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The basics of the layout and art something to achieve

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Going with a basic outlook such as a classic

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Taking the traps and layout from this and implement it into our own

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Taking the aspects from crash in terms of its levels while forming art from stardew valley

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I like how to swing across the walls to reach your objective

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In this game the level(s) is something you would define by yourself as its player freedom orientated

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The levels have e elements to make the area tailored to the scenery making a challenge. (Example Frozen/Icy patches)

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Super Mario Bros. (1985) Full Walkthrough NES Gameplay [Nostalgia]

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Super Meat Boy World 1 Walkthrough - No Bandages - No Commentary - w/ deaths

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Crash switches from 2D viewpoint to 3D in areas

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Game Design: Stardew Valley and the Farming Genre

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2:48

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Crash Bandicoot Walkthrough Gameplay Part 1 – PS4 1080p Full HD – No Commentary

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Level design