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A problem-solving process that includes formulating problems in a way that allows a computer and other digital tools to help solve them. Computational thinking includes the logical organization and analyzing of data and representation of solutions through a variety of models. The goal of computational thinking is to combine the steps and resources of problem solving in the most efficient and effective way.

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Computational thinking is a problem-solving process that utilizes data and simulations to develop deeper understanding.

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action of breaking problems down & using computers and different forms of logic to solve them

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Every teacher should have the responsibility to teach students Computational Thinking.

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Computational Thinking is almost a literacy that allows people to view problems in smaller chunks and incorporate outside knowledge in order to see through to the solution

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Computational Thinking is a way to code and break it down into smaller pieces. You can also use an algorithm to do finish a task step by step.

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It is important to learn because it teaches students skills about problem solving and reasoning. These skills are very important, especially in our world with growing technology.

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Computational thinking is a problem-solving approach that utilizes data, algorithms, and simulations to help solve complex problems

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Computational thinking is problem solving. Rather than doing only math to learn these skills it has become inter active with robots. Coding and using robots has evolved from c++ or phython into fun interactive games that even young kids can understand.

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Computational thinking is very empowering for students and it allows them to see and reflect on what they are creating.

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Computational thinking is formulating and solving problems, by breaking down problems into distinct parts. This is a way to learn and create while using technology.

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it is a very important problem solving technique that allows students to think differently about issues

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Students can develop a growth mindset through the process of computational thinking as they build resilience when working with digital tools, and can understand how first time failures can eventually lead to success.

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Computational thinking is problem solving in order to investigate questions and form new understandings. In order fro this thinking ot take place, the person must think in the four parts that make it up : decomposition, Pattern matching, abstraction, and Algorithm.

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Computational Thinking is a way to utilize simulations to develop new ways of understanding.

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It is important for students to learn computational thinking because it will help the students develop skills to use in their future. It also helps the students problem solve more independently.

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This is important for students to learn because it teaches them problem solving skills and allows them to be creative.

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It is very important because it is something that can be useful at all levels of education, if used and understood early on. It is a unique way of learning and opening up the mind.

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Each educator should have the skill to teach children about computational thinking. It is a very essential skill and everyone benefits from knowing it.

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Computational thinking is like using a set of steps to solve problems. It is breaking big problems into smaller, easier to handle parts, and then figuring out how to solve each part step by step.

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An unique type of thinking that requires people to critically think. They're going step by step to solve problems.

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It is important for students to learn how to analyze and collect data. Students should know about the impact that computing has upon society. Using computational thinking can allow you as the teacher to build the classrooms confidence and incorporate different perspectives.

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Computational thinking is important because it teaches kids how to problem solve in a fun way. Computational thinking also gives kids skills in the 21st century with computers that other wise they would not have. Students need to learn these skills in order to learn problem solving and critical thinking skills.

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Computational Thinking allows students to learn new ways and new things that they may not have gotten without branching out of their regular learning experiences.

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Computational thinking is a mindset that allows one to create and develop software and other computer systems by focusing on smaller pieces of information and bringing them together.

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A classroom activity that would engage students in computational thinking would be a science experiment. Science experiments allow students to create a hypothesis, design an experiment, collect data, and reflect on the outcome of their experiment.

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It is every teachers responsibility to teach computational thinking.

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it encourages them to continue learning, it seems there's always something new that appears when they're creating. Plus, the mentioned that it is not taught as often. Technology is growing all around us, and our type of thinking has to keep up

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could be used to build robotics in a science or stem class

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Computational thinking is a foundational skill, and educators should be integrating those thinking skills so that students can recognize the opportunities to apply those thinking skills in the classroom.

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It allows students to think about problems differently, which may help them find a solution.

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The responsibility to teach students computational thinking falls onto the teacher. Every teacher should have the key skills to teach each student about computational thinking.

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As a future highschool history teacher, I could see it in being used as a fun way of learning events. Maybe it could roll as we go through history and change colors based on events (red- bloody battle, blue for presidential information or important figure in time, green for an environmental issue, yellow for historical documents (declaration of Independence, Constitution, Federalist Papers, etc.)

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Computational thinking is a problem solving process that focuses primarily on how using computers can help answer the problem.

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Any educator should be responsible to teach this. It is a very important skill to have and shouldn't just be used in the classroom. But in every learning environment.

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Similar to the second video when they were making the roller coaster ride work. An activity that requires them to solve a problem by messing with measurements - also to be visual.

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Using robots to help develop conclusions for the students to analyze in order to understand a historical event more. They could have more access to data from events that happened and use that to build a better argument.

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Students could code a robot to collect data for a history project that they are working on. For example if they are doing a presentation on civil rights they could have the robot collect data on where and when protests became common.

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It falls on educators to teach computational thinking. It is important for it to be portrayed as a necessary form of technology for all types of learning with many benefits so that it isn't only associated with those going into computer science.

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When watching the video "What Most Schools Don't Teach" I realized that it was made 11 years ago. Technology has become more advanced since then and computers are incorporated into almost every profession. It's important for students to learn computational thinking skills in school because it will set them up for success in the future. It's better to make mistakes in school than to not be equipped with the skill at all in the professional world.

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It is important for students to learn computational thinking because it helps teach them problem solving and can give them a better understanding of technology and helps with collaboration skills.

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A classroom activity that would engage students into computational thinking is using robots to help develop a better understanding on the topic.

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Educators need to introduce what computational thinking is to the learners. Encourage them using activites and from then on they will learn more about how they will continue computational learning.

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A classroom activity that would engage students in Computational Thinking is anything hands on like robots. This gets them interested and excited to learn.

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Using the robots in an Elementary Classroom could be an easy way to engage students.

