# data[].attributes.body
ANA BINTI NAZARI
DB140032

# data[].attributes.body
NURUL ASYIKIN BINTI MAT YAZID
(DB140311)

# data[].attributes.body
ANINA BINTI AZHAR
Dr, I would like apologize for the late submission and hope that it is not too late

# data[].attributes.body
MUHAMMAD HELMI BIN AMIR MAHFUT
DB140189

# data[].attributes.headline
INDIVIDUAL ASSIGNMENT : REKA BENTUK TUPAI MENGGUNAKAN 3D MAX

# data[].attributes.subject
INDIVIDUAL ASSIGNMENT : REKA BENTUK TUPAI MENGGUNAKAN 3D MAX

# data[].attributes.body
MUHAMMAD NUR ARIF BIN NORDIN (DB140287)

# data[].attributes.body
DB140110
TUTORIAL KURA-KURA

# data[].attributes.body
Muhammad Fadzlan Bin Badrul Hisham
DB14029

# data[].attributes.body
MUHAMMAD NUR SAUFI BIN MOHD SAFIAN
DB140275

# data[].attributes.attachment_link.title
MUHAMMAD NUR SAUFI BIN MOHD SAFIAN DB 140275 3d

# data[].attributes.body
NURZAHIRAH BINTI ZAKARIA CB140076

# data[].attributes.body
JEEVAASHWINE A/P BALASUBRAMANIAM
DB140181

# data[].attributes.body
DB140243

# data[].attributes.body
THURKA DEVI A/P J DAVARAJU
DB140122

# data[].attributes.body
RAMESH A/L CHANDRAMOHAN
DB140131 S2

# data[].attributes.body
Natasya Amira Binti Ab Razak
Cb150089
https://www.youtube.com/watch?v=iqvokcTu9fE

# data[].attributes.body
ABDUL HAKIM B. MD MANSOR
DB140218

# data[].attributes.attachment_link.title
ABDUL HAKIM B. MD MANSOR (DB140218) KERETA

# data[].attributes.body
NABILA BINTI HASSAN
DB140313

# data[].attributes.body
MUHAMMAH NAJMI HANI'E 'AFIF BIN ZULKIFLI
DB140310

# data[].attributes.body
SERI MAS IDAYU BT SU
DB140284 SECTION 3

# data[].attributes.body
NOR AMALINA BINTI ZULKIFLI
CB140065
https://www.youtube.com/watch?v=p3Es9QMC3h0&t=53s

# data[].attributes.body
Masni binti Rahman
cb140098
https://www.youtube.com/watch?v=MAj-I9YHjm4

# data[].attributes.body
Nama : Siti Hasmanina Binti Hussin
No Matrik : CB140072

Video tutorial dibawah menerangkan langkah-langkah dalam penghasilan seekor burung. Dalam penghasilan burung ini, hanya menggunakan sebuah box sahaja.

https://www.youtube.com/watch?v=yzlWmAmDnSo&t=599s

# data[].attributes.body
NAMA: NORUL HUSNA BINTI ALIAS
DB140010

# data[].attributes.body
Nama : Muhammad Azizie Bin Mezelan
DB140144

# data[].attributes.body
Reca NurHusna Binti Mohd Mahadzir
140244

# data[].attributes.attachment_link.title
langkah menghasilkan berus gigi-Reca Nurhusna

# data[].attributes.body
NAMA : WAN AZRUL SHAFUAN BIN WAN HASSAN
NO MATRIK : DB140035
LINK :https://www.youtube.com/watch?v=xhuA7kL1Ooo&t=294s

# data[].attributes.body
NAME : MUHAMMAD FAZRULHELMI BIN AHMAD
MATRIC NO : DB140260
LINK :
https://www.youtube.com/watch?v=mXPyqb7RzjI

# data[].attributes.headline
HOW TO CREATING WAVES/MOVING WATER USING NOISE MODIFIER

# data[].attributes.subject
HOW TO CREATING WAVES/MOVING WATER USING NOISE MODIFIER

# data[].attributes.body
NAME : MOHD KHAIRULLAH AFIQ BIN ZAKARIA
MATRIX NO : DB140125

# data[].attributes.body
NAMA : SITI SYAHIRAH BINTI AHMAD ZUHDI
NO MATRIK : DB140074
LINK :
https://www.youtube.com/watch?v=esBdicKSB5Q

