# data[].attributes.attachment_link.title
Google NotebookLM | AI Research Tool & Thinking Partner

# data[].attributes.attachment_link.description
Meet NotebookLM, the AI research tool and thinking partner that can analyze your sources, turn complexity into clarity and transform your content.

# data[].attributes.attachment_link.description
This channel is dedicated to "how to" videos showing Microsoft product features, with an angle towards new features and updates. I'm a Product Manager on the Microsoft Education team and I want to help you save time and learn new things in a concise, no-frills way.

# data[].attributes.attachment_link.title
ThingLink:  Create unique experiences with interactive images, videos & 360° media

# data[].attributes.attachment_link.description
Easily create interactive and immersive visual experiences for online communication and learning. Start a free trial!

# data[].attributes.headline
ThingLink is launching new AI-Powered ThingLink Scenario Builder that helps transform text-based materials, such as PDFs, technical guides and manuals, into interactive learning resources.

# data[].attributes.subject
ThingLink is launching new AI-Powered ThingLink Scenario Builder that helps transform text-based materials, such as PDFs, technical guides and manuals, into interactive learning resources.

# data[].attributes.attachment_link.title
ThingLink’s New AI and XR Tools Help Organizations Modernize Learning and Save Time

# data[].attributes.body
Project responds to three interrelated societal challenges.

1. The weakening of the sense of security, control and free will in a computerized society

2. Declining trust in authorities, the media, science, civil society and citizens, and

3. The rapidly growing inequality related to the management and operation of ever-changing information and communication technology.

# data[].attributes.attachment_link.provider_name
Generation AI → Strategisen tutkimusneuvoston rahoittama hanke

# data[].attributes.attachment_link.readable_text
Hankkeessa rakennetaan perustaa, jonka päälle voidaan rakentaa "AI-sukupolven" teknologiakasvatusta: teknologiakasvatusta, joka ottaa huomioon tekoälyn toimintaperiaatteet, sen tarjoamat mahdollisuudet ja dynaamiset vaikutukset - unohtamatta sen puutteita ja riskejä tai sitä kuinka tekoälyjärjestelmät voivat kasvattaa vastakkainasettelua, syrjintää, turvattomuutta ja rapauttaa luottamusta.

# data[].attributes.attachment_link.title
Tervetuloa Generation AI hankkeen www-sivuille!

# data[].attributes.attachment_link.description
Tervetuloa! Generation AI hanke vastaa kolmeen toisiinsa liittyvään yhteiskunnalliseen haasteeseen Turvallisuuden, kontrollin ja vapaan tahdon tunteen heikkeneminen dataistuneessa yhteiskunnassa Luottamuksen heikkeneminen viranomaisiin, tiedotusvälineisiin, tieteeseen, kansalaisyhteiskuntaan ja kansalaisiin sekä Nopeasti kasvava eriarvoisuus, joka liittyy alati muuttuvan tieto- ja viestintätekniikan hallintaan ja toimijuuteen.

# data[].attributes.headline
This is one example among many of a Resource Bank for Smooth Learning at Work tool.

# data[].attributes.subject
This is one example among many of a Resource Bank for Smooth Learning at Work tool.

# data[].attributes.body
Click the picture and it will open. Infograf is in Finnish, but you can translate parts of the content into the language of your choice. The content can be opened in Microsoft Immersive Reader (book icon on the right side of the text field). There, you can listen to it and modify its appearance

# data[].attributes.headline
Do you need help using Padlet or have questions? You can comment here or contact riikka.marttinen@eoliitto.fi

# data[].attributes.subject
Do you need help using Padlet or have questions? You can comment here or contact riikka.marttinen@eoliitto.fi

# data[].attributes.attachment_link.title
Peili Vision_ NÄKY School Projects (2)¨¨

# data[].attributes.headline
Peili Vision is an software company, specializing in the development of neurocognitive assessment tools that leverage gaming technology for educational and healthcare purposes. 

# data[].attributes.subject
Peili Vision is an software company, specializing in the development of neurocognitive assessment tools that leverage gaming technology for educational and healthcare purposes. 

# data[].attributes.body
They foster close international collaborations with leading universities in the field. Their product development is grounded in well-researched and peer-reviewed knowledge.

