# data[].attributes.body
ICT Class C Group's 3 Member :
Ade Trisna Fathlarahma Putra (20200810004)
Latief Rahmatullah⁩ Pasha Wangdi (20200810009)
Uray Dika Isvila Dinata (20200810053)
Sulthon Hazim Nur'Afif (20200810146)
Ahza Haikal Rafie (20200810023)

AI making flashcards automatically which the flashcards can be used for VR/AR mostly this can be used to learn vocabulary.
The challange here is that we don't have any basic to start the project.

# data[].attributes.body
Lintang Ayu_20200810017
Rahma Ambar_20200810027
Wiwi Maimunah_20200810062
Fadhilah Mawadah_20200810066

Students VR
This is used for future teachers who want to experience teaching students. Especially for those who have introvert personality this VR really help them.

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Communication and Interaction Facility (CIFy) 

# data[].attributes.subject
Communication and Interaction Facility (CIFy) 

# data[].attributes.body
Group 2 of class A:
Riswanda - 20180810047
Siti Farida Rahmadani - 20200810136
Titik Sofiana Dewi - 20200810126

1. The anxiety of communication for people in foreign language.
2. Improve the speaking skill, listening skill, and pronunciation.

# data[].attributes.body
ICT Group 4 - Class A
1. Aditiya Yudha Negara – 20200810016
2. Devika Putri Az – 20200810150
3. Gustiawan – 2020810147
4. Naufal Rizqi Yusron - 20200810141

- Name of the project : Molscard {Modeling Flashcard}
- The main problem that may occurs form this project : Lack of 3D modelling knowledge from the project creator
- Problem that solved by using this project : This project will overcome the students who struggling with memorize the vocabulary because with the visual aid they will learn and memorize the vocabulary easily.

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Dwi Laili Fitri - 20200810059
Nabila Syaharani - 20200810055
Alfina Dewayanti - 20200810046
Salsabilla Rizki tania - 202000810028

Name of the project : SpeaVi
Problem : to help shy and introvert people who wants to speak English with the help of interactive 3D avatars

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EAR (Electronic Augmented Reality) Project

# data[].attributes.subject
EAR (Electronic Augmented Reality) Project

# data[].attributes.body
ICT Class B Group's Member:
1. Alamsyah Annas G_20200810054
2. Aulan Tasykury_20200810065
3. Pandu Muhammad Nabhan_20200810064
4. Luthfan Lazawardi Wirawan_20200810019

The name of project: EAR (Electronic Augmented Reality)

The idea we made is selling electronic accessories via online with the AR concept as a measure of the dimensions of the accessories according to the original which can be used to adjust the condition of each item that the customer needs.

Example: you wanted to buy a keyboard but you hesitant about the size of it that it will fit on your table or not. Then you could use AR to measure it

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Class A

Group 7
Afra Zahra (20190810054)
Audita Sarashanty A (20200810089)
Nurvico Soenarto (20200810096)
Farah Nadhilah (20200810100)

Assisted Learning, Speaking  Reading and Writing (Alexandra)

Problem:
1. A speaking for students who have an introvert personality
2. There is no willingness of students to read books

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- Nabila Bari' Novad S. - 20200810010

- Nabila Athaya Faiz - 20200710036

- Latifa Citra Dewanti - 20200810106

-Amelia Fajar Nur Candra 20200810151

-Septi Handayani - 20200810088

The use of AR technology in learning for elementary school children by using a barcode which when scanned will bring up activities related to verbs and information in English

# data[].attributes.body
Nila Gusmiyarni Andika Putri - 20200810085
Sifa Rizkiya Rahmah               - 20200810087
M. Firli Gifari                            - 20200810107
Dimas Hario Utomo                - 20200810113
Yuli Setyaningsih                    - 20200810119

The name of the project : ARSumm

Problem : Sometimes we find it difficult to summarize hard file into soft file

Solve : We have idea to create AR Summarize to help people who have the problem.
It can be use camera to scan the paragraph and then it will produce the point or summary of the paragraph.

for the challenges we have no skill or knowledge to create this project

# data[].attributes.body
• Chobitha Dyah 20200810109
• Fia Aurella 20200810103
• Mona Amastasia 20200810034
• Nisrina Zahidah 20200810003

Project name : "Vocabulous!"

Project Focus : English for Kids (Vocabulary and Pronunciation)

There will be a 360° virtual video which can be access on phones. In the video, students can click on the things to show the words and their sounds.
Problem: We still don't know how and things which are needed to make the project.