# data[].attributes.body
NAMA : WAN FAREHAH BINTI WAN SABERI
NO MATRIK : CB140075
LINK: https://www.youtube.com/watch?v=5LgK0YJmVi0

# data[].attributes.headline
STEP BY STEP PROCEDURES TO DEVELOP THE TEETH AND GUMS

# data[].attributes.subject
STEP BY STEP PROCEDURES TO DEVELOP THE TEETH AND GUMS

# data[].attributes.body
SALINA BINTI FAZLI
DB140067
SECTION 3
LINK FOR
GUIDELINES: https://www.youtube.com/watch?v=gc08BE4-1k0

# data[].attributes.body
No MAtrik : DB140211
Seksyen : 3

Tajuk : Kabinet Dapur

1. Pilih object type standart primitives dan klik pada box.

2. Box yang telah dipilih tadi dilukis pada bahagian top.

3. Setkan length kepada 70, width 300 dan height 200

4. Convert box tadi kepada editable poly. Right klik -> convert to -> editable poly.

https://www.youtube.com/watch?v=n1yleBw8_rY&t=416s

# data[].attributes.body
1.      Select cylinder shape

2.      Set the cylinder side to 12 sides

3.      Convert to editable poly

4.      In modifier list, select polygon on both end of the cylinder and delete

5.      Select half side of the polygon and then delete

6.      In modifier list, select both edge of the half of the cylinder

7.      At the graphite modelling tool, go to the edge menu and select bridge to connect bot side of the cylinder

8.      On top of the cylinder, select both end.

9.      Go to edge menu and select connect, there will be a line that will divide half of the cylinder

10.   Set the segment to 3 segment

11.   Select the centre segment and bridge the edge

12.   At the modifier list, select quad cap and select at both end of the shape.

13.   Select sides of the cylinder and then delete.

14.   To create slope at the curved edge, at the modifier list, select five points of the edge and then pull down on the z axes to create a slope

15.   Select two point of the vertices and pull down at the z axis

16.   The middle vertex still left at the previous points. Pull it down lower than the previous vertices

17.   Select angular edges to make a symmetrical side.

18.   Hold down shift and pull the edge a little bit to the side

19.   Select the symmetry menu and adjust the symmetry at the x axis

20.   Adjust the size accordingly

21.   Select turbo smooth to achieve smooth sides

REFERENCE : https://www.youtube.com/watch?v=h8EykGauE54

FOR THE BODY :
1. Select cylinder shape and play along with extrude and bevel.
2. adjust the depth accordingly

# data[].attributes.body
AZILA BINTI AHMAD TAN
CB140156
SECTION 1

# data[].attributes.attachment_link.title
AZILA BINTI AHMAD TAN (CB140156) BUTTERFLY

# data[].attributes.body
Title : Bangunan
Matric No : DB140218
Section : 3
Link :
https://www.youtube.com/watch?v=wr0PSxfs2GU

1 . buat tapak bangunan dengan menggunakan "plane"
2. set saiz mengikut ukuran bangunan.
3. masukkan image pada "plane"
jadikan "editable poly"
4. pilih edge->QuickSlice dan buat mengikut garisan pada dinding image
5. selepas selesai pilih polygon dan klik pada setiap tingkap.
6. extrude setiap tingkap untk menghasilkan bentuk 3D.
7. pilih affect pivot only->tools->array dan set setiap sudut x,y,z untk menghasilkan salinan "plane" bangunan

