# data[].attributes.headline
Tell user that they cannot pick up their input

# data[].attributes.subject
Tell user that they cannot pick up their input

# data[].attributes.headline
Add item to inventory, inform user, remove item from room.

# data[].attributes.subject
Add item to inventory, inform user, remove item from room.

# data[].attributes.body
the move variable in the code  can be very confusing as a variable name. If it helps, change the move variable to "action" so that its role in the code makes more logical sense with its name.

# data[].attributes.headline
Does room contain the item they typed as the second word?

# data[].attributes.subject
Does room contain the item they typed as the second word?

# data[].attributes.headline
Slay the werewolf and continue the game.

# data[].attributes.subject
Slay the werewolf and continue the game.

# data[].attributes.headline
Is the second word typed able to be moved to (in the dictionary for that room)?

# data[].attributes.subject
Is the second word typed able to be moved to (in the dictionary for that room)?

# data[].attributes.body
Print inventory and the room the player is currently in. Also, say if there is an item in the room.

# data[].attributes.body
Show instructions is a function which displays the available actions to the user.

# data[].attributes.body
Add a way to slay the werewolf by walking into the room that has the werewolf with a sword.

# data[].attributes.body
Add a way to win by walking into a room that has treasure in it while also having a key. Add an import to satisfy Popfizz.

# data[].attributes.body
Add a way to lose by walking into a room with a werewolf. This will be an if statement when entering an room which checks to see if a werewolf is in the room. Use a boolean to "break" or exit the loop.

# data[].attributes.body
Add items to your rooms (a key). This item is added in the dictionary for the room, see example.

# data[].attributes.body
Add a garden to the list of rooms you can navigate to and add the respective directions to other rooms from the garden. It helps if you diagram your rooms to keep track of them.

# data[].attributes.body
Rooms can be navigated through a nested dictionary. "Key 1" is the rooms and the dictionary which is the value of Key 1 is the rooms which you can navigate to and their respective directions from the room.