# data[].attributes.headline
Many aspects of what have been discussed apply to something as commonly seen as students doing TYS by themselves at study area........... (1. --- Planning) E.g. "What set of qns do not I need to attempt to check my understanding of concepts, given my self-awareness and teacher feedback about my strengths and areas for improvement?" (as goal-setting)...........(2. --- Monitoring) E.g. "Is the strategy I am applying now to the qns working or not working, and if not what should I do now to "change course"?"...........(3. --- Evaluation) E.g. "How do I improve the next time I attempt to solve a similar set of problem especially if more complex or unfamiliar to me?"

# data[].attributes.subject
Many aspects of what have been discussed apply to something as commonly seen as students doing TYS by themselves at study area........... (1. --- Planning) E.g. "What set of qns do not I need to attempt to check my understanding of concepts, given my self-awareness and teacher feedback about my strengths and areas for improvement?" (as goal-setting)...........(2. --- Monitoring) E.g. "Is the strategy I am applying now to the qns working or not working, and if not what should I do now to "change course"?"...........(3. --- Evaluation) E.g. "How do I improve the next time I attempt to solve a similar set of problem especially if more complex or unfamiliar to me?"

# data[].attributes.body
Use sample scripts to show varying degree of quality to explain how a good answer should look like in terms of meeting the demands of the questions

# data[].attributes.body
Reflective Discussions

Talk to them to find out what may be hindering their progress.

Help them study the mistakes in their solution, why it is wrong and what should the correct way to go about solving it.

# data[].attributes.body
Identifying the targetted individuals learning styles and strength
Focusing on their strength more than their weakness
Learning from others- through peers sharing
Segmentizing testes and smaller skill-based assessment

# data[].attributes.body
To use marking rubric with students to assess their own work first. Then they gain a better understanding of their thoughts and learning process and not just focus on marks.

# data[].attributes.body
During the whole process, if they found the essential questions are not workable, I will let them reflect and note down why is it so? They don’t have to worry about the outcome but only focus on the thinking process and how to express their thinkings.

# data[].attributes.body
Students can check their own understanding against review questions which are uploaded in Google Form. Students construct their own visual note to summarise what they have learn for the topic. Digital artefacts (videos taken during practical) are also uploaded onto Padlet for future revision.

# data[].attributes.body
The use of a ladder-based competition, where students play against others in their own skill bracket, and have wins/lose to determine their movement within the bracket and between brackets.

# data[].attributes.body
After all the research is completed, the student will record and summarise the whole process by way of a presentation.

# data[].attributes.body
Summarise their learning in a mind map.

Write down in their reflective journals that elaborates their (common) mistakes and how to overcome them.

Provide a template that lists the steps towards a successful solution, then get students to expand from there.

# data[].attributes.body
The rest of the students will use Google Docs / Google form , including scaffolding as an exit ticket, to give comments and raise queries about their classmates’ presentations.

# data[].attributes.body
Games Organisation Module: where student groups conduct games for other groups.
The debrief of one group will guide the other groups in their task.

Repeatable tasks: where students have to do something for a few times, so they need to refine the task.

PE journal. Write reflections on their own performance.

Peer assessment

# data[].attributes.body
Provide a checklist of the items required in a journal for e.g. and ask students to do peer evaluation. Evaluation can be in rating format (Levels, etc.)

# data[].attributes.body
Use a checklist presented using success criteria

Use a quiz

Use a tiered worksheet to identify their level of accomplishment

# data[].attributes.body
1. Exit pass /Interactive Thinking Tool
3-2-1
Three things I learnt
Two interesting things
One question to ask

2. Get students to think aloud when they receive marked assignments. This helps them to reflect on their learning progress and seek to improve at the next assignment.

# data[].attributes.body
Reflection through:
• 3-2-1 exit ticket
• Reflective questions that ask if they have met the lesson objectives and fulfil concepts or techniques required.
• Verbally mention at least one learning point

# data[].attributes.body
Do the students understand their own learning style? Students should choose strategies base on what is suitable for them.
Teachers can teach a variety of strategies e.g. Draw a mind map to link concepts, demonstrate various ways to solve a problem.
Students then think through the strategies and decide what works best for them.

# data[].attributes.body
Ask scaffolding questions to guide them to think about their solution:
1. Is there any alternative solution?
2. Is this the best way to solve the question?
3. Why is this the best way?

# data[].attributes.body
For writing assignments, we use heuristic such as PRAFT (situational writing)and PEEL (free writing).

# data[].attributes.body
Thinking structures
- Elimination process to identify relevant concept
- Mental process to apply relevant knowledge
- Show understanding by linking their reasoning to the question focus

# data[].attributes.body
List available options for them: Is elimination or substitution a more suitable method for this simultaneous equation question?

Between 1/2absinC and 1/2(base)(perpendicular height), which formula do you want to use to find the area of triangle in this question?

# data[].attributes.body
Students learn of the different techniques. Example in ideation, students could choose the strategy that they have learned and apply appropriately. Teacher could also provides scaffold for those students who face challenges.