# data[].attributes.headline
GPT-4o (Omni) math tutoring demo on Khan Academy

# data[].attributes.subject
GPT-4o (Omni) math tutoring demo on Khan Academy

# data[].attributes.attachment_link.title
GPT-4o (Omni) math tutoring demo on Khan Academy

# data[].attributes.body
Virtual Reality has the ability to captivate the attention of the user. This can be used as a benefit when you are working with users with attention disorders or low motivation.

However, the immersion is not enough if your content is not up to date. Just 360 images or videos are not enough and even with full 3D VR environment the realism might be boring.

Gamification (the real game like feeling) is beneficial to special users and neuronormative alike, you can find a good balance for the both user segments by implementing best practices from video games.

To accommodate the needs of variety of special learners, there is no easy way out. You can adjust during the gameplay sounds, colours, lights and speed.. but this is not enough to cover every user case.

Virtual Dawn semi open source creation platform for unity gives you chances to adjust the existing and new creation for special user cases if need be.

General tips: Gamify properly, use visuals and avoid text, evaluate the level of users when it comes to moving in VR, use the benefits of VR (if your VR content can be used as it is in 2D screen, you did something wrong)

Antti Martikainen, CEO VirtualDawn

https://www.linkedin.com/in/anttimartikainen/

# data[].attributes.headline
KELA visit / Finnish Office Virtual Reality Education World

# data[].attributes.subject
KELA visit / Finnish Office Virtual Reality Education World

# data[].attributes.body
KELA visit / Finnish Office Virtual Reality Education World

# data[].attributes.attachment_link.title
KELA visit / Finnish Office Virtual Reality Education World

# data[].attributes.attachment_link.title
PrintMasterXR - TREDU - Virtual Dawn - Hololens 2 and Stand Alone VR Crossover - Multiplayer

# data[].attributes.attachment_link.title
Elderly visit and family visit multiscenario

# data[].attributes.attachment_link.title
VD virtual hospital - Virtual Reality simulation about hospital work

# data[].attributes.attachment_link.title
Showcase of medical / rehab/ psychology/ simulations done with our SDK - Virtual Dawn

# data[].attributes.attachment_link.title
GPT-4o (Omni) Human interaction demo w/ Sal Khan

# data[].attributes.headline
Google for Education Accessibility features

# data[].attributes.subject
Google for Education Accessibility features

# data[].attributes.attachment_link.readable_text
With built-in accessibility features, Google for Education helps students and educators customize their learning tools and create inclusive learning environments so they can learn, teach, and collaborate with confidence.

# data[].attributes.attachment_link.title
Accessibility features in Google for Education - Google for Education

# data[].attributes.attachment_link.description
Google for Education products are created with accessibility in mind, to help every student learn, be inspired, and achieve their full potential.

# data[].attributes.attachment_link.title
What’s New in Google Accessibility | Episode 6

# data[].attributes.attachment_link.title
How to use Reading mode in Chrome browser

# data[].attributes.attachment_link.readable_text
Magnifier works like a digital magnifying glass, using the camera on your iPhone or iPad to increase the size of anything you point it at - from a prescription bottle to a candlelit menu. For those who are blind or have low vision and want more information about their physical surroundings, Detection Mode in Magnifier combines input from the camera, LiDAR Scanner, and on-device machine learning to offer intelligent tools like People Detection, Door Detection, Image Descriptions, Text Detection, and Point and Speak.

If you're standing in line, you can use People Detection to determine a person's proximity to you. Door Detection can help you navigate by identifying doors, text, and the presence of symbols - such as a restroom symbol, a no smoking symbol, or an accessible-entrance symbol - within a few feet of you. Image Descriptions and Text Detection let you hear more about people, objects, landscapes, and text in your camera's field of view. And Point and Speak makes it easier to interact with physical objects that have text, like household appliances, keypads, or labels on files. As you point and move your finger over or under different buttons or elements, your iPhone or iPad reads the text out loud, so you can perform everyday activities and tasks with more ease and independence.

Put moments into words.

Match your levels to your location.

Look down for a heads‑up.

Pinch.
Pinch.
Chat.

AssistiveTouch for Apple Watch lets people with upper-body limb differences use their Apple Watch without ever having to touch the display or controls. Using built-in motion sensors and on-device learning, Apple Watch detects subtle differences in muscle movements and tendon activity, letting you control the display through hand gestures like a pinch or a clench. Answer incoming calls, control an onscreen motion pointer, and access Notification Center, Control Center, and more. You can also use AssistiveTouch for Apple Watch to run shortcuts with Siri to complete tasks or modify VoiceOver and Switch Control settings on your iPhone.