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Using a computer program to help collect data for science labs. Also using History programs for timelines can help.

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Computational thinking skills can be used activities related to science lessons. Teachers can provide scientific simulations where students can collect data and interpret it.

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I think all teachers should teach Computational Thinking. It could even go to admin encouraging this within the classrooms.

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Computational thinking is problem solving and breaking down complex problems into smaller steps.

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For the coding activity I used GirlJams.AI. I used it to write a song about my dog. It was cool to see how the AI was able to create lyrics to match the type of beat and style of music that I wrote in. It also generated an album cover along with the song, and it was a picture of a dog to match the lyrics.

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It is important for students to learn computational thinking because it helps them learn how to problem solve and also helps give them a better understanding of technology and new tools

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Using robots in the classroom to help them learn new things in an exciting way

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For the coding activity I did the Code a dance party. I thought it was cool to see all the features and additions you can add to the codes

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A classroom activity could be programming a robot to navigate through a maze.

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Computational thinking is a fundamental skill that is important for success later in life. Educators should do their best to equip their student with this skill to help them build a skill that will impact their future.

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It is the educators responsibility to teach students computational thinking.

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coding activity using prompts in AI

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For the coding activity I chose to code the "Girls Who Code Girls" personally I enjoy making characters as I play the sims. Since I was able to be creative with it, I continued the activity without getting bored of it. It gave so many options to choose from. Every time it changed it just showed how technology was able to create different things.

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For the coding activity I used dance party AI and created a dance with three different animals that did three different dance moves at a time. I also got to generate a background through AI based on 3 different emojis,

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For the robot activity I first did the Bee-Bot. It was interesting to watch the robot move around the desk and listen to the commands from pressing a specific button. The next robot I used was Dash. Dash was interesting to watch because he was much more mobile compared to the Bee-Bot. We ended up putting him on the floor because he was moving too much for the desk. These robots were very interesting to watch and learn about.

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For my coding activity, I used dance party! I love how beginner friendly it was and it was fun coding different features. I also liked how it had modern music, so I could code dance moves based on what I knew about the song.

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For the coding activity, I chose Girls who code girls and coded a character.

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This would be fun for elementary aged children. I had done this previously, and its not too complicated.

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For the coding activity, I chose the Dance Party. It was fun to chose a song and create a dance with very simple steps. All you had to do was drag blocks and chose actions for the animal to do. Then you hit "run" to see your code come to life.

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I first did the Bee-bot. I thought it was cool to see it move all around all from just a certain button. this could be used with younger kids because it was a very simple one. I then used the Dash. it was a lot more advanced then the bee-bot. We moved him on the ground so there would be more room for movement.

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My coding I choose to do was girl jams and did it on it to generate for me and it came up with "endless Sunday"

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First, we did the Ozobot. This could be used with various subjects and each color could represent a certain thing. If done correctly, it could create a timeline of events with colors. The second one was the Bee-Bot. This could be used to trace shapes, or even teach patterns to students.

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For the coding activity I chose the Evo robot. This robot is able to read the colors on that paper that then make them change colors while also doing different motions. It can change it's speed, direction and movement.

The second robot I used was the bee-bot. This is a great tool for the early ed. students. All you have to do is press the buttons on the top to create a pattern for the bee to follow. Then hit the green button "go" and it will follow the pattern.

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For the robot activity I used the dash and created a program for different things like driving forwards, backwards, turns, sounds, and timings for each movement. The robot could talk and we put him on the floor so that he could move around more.

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Our team played around with evo. He was very fun and could be used in classrooms to create a migration pattern, time line, or general path. The use of colors and availability to make your own code is very cool. We also used Bee Bot. He would be really cool for early elementary school to show cause and effect and he could even draw out the shape of shapes.

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Every teacher should be responsible for teaching students computational thinking. It can help empower their students and will benefit them in the future.

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We used Dash to perform functions. Some examples of the functions we had dash do was the "line dance" and "loops" activities from the card selections. That being said Dash does not like being a dog. Therefore, he does not have that dog in him unfortunately.

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For my robot, I used Dash and coded simple actions, such as moving his head, configure his eye patterns, and tell him to say hello.

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I think it is up to teachers to teach this skill. It is a helpful skill not only for understanding computers, but also for teaching students how to think in a new way.

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For the robot activity I first choose to do dash. I was very interested in this one because it was easy to learn to do but also very fun to teach it commands. It was interesting to see him roam around on the ground and talk to us. The second robot I choose to do was Bee bot. The bee bot is very simple but similar to the other one. It only had a few buttons so didn't need the iPad for it and it would just do what you program it to do.

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For the robotics activity, we played with Dash. We learned how to program him to move, talk, and change colors. It was pretty simple to learn and would be great for all ages.

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I used the dash and made it learn to spin and make noise with out crashing. I also used the evo and problem solved into making it spin and tornado.

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My first activity I used dash, and making him move around was very easy and fun. My next activity I used the ozobot and had him follow a zigzag and do a tornado and go fast. I enjoyed the ozobot since he was easy to follow and I could adjust based off of what he did, but the fact that he followed markers so i would need to make a new track instead of editing the previous one.

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For the robotic activity I engaged with the Ozobot - this activity use a robot that would read color codes designed with a marker. I believe this activity can be done in the classroom for learners to see how a robot can detect colors on a paper. No other device was needed and it was a simple activity where they could be creative.

Sphero Edu - the site itself features activity to use with the robot that have different academic subjects.

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I made dash dance and make noise with out crashing and I used EVO to make him turn and tornado

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For the first robot activity, we used Dash. We use code to make him move around and even make sounds like saying "Hello!". It was very fun to code him different ways. I also used the ozobot who was coded through color. It was very fun to make different pathways for evo to follow. These would be very fun robots to use in a classroom!