# data[].attributes.body
DB140311
SECTION 2

TAJUK : BUKU, MATA & MULUT

tutorial mulut :
https://youtu.be/71TWmMFvATk

tutorial mata :
https://youtu.be/OH9d9oj_cFk
https://youtu.be/1GtwOdTV0qA
https://youtu.be/B4JkYT9avgc

tutorial buku :
https://youtu.be/koxtsMQZFME

# data[].attributes.body
SULIANA BINTI ZAKRI
DB140133
SECTION 3

# data[].attributes.body
SITI SYAHIRAH BINTI AHMAD ZUHDI.
DB140074.
SECTION 3.

https://www.youtube.com/watch?v=esBdicKSB5Q

# data[].attributes.body
NUR AMIRAH BINTI IBRAHIM
DB140109
SECTION 3
https://www.youtube.com/watch?v=gc08BE4-1k0

# data[].attributes.headline
Title : Modelling House and Basic Daytime Lighting

# data[].attributes.subject
Title : Modelling House and Basic Daytime Lighting

# data[].attributes.body
Title : Modelling House and Basic Daytime Lighting
Name : AMIR SHARIFFUDIN BIN MD YUSOF
Matric No : DB140027

Basic Daytime Lighting is mainly about how to set the lighting that coming through our window. It will look as the sunshine in the morning.
Step :
1. Open 3ds Max and open new file.
2. Add polygon model.
3. Choose geometry and choose a box. The size is based on the user needed.
4. Make the object box look like a house.
5. Name the object box as ‘House’.
6. Right Click the object box and convert to Editable Poly
7. Next is making the window. Choose one side of the box to make the windows.
8. Click edges on the selection and choose the side of the box that you want.
9. Then click Ring to make it the edges is selected all away around like a ring.
10. Go to edit edges and click connect.
11. Move the edges to make the windows and select chamfer at edit edges to split it.
12. Then repeat step Click edges on the selection and choose the other side of the box that you want .
13. Then click loop to make sure all the edges around the side is selected.
14. Move the edges to make the windows and select chamfer at edit edges to split it.
15. Do this process as the size of the windows that you want.
16. Next , cut the polygon to make a windows.  Choose selection ‘polygon’.
17. Select the window, hold down the button ‘Ctrl’ and select the two polygon and delete the polygon. There you will have a house with a window.
18. Unselect the selection of polygon.
19. Next we will added the modifier. Add shell modifier. It will add the depth of the walls.
20. Change the outer amount on the parameter to 0.5 to make the thickness of the wall.
21. Then you will have a texture like a house.

# data[].attributes.body
DB140014
TITLE: Refrigerator & toaster
seksyen 3

# data[].attributes.body
nur adiba syazni bt mohd nordin
db140251
section 3
https://www.youtube.com/watch?v=2d2pOG_VowQ

# data[].attributes.body
CB150089
SEKSYEN 2
TAJUK:SAVE ENERGY (JAM)

# data[].attributes.body
SERI MAS IDAYU BT SU
DB140284
SECTION 3

https://www.youtube.com/watch?v=0mzPhuSO49k

# data[].attributes.body
TITLE :  Kabinet Dapur

No Matrik : DB140211
Section : 3

# data[].attributes.body
NAMA: MUHAMMAD EMIR BIN AMZAH
MATRIC NO: CB140130
SECTION: 1
LINK:
https://www.youtube.com/watch?v=wGqO6ukZg7A

# data[].attributes.body
NAMA : NUR HAFIZAH BINTI RAZALI
NO.MATRIK : DB140036

# data[].attributes.headline
NURSUHAILAH BINTI MOHD NORPIAH DB140239 (S3)

# data[].attributes.subject
NURSUHAILAH BINTI MOHD NORPIAH DB140239 (S3)

# data[].attributes.body
Tajuk : Bilil Training Memanah

Step 1:
Lukis tapak untuk membuat sebuah bilik. menggunakan Box dan create tapak yang untuk dibina.

step 2 :
untuk mendirikan dinding, perlu klik Geometry > pilih AEC Extended > Wall .. klik mengikut tapak yang telah dibina tadi.

step 3:

# data[].attributes.body
Tutorial membuat Katil
Ini adalah cara penghasilan katil mengikut tutorial yang ditunjukkan

# data[].attributes.body
NAMA: NORSHUHANA BT ISMAIL
MATRIC NO: CB140044
SECTION: 1

Tutorial cigarette:
https://www.youtube.com/watch?v=6cVmzYhIYi0

# data[].attributes.body
NAME : NOOR SAHILA BT LOKMAN
MATRIC NO : DB140256
SECTION  :3
LINK : https://www.youtube.com/watch?v=TNVdpCNkv9o

# data[].attributes.headline
TITLE : REKA BENTUK TUPAI MENGGUNAKAN 3D MAX

# data[].attributes.subject
TITLE : REKA BENTUK TUPAI MENGGUNAKAN 3D MAX

# data[].attributes.body
NAMA : MUHAMMAD NUR ARIF BIN NORDIN
NO MATRIK : DB140287

Langkah 1

Lukis lakaran gambaran tupai bagi pandangan tepi dan belakang.

