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User Story Mapping

Students organize user stories into logical workflows using virtual sticky notes.

Purpose: Improves understanding of customer needs and Agile planning

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Dot Voting

Learners vote on ideas or priorities using digital sticky notes.

Purpose: Supports collaborative decision-making and prioritization.

Tools: Miro, Mural, Jamboard, Padlet

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Tantangan Gambar Ajaib (The Shapes Game / Collaborative Drawing)

Konsep: Tiap siswa di dalam tim menggambar satu garis atau bentuk geometri secara bergantian pada kertas/papan digital tanpa berbicara, untuk membuat sebuah gambar utuh sesuai tema tertentu. Setelah beberapa putaran, berikan waktu singkat untuk tim berdiskusi dan memperbaiki strategi menggambar mereka.

Pelajaran Utama: Melatih adaptabilitas terhadap perubahan, komunikasi non-verbal, serta koordinasi tim yang cepat.

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Scrum PokerSprint planning and effort estimationBrowser-based collaboration, custom voting scales, no sign-up required.

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Scrum PokerSprint planning and effort estimationBrowser-based collaboration, custom voting scales, no sign-up required.

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Here are three Agile games that work well in secondary chemistry classes:

1. Chemistry Kanban Challenge
Students work in teams using a Kanban board (To Do → Doing → Done) to complete tasks such as balancing equations, identifying reaction types, or solving stoichiometry problems. This promotes collaboration, task prioritization, and continuous improvement.

2. Scrum Sprint Lab
Divide a chemistry investigation (e.g., acid-base titration or reaction rate experiment) into short "sprints" of 10–15 minutes. Teams plan, execute, review results, and reflect after each sprint, improving their approach based on feedback.

3. Molecule Build Relay
Teams race to build assigned molecules or ionic compounds using molecular model kits or cards. After each round, they explain the bonding, molecular geometry, or properties before moving to the next challenge. This reinforces teamwork, rapid iteration, and conceptual understanding

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Note taking challenge, Quick recap in a different angle.

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KAHOOT,TRELLO

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Ball Point Game – Teams pass as many balls as possible through everyone in 2 min sprints. Teaches self-organization + continuous improvement.

Marshmallow Challenge – Build tallest freestanding structure with spaghetti, tape, marshmallow. Shows value of prototyping over planning.

Penny Game – Move coins in batches vs. single-piece flow to demonstrate why smaller batches deliver value faster.

Paper Airplane Factory – Teams design, build, and “sell” planes in sprints. Introduces roles, estimation, and MVP.

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Virtual Agile games like The Virtual Penny Game and Kanban Pizza Game teach students workflow management and batch-size optimization using digital tokens or shapes. Meanwhile, The Shapes Game and How To Hug foster fast collaboration and cross-functional communication, perfectly adapting experiential project management principles for an engaging virtual classroom experience.

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Virtual Agile games like The Virtual Penny Game and Kanban Pizza Game teach students workflow management and batch-size optimization using digital tokens or shapes. Meanwhile, The Shapes Game and How To Hug foster fast collaboration and cross-functional communication, perfectly adapting experiential project management principles for an engaging virtual classroom experience.

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Complete the story game - teams of 5 to 6 participants with each person telling one sentence and the next person who is randomly called out has to build a story by adding another sentence to the previous one. If some one stumbles / delays team is out.

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Objective: Build the tallest tower using plastic cups within a time limit.

Rules:

Limited communication

Multiple improvement rounds

Reflect after each round

Learning:

Collaboration

Time management

Strategy adaptation

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The Origami Animal Factory (Scrum & Pipeline Simulation)

This game introduces students to the core mechanics of a Scrum Sprint, including planning, production bottlenecks, quality assurance, and iteration.

Objective: Teams must "manufacture" as many uniform origami animals (or simple paper airplanes/shapes) as possible within strict quality standards.

Time Required: 30–40 minutes.