AssistiveTouch for iOS and iPadOS helps you adapt standard gestures - like pinch, rotate, or swipe - to make them more comfortable for you. You can make other actions, like changing volume, accessible from the AssistiveTouch menu.

Cue
magic
here.

Let your voice call the shots.

Make your own calm.

This feature speaks for itself.

Assistive Access makes it easy for people with cognitive disabilities to tailor iPhone and iPad to reduce cognitive load and suit their specific needs. Designed with feedback from individuals with cognitive disabilities and their trusted supporters, this feature helps people focus on the activities they enjoy most and that are foundational to iPhone and iPad - connecting with friends and family, taking and sharing photos, and listening to music.

Assistive Access offers a distinctive interface with high-contrast buttons and large text labels, as well as tools to help individuals and trusted supporters focus the experience in specific apps - Phone and FaceTime (which have been combined into a single Calls app), Messages, Camera, Photos, and Music. You can also choose a more visual, grid-based layout for your Home Screen and apps, or a row-based layout if you prefer text.

# data[].attributes.attachment_link.description
Apple products and services have built-in accessibility features to help you connect, create, and do what you love in the ways that work best for you.

# data[].attributes.attachment_link.title
How to Navigate your iPhone or iPad with VoiceOver | Apple Support

# data[].attributes.attachment_link.title
EU AI Act: first regulation on artificial intelligence | Topics | European Parliament

# data[].attributes.attachment_link.description
The use of artificial intelligence in the EU will be regulated by the AI Act, the world’s first comprehensive AI law. Find out how it will protect you.

# data[].attributes.headline
Finnish AI guidelines. Finnish National Agency for Education and the Ministry of Education and Culture will publish guidelines for the use of AI in early childhood education and care, pre-primary education, primary and lower secondary education, general upper secondary education, vocational education and training and liberal adult education. 

# data[].attributes.subject
Finnish AI guidelines. Finnish National Agency for Education and the Ministry of Education and Culture will publish guidelines for the use of AI in early childhood education and care, pre-primary education, primary and lower secondary education, general upper secondary education, vocational education and training and liberal adult education. 

# data[].attributes.attachment_link.description
In 2025, the Finnish National Agency for Education and the Ministry of Education and Culture will publish guidelines for the use of AI in early childhood education and care, pre-primary education, primary and lower secondary education, general upper secondary education, vocational education and training and liberal adult education. The aim of the AI Guidelines is to support early childhood education and training providers in using AI as part of teaching and learning.

# data[].attributes.headline
European Union: Use of artificial intelligence (AI) and data in teaching and learning

# data[].attributes.subject
European Union: Use of artificial intelligence (AI) and data in teaching and learning

# data[].attributes.attachment_link.readable_text
Did you know that AI in education is no longer a distant reality? Indeed, for example, we have been using it already to learn foreign languages or to perform differentiated tasks for personalised teaching and learning. As you can see, AI has a great potential in education but, it lacks in-depth impact analysis and could raise ethical considerations.

These guidelines Identify concrete examples and generic use-cases, underpin ethical considerations and requirements and highlight emerging competences and key terms or techniques into the field of education.

You can use the guidelines with students in the classroom, encourage teachers to use them and parents to consult them and spread the word that AI in education is already here!
Download the guidelines (PDF - 10 MB) Watch the video
Ethical guidelines on the use of artificial intelligence (AI) and data in teaching and learning for educators

Did you know that AI in education is no longer a distant reality? Indeed, for example, we have been using it already to learn foreign languages or to perform differentiated tasks for personalised teaching and learning. As you can see, AI has a great potential in education but, it lacks in-depth impact analysis and could raise ethical considerations.

These guidelines Identify concrete examples and generic use-cases, underpin ethical considerations and requirements and highlight emerging competences and key terms or techniques into the field of education.

You can use the guidelines with students in the classroom, encourage teachers to use them and parents to consult them and spread the word that AI in education is already here!
Download the guidelines (PDF - 10 MB) Watch the video
Ethical guidelines on the use of artificial intelligence (AI) and data in teaching and learning for educators

# data[].attributes.attachment_link.title
Use of artificial intelligence (AI) and data in teaching and learning

# data[].attributes.attachment_link.description
These guidelines are designed to help educators understand the potential that the applications of AI and data usage can have in education and to raise awareness of the possible risks.