# data[].attributes.body
Sarah Hasanah 20200810135
Zahra Putri Syahrani 20200810139
Arvito Leo Chandra 20200810019
Akbar Setyo Nugroho 20200810142

Project Name: AR Cosmetic Online Tester

Problems: In this Covid era, people, especially women, having difficulties to find cosmetics that suit their needs because several cosmetic shops no longer provide testers due to the Covid situation.  Therefore, this project can help people find their cosmetic needs, such as foundation shades, lipstick colos, blush colos, etc. without applying tester. People also could take advantages of this for shopping online.

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1. Dewi Asfarini 20200810133
2. Hestiningtiyas 20200810063
3. Nanda Nor Arrikza 20200810144
4. Sabia Makrifatul Hidayah 20200810121

We use Game based - learning with VR because, we can see that lack of interest in student learning. students get bored faster if they only listen to material that is only delivered orally and in writing. So hopefully this project will help students to more understand the learning.

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Class ICT (D)
Group 1
1.Ade irma suryani (20180810086)
2.puji rahayu (20180810105)

the program that we will make is using a VR program or a hologram, namely the presence of a hologram (holonce). so not only do regular attendance but can also detect the presence of students or workers, because holographic attendance is only provided on campuses, schools or offices, so this program reduces dishonesty.

# data[].attributes.body
Ananda Pramesti_ 20200810043
Neng Hilma Khairunnisa_ 20200810138
Sumayyah_20200810104
Salsabilla Listiya S.A.S_ 20200810026

Name of project :
VReading mate

Problem :
The students of junior high school still have the difficulties in reading text, because they don't know how to pronounce the word correctly.

Problem solving :
Using VR will help students to read well for example how to pronounce the word correctly by the audio. Then the students can absorb the material.

# data[].attributes.body
Naufal Fachry Purwadhani - 20200810124
Haidar Hanif Falaha_ 20200810005
Lungayu Retno Utari _ 20190810126

Factory Machines Training Simulation.
It can help new workers to train their skills about machines in factory they work. By this technology, This will not disrupt the production process at the factory.

# data[].attributes.body
1. Amartya Nadea Auranisa 20180810222
2. Muhammad Fakhri 20200810101
3. Ilham Bagus Pangestu 20160810097
4. Choirunnisaa Nur Rahmah 20200810114
5. Wulan Triyana 20200810093

Name of the project: Pinter.Vr
- In the VR it self
We provide in every section of the program to facilitate the learners to learn in 1 section that already include with grammar, vocabulary, speaking, listening and reading.
- Those program set up in a different level of school.
- In Pinter.Vr media we provide the program for kindergarten - higher education.
- The program that we made is has been set for adjusting mobile data such as; we control/setting the program to manage the usage of the learner.

# data[].attributes.body
ICT Class C group 4 :
Muhammad Akbar Zamzami 20200810060
Muhammad Sahid B 20190810050
Putri Indah Larasati 20200810041
Aunia Rizka Mutahharah 20200810061
Anisa Miranti Fitjrina 20200810051
Annisa Zachruni Hasibuan 20200810058
Yasmine Attiroh Majid 20190810052

V2R
(Vocabulary Virtual Reality)

An AI in VR that helps the students to improve their vocabulary skills, either to learn new vocabs, helps them to remember, and then helps to them to ouse it in their daily life. It works when you write down a certain word, the image and the videos of explaining and describing the word definition and how to use the word in your daily life will come out in the VR.

The problems that are solved by using VR for this program :
- There's visual anatomy that helps and motivate the students to learn the vocabs
- The students are interested because this is a new method for learning
- It's very effective if we can use it properly

# data[].attributes.body
wiwid pratiwi - 20200810001
Dicky nurhidayatullah - 20200810115
Ahmadia Tiar Y - 20200810091
Nisa ayu c - 20200810030
Shinta damayanti - 202008100
Muhammad nabil - 20180810011
artantya W - 20200810084

Project : HFV

Problem : there are limited media in learning vocabulary at the elementary school .

Solve : adding a range of media for items in vocabulary learning using the hologram in MR

# data[].attributes.body
Salsabila Ulfa Azzahra - 20200810148
Shabrina Eva - 20200810128
Fadia Masfira - 20200810137
Indriya Laili K - 20200810125
Adam Bahari - 20200810032

Problem :
In everyday life we often encounter many students who only understand or memorize the structure of tenses in grammar but not with their use in everyday life. So from this this problem, students are said to have not fully understood tenses in grammar. So, with this program, students can not only understand or memorize but can understand how to use it.

