# data[].attributes.body
CONGRATULATIONS !
You are free and Celtic legends no longer have secrets for you !

# data[].attributes.body
a. Use the parchment you won in room number 6 to decipher the message on the Ogham stone.
b. And now, look at the poems which are engraved on the doors. One of them will tell you which door it is safe to open.
c. Open the lock with the correct key and go out !

# data[].attributes.body
To your surprise, you find yourself back in front of the Ogham stone. But you have a problem: there are two doors and they are closed. If you open the wrong one, you may stay locked in the maze forever !

# data[].attributes.headline
Do you have the six code cards in the right order and the parchment ? Well done !

# data[].attributes.subject
Do you have the six code cards in the right order and the parchment ? Well done !

# data[].attributes.body
Go into the next room.

# data[].attributes.body
Write the end of the story in a short paragraph, in the same style as the tale, then submit it to your teacher to obtain a valuable parchment.
WORDS
enchantment
fur /ˈfɜːr/
magic spell = charm
potion = philter
sorcery = withcraft
bewitch = trick
predict = forecast
step on = crush = squash
succeed vs fail

# data[].attributes.body
You follow a dark corridor down to a door. A piece of paper is stuck on the door:

# data[].attributes.headline
Got the secret password ? Great job ! You are getting closer to the exit.

# data[].attributes.subject
Got the secret password ? Great job ! You are getting closer to the exit.

# data[].attributes.body
As the room has no apparent door, you explore it carefully. Behind a tapestry, you find the entrance to a dark corridor. Say the password and go ahead.

# data[].attributes.body
3. middle
4. biche
5. hooded crow = Eurasian bird species

# data[].attributes.body
1. sad
2. devin

# data[].attributes.body
a. Put the pieces of text in the right order and discover one more episode of the legend.
b. Do the activity and decipher the code to win a new code card.
c. Fill in the entries #13 to #16 of the grid.
d. Lastly, reveal the secret password below the mystery grid.

# data[].attributes.body
You are totally soaked. Fortunately, you arrive into a room where a fire is lit and you can dry out. There are pieces of parchment on the floor. Read them to find out more about the legend...

# data[].attributes.body
Let's move to the next room. As there is no door, you will have to dive into the pit and swim in absolute darkness. Will you do it?

# data[].attributes.body
Listen to the third episode of the story.
WORDS
fate = lot
lake = loch
sacrifice /ˈsækrɪfaɪs/
sadness = woe
chivalrous /ˈʃɪvəlrəs/
daring = audacious
dauntless
fearless
fight
grieve = be sad
lament = cry
promise /ˈprɒmɪs/
a. Your group must give a short oral account of the events to your teacher. If you are right and convincing, you will obtain a new code card.
b. Fill in entries #8 to #12 of the mystery grid.

# data[].attributes.body
This room, which is damp and cold, is lit only by a torch. You notice an audio recorder on the ground, next to a gloomy pit, full of water. There is no other door. Will you have to dive into the pit?

# data[].attributes.headline
You did it ! You now have 4 code cards !

# data[].attributes.subject
You did it ! You now have 4 code cards !

# data[].attributes.body
As soon as you have obtained the card, the fire goes out and the stone at the back of the fireplace turns to reveal a new room. Go in.

# data[].attributes.body
CULTURE SPOT:
Dans un texte ancien, on rencontre certaines structures inhabituelles: "thou" et "ye" veulent dire "you", par exemple. Parfois, les mots ne sont pas dans l'ordre attendu: "in went the herd" doit être compris comme "the herd went in".
VOCABULARY
1. swear
2. someone who keeps the cows
3. bétail
4. en un clin d'oeil

# data[].attributes.body
a. Read the second episode of the story and fill in entries #5 to #7 of the mystery grid.
b. Answer the puzzle and get the new code cards.

# data[].attributes.body
You enter a dark, yet comfortable bedroom; a fire has been lit in the fireplace; a book is open on a dusty armchair. Read the page and be ready for a new challenge.

# data[].attributes.headline
You've won your first code cards ? Brilliant !

# data[].attributes.subject
You've won your first code cards ? Brilliant !

# data[].attributes.body
There is a metal gate in front of you which is covered in numbers. Press the right number to open and enter the next room.

# data[].attributes.body
a. Listen to the recording and fill in entries #2 to #4 of the mystery grid.
b. How old will the son be when he is claimed? Listen, find the answer, then go and ask your teacher for the corresponding code cards.

# data[].attributes.body
The door opens onto a tiny cell. As soon as you have entered, the door slams shut. There is an audio recorder on the floor. Play it and discover the beginning of an Irish legend.

# data[].attributes.body
Now, you know which animal to touch to unlock the wooden door. Open it and go into the next room.

# data[].attributes.body
Watch the video and fill in entry #1 of the mystery grid.

# data[].attributes.body
The room you are locked in contains a television set. Solve the first enigma and find a clue to open the door.

# data[].attributes.body
You are a group of trainee historians doing some research in the maze-like cellars of Dunluce Castle in Ireland.
You are studying the carvings on an ancient, mysterious stone, called an Ogham stone. Suddenly a thick wooden door slams behind you ! You are trapped !
To escape, you will have to find your way through various rooms, solving enigmas and collecting clues and code cards.
Beware ! You have to meet all the challenges in the right order to obtain the code cards. You also have to fill in the mystery grid to reveal a clue which will help you escape.
GOOD LUCK !