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I actually really enjoyed making the lense it was interesting to see the background of what need to be done in order to create one as I had never thought about it before.

The Teacher was very helpful and was really easy to follow so I got it almost immediately and it encouraged me to make a few more 2D Lenses besides this one.

i think to make it better next time is to place them a bit better on my face as when I moved the filter would move away from the desired spots and probably to be a bit more creative possibly importing some outside pictures

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Understanding how to import assets and use 2D objects was quite straightforward! This gives me a lot of confidence in what I can create next.

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I did something more independent this time by using animated assets. It was important to line up the assets correctly so the animation looked effective.

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What was it like to make my first AR lens?

Creating my first AR lens was a chance to unleash my creativity in a whole new way. I got to experiment with different effects, turning simple ideas into interactive experiences. It was all about thinking outside the box, blending imagination with technology, and seeing how even the smallest creative touch could transform reality.

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I thought about images on the face, but that was a bit boring so I decided to do some looking around in the assets of resources and found a nice halloween themed asset pack. From this pack I was able to get a little moving spider texture! It was fun at first, but lacked any wow factor so I decided that two spiders would be better than one.

And so with two spiders on my face, it wasn't enough...

I decided to add a GIPHY spider walking gif as a background segmentation, and I think it really tied the whole thing together. Now with three spiders I am happy - as you can see in the photo.

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What was it like to make your first AR Lens? Very fun! Seeing the software track the movement of the face was really cool! How would you make it better for next time?  Add more details and try importing my own images to make it even more unique!

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What was it like to make your first AR lens?

Really fun actually! I have been putting off starting this task for a while in all honesty because I knew it would be challenging and required watching the tutorial multiple times to understand. However, the final product is really amusing and something I'm proud of!

How would you make it better for next time?

Spend more time planning and executing my design; spend more time on lens studio improving my skills. This way, I can make something a lot more detailed and personal.

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This was my first attempt at using the lens software. At first it was difficult and very confusing. But after watching the tutorial I learned how to used face image and import my own assets.

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1. What was it like to make your first AR Lens?

It was intimidating at first but very interesting to become familiar with the software! Although my final product is fairly basic, I spent a lot of time going through the different functions and figuring out what they did. I feel a lot more confident using it now due to the tutorials available.

2. How would you make it better for next time?

I would like to make something more complex using my new skills!

-Fleur

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1. What was it like to make your first AR Lens?

It was a fun experience being able to use a face that moved to add on top, at times I found it difficult to get the proportions and directions right but after some experimentation I was able to get it right.

1. How would you make it better for next time?

Next time it would be good to be able to add a background and use some more features.

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1. What was it like to make your first AR Lens? - I enjoyed being able to add my own drawings onto a program so that it could move around with my face. However, I struggled with the face binding aspect of it - especially for the lashes. For instance, when I would blink, the lashes would not follow the eye.

2. How would you make it better for next time? - Research if the issue I faced with the eyes could be solved. And, perhaps I would take the proportions of the Lens Studio model's face into consideration so that components like the lashes would fit better around the eyes.