Project : Teaching and learning grammar using VR help students in a classroom.
Name of project : GTv (Grammar Teaching virtual)

# data[].attributes.body
1. Write the project name
2. Define the problem statement
3. How the project solve the problem?
4. Which technology will they use?

# data[].attributes.body
Muhammad Akbar Zamzami 20200810060
Muhammad Sahid B 20190810050
Putri Indah Larasati 20200810041
Aunia Rizka Mutahharah 20200810061
Anisa Miranti Fitjrina 20200810051
Annisa Zachruni Hasibuan 20200810058
Yasmine Attiroh Majid 20190810052

1. V2R
(Vocabulary Virtual Reality)

2. a) There's so little visual anatomy in today's learning system and strategies
b) Less interesting method because of the boring learning strategies

3. We'll create an AI in VR that helps the students to improve their vocabulary skills, either to learn new vocabs, helps them to remember, and then helps to them to use it in their daily life. It works when you write down a certain word, the image and the videos of explaining and describing the word definition and how to use the word in your daily life will come out in the VR. It will make the students more interested in the learning class or program, and it will motivate them to learn with this strategy.

4. Putting an AI in a VR. It helps to improve the already enhanced program that the VR provide. It can helps the students learn a lot more, they can use it more "limitless". They can use it freely because they can use it anytime and anywhere they want. The AI also helps the teachers or educators to improve their teaching materials. It can help them to make literally a digital world full of vocabularies and things that they need to teach.

# data[].attributes.body
ICT Group 4 - Class A
1. Aditiya Yudha Negara – 20200810016
2. Devika Putri Az – 20200810150
3. Gustiawan – 2020810147
4. Naufal Rizqi Yusron - 20200810141

How to make AI for PBI
1. Write the project name :
FluentKing (Fluent in speaking)

2. Define the problem statement :
Students in PBI UMY sometimes struggling while speaking, either due to their pronunciation or they are not confident enough.

3. How the project solve the problem?
This apps will help the user to improve their speaking skills, correct their pronunciation, and help their to become fluent. So, after using this apps, hopefully the user will speaks confidently.

4. Which technology will they use?
AI that will support their speaking from audio (microphone) and they try to pronounce a word, after that the apps will correct their pronunciation is already correct or not.

# data[].attributes.body
Nila GAP          - 20200810085
Sifa Rizkiya     - 20200810087
M. Firli Gifari   - 20200810107
Dimas Hario   - 20200810113
Yuli Setyaninsih - 20200810119

1. SumAI

2. Some people are lazy to read the long of articles/journals or books .

3. so this AI will make summarizing is easier

4. so the AI will help the user by using their phone camera and scanning feature. the AI will help summarizing the article/journal and books.

# data[].attributes.body
ICT Class B Group's Member:
1. Alamsyah Annas G_20200810054
2. Aulan Tasykury_20200810065
3. Pandu Muhammad Nabhan_20200810064
4. Luthfan Lazawardi Wirawan_20200810019

1. AH (Auto-Hearing)
2. Some PBI students when communicating with native speakers or doing listening sessions experience oftenly misheard of some words.
3. When this program detects a foreign language then this device will auto-translate what has just been spoken into the language we have specified.
4. It is planned that this program will be used in VR or MR, especially during meetings using foreign languages.

# data[].attributes.body
Lintang Ayu (20200810017)
Rahma Ambar (20200810027)
Wiwi Maimunah (20200810062)
Fadhilah Mawadah (20200810066)

1. iStudents

2. Many students at PBI UMY have introvert personality. There are not comfortable when they meet a lot of people directly.

3. This project gives a students virtual present as if the teacher were teaching will real students. After use this technology, hopefully the future teacher can give the best learning for their students.

4. AI in Virtual Reality (VR), there will be students who will respond the teacher when they are explaining the materials.

# data[].attributes.body
Riswanda - 20180810047
Siti Farida Rahmadani - 20200810136
Titik Sofiana Dewi - 20200810126

1. Communication and Interaction Facility (CIFy)

2. Problem Statement:
a. The anxiety of communication for people in foreign language.
b. Improve the speaking skill, listening skill, and pronunciation.

3. Problem Solving:
This project will provide a facility for the learners of foreign language to develop their skills. The project will present a native speakers through VR of some languages and learners can try to interact with the native speakers. It will improve and develop the learners listening and speaking skills. When the learners get a mistake with their pronunciation and vocabulary, this project will help to correct automatically, so that project also can increase the pronunciation and vocabulary of the learners.