# data[].attributes.attachment_link.readable_text
As schools, educators, and students transition to remote learning, the right tools, training, and resources can help you continue to support the wellbeing of your students even when they're not within the classroom.

Connections that matter

Remote learning is built on connections that matter. The connection between student and teacher is as essential as ever. Keep your class engaged with free tools and resources.

Prepare students with the right tools for social and emotional learning

Help students develop future-ready skills like self and social awareness, self-management, and responsible decision making with powerful technology from Microsoft.

Minecraft: Education Edition

Find out how you can help your students take a breath in Minecraft: Education Edition - Mindful Knight lesson, in this episode of You Can in :90.

Connect all your learners with Flipgrid

In less than 2 minutes, learn how you can foster creative discussion and engage all your learners using Flipgrid. Help your students express themselves and their emotions through video, in an engaging social environment.

You can in :90 with Microsoft Teams

Get started with Microsoft Teams in less than two minutes with these easy-to-follow videos. Learn how to connect, collaborate, communicate, and engage students- from anywhere and on any device.

Watch more "You Can in :90" videos from Microsoft Education

This video series features 90 second "How To" videos based on your top requested tips and tricks using Microsoft Education's technology in education.

Connect to the Microsoft Education resources and support you need

Promote social and emotional learning with resources and tools created just for educators.

# data[].attributes.attachment_link.title
Social Emotional Learning Activities & Curriculum | Microsoft Education

# data[].attributes.attachment_link.description
As schools, educators, and students transition to remote learning, the right tools, training, and resources can help you continue to support the wellbeing of your students even when they're not within the classroom. Remote learning is built on connections that matter. The connection between student and teacher is as essential as ever.

# data[].attributes.attachment_link.title
How to use the Immersive Reader - making reading more accessible

# data[].attributes.attachment_link.title
How to use Reading Coach in Immersive Reader 📖

# data[].attributes.attachment_link.title
8 new features in Microsoft Edge for 2024

# data[].attributes.attachment_link.title
Accessibility is key - a collection showing inclusive and free Microsoft inclusive features

# data[].attributes.attachment_link.title
The best training materials for Microsoft Learning Tools and the inclusive classroom

# data[].attributes.body
How to use this training package

The training material contains interactive image and video material. Unlock all flashing tag icons in numbered order.

Some tag icons automatically move you to the next content. You can return to the previous content by pressing the arrow icon in the upper left corner of the screen. When you have studied all the content in pictures and videos, you can press the blue "Jatka or Procees" button in the upper right corner of the screen and move forward in the training.

This training material was produced as part of the "Improving the quality of work machines training" project at WinNova. Länsirannikon Koulutus Oy WinNova is a vocational education provider for people of all ages, in or out of working life.

The project has been financed by Metsämiesten Säätiö Foundation. Donations and foundation mergers are an important part of the effectiveness of the Foundation's charitable activities. More information at www.mmsaatio.fi

# data[].attributes.headline
Installing instructions Viimatech VT04 - H Monitorig Device. Click the picture and it will open. 

# data[].attributes.subject
Installing instructions Viimatech VT04 - H Monitorig Device. Click the picture and it will open. 

# data[].attributes.body
Welcome to learn hoe to easy it is to install Viimatech VT04 - H Monitoring Device. You go through the basic installion process and install the device to Grundfos pump.

Please open the tag icons in the order they're blinking.Click the ‘proceed’ text in the top right corner to proceed.

# data[].attributes.attachment_link.readable_text
Skip to content

Turn all your education needs into engaging and motivating games with Seppo.

Magical learning moments

Seppo gamification platform is an excellent companion for any Teacher, HR Manager, L&D Professional, Team Leader, Training Provider, Content Creator, etc. Anyone with a need to transfer knowledge. With Seppo you can make it in a way that captures the attention and challenges the participant to think for themselves.

New! Discovering DEI - A ready made Seppo game for organisations to discuss DEI matters with the whole organisation!

Solutions

Whether it be a strategy implementation project, a new onboarding process, a recruitment game, or turning a whole course into a game - You can do it with Seppo.