Langkah 2

Pilih objek “plane”. Masukkan lukisan gambaran tersebut dan gunakan mapping editor ke atas “plane” tersebut.

Langkah 3

Pilih objek “box” dan tetapkan panjang dan lebar yang sesuai mengikut lukisan tupai yang telah dimasukkan. Gunakan fungsi “symetry” untuk  objek “box” dimana ia mewakiliki kepada badan tupai tersebut.

Langkah 4

Gunakan fungsi “vertex” pada “box” untuk membuat dan mereka bentuk badan keseluruhan badan tersebut seperti telinga, tangan, kaki hidung dan lain-lain dengan mengikut lakaran gambaran tupai yang telah dimasukkan. Selain itu gunakan fungsi “extrude” dan “bevel” untuk menghasilkan kaki dan tangan tupai tersebut.

Langkah 5

Gunakan fungsi “MeshSmooth” untuk menjadikan objek “Box”  tidak kelihatan petak.

Langkah 6

Pilih objek “sphere” untuk bentukkan mata dan cantumkan mata tersebut kepada badan tupai. Gunakan fungsi “mapping editor” untuk tekstur mata dan badan tupai tersebut.

LINK :
PART 1: https://www.youtube.com/watch?v=wqKZr21wT8c

PART 2 :
https://www.youtube.com/watch?v=Wy_jx9TCYVo

# data[].attributes.body
MUHAMAD HAFIZ BIN JAMALUDIN
DB140309

Saya telah merujuk pada tuturial ini dan telah membuat beberapa penambahbaikan mengikut kreativiti sendiri.

Link
https://www.youtube.com/watch?v=qcC4ucWYvLc

# data[].attributes.body
NAMA : NOR AMALINA BINTI ZULKIFLI
NO MATRIK : CB140065
SECTION : 1

TUTORIAL TANGGA :
https://www.youtube.com/watch?v=0kPE-ytocl8
TUTORIAL KAKI :
PART 1 :
PART 2:
https://www.youtube.com/watch?v=9Fh0i8goDE4&t=120s
PART 3 :
https://www.youtube.com/watch?v=gvkZahfera4

# data[].attributes.body
Name : Ana Binti Nazari
Matric No : DB140032
Section : 3

# data[].attributes.body
Nama : NOORSANIZA BINTI ABDUL SANI
Tajuk : cartoon modelling, eyeball
No. Matrik : DB140028
section : 3
tutorial link :
https://anetav.art.blog/2016/11/21/3d...
https://www.youtube.com/watch?v=No8yWDjFxFc
menggunakan box > editable poly > modifier list use sphere

# data[].attributes.body
Name : AMIR SHARIFFUDIN BIN MD YUSOF
Matric No : DB140027

Basic Daytime Lighting is mainly about how to set the lighting that coming through our window. It will look as the sunshine in the morning.
Step :
1. Open 3ds Max and open new file.
2. Add polygon model.
3. Choose geometry and choose a box. The size is based on the user needed.
4. Make the object box look like a house.
5. Name the object box as ‘House’.
6. Right Click the object box and convert to Editable Poly
7. Next is making the window. Choose one side of the box to make the windows.
8. Click edges on the selection and choose the side of the box that you want.
9. Then click Ring to make it the edges is selected all away around like a ring.
10. Go to edit edges and click connect.
11. Move the edges to make the windows and select chamfer at edit edges to split it.

# data[].attributes.body
Tajuk : Pensel warna dan tangan
No. Matrik : DB140313
Section : 3
Tutorial link :
Pensel
https://www.youtube.com/watch?v=N8hMqZk1eAk
Saya menggunakan tutorial di atas sebagai rujukan bagi menghasilkan pensel warna. Secara keseluruhanya untuk menghasilkan pensel, objek yang digunakan adalah berbentuk silinder dan torus.

