of existing cultural expression forms was answered.

But much more than that, the youth field found themselves another powerful stakeholder and partner: the cultural sector. And at the same time, the cultural sector regained the active interest of youth work.

Reality case:
Every year in Spain - Valladolid, a new edition of a digital book for a long-term storytelling project called "Tedascuen" has been published. After getting to know YOUcreaTH project, a crew of graffiti illustrators proposed to give some of these tales a "new-life" by being represented at the benches of Splora headquarters. It was the beginning of a cooperation with a cultural group that will be kept for the next edition of our storytelling project. At the benches, you can find QR code with the tale represented and also with the contact of the artist that made the art.

Linking both sectors, youth field and cultural field, has contributed to an increased community feeling. Creating space for recognition and sharing of artists on one side, and creating opportunities for young people to explore on the other side, was a clear sign for other community stakeholders that this 'new wave' was worth surfing on. A genuine concern and understanding that involving young people is more than 'free time occupation', but actually a concrete way of building a 'tomorrow' together.
Reality case: different workshops artists-young people at local level, supported the organisation of a very first 'art exhibition of young people's work' by a local NGO in Vila da MarmeleiraPortugal. A second edition is planned for next year.

A Spotlight for artists

As the workshops started happening at the different involved local communities, previously invisible artists (even your very neighbour) stepped up and offered to join the project. The innocent approach of genuinely sharing with the younger generation becomes a much more visible and beneficial possibility. Discovering that your neighbour is actually an artist, is a very uplifting experience. And this is the case for all involved. The beginning of becoming more conscious that we all are, in one way or another, an artist.
Reality case: in Rio Maior - Portugal, a few elderly ladies decided to practise handicraft again, and supported each other in remembering what they had learned from their own grandmothers. They are now proudly passing this on to several young people. A lost art which is back alive.

Increased youth work quality

It is often said that working with artists is not always 'easy'. But that is mostly because it deals with diversity, acceptance, empathy and finding common understanding when it comes to visions and values. This project has been a very valuable exercise for the youth workers involved. An active re-questioning of our own values and visions when preparing together with the variety of artists at the different workshops.

Where some aspects of our youth work tended to lean more and more to 'free time occupational activities', YOUcreaTH has put again a clear vision and meaning of youth work on the foreground. Supporting young people in their own empowerment, in order for them to be the future. Young people are not the future, unless we equip them with the right tools and opportunities.

Exploring cultural expressions

Many different cultural expression forms have been explored, and at the same time discovered. A variety ranging from more known expression forms such as painting, theatre and woodcraft, to surprising ones such as the 'art of DJ' and pyrography.
Reality Case: In Antwerp-Belgium, a most surprising workshop took place. A previously undiscovered activity: 'swimming as a mermaid'. And this happened literally, involving costumes, swimming pool, design and much more. The freedom of expression taken outside of the classic box. Another cool example took place in Croatia - combining art and robotics.

Developing the web-app

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The process of developing the web-app started with aligning our expectations and needs. User stories were created and shared with the team. After firstly being scared, the team read it and some comments were given, for development to start. After this, great work was done by the designer, who prepared fantastic screens in Figma, where we also made a short intro movie to start sharing with the artists as a teaser. It all looked nice. While the designer was doing her magic, the development team started studying Flutter, since agreement was to create a mobile app. Also the design of the app was done in this way. The decision was made to create a backend using Node.js framework, My SQL database and Flutter Frontend. The development started and quite a chunk of the backend was developed, when there was a turn in decisions. The consortium realised that not a mobile app, but a web app was proposed. After realising such a big turn, development decided to stay with Node.js for the backend, MySQL for Database, but to switch to Angular as frontend framework. Lots of work has been done and produced, but due to many reasons such as illness, several Covid quarantines and more, the process went too long and beyond all agreed deadlines. This led to the decision to completely change the team and technology to produce the web app. This task was taken to another team that developed the app using WordPress. Including all agreed functionalities. Given that the design was created for mobile phones, it was reasonable to make changes to the original design. In the end, we can all agree that it was quite a stressful part of the project, but having the application done gave us all a relief and we agreed that it was a journey full of learnings for us all. We have learned alot about programming project management, teamwork and team strength, stress management and many other skills.

One thing to point out is the problem of developing with new ideas every now and then. For us, as a team, it is very common to have new proposals and ideas because our creativity never stops. Also, The feedback from artists and young people sparked new ideas and suggestions. But confronting such a type of work with development, that wants to have agreed upon guidelines as much as possible up front, is quite challenging. Each new idea is considered as a change request, sometimes it requires more than it looks from first view and often development has a defending attitude towards such organisation. This is also something that we have now learned for future projects.

What artists and young people say

Some Testimonies of real Artists that are using the app

Totally Optimized

Discover new artists locally and in Europe

Simple & Beautiful User Interface

The design of the app have been created from 0 to ensure a unique experience

YouCreath Speaks Your Language

Choose your language on the upper menu

Plan your cultural agenda easily

With thousand of local events It's easy to know what you will like

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YouCreath - An App to break the gap between Artists & Young People

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Breaking the gap between local Artists & Young People Starting a meaningful project is always very exciting, especially when the objectives of the project are aimed at improving the possibilities and the environment of young people with few resources.

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Instagram: https://www.instagram.com/yellowsheepfoundation/

Email: pawelskoczek5@gmail.com

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Yellow Sheep Foundation, Włoszczowa. 1,083 likes. Yellow Sheep Foundation was established in 2016.
The aim of the foundation is to promote modern forms

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Local Potential Development - Support Foundation

Email: pawelskoczek5@gmail.com

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Fundacja Wspierania Potencjału Lokalnego. 350 likes · 196 talking about this. Nonprofit organization

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We are a nonprofit educational organization, and we exist to show as many people as possible that there is much more in them than they think there is.

For more than 18 years, we have been delivering outdoor education courses for school groups, youngsters, and adults.

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Authentic adventure in the outdoorsUnlock your inner potential SCROLL We are a nonprofit educational organization, and we exist to show as many people as possible that there is much more in them than they think there is. For more than 18 years, we have been delivering outdoor education courses for school groups, youngsters, and adults.

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As a teaser for turnig regular board games into learning tool, we played Monopoly in teams. As debriefing showed it was mor about teamwork, team communication, decision making and handling chaos than Monopoly in particular... This is to remind you of what happend. Sadly I have no link or so, but reminder is here...

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Workshop about boardgames and how to turn them in learning tools. We saw Dixit, Mind, Uno, Carcasone, Discover rule and some other... Does it tackle your immagination? What other can we use... And once we use something, what makes us hesitate to share in this padlet under resources tab? :)

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Which card did I choose? Or did it choose me? That is a great question. The fact here is that everyone see the card according to its own feeling or plan. Therefore cards are great starting point to express it... It is a powerful gamified method that never failed. Do you still remember your card?

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Where is my plan? Did I place it somewhere visible? Is that a good idea... Shall I introduce it to my colleagues? How to follow it? Do I even want that? uhm... So many questions... :)

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Hmmm... Do we still remember those words? They are very important to EU commission, but also to us... Visibility is showing program in variuos ways. Dissemination is using and sharing of what we have learned further. Follow up are activities that are based on partnerships or friendships created on some activity. Just to remember, whenever you need :)

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This is here as a reminder... Social dreaming as a story of what we did on TC in chronological order through an little meditation, and DIXIT as a tool for expressing what happened in TC.

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Commonly known as Tears for now and tears for home... Hope you enjoyed...