# data[].attributes.body
I think the pattern tools are the most important tools in 5.2. They help save a lot of time and work so you don't have to create the same shape over and over again.

I think that the extrude tool is the most important tool in 5.5. It allows you to easily transform 2d shapes to 3d objects

# data[].attributes.body
In activity 5.2 I think the mirror tool is one of the most important things you can have because it can save you a lot of time in sketching and extruding and building. It is a great tool.

In activity 5.5 I think the revolve tool because it also saves A LOT of time when building in inventor. It build a whole part that would take a lot of time with just one click of a button!

# data[].attributes.body
in activity 5.2 i think the mirror tool is the most important. With this you can make a perfectly symmetric 2d sketch.

in activity 5.5 the sweep tool allows you to turn and unclosed 2d sketch in a 3d object. for example you can turn a drawing of a paper clip into an actual paper clip.

# data[].attributes.body
In activity 5.2, I think the fillet tool is very important because it allows you create and edge with any radius you need without creating a circle and trimming it or just flat out guessing what the radius is of the corner.

In activity 5.5, I think the rotate tool was the most important tool because it allowed you to make a small fraction of a part and rotate it to create the full part. That way, you don't need to create nearly as much of the part. This can save you large amounts of time.

# data[].attributes.body
Activity 5.2- In a 2D sketch I think the mirror is the most important. It saves alot of time by making you only have to build 1/2 of the part. And some parts can be very complex

Activity 5.5- In a 3D sketch I think the loft tool is the most important. It helps connect 2 shapes to make one different shape. It can help make very difficult shapes to extrude

# data[].attributes.body
Act. 5.2 i think that in a 2-D sketch the rectangular pattern tool is the most important tool that i can have because i can then use it to make not just one change but multiple changes at the same time.

Act. 5.5 i think that the most important tool in the 3-D world is the revolve tool , because the tool can be used to make any round part just by making one side and an axis then with just a click of a mouse i have a whole part !

# data[].attributes.body
Activity 5.,

# data[].attributes.body
Activity 5.2 - In a 2D sketch, I believe the mirror tool is the most important, as you only have to make one side of a complex part instead of the whole thing. This saves valuable time and can help you complete projects faster.

Activity 5.5 - With 3D sketching, I would say the revolve tool is the most useful as it can make circular parts out of 2D sketches with ease. It is a very simple tool, but is essential for making complex, rounded figures.

# data[].attributes.body
I think that the pattern tool in 5.2 is very important. It allows for rapid duplication of complicated designs quickly and efficiently. I often use it for rapid reproduction of symmetrical parts.

In 5.5 I think that the extrude tool is extremely important. The extrude tool is the main component in turning a 2D sketch into a 3D model. I use it for just about anything 3D be it cut or fill.

# data[].attributes.body
For 5.2 I think the mirror tool is important. I use it to make a copy of what is highlited. It saves time by building a symmetric part in less time.

For 5.5 I think that the extrude tool is the most useful. Sometimes it can be hard to use but in all it is very helpfull. You use it to make the shape from a sketch. You can make the sketch 3d by adding width or using it to take away a part of a component.

# data[].attributes.body
Activity 5.2:The mirror tool is a very important CAD tool.It can save all lot of time when building a symmetrical part,design, etc.

Activity 5.5:To me I think the sweep function is the most important function. If a sketch is not closed, it would would be hard to use the extrude tool to make the sketch into a 3d model. If you use the sweep function it is a piece of cake.

# data[].attributes.body
5.2 when you do a 2-d sketch the pattern tool is the the one I think is most valuable because, if you were to make something that needed to be done multiple times it would make it way easier to just do it all at once by using this tool. You only have to make the shape and press the pattern tool and write how many of that shape you want so you don't have to keep doing it over and over again.

5.5 when you do a 3-d sketch I think the most valuable tool is the mirror tool because if you are building apart that is exactly symmetrical on both sides then you could cut your time in two by just making half the part and picking the mirror tool then selecting your point to where you want it to mirror off of.

# data[].attributes.body
5.2 When you make a 2-d sketch i think the valuable tool is the pattern tool because when you make a mark on the sketch that will be done multiple times it makes it easier to use the pattern tool because it makes the multiple marks for you instead of doing it many times.

5.5 when making a 3-d sketch i think the most important tool is the the revolve tool because it allows you to make things that you would not make normally. these tool allows you to take a sketch and spin it around a axis to make a cylinder type shape.

# data[].attributes.body
5.2 when you  do a 2-D sketch the pattern tool is the most important. When you have to make holes or other marks on a sketch, it saves precious time by adding the set number of holes or marks. You simply click the direction you want to go in, click your part, and select how far and how many pieces there are.

5.5 In a 3-D sketch filet is the most important because if an edge or vertex needs to be rounded, you click the edge or vertex and it rounds it to the degree you wish it to be.