Tangan
https://www.youtube.com/watch?v=y4T80XVmS3A
Bagi tangan pula, objek utma yang digunakan adalah box dan bahagian lengan menggunakan line.

# data[].attributes.body
TAJUK : HAND
NO.MATRIC : 140005
SECTION : 1
Penghasilan tangan menggunakan material BOX dengan segment 5,3,7. Seterusnya menggunakan extrude bagi menghasilkan setiap jari dan kuku. vektor, edge, scale dan modifier memainkan peranan bagi menghasilkan bentuk jari yang menarik dan lebih reali.

# data[].attributes.body
Nama : Siti Nur Afifah binti Azizan
No. Matrik : CB140161
Seksyen : 1

langkah penghasilan dirujuk kepada video tutorial di youtube dan nota tutorial labsheet yang lepas

https://www.youtube.com/watch?v=xezERBSzyOw

# data[].attributes.body
TAJUK : TELEFON TANGAN
NO MATRIK : DB140070
SECTION : 3
GUIDELINE : https://www.youtube.com/watch?v=UVNhLKVir8U&t=283s

# data[].attributes.attachment_link.title
TATACARA MEMBUAT TELEFON TANGAN DI 3D MAX DESIGN 2015

# data[].attributes.body
To make a beautiful flower first thing first must have the object :-

Step 1 : We using sphere to create a flower.

Step 2 : By using the sphere we can make a shape, But we must convert the sphere to be the editable poly to edit the shape.

Step 3 : By pick the polygon we can delete half of the sphere to make look like a piece of flower.

Step 4 : After using editable poly, we use bend mode to make the position and movement of the flower.

Step 5 : Using array to setting the amount of the piece flower. 360 degree, 6 amount of flower.

# data[].attributes.body
https://youtu.be/MAj-I9YHjm4https://youtu.be/MAj-
Masni binti Rahman
Cb140098

# data[].attributes.body
NAMA : SITI JUNAIDA BINTI MOHD DAUD
MATRIC NO : CB140097
LINK : https://www.youtube.com/watch?v=-Bbfp3O2Y04
https://www.youtube.com/watch?v=gFPHRT0ilTk

# data[].attributes.body
TITLE : Tempat Habuk Rokok (ASTRAY)

NAMA : NOR HAFIZA BINTI TAIB
MATRIC NUM : DB140199
SECTION : 3
LINK : https://www.youtube.com/watch?v=LvfILklACFI

# data[].attributes.body
DB140110
SEKSYEN 2

Title: Tortoise
https://www.youtube.com/watch?v=flmvr6evveM
tutorial yang ada ini lebih detail daripada modelling yang saya lakukan. cuma saya mengambil base dan concept sedikit untuk memberi gambaran kepada saya untuk membangunkan modelling kura-kura ini.

perkara asas bagi modelling adalah object.

Step1: object yang digunakan untuk membuat kura-kura adalah sphere dan box. sphere digunakan untuk membuat cengkerang. manakala box untuk badan, kepala, kaki

# data[].attributes.body
Nama : Aqilah Rafaa Binti Mohamed Noordeen
No Matrik : DB140308

Pengenalan : Penghasilan Topi Konvo 3D ini banyak menggunakan pengolahan daripada box dan cylinder.

Langkah penghasilan Topi Konvo 3D :-

Langkah 1
Create new file

Langkah 2
pilih Standard Primitive object cylinder dan buat ketetapan ukuran. saya telah menetapkan ukuran box seperti berikut :-
radius :29.05
height : 25,983
height sec : 1
cap sec : 1
sides : 15

langkah 3 :
modifier list > editpoly > polygon
3.1 select bahagian atas cylinder > delete
3.2 select bahagian bawah cylinder > delete

langkah 4
dibahagian selection pilih border > pilih border bahagian bawah cylinder

langkah 5
setelah memilih bahagian border bawah cylinder, dengan menggunakan "select and move"