Seppo in Numbers

+50

Seppo is used in over 50 countries.

+1 500

Over 1 500 companies have already gamified their business activities with Seppo.

+4M

Over 4 million people have played Seppo games.

How Seppo Works

Choose Your Game Board

You can create a game to be played in any environment with Seppo platform. Choose a jpeg, png, gif, 360° image or a GPS map as your gameboard. Create a game with your computer. Players play with mobile devices in groups or by themselves.

Create the Tasks

Create game tasks from your materials. You can create videos, audio, and text straight in Seppo. Add pictures and links as additional content to your tasks. Players solve the tasks using mobile devices, leveraging multimedia possibilities. Seppo works on all educational levels, in cultural use, and in corporate training use.

Lead the Game

During the game, you can monitor the game, assess answers submitted by the players and give feedback in real-time. If you want, you can make feedback automatic. Earning points, working together, and seeing progress motivates the players.

What Others Say About Seppo

Seppo Blog

Gamification + onboarding

Gamified Onboarding - Best Practices

Onboarding is a crucial part of the employee experience. It sets the foundations for the start of one's employment at an organization. Therefore, it is not at all insignificant, how you execute the onboarding plan of a new employee. If you are ready to do things differently, consider gamification.

Read more "

Gamification

What Is Gamification? - Examples and How to Make the Most out of It

Many think that gamification is just all fun and games, which is not really true. Gamification always aims at improving user engagement, experience, or to activate, depending a bit on the target. Fun can be one element added to this, but it should never be the main goal.

Read more "

game design + Gamification

Game Design - How to Design a Learning Game

Gamification works and is here to stay. Thanks to new technologies, it can be done more easily than before and with a lower threshold. But how do you design a game? What should you take into consideration and where do you start?

Read more "

# data[].attributes.attachment_link.description
Seppo gamification platform is an excellent companion for any Teacher, HR Manager, L&D Professional, Team Leader, Training Provider, Content Creator, etc.

# data[].attributes.headline
Seppo safety training template is a modifiable game template for creating a mobile safety training.

# data[].attributes.subject
Seppo safety training template is a modifiable game template for creating a mobile safety training.

# data[].attributes.attachment_link.title
Seppo safety training template is a modifiable game template for creating a mobile safety training.

# data[].attributes.headline
Content Library for Vocational Social and Health Care Degree. 100 simualtions and Interactive Excercise

# data[].attributes.subject
Content Library for Vocational Social and Health Care Degree. 100 simualtions and Interactive Excercise

# data[].attributes.attachment_link.title
Social and healthcare digital learning material 3DBear

# data[].attributes.attachment_link.title
3DBear - Immersive technologies for education

# data[].attributes.attachment_link.description
3DBear combines immersive technologies and education for the best learning results Augmented reality (AR), Virtual Reality (VR), 360-photos & 3D printing.

# data[].attributes.headline
Hololens app for controlling industrial robot

# data[].attributes.subject
Hololens app for controlling industrial robot

# data[].attributes.attachment_link.title
3DBear & JAMK - Hololens app for controlling industrial robot

# data[].attributes.attachment_link.provider_name
Finnish Institute of Occupational Health

# data[].attributes.attachment_link.authors[].name
Kirjoittaja Kristian Gould, specialist in HMI and Ole Preben Berget, project Manager

# data[].attributes.attachment_link.title
Virtuario™ – Occupational Safety Training in Virtual Reality | Finnish Institute of Occupational Health

# data[].attributes.attachment_link.description
Virtuario™ is an immersive virtual reality (VR) learning environment that helps you to develop your organization’s occupational safety culture with engaging and participatory training designed for employees. The immersive learning environment of Virtuario™ helps to cultivate a culture of safety by offering engaging and interactive training experiences.

# data[].attributes.attachment_link.description
People can use different internal strategies to manage their daily tasks, but systematic research on these strategies and their significance for actual performance is still quite sparse. Here we examined self-reported internal strategy use with a 10-block version of the videogame EPELI (Executive Performance in Everyday LIving) in a group of 202 neurotypical adults of 18-50 years of age.

# data[].attributes.headline
"Technology’s Role in Supporting People with Learning Disability in the Workplace" -workshop slides

# data[].attributes.subject
"Technology’s Role in Supporting People with Learning Disability in the Workplace" -workshop slides