4. The technology:
The project will use "Digital personal assistant" as an AI to support the project. It means, learners only need to mention what they want and what they need about the language learning and the project will automatically show the learners' necessary, also it can connect with the VR directly.

# data[].attributes.body
Alfina Dewayanti (20200810046)

Dwi Laili Fitri (20200810059)

Nabila Syaharani (20200810055)

Salsabilla Rizki Tania (20200810028)

1. Speavi (Speak Virtual)

2. Problem statement: People who have introverted and shy personalities have difficulty speaking and don't have a partner to talk.

3. How The project Solve Problem: Using interactive 3D Avatars that will encourage the users to speak actively.

4. VR, AR, and AI. VR it’s the technology that will be useful for this project. Because it makes the learning more fun and since the target is introverted people, they won’t have to interact with real life person. AR is used to make the 3D interactive avatars, and AI will make the 3D avatars able to speak or interact with the users.

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Ilham Bagus P 20160810097
Amartya nadea auranisa 20180810211
Choirunnisaa Nur Rahmah 20200810114
Wulan Triyana 20200810093
Muhammad Fakhri 20200810101

1. Pintar.VR
2. Miss pronunciation
3. We create this project to help student how to pronounce correctly, listening correctly, read correctly
4. Our project use microphone to receive what student say and AI will procees the word and give suggestion similar word

# data[].attributes.body
Ananda Pramesti_ 20200810043
Neng Hilma Khairunnisa_ 20200810138 Sumayyah_20200810104
Salsabilla Listiya S.A.S_ 20200810026

1. Name of project : VReading mate

2. Problem : The students of PBI still have the difficulties in reading text because they don't know how to pronounce the word correctly.

3. Problem solving : This application can help students by audio that provides on it and students can select the difficult words that they still struggle on.

4.Which technology will they use?
Using AI as mentor in VR will help students to read well for example how to pronounce the word correctly by the audio. Then the students can absorb the material.

# data[].attributes.body
Afra Zahra (20190810054)
Audita Sarashanty A (20200810089)
Nurvico Soenarto (20200810096)
Farah Nadhilah (20200810100)

1. The project name is Alexandra
2. The problem statements are : speaking for students have an introvert personality, there is no willingness of students to read books.
3. The project would solve the problems by  provides sensory audio features with two-way communication to make it easier for students to speak in front of many people smoothly. provides a qr code feature that can display and identify varied reading texts
4. Using MR which will support students to practice speaking skills in front of many people and increase students' understanding of a story

# data[].attributes.body
Ade irma suryani 20180810086
Puji rahayu 20180810105

1. Codeswiching To Vocabulary (codebulary)
2. students' problems with poor English skills
3. apply the codeswiching method in every meeting, this is to help improve students' speaking gradually.
4. We use AI and VR to search for and lesser-known vocabulary, this can help increase vocabulary and speaking, because the way to access it is very easy.

# data[].attributes.body
Ade Trisna Fathlarahma Putra (20200810004)
Latif Rahmatullah Pasha Wangdi (20200810009)
Ahza Haikal Rafie (20200810023)
Uray Dika Isvila Dinata (20200810053)
Sulthon Hazim Nur'Afif (20200810146)

1. Myriad

2. Lecturers do not have time to make flashcards because it takes more time to make designs.

3. With the AI ​​we made, lecturers have enough time to make flashcards, the use of AI for lecturers is that they only need to enter keywords to create flashcards automatically, then the AI ​​will immediately make starting from the meaning of the keyword and the image of the keyword  the.

4. The AI ​​can model the Flashcard into 3D, which can be used in AR/VR.

# data[].attributes.body
• Chobitha Dyah 20200810109
• Nisrina Zahidah 20200810003

Write the name project:
Soundlicious!

Define the problem:
Speaking. There are still some students who are not confident enough to speak publicly because of the pronunciation they are lacking on.
Especially they who are introverts.

How the project solve problem:
This project will help them to do practices and exercises on their pronunciation. There will be an AI (like Siri) which they can talk to. They will be provided some sentences to read (to a certain topic which they can choose), and the AI will correct their pronunciation after the sessions end. At the end they will how accurate their pronunciation are (here they will practice the words that are not pronounced correctly with the AI), and they can repeat the session to get a better percentage of accuracy.

Which technology will they use:
AI which is supported with audio medias (microphone and speaker) through an app/platform which can be accessed on phones or webs.