Link tutorial : https://www.youtube.com/watch?v=dz5oz5-cCG0&t=398s

# data[].attributes.body
NAME: NURAIDAH SHAHIRAH BINTI ALIAS
MATRIC.NO: DB140121
SECTION: 03

Steps to create a Round Table:
1.  In Perspective View, I used Cylinder on Standard Premitives's option.  Then I edit the size in Parameters section.
2. Convert the cylinder to editable poly.
3. Click Polygon
4. Click Bevel and edit the  size.  For an example:  The height is 1.0cm and the width is -1.0cm.
5. Click Extrude and edit the size.  For an example:  0.5cm.
6. Repeat steps 4 and 5 for several times.  Each shape has different size.
7. In Standard Premitives, I choose Sphere and put it in the above of the table.  Edit the size and change the segments value into 12.  Convert the Sphere into editable poly.
8. Select all of the below polygon of the Sphere, and delete it.
9. Select all of the upper polygon of the Sphere and delete it.
10.  Click Edge and enlarge the selected Edge.
11. Repeat step 10 for several times but the size is different based on the shape.
12.  Select three rows of Vertex at the highest Sphere and resize it.
13.  Resize the overall shape of table.
14.  Turn on the Turbo Smooth
15.  Change the value of iteration into 2.
16.  Open the Material Editor and insert the table texture using Bitmap.  Edit the Tiling value and tick the mirror.
17.  Render and done!
Tq for reading ;)

# data[].attributes.body
Nama :  Lyana Binti Mukiar
No.Matrik : Db140092

Langkah - langkah membuat cawan kaca:

https://www.youtube.com/watch?v=GFb67FTwnIA&t=297s

# data[].attributes.body
Nama: Reca Nurhusna Binti Mohd Mahadzir
No:DB140244
Modeling yang dihasilkan iaitu berus gigi di dalam bilik air

langkah menghasilkan berus gigi:
1. Create new file
2. select standard primitives>box(adjust length, withd and height)
3.Adjust segment box> length seg=1, width seg=8 and height seg=1.
4. Right click the box>convert the box to editable poly.
5. by the front view > choose vertex at front box>move vertex ke bawah.
6. Choose third vertex from infront>  scale down the vertex.
7. Choose second vertex infront> scale down the vertex.
8. Choose first edge>ring>edit edges>connect edges(4 segment)
9. From top view> choose vertex  like video as below

# data[].attributes.attachment_link.title
3D Studio Max Toothbrush Modeling Tutorial - Part 01

# data[].attributes.attachment_link.description
This is a intermediate tutorial showing how to create a toothbrush model and render with simple methods. From this step by step tutorial you can easily learn how to create Toothbrush Model using Autodesk 3D Studio Max software. This tutorial starts with creating box shape to model the brush.

# data[].attributes.body
Nama : Nur Husnina Izzati Bt Abdul Razak
N0.Matrik : Db140285
SECTION : 3

Link dibawah menerangkan langkah2 dalam penghasilan biskut yang di aplikasikan dalam tugasan. Dalam menghasilkan biskut ia bukanlah satu perkara yang mudah dan memerlukan langkah yang teliti dalam penghasilan objek

LANGKAH2
1. buat 1 circle  bersaiz 40cm, kemudian buat arc pada bahagian luar circlepada suku bahagian then move.
2. copy arc yang dibuat tadi dan letak pada keliling bulatan.
3. untuk menggabungkan arc tadi, gunakan..
editpoly - spline
geometry - attach dan gabung menggunakan fuse wild.
4. extrude dan terjadi sekeping biskut.

https://www.youtube.com/watch?v=3WcxgGm2QBQ&t=28s

# data[].attributes.body
Nama : Siti Hasmanina Binti Hussin
No Matrik : CB140072

Video tutorial dibawah menerangkan langkah-langkah dalam penghasilan seekor burung. Dalam penghasilan burung ini, hanya menggunakan sebuah box sahaja.