# data[].attributes.body
5.2 when you do a 2-D sketch I think that the mirror tool is most valuable. If you have a part that is very complicated but symmetrical you would only have to make one side then simply mirror it saving you a lot of time.

5.5 in a 3-D sketch I think the revolve tool is the most valuable because in a rounded part you would only have to make a small part and then revolve it to make the full part saving a lot of time

# data[].attributes.body
5.2- In a 2-D sketch i believe the pattern tool is the best tool because when creating duplicate sketches to form the pattern, it is easier to make and take much less time.

5.5- in a 3-D sketch, for me the best tool is the extrude tool. If an object is very complicated to make, it is much easier taking away part by part of the 3-d object than trying to create it perfect for the very first time.

# data[].attributes.body
5.2- I think in a 2D sketch, it is important to have the pattern tool because if you have to put a certain pattern on the whole object you can just click the pattern tool and it will copy the shape you made over the whole sketch. This tool is valuable because it makes It easier to put a pattern on an object without having to do it over and over.

5.5- I think in a 3D sketch, it is important to have the fillet tool because when you make a part and an edge needs to be rounded  you can just click on the edge and it will round it to any diameter that you choose. It is valuable because it makes it a lot easier to round the edge of an object.

# data[].attributes.body
5.2 the circle tool is perfect for a lot a sketches quick and easy to use and gives you perfect circles with a very important center point for when you are making things like wheels with multiple circle that need to be perfectly alined.

5.5 the extrude tool is great you can cut into parts or make them bigger and shape just about anything rectangular with the extrude tool.

# data[].attributes.body
5.2 - When sketching parts sometimes you have to build a part with an identical side, in this case you can just use the mirror tool to duplicate one side of your part. This saves time and as long as your dimensions are correct on the first step of your part than it will save you from possibly erring in making the other half of your part.

5.5 The fillet tool is a great tool to use when you want to round off specific edges of your sketch. By clicking the two corners you want rounded and typing in the radius you will have a specifically dimensioned corner arc. This is a fast and easy way to accurately round off your edges.

# data[].attributes.body
5.2- When sketching on Inventor, the mirror tool is very important because it can perfectly mirror the sketch on an axis and it is perfectly symmetrical. To use this, you first create a sketch. Then you create an axis, so that you can mirror it and after you press the closed sketch that you want to mirror, you press apply and it mirrors it perfectly.

5.5- The fillet tool is a very valuable tool to use on Inventor because it can easily make a normally straight object and turn the part that you have chosen into a rounded edge. To use this, you click on the edge that you would like to be rounded, input the measurements and then you just apply it and it does the job for your accurately.

# data[].attributes.body
5.2 - When sketching, the mirror tool is the most useful and reliable tool available. You can make one section of a symmetrical part, then mirror it along an axis to create the other symmetrical sections. A lot of complex parts use symmetry, so mirroring is an easy way to add the symmetrical aspect to any part.

5.5 - The revolve tool is an important tool to have when designing and making a 3D part. You can use this tool in a way that allows you to create the basic shape of a rounded part, and revolve that shape around an axis to create the final part.

# data[].attributes.body
Activity 5.2- Creating a 3D part might be harder to do than you think, but using the extrude function makes everything a lot easier to use the other functions therefore making the extrude tool very important.

Activity 5.5- the fillet tool is a very handy tool when it comes to rounding off edges or cutting out sides. This tool can round off parts of a square object. The fillet can be very useful to engineers that are need a specific part that needs to be rounded off.

# data[].attributes.body
Activity 5.2: When needing to make a 2D symmetrical part, I could use the mirror tool. The mirror tool can be used when you have sketched one half of the 2D sketch and need the other half to be mirrored to look exactly the same and contain the same dimensions.

Activity 5.5: The revolve tool becomes an important aspect when making a 3D part. When using this tool, you must create a part of the 3D sketch and create an axis in which the part is able to rotate and revolve to create the 3D part.

# data[].attributes.body
Activity 5.2- When creating a 2-D sketch, i believe the fillet tool is important because it is what gives pointed edges a curve. You can also adjust how rounded you want the objects edges to be.

Activity 5.5 - When you make a three dimensional part , the revolve tool is very important. You can create a portion of the part instead of the whole piece and rotate it on it's axis line which saves a lot of time when creating the part

# data[].attributes.body
Activity 5.2: The mirror tool is a tool that I would use when I am making a 2D sketch of a symmetrical part. It could be very useful because in complex symmetrical parts, you would only need to sketch one half and then mirror it to the other side.

Activity 5.5: The revolve tool is a tool that I would use when building complex 3D parts. It could be very useful because in complex parts. you only need to build one small section of the part, then revolve it 360 degrees to make the full part.