# data[].attributes.body
By prompting with questions during the task, e.g. how to take advantage of a particular behavior of your opponent

# data[].attributes.body
Engage
Explore
Explain
Elaborate
Evaluate

# data[].attributes.body
Since the questions raised are based on the textbook’s content, I will suggest they try to clarify them using the content itself or specific expressions as part of a keyword search.

Using Google Slides / Padlet / AFL chop checklist to monitor their process, and students can also give feedback to each other during this period.

Encourage them to use “what if” questions to raise more considerations and possibilities.

# data[].attributes.body
Do they prefer to draw a diagram, read out to understand the question, or do they prefer to underline and highlight keywords?

Students first need to know the learning style best suited to their needs.

# data[].attributes.body
eg. sports carnival. the score progress will allow emergent self-discovered leadership/skills to appear.

Games Organisation Module. Using debrief questions, allow the next group to make adjustments to their conduct of the games

# data[].attributes.body
Using 5W1H questioning techniques for student to find out if the information they have gathered is fulfilling the coursework requirements/expectations.

# data[].attributes.body
Scaffold:
Provide a cheat sheet with several learning strategies.
Provide a checklist so students know what to look out for.
Provide relatable analogies and examples.

Students can then choose their own learning strategies to accomplish the task.

# data[].attributes.body
Setting the context by providing appropriate stimulus
Unpack the question by scaffolding questions
Apply the relevant contextual knowledge
Show understanding by explaining using relevant academic vocabulary associated to the concept taught in class

# data[].attributes.body
Set personal goals for performance in a game, such as, sustain a rally of a certain length/time

# data[].attributes.body
Based on the lesson objective, they set their own learning goals; e.g. student set their own goals by observing/exploring/experimenting and applying their understanding in their project work.

# data[].attributes.body
I instruct them that once they pinpoint the reason, it is only then that they must start to plan how to find the answer. Using this method, students can be more self-directed when planning and monitoring their learning by themselves.

# data[].attributes.body
Use of success criteria.

E.g. I know how to use the 4 operations- Add, Subtract, Multiply and Divide using algebraic notations to express real-life situations.

# data[].attributes.body
I prefer to let them think about why they want to know the answer. Is it because they have never heard about the topic before or perhaps it is inconsistent with their experience?

# data[].attributes.body
After I teach students the Repository or Argumentative passages from the textbook using scaffolding, I first ask them to question the content that they are interested in or have doubts about.

# data[].attributes.headline
Give a real life situation. Give students objectives. Ask students to link the real life situation to the objectives. Aesthetic D&T

# data[].attributes.subject
Give a real life situation. Give students objectives. Ask students to link the real life situation to the objectives. Aesthetic D&T

# data[].attributes.body
Think about what Skills that are reappearing in different games, i.e. overhand pattern with badminton/throwing

# data[].attributes.body
Set a task that requires prior knowledge to activate schema. For example during art lesson, we could get the students to work on a trigger activity to recall what they've learnt previously.

# data[].attributes.body
Students to write their own success criteria after unpacking the lesson objectives.

# data[].attributes.body
A short pre-lesson quiz to elicit and establish pre-requisite knowledge

E.g. Simplify 2a + 3a

# data[].attributes.body
1. Questioning/Pre quiz to test their pre-requisite knowledge

# data[].attributes.body
Listing down the success criteria / learning objectives for the topics

# data[].attributes.body
1. Experiential learning. By trying, and reflecting afterwards.

2. Awareness of standards of skill wrt a game

# data[].attributes.body
Unpack lesson objectives for them by using simpler language

# data[].attributes.body
It's your turn!

# data[].attributes.attachment_link.readable_text
1. What Is Picker Wheel?

A stylish wheel spinner with various functions & customization. Just enter inputs, spin the wheel and get your random result.

In some situations, our brain just can't make a decision, so why not let the wheel spinner making the small decision.

By just inserting your inputs and spinning wheel, you will immediately get a random result.

The wheel spinner will give you the fairest result by using the advanced algorithm behind it.

People often use the tool for raffles, teachings, remote events, and many other places.

Sections below explain the deep-dive of the Picker Wheel features. You may go to the video gallery page if you prefer to see videos.

2. How to Use This Spinner?

Picker Wheel is a fast and easy random picker in only 3 main steps. Insert inputs, spin the wheel, and get the result. It has many features which make decision-solving fun.

Picker Wheel is very easy to use. Below are the few steps for using the spinner to pick a random choice.

1. Insert text or image inputs. You can mix both of them.

Insert the text input one by one by clicking the + button or return key from your device.

Insert the image input by clicking the image input button.

Use the view/add list tool which can directly add a list of text inputs. You can also view or copy-paste your existing inputs from here easily.

2. Picker Wheel announces the choice selected where its pointer finally is pointing at after the wheel spin.

Those are the basic simple steps for using the wheel spinner. Please continue to read on as there are still many great features behind you may use.

3. Wheel Customization?

There are many customization or configuration that you can apply to the wheel to suit your needs.

These are the settings you can configure:

Spinning duration (lvl1 to lv10).

Spinning speed (1s to 30s).

Enable manual stop button.

Fix the initial angle.

Mystery spin (replace inputs on wheels with "?")