How it Works:

1. Sprint Planning (3 Mins): Give teams a simple origami instruction sheet. They look at the materials (paper) and estimate how many perfect items they can deliver in a 5-minute production window.

2. Sprint Production (5 Mins): The team begins building. The teacher acts as the Product Owner/Quality Assurance. If an origami animal is messy, folded incorrectly, or asymmetrical, it is rejected and doesn't count toward their points.

3. Sprint Review & Retrospective (5 Mins): Teams look at their actual output versus their estimate. They ask: Where did our pipeline bottleneck? How can we fold faster or improve quality next time?

4. Repeat: Run a second "Sprint" immediately after. Students will almost always double their efficiency because they optimized their process during the retrospective.

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1. Virtual Zoo Scrum

Students collaborate on a shared online whiteboard to build a virtual project.

Helps learners understand Scrum roles, teamwork, sprint planning, and iterative development.

2. ScrumTale

Teams collaboratively write a story using Scrum principles.

Encourages creativity, communication, self-organization, and continuous improvement.

3. Virtual Sprint Simulation

Students use digital boards such as Trello or Kanban boards to manage tasks.

Allows learners to experience backlog management, sprint planning, reviews, and retrospectives.

4. House Builder

Teams work together virtually to design and build a digital house project.

Demonstrates Agile planning, collaboration, and iterative improvement.

5. Count 33

A simple online team-building game that focuses on communication, collaboration, and continuous improvement.

Helps learners understand the importance of process and teamwork.

Reflection

As a Grade 10 Biology teacher, I would use Virtual Sprint Simulation because it closely resembles the project-based learning process. Students could use Agile practices while working on Biology investigations, disease-prevention campaigns, environmental conservation projects, or research assignments. These games help develop collaboration, adaptability, communication, and self-directed learning skills while keeping learners engaged in a virtual environment.

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LUAR BIASA, MENARIK DAN MENANTANG

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1. Online Scrum Simulation (using Trello or Miro)

Tool: Trello, Miro, or Mural

How it works:
Students simulate a Scrum team by dividing roles (Product Owner, Scrum Master, Team Members). They plan a mini-project (like designing a poster or presentation) in “sprints” using Trello boards to track progress.

Learning focus: teamwork, sprint planning, task prioritization, and continuous improvement.

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Menggapai Bintang Kejora_Hermansah, S. Pd. I.jpg

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OTOMATIS

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LEGO

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ONLINE

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GAME

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MENARIK

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OK

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YES!

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ALLAHU AKBAR, SEMANGAT

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ALLAHU AKBAR-HEBAT

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SUBHANALLAH-KEREN

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SEMANGAT

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LUAR BIASA!

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Lego Scrum- Students make cities as per the requirements

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Paper Plan game

sandwich game

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OnlineExamMaker: Platform pembuat kuis gamifikasi dengan fitur generator pertanyaan AI, penilaian otomatis, dan alat personalisasi interaktif. Harga mulai dari $17/bulan.

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Chocolate Bar Game
Teams design and iteratively improve a chocolate bar based on user feedback—teaches customer-centric iteration and responsiveness to change. Notta+8giveriver.com+8Impala Intech+8

Ball Point Game
Participants simulate sprint planning, execution, and reflection through timed “ball passing.” A strong exercise in self-organization, workflow optimization, and process improvement. Reddit+3giveriver.com+3https://miro.com/+3

LEGO Flow Game
Using LEGO to build mini-production lines teaches agile flow, bottlenecks, and continuous delivery. giveriver.com

Paper Airplane Game
Build paper planes where only one fold is allowed per person per iteration—with time-boxed sprints—highlighting iterative delivery and sprint cadence. Echometer+10Impala Intech+10giveriver.com+10

Bubble Point Game
Teams upgrade decisions via online boards by progressively removing “bubbles” to reveal an image: a metaphor for incrementally refining work.

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Educaplay: permiten crear escape rooms, crucigramas y yincanas virtuales adaptables a contenidos Ágiles

Kahoot!, Quizizz: para reforzar conceptos