# data[].attributes.attachment_link.description
easy way to model Quick modeling a bird in 3D max تصميم طائر بسرعة في برنامج الثري دي ماكس

# data[].attributes.headline
TAJUK : PEMODELAN REKA BENTUK KERUSI 3DS MAX

# data[].attributes.subject
TAJUK : PEMODELAN REKA BENTUK KERUSI 3DS MAX

# data[].attributes.body
NAMA : NURUL NAJWA BINTI ABDUL RAHIM
NO. MATRIK. : DB140213
SEKSYEN : 3

Link for Guidelines :
https://www.youtube.com/watch?v=qs7v9eM4IQs

# data[].attributes.attachment_link.title
DB140213 NURUL NAJWA BINTI ABDUL RAHIM (S3)

# data[].attributes.body
NAMA : NOR IZATI BINTI HAMZAH
NO MATRIK : CB1400060

Langkah-langkah :

1.Memilih BOX dengan segment 1,1,1 bagi penghasilan tangkai kulit pisang.
2. Membuat BOX dengan segment 4,1,1 sebanyak 5.
3. Gunakan vektor dan edge untuk membentuk BOX menjadi kulit pisang.
4. Cantumkan kesemua kulit pada tangkai dan gunakan attach untuk cantuman.
5. Kulit pisang berjaya dihasilkan

# data[].attributes.body
Nama : Saidatul Sarah binti Sadi
No Matrik : Db140143

Langkah-langkah membuat Chocolate :
1. create new file.
2. pilih object type > box
3. click parameter > lenght & width 90cm.. height 17cm.
4. lenght & width segs 3.. height segs 1.
5. select surface box > bevel > edit size.. sampai jadi chocolote bar.

# data[].attributes.body
Nama : Muhammad Khairul Fahmi Bin Azizi
Matrik : DB140282

# data[].attributes.body
Nama : Norliana binti Abu Bakar
No. Matrik : DB140312

Langkah-langkah untuk membuat kartun ini ialah :
1. Buka 3Ds Studio Max > create new file.
2. Select primitive object box > ukuran bagi length, width and height segment objek tersebut adalah 2.
3. Select box yang telah ada di interface > select pada modifier list > select options relax > relax value is 1 >  right click > select convert to editable polygon > on right side interface 3ds Studio Max, selelct vertex.
4. Select front view > adjust muka hadapan objek yang akan dibangunkan.
5. Then, select right view > adjust padangan sebelah kanan obejek tersebut.
6. On front view > right click pada object > choose NURMS Toogle option > adjust object pada front view and right view
7. Select 4 bottom polygon of object > on right side interface of 3Ds Studio Max, select extrude > value extrude is 1 > On extrude option, click button "+" sebanyak 3 kali > click right pada extrude option >adjust bentuk badan monster yang akan dibangunkan.
8. Select 2 polygon on bottom object > click inset > inset value 1 > click extrude > extrude value 2 > guna tool select and move untuk tarik polygon ke bawah > guna tool select and uniform scale untuk meruncingkan bahagian hujung polygon seolah-olah seperti kaki.

# data[].attributes.body
1. Saya gunakan objek sfera kemudian saya salin objek sfera pertama saya menjadi beberapa sfera untuk saya gabungkan menjadi gumpalan awan.
2. Kemudian saya 'attach' kesemua objek sfera saya untuk menjadi 1 objek.
3. Kemudian saya gunakan 2 sfear untuk menghasilkan mata bagi avatar awan tadi. Satu sfera saya warnakan dengan warna putih dan satu sfera saya warnakan dengan warna hitam.

# data[].attributes.attachment_link.description
3ds max model cloud without plugin just watch learn how to create a cloud easy

# data[].attributes.body
First we use a line and make a half shape of book. After that we use mirror to make a full shape of book. Then we use extrude to make a shape looks real. I also use a plane to make the skin of the book. After settle make the shape of book, we use segment to make a sheet of paper we just drag to make the size become same with the book.The detail was in this video.

# data[].attributes.body
Name: Rashidah
Matric No: 123456

Introduction:

3D Microwave is mainly in a cube or box shapes. In overall the microwave will be in this view

Steps1: Creating a microwave using a cube. First click on the polygons and select a cube. Then..

# data[].attributes.attachment_link.keywords[]
learn 3ds max 3ds max modelling tutorials

# data[].attributes.attachment_link.title
How To Make A Microwave Model In 3ds Max Tutorial Beginners Guide

# data[].attributes.attachment_link.description
In this tutorials you can learn to Make 3d Microwave Model in Autodesk 3ds Max, Then you can also watch other videos which is best tutorial to learn about architecture visulaization & rendering.