# data[].attributes.body
Dicky Nurhidayatullah- 202081015
Wiwid Pratiwi- 2020810001
Ahmadia Tiar Y- 2020810091
Nisa Ayu C- 2020810030
Shinta Damayanti-20208100
Muhammad Nabil- 2018081011
Artantya W- 20200810084

1. Paraphrazze
2. It is hard sometimes to paraphrase a text or even a paragraph
3. The ai will assist student to paraphrase text and paragraphs when they are dropped in the paraphrasing box
4. They will using same engine as quillb

# data[].attributes.body
1. Dewi Asfarini 20200810133
2. Hestiningtiyas 20200810063
3. Nanda Nor Arrikza 20200810144
4. Sabia Makrifatul Hidayah 20200810121

1. Let's Speak
2. PBI students feel that there is no place to practice or hone their skills in learning English, especially speaking skills.
3. This project can help students to practice English skills flexibly.
With this application, it is hoped that it can provide a space or place for students to show their speaking skills with a wider range so as to provide an overview to students widely.
4. in this project we use VR and IR. devices such as microphones and cameras

# data[].attributes.body
Naufal Fachry Purwadhani - 20200810124
Haidar Hanif Falaha_ 20200810005
Lungayu Retno Utari _ 20190810126

1. UrBuddy

2. Lack of confidence in speaking english

3. We will create an app to help students enhance their confidence in speaking. This app has the feature "Voice Note" to speak with a programmed robot.

4. This app can be used on a mobile phone.

# data[].attributes.body
Salsabila Ulfa Azzahra - 20200810148
Shabrina Eva - 20200810128
Fadia Masfira - 20200810137
Indriya Laili K - 20200810125
Adam Bahari - 20200810032

1. GTv (Grammar Teaching virtual)

2. - In everyday life we often encounter many students who only understand or memorize the structure of tenses in grammar but not with their use in everyday life. So from this this problem, students are said to have not fully understood tenses in grammar. So, with this program, students can not only understand or memorize but can understand how to use it.
- The students have difficulty in distinguishing the pronunciation of irregular verbs.

3. In the GTv shown material such as, examples, how to use, and a list of verbs (irregular and regular)

4. In this project provides audio features to help students to pronounce regular and irregular verbs.

# data[].attributes.body
Sarah Hasanah 20200810135
Zahra Putri Syahrani 20200810139
Arvito Leo Chandra 20200810019
Akbar Setyo Nugroho 20200810142

Project Name: WREC (Write n Correct)

Problem statement: Most PBI students’ activities is writing in English. However, some PBI students feel less confident of their writing mostly because they think their language ability are still limited. These situations also felt by senior student who are going to write a research which is a part of scientific writing that has some rules in it.

Project’s Purpose and techlonogy: WREC is expected to help students in writing because there are some helpful features in it which is make students’ easier to write especially for scientific writing. The features provided were grammar correcting, paraphrasing, and summarizing automatically equipped with plagiarism checker which is involve AI in it.

# data[].attributes.body
Shafira Anggun 20180810214
Archylia Antoko Laras 20180810181

1. b-smart
2. The problem pbi has such as

- They tend to be bored when the lecturer only give them theory

- sometimes ESL pbi have anxiety in speaking, and have a little knowledge of vocabulary

3. -Learn essential English conversations and phrases.

-Practice English related to your professional field to advance your career and speak fluent English.

-Study English for your ESL classes.

4. The technology will help students to learn for speak their pronounce using audio. And the students know the right pronounce

# data[].attributes.body
Linda Septika Wati - 20200810006
Meyta Rahma Sari - 20200810056
Diah Sulistianingrum - 20200810075
Tyas Panuntun - 20200810098

Eve Book ( E-book Virtual Education Books )

The idea that we had is to having VR/MR media for Young Learners to read a storybook with moving characters and 3D visuals. It can make Young Learners to have great experience through the holograms in this Eve Book with audio that can be hear inside the chapter of the book. So, we hope with this way, every Young Learner can start to love reading books.

# data[].attributes.body
Linda Septika Wati - 20200810006
Meyta Rahma Sari - 20200810056
Diah Sulistianingrum - 20200810075
Tyas Panuntun - 20200810098

Yves Book (Young learners Virtual Educations Books )

Project name: book

Problem statement: young learners that lazy to read a book.

How the project solve the problem : It would make a young learners like to read a book with new and fun experiences.

Which technology will they use :
MR/VR technology, using website that we make that young learners can access with parental advisory.

# data[].attributes.body
Test