Disable confetti.

Mute sound.

Customize starting, spinning, and ending sounds.

Change the wheel colors with several themes provided.

Change the background color of the whole section.

4. How to Open/Save List?

For non-logged-in users, by default, the inputs with the latest status will be saved automatically in your browser's storage. So, you can still access the same data the next time when you visit again at the same browser. *please take note the data might be lost if you clear the browser's history or when your browser's memory is overloaded.

For logged-in users, you have more benefits for the save lists.

You can save more than 1 list. (10 lists available).

You can access it with any device.

Feeling peace of mind without worrying the data loss.

Below are the steps for how to open/save your list after signed in to your account.

Click the Open/Save button to open or save your list. Choose "Save List As.." for saving and "Open List.." for loading.

5. Enable Title Section

By using the title, your audiences know what the purpose of your spin wheel is.

6. Enable Weight

By default, every input is distributed equally in portion size in a randomizer wheel.

All the weights assigned will be sum together and each input's portion size is drawn based on its weight out of the total weights.

The weight feature can be enabled or disabled by clicking More Button from the Inputs section.

7. View All Results or Scores

8. Full Screen View

You can still see your results or scores from the "Open All Results" button.

9. Types of Action Modes

You can insert whatever inputs which you wish to let the spinner wheel decide for you. There are 3 modes that the users can choose to make the right choice.

9.1. Normal Mode

It is a one-off random decision picker mode. The randomizer wheel will announce the result selected when the user clicks the done button. The result selected will not have any side effect e.g. hidden.

Use Case 1

This can be used as a random name Picker Wheel where its behavior is like a digital prize wheel. It will decide 1 winner among the list of candidates' names from a contest after spinning the wheel.

9.2. Elimination Mode

It picks a random name alternately by eliminating the inputs one by one. The result will be temporarily removed from the wheel in the next round.

Use Case 2

This random name Picker Wheel can be used in a classroom when the teacher can call the students out to solve some questions one by one without repeating the same name.

9.3. Accumulation Mode

It is a random decision accumulation mode. The count of each input selected is accumulated and carried forward to the next spin.

Use Case 3

This can be used to decide a meal to eat. Instead of spinning the wheel for only 1 time and decide what food to eat (The user might get less convinced with a 1-time result), this mode accumulates each of the choices' count after several spins to further convince you to make a decision.

Do you know that you can share your random wheel with your existing inputs or customization with your friends and family? See the steps below to learn how.

Click the share button from the Picker Wheel site (at the top right).

Choose what to be included in the share link. You may include your current inputs (statuses are not included) or the tool settings e.g. colors. Next, click the "Create Share Link" button.

You will see a link is produced. You may copy the link's address or click the copy button to share the Picker Wheel with other people.

You may also share it directly through Facebook or Twitter.

11. Picker Wheel Family

Other than the main Picker Wheel, there are several specialized tools of Picker Wheel created as well.

1. If you are looking for a tool to do a random grouping, please check out our Random Team Generator.

2. Or, if you need a decision which is only about yes or no, please check out our Yes or No Wheel also.

3. Or, if you specifically want to have random number output, you can also explore our Random Number Generator as well.

4. Or, if you want to get a random letter output, we have the Random Letter Generator for you.

5. Or, if you want an image-based Picker Wheel, we have created the Random Image Generator.

6. Other than these on-site tools, we also make an embedded Picker Wheel that you can embed on your page. You may refer to embed tutorial page to learn how to do that.

12. Save as an App in Your Device

12.1. Desktop App

Open the Picker Wheel using Chrome. Click the Settings -> More Tools -> Create Shortcut...

Ensure you tick the "Open as window", then click create.

It is now installed in your desktop or laptop. You can access it anytime without remember the URL and going through the browser.

12.2. Smartphone App

Open the Picker Wheel site using Safari (iOS) or Chrome (Android). Click the share button (iOS) or Settings button (Android) and click Add to Home Screen selection.

It is now installed on your device.

13. Features Summary

As a recap, these are the features available that Picker Wheel currently having. Feel free to explore. Please reach out to us here if you have questions or recommendations.

Can insert text or image inputs.

3 kinds of action modes.

Various wheel customizations.

Mystery spin

Data is stored in the browser cache.

Data can also be saved in the online database.

Title section is available

Weight of inputs is available

Full-screen view is available.

Display all your results generated by the wheel spinner.

Can easily share your own custom random Picker Wheel with friends and family.

Generate cert.

The wheel can be embedded in your website or PowerPoint. See tutorial here.

Can install as a smartphone random picker app.

Can install as a desktop random picker app.

By clicking the More button - User can enable the title section, weight, shuffle the inputs, enable back all the inputs, reset all the inputs' count & remove all the inputs.

# data[].attributes.attachment_link.title
Picker Wheel - Spin the Wheel to Decide a Random Choice

# data[].attributes.attachment_link.description
A stylish wheel spinner with various functions & customization. Just enter inputs, spin the wheel and get your random result. In some situations, our brain just can't make a decision, so why not let the wheel spinner making the small decision. By just inserting your inputs and spinning wheel, you will immediately get a random result.