# data[].attributes.headline
shooting - fixture with adjustable angle to make sure that it is reproducable

# data[].attributes.subject
shooting - fixture with adjustable angle to make sure that it is reproducable

# data[].attributes.headline
Rail to ensure perfect shooting angle, Launch pad 

# data[].attributes.subject
Rail to ensure perfect shooting angle, Launch pad 

# data[].attributes.body
throwing device

# data[].attributes.headline
Simulation to find out the perfect throw-angle

# data[].attributes.subject
Simulation to find out the perfect throw-angle

# data[].attributes.headline
Larger horizontal tail (more statically stable)

# data[].attributes.subject
Larger horizontal tail (more statically stable)

# data[].attributes.headline
Adjustable spring for defined launch force

# data[].attributes.subject
Adjustable spring for defined launch force

# data[].attributes.body
Throwing machine

# data[].attributes.headline
Device with force limit (decoupling once force is reached)

# data[].attributes.subject
Device with force limit (decoupling once force is reached)

# data[].attributes.headline
Fixture to ensure always same throw force & force is adjustable by extanding/exchaning the rubber bands

# data[].attributes.subject
Fixture to ensure always same throw force & force is adjustable by extanding/exchaning the rubber bands

# data[].attributes.body
rubber band with the rail/ramp/launch pad (Steinschleuder/sling shot)

# data[].attributes.body
"movement limiter" of the operator so he always apply the same force

# data[].attributes.headline
Training (against defined air flow - air resistance) 

# data[].attributes.subject
Training (against defined air flow - air resistance) 